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Mar 23rd, 2018
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  1. new PlayerText:fstd_p[MAX_PLAYERS][13];
  2.  
  3. fstd_p[playerid][12] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "LD_SPAC:WHITE");
  4. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][12], 0.500000, 1.000000);
  5. PlayerTextDrawTextSize(playerid, fstd_p[playerid][12], 641.000000, 451.000000);
  6. PlayerTextDrawAlignment(playerid, fstd_p[playerid][12], 0);
  7. PlayerTextDrawColor(playerid, fstd_p[playerid][12], 0x0B0B0BFF);
  8. PlayerTextDrawUseBox(playerid, fstd_p[playerid][12], 1);
  9. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][12], 0x000000FF);
  10. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][12], 1);
  11. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][12], 0);
  12. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][12], 0x000000FF);
  13. PlayerTextDrawFont(playerid, fstd_p[playerid][12], 4);
  14. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][12], 1);
  15. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][12], 0);
  16.  
  17. fstd_p[playerid][11] = CreatePlayerTextDraw(playerid, 243.000000, 225.000000, "LD_POOL:ball");
  18. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][11], 0.500000, 1.000000);
  19. PlayerTextDrawTextSize(playerid, fstd_p[playerid][11], 10.000000, 10.000000);
  20. PlayerTextDrawAlignment(playerid, fstd_p[playerid][11], 0);
  21. PlayerTextDrawColor(playerid, fstd_p[playerid][11], 0x37004EFF);
  22. PlayerTextDrawUseBox(playerid, fstd_p[playerid][11], 1);
  23. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][11], 0x000000FF);
  24. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][11], 1);
  25. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][11], 0);
  26. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][11], 0x000000FF);
  27. PlayerTextDrawFont(playerid, fstd_p[playerid][11], 4);
  28. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][11], 1);
  29. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][11], 0);
  30.  
  31. fstd_p[playerid][10] = CreatePlayerTextDraw(playerid, 257.000000, 225.000000, "LD_POOL:ball");
  32. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][10], 0.500000, 1.000000);
  33. PlayerTextDrawTextSize(playerid, fstd_p[playerid][10], 10.000000, 10.000000);
  34. PlayerTextDrawAlignment(playerid, fstd_p[playerid][10], 0);
  35. PlayerTextDrawColor(playerid, fstd_p[playerid][10], 0x37004EFF);
  36. PlayerTextDrawUseBox(playerid, fstd_p[playerid][10], 1);
  37. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][10], 0x000000FF);
  38. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][10], 1);
  39. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][10], 0);
  40. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][10], 0x000000FF);
  41. PlayerTextDrawFont(playerid, fstd_p[playerid][10], 4);
  42. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][10], 1);
  43. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][10], 0);
  44.  
  45. fstd_p[playerid][9] = CreatePlayerTextDraw(playerid, 271.000000, 225.000000, "LD_POOL:ball");
  46. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][9], 0.500000, 1.000000);
  47. PlayerTextDrawTextSize(playerid, fstd_p[playerid][9], 10.000000, 10.000000);
  48. PlayerTextDrawAlignment(playerid, fstd_p[playerid][9], 0);
  49. PlayerTextDrawColor(playerid, fstd_p[playerid][9], 0x37004EFF);
  50. PlayerTextDrawUseBox(playerid, fstd_p[playerid][9], 1);
  51. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][9], 0x000000FF);
  52. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][9], 1);
  53. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][9], 0);
  54. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][9], 0x000000FF);
  55. PlayerTextDrawFont(playerid, fstd_p[playerid][9], 4);
  56. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][9], 1);
  57. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][9], 0);
  58.  
  59. fstd_p[playerid][8] = CreatePlayerTextDraw(playerid, 285.000000, 225.000000, "LD_POOL:ball");
  60. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][8], 0.500000, 1.000000);
  61. PlayerTextDrawTextSize(playerid, fstd_p[playerid][8], 10.000000, 10.000000);
  62. PlayerTextDrawAlignment(playerid, fstd_p[playerid][8], 0);
  63. PlayerTextDrawColor(playerid, fstd_p[playerid][8], 0x37004EFF);
  64. PlayerTextDrawUseBox(playerid, fstd_p[playerid][8], 1);
  65. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][8], 0x000000FF);
  66. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][8], 1);
  67. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][8], 0);
  68. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][8], 0x000000FF);
  69. PlayerTextDrawFont(playerid, fstd_p[playerid][8], 4);
  70. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][8], 1);
  71. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][8], 0);
  72.  
  73. fstd_p[playerid][7] = CreatePlayerTextDraw(playerid, 299.000000, 225.000000, "LD_POOL:ball");
  74. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][7], 0.500000, 1.000000);
  75. PlayerTextDrawTextSize(playerid, fstd_p[playerid][7], 10.000000, 10.000000);
  76. PlayerTextDrawAlignment(playerid, fstd_p[playerid][7], 0);
  77. PlayerTextDrawColor(playerid, fstd_p[playerid][7], 0x37004EFF);
  78. PlayerTextDrawUseBox(playerid, fstd_p[playerid][7], 1);
  79. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][7], 0x000000FF);
  80. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][7], 1);
  81. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][7], 0);
  82. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][7], 0x000000FF);
  83. PlayerTextDrawFont(playerid, fstd_p[playerid][7], 4);
  84. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][7], 1);
  85. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][7], 0);
  86.  
  87. fstd_p[playerid][6] = CreatePlayerTextDraw(playerid, 313.000000, 225.000000, "LD_POOL:ball");
  88. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][6], 0.500000, 1.000000);
  89. PlayerTextDrawTextSize(playerid, fstd_p[playerid][6], 10.000000, 10.000000);
  90. PlayerTextDrawAlignment(playerid, fstd_p[playerid][6], 0);
  91. PlayerTextDrawColor(playerid, fstd_p[playerid][6], 0x37004EFF);
  92. PlayerTextDrawUseBox(playerid, fstd_p[playerid][6], 1);
  93. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][6], 0x000000FF);
  94. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][6], 1);
  95. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][6], 0);
  96. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][6], 0x000000FF);
  97. PlayerTextDrawFont(playerid, fstd_p[playerid][6], 4);
  98. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][6], 1);
  99. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][6], 0);
  100.  
  101. fstd_p[playerid][5] = CreatePlayerTextDraw(playerid, 327.000000, 225.000000, "LD_POOL:ball");
  102. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][5], 0.500000, 1.000000);
  103. PlayerTextDrawTextSize(playerid, fstd_p[playerid][5], 10.000000, 10.000000);
  104. PlayerTextDrawAlignment(playerid, fstd_p[playerid][5], 0);
  105. PlayerTextDrawColor(playerid, fstd_p[playerid][5], 0x37004EFF);
  106. PlayerTextDrawUseBox(playerid, fstd_p[playerid][5], 1);
  107. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][5], 0x000000FF);
  108. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][5], 1);
  109. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][5], 0);
  110. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][5], 0x000000FF);
  111. PlayerTextDrawFont(playerid, fstd_p[playerid][5], 4);
  112. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][5], 1);
  113. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][5], 0);
  114.  
  115. fstd_p[playerid][4] = CreatePlayerTextDraw(playerid, 341.000000, 225.000000, "LD_POOL:ball");
  116. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][4], 0.500000, 1.000000);
  117. PlayerTextDrawTextSize(playerid, fstd_p[playerid][4], 10.000000, 10.000000);
  118. PlayerTextDrawAlignment(playerid, fstd_p[playerid][4], 0);
  119. PlayerTextDrawColor(playerid, fstd_p[playerid][4], 0x37004EFF);
  120. PlayerTextDrawUseBox(playerid, fstd_p[playerid][4], 1);
  121. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][4], 0x000000FF);
  122. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][4], 1);
  123. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][4], 0);
  124. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][4], 0x000000FF);
  125. PlayerTextDrawFont(playerid, fstd_p[playerid][4], 4);
  126. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][4], 1);
  127. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][4], 0);
  128.  
  129. fstd_p[playerid][3] = CreatePlayerTextDraw(playerid, 355.000000, 225.000000, "LD_POOL:ball");
  130. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][3], 0.500000, 1.000000);
  131. PlayerTextDrawTextSize(playerid, fstd_p[playerid][3], 10.000000, 10.000000);
  132. PlayerTextDrawAlignment(playerid, fstd_p[playerid][3], 0);
  133. PlayerTextDrawColor(playerid, fstd_p[playerid][3], 0x37004EFF);
  134. PlayerTextDrawUseBox(playerid, fstd_p[playerid][3], 1);
  135. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][3], 0x000000FF);
  136. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][3], 1);
  137. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][3], 0);
  138. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][3], 0x000000FF);
  139. PlayerTextDrawFont(playerid, fstd_p[playerid][3], 4);
  140. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][3], 1);
  141. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][3], 0);
  142.  
  143. fstd_p[playerid][2] = CreatePlayerTextDraw(playerid, 369.000000, 225.000000, "LD_POOL:ball");
  144. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][2], 0.500000, 1.000000);
  145. PlayerTextDrawTextSize(playerid, fstd_p[playerid][2], 10.000000, 10.000000);
  146. PlayerTextDrawAlignment(playerid, fstd_p[playerid][2], 0);
  147. PlayerTextDrawColor(playerid, fstd_p[playerid][2], 0x37004EFF);
  148. PlayerTextDrawUseBox(playerid, fstd_p[playerid][2], 1);
  149. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][2], 0x000000FF);
  150. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][2], 1);
  151. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][2], 0);
  152. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][2], 0x000000FF);
  153. PlayerTextDrawFont(playerid, fstd_p[playerid][2], 4);
  154. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][2], 1);
  155. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][2], 0);
  156.  
  157. fstd_p[playerid][1] = CreatePlayerTextDraw(playerid, 312.000000, 243.000000, "€a™pyџka ¦ekc¦yp: 80%");
  158. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][1], 0.250000, 1.100000);
  159. PlayerTextDrawTextSize(playerid, fstd_p[playerid][1], 1280.000000, 1280.000000);
  160. PlayerTextDrawAlignment(playerid, fstd_p[playerid][1], 2);
  161. PlayerTextDrawColor(playerid, fstd_p[playerid][1], 0xFFFFFFFFFFFFFFFF);
  162. PlayerTextDrawUseBox(playerid, fstd_p[playerid][1], 0);
  163. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][1], 0xFFFFFFFF80808080);
  164. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][1], 0);
  165. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][1], 0);
  166. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][1], 0x000000FF);
  167. PlayerTextDrawFont(playerid, fstd_p[playerid][1], 2);
  168. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][1], 1);
  169. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][1], 0);
  170.  
  171. fstd_p[playerid][0] = CreatePlayerTextDraw(playerid, 220.000000, 259.000000, "Њo›aћyќc¦a, Јoљo›љњ¦e ®eckoћ©ko ceky®љ");
  172. PlayerTextDrawLetterSize(playerid, fstd_p[playerid][0], 0.200000, 1.100000);
  173. PlayerTextDrawTextSize(playerid, fstd_p[playerid][0], 1280.000000, 1280.000000);
  174. PlayerTextDrawAlignment(playerid, fstd_p[playerid][0], 0);
  175. PlayerTextDrawColor(playerid, fstd_p[playerid][0], 0xFFFFFFFF969696FF);
  176. PlayerTextDrawUseBox(playerid, fstd_p[playerid][0], 0);
  177. PlayerTextDrawBoxColor(playerid, fstd_p[playerid][0], 0xFFFFFFFF80808080);
  178. PlayerTextDrawSetShadow(playerid, fstd_p[playerid][0], 0);
  179. PlayerTextDrawSetOutline(playerid, fstd_p[playerid][0], 0);
  180. PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][0], 0x000000FF);
  181. PlayerTextDrawFont(playerid, fstd_p[playerid][0], 2);
  182. PlayerTextDrawSetProportional(playerid, fstd_p[playerid][0], 1);
  183. PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][0], 0);
  184.  
  185. PlayerTextDrawShow(playerid, fstd_p[playerid][12]);
  186. PlayerTextDrawShow(playerid, fstd_p[playerid][11]);
  187. PlayerTextDrawShow(playerid, fstd_p[playerid][10]);
  188. PlayerTextDrawShow(playerid, fstd_p[playerid][9]);
  189. PlayerTextDrawShow(playerid, fstd_p[playerid][8]);
  190. PlayerTextDrawShow(playerid, fstd_p[playerid][7]);
  191. PlayerTextDrawShow(playerid, fstd_p[playerid][6]);
  192. PlayerTextDrawShow(playerid, fstd_p[playerid][5]);
  193. PlayerTextDrawShow(playerid, fstd_p[playerid][4]);
  194. PlayerTextDrawShow(playerid, fstd_p[playerid][3]);
  195. PlayerTextDrawShow(playerid, fstd_p[playerid][2]);
  196. PlayerTextDrawShow(playerid, fstd_p[playerid][1]);
  197. PlayerTextDrawShow(playerid, fstd_p[playerid][0]);
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