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- new PlayerText:fstd_p[MAX_PLAYERS][13];
- fstd_p[playerid][12] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "LD_SPAC:WHITE");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][12], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][12], 641.000000, 451.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][12], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][12], 0x0B0B0BFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][12], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][12], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][12], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][12], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][12], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][12], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][12], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][12], 0);
- fstd_p[playerid][11] = CreatePlayerTextDraw(playerid, 243.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][11], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][11], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][11], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][11], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][11], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][11], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][11], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][11], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][11], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][11], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][11], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][11], 0);
- fstd_p[playerid][10] = CreatePlayerTextDraw(playerid, 257.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][10], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][10], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][10], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][10], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][10], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][10], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][10], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][10], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][10], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][10], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][10], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][10], 0);
- fstd_p[playerid][9] = CreatePlayerTextDraw(playerid, 271.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][9], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][9], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][9], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][9], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][9], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][9], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][9], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][9], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][9], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][9], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][9], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][9], 0);
- fstd_p[playerid][8] = CreatePlayerTextDraw(playerid, 285.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][8], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][8], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][8], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][8], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][8], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][8], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][8], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][8], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][8], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][8], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][8], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][8], 0);
- fstd_p[playerid][7] = CreatePlayerTextDraw(playerid, 299.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][7], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][7], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][7], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][7], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][7], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][7], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][7], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][7], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][7], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][7], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][7], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][7], 0);
- fstd_p[playerid][6] = CreatePlayerTextDraw(playerid, 313.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][6], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][6], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][6], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][6], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][6], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][6], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][6], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][6], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][6], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][6], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][6], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][6], 0);
- fstd_p[playerid][5] = CreatePlayerTextDraw(playerid, 327.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][5], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][5], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][5], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][5], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][5], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][5], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][5], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][5], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][5], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][5], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][5], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][5], 0);
- fstd_p[playerid][4] = CreatePlayerTextDraw(playerid, 341.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][4], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][4], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][4], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][4], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][4], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][4], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][4], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][4], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][4], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][4], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][4], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][4], 0);
- fstd_p[playerid][3] = CreatePlayerTextDraw(playerid, 355.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][3], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][3], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][3], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][3], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][3], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][3], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][3], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][3], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][3], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][3], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][3], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][3], 0);
- fstd_p[playerid][2] = CreatePlayerTextDraw(playerid, 369.000000, 225.000000, "LD_POOL:ball");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][2], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][2], 10.000000, 10.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][2], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][2], 0x37004EFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][2], 1);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][2], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][2], 1);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][2], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][2], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][2], 4);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][2], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][2], 0);
- fstd_p[playerid][1] = CreatePlayerTextDraw(playerid, 312.000000, 243.000000, "€a™pyџka ¦ekc¦yp: 80%");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][1], 0.250000, 1.100000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][1], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][1], 2);
- PlayerTextDrawColor(playerid, fstd_p[playerid][1], 0xFFFFFFFFFFFFFFFF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][1], 0);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][1], 0xFFFFFFFF80808080);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][1], 0);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][1], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][1], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][1], 2);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][1], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][1], 0);
- fstd_p[playerid][0] = CreatePlayerTextDraw(playerid, 220.000000, 259.000000, "Њo›aћyќc¦a, Јoљo›љњ¦e ®eckoћ©ko ceky®љ");
- PlayerTextDrawLetterSize(playerid, fstd_p[playerid][0], 0.200000, 1.100000);
- PlayerTextDrawTextSize(playerid, fstd_p[playerid][0], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, fstd_p[playerid][0], 0);
- PlayerTextDrawColor(playerid, fstd_p[playerid][0], 0xFFFFFFFF969696FF);
- PlayerTextDrawUseBox(playerid, fstd_p[playerid][0], 0);
- PlayerTextDrawBoxColor(playerid, fstd_p[playerid][0], 0xFFFFFFFF80808080);
- PlayerTextDrawSetShadow(playerid, fstd_p[playerid][0], 0);
- PlayerTextDrawSetOutline(playerid, fstd_p[playerid][0], 0);
- PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][0], 0x000000FF);
- PlayerTextDrawFont(playerid, fstd_p[playerid][0], 2);
- PlayerTextDrawSetProportional(playerid, fstd_p[playerid][0], 1);
- PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][0], 0);
- PlayerTextDrawShow(playerid, fstd_p[playerid][12]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][11]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][10]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][9]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][8]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][7]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][6]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][5]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][4]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][3]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][2]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][1]);
- PlayerTextDrawShow(playerid, fstd_p[playerid][0]);
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