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- Initialize engine version: 2017.3.1p3 (a66397957d3b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon HD 6900 Series (ID=0x6718)
- Vendor: ATI
- VRAM: 2032 MB
- Driver: 15.201.1151.1008
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.078 seconds
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: acb4 -> priority: 1
- Thread -> id: a888 -> priority: 1
- Thread -> id: a994 -> priority: 1
- Thread -> id: ad78 -> priority: 1
- UnloadTime: 1.401612 ms
- Skipped loading UILibrary.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=378
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading start bundles for Western
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading start bundles took 9.4 s.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 1.450666 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000207DC119030.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000207DC127C90.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-000002078A841040.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 8117.
- Total: 12.935404 ms (FindLiveObjects: 0.720734 ms CreateObjectMapping: 0.408015 ms MarkObjects: 11.783660 ms DeleteObjects: 0.022738 ms)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 9.476598 Steamworks setup done front:Western GetMySteamID=76561197963307637
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 2.177276 ms
- ###########################################
- Game Version: 270 Network Version: 286 Build=9410 CommandLineFront=Western Platform=Steam Branch=None
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 7081 unused Assets to reduce memory usage. Loaded Objects now: 29020.
- Total: 45.441004 ms (FindLiveObjects: 1.707176 ms CreateObjectMapping: 2.209723 ms MarkObjects: 26.778305 ms DeleteObjects: 14.745798 ms)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 105.8086{346990.493} Loading _7Flanders_BAKED Frontlines
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 17)
- Already loading another screen, lets not load _7Flanders_BAKED
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29927.
- Total: 29.183222 ms (FindLiveObjects: 1.851017 ms CreateObjectMapping: 1.053636 ms MarkObjects: 26.252508 ms DeleteObjects: 0.025293 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 9.778072 ms
- Unloading 4885 unused Assets to reduce memory usage. Loaded Objects now: 8535.
- Total: 32.758789 ms (FindLiveObjects: 0.897532 ms CreateObjectMapping: 0.758035 ms MarkObjects: 14.114741 ms DeleteObjects: 16.988225 ms)
- LevelLoaderEmpty start
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8527.
- Total: 14.660976 ms (FindLiveObjects: 0.775664 ms CreateObjectMapping: 0.389109 ms MarkObjects: 13.487004 ms DeleteObjects: 0.009197 ms)
- {346991.071} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 1.032686 ms
- Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 23981.
- Total: 40.571896 ms (FindLiveObjects: 1.519392 ms CreateObjectMapping: 1.888063 ms MarkObjects: 37.071953 ms DeleteObjects: 0.092231 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 23976.
- Total: 40.255345 ms (FindLiveObjects: 1.006626 ms CreateObjectMapping: 1.581476 ms MarkObjects: 37.611290 ms DeleteObjects: 0.055696 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 1.063089 ms
- Rebuilding broadphase regions with bounds: min (-388.3, 68.9, -365.8) max (378.6, 146.9, 350.7), subdivisions: 8
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Already loading another screen, lets not load _7Flanders_BAKED
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Squadname is empty CREATENODE: setting default name.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {346995.337} Received AddSquad 346995.352 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 332 squadID=512 squadNetworkIDIndex=0 0=76561197963307637 1= 2= 3= sender ='RVK' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {346995.337} Init player match with: Level:_7Flanders Gametype:Frontlines serverGameStatus: MatchStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=110.6784
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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