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- The Doomful Lich:
- The Lich must be from a character that used the necromancer and retain their spells.
- To Start the Lich is counted as an Undead by putting their soul into a soul gem (Phylactery) that they can choose the form of. (Be it a ring, necklace, etc and they can choose to wear it themselves it give it to another.) As well they are healed by negative attacks being undead but severely damaged by holy spells. They can't die until the ring is destroyed and their body is destroyed. After a "Death" of body it takes them 3 turns to regenerate back to fighting condition. They also gain 50 mana (As well they regain all mana they paid to become an undead necromancer), and gain 3 spell:
- Negativity (10 for friendly spells 45 for enemy): The Lich can turn any spell into a negative spell. (Summons become Negative "Dark" summons)
- Negative Energy Bomb (50): You gather a massive amount of negative energy and blast it onto an area effecting every living thing
- Perk 1: Soul Steal (150): The Lich can steal an opponent's soul, taking part of their mana for themselves as well as weakening them greatly, both physically and magically. Each turn the soul can resist and potentially return. Ff the soul is kept the Lich can summon the soul to battle if they make a 10% roll.
- and
- Reanimate imPerfect (75): They can reanimate a body for five turns on their side, 100% chance, but they can't be raised again until after the fight.
- Perk 2: Soul Split: The Lich can now have two phylacteries.
- Perk 3: Perfect Reanimate: (200) A Lich can revive a teammate as an undead, free of their control, and can raise a dead body of their choice as many times as they want (Even if it's in pieces, but they have to use negative energy to recombine the pieces) and if they make a 5% roll chance (one time only) they can keep it as a "pet".
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- ClockWork Builder: The Clockwork builder can only be used by a character previously used the builder.
- The Clockwork builder can summon gears for 30 mana each and construct the gears into various different structures, buildings, and weapons during the fight. Things crafted from the gears are generally magical resistant by nature other than spells that can block their gears (Not water) or that can melt them. As well they can collect any gears from fallen contraptions if they choose not to build that turn. You can have two clockwork mechanisms at a time. All mechanisms only take one turn to build, other than the dragon.
- Clockwork Beast: (1 Gear) The Builder can build a Beast, similar to a lion mixed with a jaguar, but metallic and made from gears. These animals are fast, and have a strong bite and clawing attack. They only take a turn to make each. They however don't have much health to them.
- Clockwork Golem: (3 gears) The Builder can build a 10 foot tall golem made from the gears. It's slow, heavy, but has large attacking arms that can crush most opponents and has great armor. However they are quite slow, like very slow.
- Perk 1: Clockwork Ranger: (2): You create a ranger that has a clockwork recurve bow. It's rather fast in movement, but has very poor armor, however it has a very strong attack with it's bow that comes with 10 arrows. You can create 10 arrows for 1 gear.
- Clockwork Healer (4): You create a a medic that can heal allies. It has very acceptable armor and good speed, but has no offensive capability. However it can also revive dead allies if it's given enough time with them. As well it slowly heals itself if it's not destroyed.
- Perk 2: Clockwork Workshop (3): You create a workshop to work from. The Worskshop makes all clockwork mechanisms, (Not arrows or the dragon) cost one gear less, however you only collect the number of gears that you actually used on the creations. As well you can now have 3 mechanisms.
- Clockwork Knight: (5) You create a heavily armored, medium speed, and medium attack Clockwork Knight with a sword and shield (As well as all basic knight abilities) to aid your teammates.
- Perk 3: Clockwork Dragon (15 Gears): You create a dragon out of gears. It has all the power of a fullblown dragon, but with corrosive steam breath rather than fire. It can fly, attack, and such that any dragon can. However it requires a workshop and takes 3 turns to build.
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