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- var _map = async_load;
- switch (_map[? "event_type"])
- {
- case "gamepad discovered":
- var _slot = _map[? "pad_index"];
- if (global.gamepadIndex == -1) global.gamepadIndex = _slot;
- break;
- case "gamepad lost":
- var _slot = _map[? "pad_index"];
- global.gamepadIndex = -1;
- break;
- }
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