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  1. Initialize engine version: 2017.3.1p3 (a66397957d3b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 11.0 [level 11.0]
  5.     Renderer: AMD Radeon HD 6900 Series (ID=0x6718)
  6.     Vendor:   ATI
  7.     VRAM:     2032 MB
  8.     Driver:   15.201.1151.1008
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in  0.078 seconds
  11. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  12. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  13. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. Setting up 4 worker threads for Enlighten.
  21.   Thread -> id: acb4 -> priority: 1
  22.   Thread -> id: a888 -> priority: 1
  23.   Thread -> id: a994 -> priority: 1
  24.   Thread -> id: ad78 -> priority: 1
  25. UnloadTime: 1.401612 ms
  26. Skipped loading UILibrary.
  27.  
  28. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  29.  
  30. Steamworks initialized and ready to use.  IsCloudEnabledForAccount=True  IsCloudEnabledForApp=True   fileC=378
  31.  
  32. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  33.  
  34. Loading start bundles for Western
  35.  
  36. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  37.  
  38. Loading start bundles took 9.4 s.
  39.  
  40. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  41.  
  42. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  43. UnloadTime: 1.450666 ms
  44. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000207DC119030.dll
  45. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000207DC127C90.dll
  46. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-000002078A841040.dll
  47. Searching for compatible XInput library...
  48. Found Xinput1_4.dll.
  49.  
  50. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 8117.
  51. Total: 12.935404 ms (FindLiveObjects: 0.720734 ms CreateObjectMapping: 0.408015 ms MarkObjects: 11.783660 ms  DeleteObjects: 0.022738 ms)
  52.  
  53. Architecture Test: Unity64bits=True and System64bits=False
  54.  
  55. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  56.  
  57. 9.476598 Steamworks setup done front:Western GetMySteamID=76561197963307637
  58.  
  59. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  60.  
  61. Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
  62. UnloadTime: 2.177276 ms
  63. ###########################################
  64.  
  65.  
  66.   Game Version: 270 Network Version: 286  Build=9410   CommandLineFront=Western   Platform=Steam Branch=None
  67.  
  68. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  69.  
  70.  
  71. Unloading 7081 unused Assets to reduce memory usage. Loaded Objects now: 29020.
  72. Total: 45.441004 ms (FindLiveObjects: 1.707176 ms CreateObjectMapping: 2.209723 ms MarkObjects: 26.778305 ms  DeleteObjects: 14.745798 ms)
  73.  
  74. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  75.  
  76. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  77.  
  78. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  79.  
  80. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82. 105.8086{346990.493} Loading _7Flanders_BAKED Frontlines
  83.  
  84. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  85.  
  86. Unloading 2 Unused Serialized files (Serialized files now loaded: 17)
  87. Already loading another screen, lets not load _7Flanders_BAKED
  88.  
  89. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  90.  
  91.  
  92. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29927.
  93. Total: 29.183222 ms (FindLiveObjects: 1.851017 ms CreateObjectMapping: 1.053636 ms MarkObjects: 26.252508 ms  DeleteObjects: 0.025293 ms)
  94.  
  95. Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
  96. UnloadTime: 9.778072 ms
  97.  
  98. Unloading 4885 unused Assets to reduce memory usage. Loaded Objects now: 8535.
  99. Total: 32.758789 ms (FindLiveObjects: 0.897532 ms CreateObjectMapping: 0.758035 ms MarkObjects: 14.114741 ms  DeleteObjects: 16.988225 ms)
  100.  
  101. LevelLoaderEmpty start
  102.  
  103. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  106.  
  107. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8527.
  108. Total: 14.660976 ms (FindLiveObjects: 0.775664 ms CreateObjectMapping: 0.389109 ms MarkObjects: 13.487004 ms  DeleteObjects: 0.009197 ms)
  109.  
  110. {346991.071} LevelLoaderEmpty load level..
  111.  
  112. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  113.  
  114. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  115. UnloadTime: 1.032686 ms
  116.  
  117. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 23981.
  118. Total: 40.571896 ms (FindLiveObjects: 1.519392 ms CreateObjectMapping: 1.888063 ms MarkObjects: 37.071953 ms  DeleteObjects: 0.092231 ms)
  119.  
  120. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  121.  
  122. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 23976.
  123. Total: 40.255345 ms (FindLiveObjects: 1.006626 ms CreateObjectMapping: 1.581476 ms MarkObjects: 37.611290 ms  DeleteObjects: 0.055696 ms)
  124.  
  125. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  126. UnloadTime: 1.063089 ms
  127. Rebuilding broadphase regions with bounds: min (-388.3, 68.9, -365.8) max (378.6, 146.9, 350.7), subdivisions: 8
  128.  
  129. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  130.  
  131. Already loading another screen, lets not load _7Flanders_BAKED
  132.  
  133. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  134.  
  135. Squadname is empty CREATENODE: setting default name.
  136.  
  137. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  138.  
  139. {346995.337} Received AddSquad 346995.352 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 332 squadID=512 squadNetworkIDIndex=0 0=76561197963307637 1= 2= 3= sender ='RVK' (master)
  140.  
  141. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  142.  
  143. {346995.337} Init player match with:  Level:_7Flanders Gametype:Frontlines serverGameStatus: MatchStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=110.6784
  144.  
  145. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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