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RoshHoul

shader.frag

Mar 29th, 2017
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  1. #version 330 core
  2. in vec2 TexCoord;
  3.  
  4. out vec4 color;
  5.  
  6. uniform sampler2D ourTexture;
  7.  
  8. void main()
  9. {
  10. color = texture(ourTexture,TexCoord);
  11. }
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