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  1. // ACE Advanced Ballistics
  2. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force force ace_advanced_ballistics_enabled = false;
  6. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force force ace_advanced_fatigue_enabled = true;
  11. force force ace_advanced_fatigue_enableStaminaBar = false;
  12. force force ace_advanced_fatigue_loadFactor = 1;
  13. force force ace_advanced_fatigue_performanceFactor = 2;
  14. force force ace_advanced_fatigue_recoveryFactor = 2;
  15. force ace_advanced_fatigue_swayFactor = 0.7;
  16. force force ace_advanced_fatigue_terrainGradientFactor = 0.25;
  17.  
  18. // ACE Advanced Throwing
  19. force force ace_advanced_throwing_enabled = true;
  20. force force ace_advanced_throwing_enablePickUp = true;
  21. force force ace_advanced_throwing_enablePickUpAttached = true;
  22. force force ace_advanced_throwing_showMouseControls = true;
  23. force force ace_advanced_throwing_showThrowArc = true;
  24.  
  25. // ACE Arsenal
  26. force ace_arsenal_allowDefaultLoadouts = true;
  27. force ace_arsenal_allowSharedLoadouts = true;
  28. ace_arsenal_camInverted = false;
  29. force ace_arsenal_enableIdentityTabs = true;
  30. ace_arsenal_enableModIcons = true;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force force ace_captives_allowHandcuffOwnSide = true;
  36. force force ace_captives_allowSurrender = true;
  37. force force ace_captives_requireSurrender = 0;
  38. force force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force ace_common_allowFadeMusic = true;
  42. force force ace_common_checkPBOsAction = 0;
  43. force force ace_common_checkPBOsCheckAll = false;
  44. force force ace_common_checkPBOsWhitelist = "[]";
  45. force force ace_common_displayTextColor = [0,0,0,0.1];
  46. force force ace_common_displayTextFontColor = [1,1,1,1];
  47. force force ace_common_settingFeedbackIcons = 1;
  48. force force ace_common_settingProgressBarLocation = 0;
  49. force force ace_noradio_enabled = true;
  50. force force ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force force ace_cookoff_ammoCookoffDuration = 0.6;
  54. force force ace_cookoff_enable = true;
  55. force force ace_cookoff_enableAmmobox = true;
  56. force force ace_cookoff_enableAmmoCookoff = true;
  57. force force ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. force force ace_explosives_explodeOnDefuse = true;
  61. force force ace_explosives_punishNonSpecialists = false;
  62. force force ace_explosives_requireSpecialist = false;
  63.  
  64. // ACE Fragmentation Simulation
  65. force force ace_frag_enabled = true;
  66. force force ace_frag_maxTrack = 4;
  67. force force ace_frag_maxTrackPerFrame = 4;
  68. force force ace_frag_reflectionsEnabled = true;
  69. force force ace_frag_spallEnabled = true;
  70.  
  71. // ACE Goggles
  72. force force ace_goggles_effects = 2;
  73. force force ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force force ace_hearing_autoAddEarplugsToUnits = true;
  77. force force ace_hearing_disableEarRinging = false;
  78. force force ace_hearing_earplugsVolume = 0.5;
  79. force force ace_hearing_enableCombatDeafness = true;
  80. force force ace_hearing_enabledForZeusUnits = true;
  81. force force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force force ace_interaction_disableNegativeRating = false;
  85. force force ace_interaction_enableMagazinePassing = false;
  86. force force ace_interaction_enableTeamManagement = false;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = true;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 0;
  100. ace_interact_menu_menuBackground = 0;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. force force ace_cargo_enable = true;
  108. force ace_cargo_loadTimeCoefficient = 5;
  109. force force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force force ace_rearm_level = 0;
  111. force force ace_rearm_supply = 0;
  112. force force ace_refuel_hoseLength = 12;
  113. force force ace_refuel_rate = 1;
  114. force force ace_repair_addSpareParts = true;
  115. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  116. force force ace_repair_consumeItem_toolKit = 0;
  117. force force ace_repair_displayTextOnRepair = true;
  118. force force ace_repair_engineerSetting_fullRepair = 0;
  119. force force ace_repair_engineerSetting_repair = 0;
  120. force force ace_repair_engineerSetting_wheel = 0;
  121. force force ace_repair_fullRepairLocation = 3;
  122. force force ace_repair_repairDamageThreshold = 0.6;
  123. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  124. force force ace_repair_wheelRepairRequiredItems = 1;
  125.  
  126. // ACE Magazine Repack
  127. force force ace_magazinerepack_timePerAmmo = 1.5;
  128. force force ace_magazinerepack_timePerBeltLink = 8;
  129. force force ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. force force ace_map_BFT_Enabled = false;
  133. force force ace_map_BFT_HideAiGroups = false;
  134. force force ace_map_BFT_Interval = 1;
  135. force force ace_map_BFT_ShowPlayerNames = false;
  136. force force ace_map_DefaultChannel = -1;
  137. force force ace_map_mapGlow = true;
  138. force force ace_map_mapIllumination = true;
  139. force force ace_map_mapLimitZoom = false;
  140. force force ace_map_mapShake = true;
  141. force force ace_map_mapShowCursorCoordinates = false;
  142. force force ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. force force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. force force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. force force ace_map_gestures_enabled = true;
  148. force force ace_map_gestures_interval = 0.03;
  149. force force ace_map_gestures_maxRange = 5;
  150. force force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. ace_maptools_drawStraightLines = true;
  154. ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force force ace_medical_ai_enabledFor = 0;
  158. force force ace_medical_AIDamageThreshold = 1;
  159. force force ace_medical_allowLitterCreation = false;
  160. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  161. force force ace_medical_amountOfReviveLives = -1;
  162. force force ace_medical_bleedingCoefficient = 1;
  163. force force ace_medical_blood_enabledFor = 2;
  164. force force ace_medical_consumeItem_PAK = 1;
  165. force force ace_medical_consumeItem_SurgicalKit = 0;
  166. force ace_medical_convertItems = 0;
  167. force force ace_medical_delayUnconCaptive = 1;
  168. force force ace_medical_enableAdvancedWounds = true;
  169. force force ace_medical_enableFor = 0;
  170. force force ace_medical_enableOverdosing = true;
  171. force force ace_medical_enableRevive = 1;
  172. force force ace_medical_enableScreams = true;
  173. force force ace_medical_enableUnconsciousnessAI = 0;
  174. force force ace_medical_enableVehicleCrashes = true;
  175. force force ace_medical_healHitPointAfterAdvBandage = false;
  176. force force ace_medical_increaseTrainingInLocations = true;
  177. force force ace_medical_keepLocalSettingsSynced = true;
  178. force force ace_medical_level = 2;
  179. force force ace_medical_litterCleanUpDelay = 300;
  180. force force ace_medical_litterSimulationDetail = 1;
  181. force force ace_medical_maxReviveTime = 3600;
  182. force force ace_medical_medicSetting = 2;
  183. force force ace_medical_medicSetting_basicEpi = 1;
  184. force force ace_medical_medicSetting_PAK = 1;
  185. force force ace_medical_medicSetting_SurgicalKit = 1;
  186. force force ace_medical_menu_allow = 0;
  187. force force ace_medical_menu_maxRange = 3;
  188. force force ace_medical_menu_openAfterTreatment = false;
  189. force force ace_medical_menu_useMenu = 0;
  190. ace_medical_menuTypeStyle = 0;
  191. ace_medical_menuTypeStyleSelf = true;
  192. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. force force ace_medical_painCoefficient = 1;
  194. force force ace_medical_painEffectType = 1;
  195. force force ace_medical_painIsOnlySuppressed = true;
  196. force force ace_medical_playerDamageThreshold = 3.5;
  197. force force ace_medical_preventInstaDeath = true;
  198. force force ace_medical_remoteControlledAI = true;
  199. force force ace_medical_useCondition_PAK = 1;
  200. force force ace_medical_useCondition_SurgicalKit = 1;
  201. force force ace_medical_useLocation_basicEpi = 0;
  202. force force ace_medical_useLocation_PAK = 0;
  203. force force ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Mk6 Mortar
  206. force force ace_mk6mortar_airResistanceEnabled = true;
  207. force force ace_mk6mortar_allowCompass = true;
  208. force force ace_mk6mortar_allowComputerRangefinder = false;
  209. force force ace_mk6mortar_useAmmoHandling = true;
  210.  
  211. // ACE Name Tags
  212. force force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  213. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  214. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  215. ace_nametags_nametagColorMain = [1,1,1,1];
  216. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  217. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  218. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  219. force force ace_nametags_playerNamesViewDistance = 5;
  220. force force ace_nametags_showCursorTagForVehicles = false;
  221. force force ace_nametags_showNamesForAI = false;
  222. force force ace_nametags_showPlayerNames = 0;
  223. force force ace_nametags_showPlayerRanks = false;
  224. force force ace_nametags_showSoundWaves = 0;
  225. force force ace_nametags_showVehicleCrewInfo = false;
  226. force force ace_nametags_tagSize = 0;
  227.  
  228. // ACE Nightvision
  229. force force ace_nightvision_aimDownSightsBlur = 0.1;
  230. force force ace_nightvision_disableNVGsWithSights = false;
  231. force force ace_nightvision_effectScaling = 0.3;
  232. force force ace_nightvision_fogScaling = 0.2;
  233. force force ace_nightvision_noiseScaling = 0.1;
  234. force force ace_nightvision_shutterEffects = true;
  235.  
  236. // ACE Overheating
  237. force force ace_overheating_displayTextOnJam = false;
  238. force force ace_overheating_enabled = true;
  239. force force ace_overheating_overheatingDispersion = true;
  240. force force ace_overheating_showParticleEffects = true;
  241. force force ace_overheating_showParticleEffectsForEveryone = false;
  242. force force ace_overheating_unJamFailChance = 0.1;
  243. force force ace_overheating_unJamOnreload = false;
  244.  
  245. // ACE Pointing
  246. force force ace_finger_enabled = false;
  247. force force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  248. force force ace_finger_indicatorForSelf = true;
  249. force force ace_finger_maxRange = 4;
  250.  
  251. // ACE Pylons
  252. force ace_pylons_enabledForZeus = true;
  253. force ace_pylons_enabledFromAmmoTrucks = true;
  254. force force ace_pylons_rearmNewPylons = true;
  255. force force ace_pylons_requireEngineer = false;
  256. force force ace_pylons_requireToolkit = true;
  257. force force ace_pylons_searchDistance = 15;
  258. force force ace_pylons_timePerPylon = 5;
  259.  
  260. // ACE Quick Mount
  261. force force ace_quickmount_distance = 3;
  262. force force ace_quickmount_enabled = false;
  263. ace_quickmount_enableMenu = 3;
  264. force force ace_quickmount_priority = 0;
  265. force force ace_quickmount_speed = 18;
  266.  
  267. // ACE Respawn
  268. force force ace_respawn_removeDeadBodiesDisconnected = true;
  269. force force ace_respawn_savePreDeathGear = true;
  270.  
  271. // ACE Scopes
  272. force force ace_scopes_correctZeroing = true;
  273. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
  274. force force ace_scopes_defaultZeroRange = 200;
  275. force force ace_scopes_enabled = true;
  276. force force ace_scopes_forceUseOfAdjustmentTurrets = false;
  277. force force ace_scopes_overwriteZeroRange = true;
  278. force force ace_scopes_simplifiedZeroing = false;
  279. force force ace_scopes_useLegacyUI = false;
  280. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  281. force force ace_scopes_zeroReferenceHumidity = 0;
  282. force force ace_scopes_zeroReferenceTemperature = 15;
  283.  
  284. // ACE Spectator
  285. force force ace_spectator_enableAI = false;
  286. force force ace_spectator_restrictModes = 0;
  287. force force ace_spectator_restrictVisions = 0;
  288.  
  289. // ACE Switch Units
  290. force force ace_switchunits_enableSafeZone = true;
  291. force force ace_switchunits_enableSwitchUnits = false;
  292. force force ace_switchunits_safeZoneRadius = 100;
  293. force force ace_switchunits_switchToCivilian = false;
  294. force force ace_switchunits_switchToEast = false;
  295. force force ace_switchunits_switchToIndependent = false;
  296. force force ace_switchunits_switchToWest = false;
  297.  
  298. // ACE Tagging
  299. force force ace_tagging_quickTag = 1;
  300.  
  301. // ACE Uncategorized
  302. force ace_fastroping_requireRopeItems = false;
  303. force force ace_gforces_enabledFor = 1;
  304. force force ace_hitreactions_minDamageToTrigger = 0.1;
  305. ace_inventory_inventoryDisplaySize = 0;
  306. force force ace_laser_dispersionCount = 2;
  307. force force ace_microdagr_mapDataAvailable = 0;
  308. force ace_microdagr_waypointPrecision = 3;
  309. force force ace_optionsmenu_showNewsOnMainMenu = false;
  310. force force ace_overpressure_distanceCoefficient = 1;
  311.  
  312. // ACE User Interface
  313. force ace_ui_allowSelectiveUI = true;
  314. ace_ui_ammoCount = true;
  315. ace_ui_ammoType = true;
  316. ace_ui_commandMenu = false;
  317. ace_ui_firingMode = true;
  318. ace_ui_groupBar = false;
  319. ace_ui_gunnerAmmoCount = true;
  320. ace_ui_gunnerAmmoType = true;
  321. ace_ui_gunnerFiringMode = true;
  322. ace_ui_gunnerLaunchableCount = true;
  323. ace_ui_gunnerLaunchableName = true;
  324. ace_ui_gunnerMagCount = true;
  325. ace_ui_gunnerWeaponLowerInfoBackground = true;
  326. ace_ui_gunnerWeaponName = true;
  327. ace_ui_gunnerWeaponNameBackground = true;
  328. ace_ui_gunnerZeroing = true;
  329. ace_ui_magCount = true;
  330. ace_ui_soldierVehicleWeaponInfo = true;
  331. ace_ui_staminaBar = true;
  332. ace_ui_stance = true;
  333. ace_ui_throwableCount = true;
  334. ace_ui_throwableName = true;
  335. ace_ui_vehicleAltitude = true;
  336. ace_ui_vehicleCompass = true;
  337. ace_ui_vehicleDamage = true;
  338. ace_ui_vehicleFuelBar = true;
  339. ace_ui_vehicleInfoBackground = true;
  340. ace_ui_vehicleName = true;
  341. ace_ui_vehicleNameBackground = true;
  342. ace_ui_vehicleRadar = false;
  343. ace_ui_vehicleSpeed = true;
  344. ace_ui_weaponLowerInfoBackground = true;
  345. ace_ui_weaponName = true;
  346. ace_ui_weaponNameBackground = true;
  347. ace_ui_zeroing = true;
  348.  
  349. // ACE Vehicle Lock
  350. force force ace_vehiclelock_defaultLockpickStrength = 10;
  351. force force ace_vehiclelock_lockVehicleInventory = false;
  352. force force ace_vehiclelock_vehicleStartingLockState = -1;
  353.  
  354. // ACE View Distance Limiter
  355. force force ace_viewdistance_enabled = true;
  356. force force ace_viewdistance_limitViewDistance = 12000;
  357. ace_viewdistance_objectViewDistanceCoeff = 4;
  358. ace_viewdistance_viewDistanceAirVehicle = 0;
  359. ace_viewdistance_viewDistanceLandVehicle = 0;
  360. ace_viewdistance_viewDistanceOnFoot = 0;
  361.  
  362. // ACE Weapons
  363. force force ace_common_persistentLaserEnabled = true;
  364. force force ace_laserpointer_enabled = true;
  365. force force ace_reload_displayText = true;
  366. force force ace_weaponselect_displayText = true;
  367.  
  368. // ACE Weather
  369. force force ace_weather_enabled = true;
  370. force force ace_weather_updateInterval = 60;
  371. force force ace_weather_windSimulation = true;
  372.  
  373. // ACE Wind Deflection
  374. force force ace_winddeflection_enabled = true;
  375. force force ace_winddeflection_simulationInterval = 0.05;
  376. force force ace_winddeflection_vehicleEnabled = true;
  377.  
  378. // ACE Zeus
  379. force force ace_zeus_autoAddObjects = true;
  380. force ace_zeus_canCreateZeus = -1;
  381. force force ace_zeus_radioOrdnance = false;
  382. force force ace_zeus_remoteWind = false;
  383. force force ace_zeus_revealMines = 0;
  384. force force ace_zeus_zeusAscension = false;
  385. force force ace_zeus_zeusBird = false;
  386.  
  387. // ACEX Field Rations
  388. force acex_field_rations_affectAdvancedFatigue = true;
  389. force acex_field_rations_enabled = false;
  390. acex_field_rations_hudShowLevel = 0;
  391. acex_field_rations_hudTransparency = -1;
  392. acex_field_rations_hudType = 0;
  393. force acex_field_rations_hungerSatiated = 1;
  394. force acex_field_rations_thirstQuenched = 1;
  395. force acex_field_rations_timeWithoutFood = 2;
  396. force acex_field_rations_timeWithoutWater = 2;
  397.  
  398. // ACEX Fortify
  399. acex_fortify_settingHint = 1;
  400.  
  401. // ACEX Headless
  402. force force acex_headless_delay = 15;
  403. force force acex_headless_enabled = true;
  404. force force acex_headless_endMission = 0;
  405. force force acex_headless_log = false;
  406. force acex_headless_transferLoadout = 0;
  407.  
  408. // ACEX Sitting
  409. force force acex_sitting_enable = true;
  410.  
  411. // ACEX View Restriction
  412. force force acex_viewrestriction_mode = 1;
  413. force force acex_viewrestriction_modeSelectiveAir = 1;
  414. force force acex_viewrestriction_modeSelectiveFoot = 1;
  415. force force acex_viewrestriction_modeSelectiveLand = 1;
  416. force force acex_viewrestriction_modeSelectiveSea = 1;
  417. acex_viewrestriction_preserveView = false;
  418.  
  419. // ACEX Volume
  420. acex_volume_enabled = false;
  421. acex_volume_fadeDelay = 1;
  422. acex_volume_lowerInVehicles = true;
  423. acex_volume_reduction = 5;
  424. acex_volume_remindIfLowered = false;
  425. acex_volume_showNotification = false;
  426.  
  427. // Achilles - Available Factions
  428. Achilles_var_BLU_CTRG_F = true;
  429. Achilles_var_BLU_F = true;
  430. Achilles_var_BLU_G_F = true;
  431. Achilles_var_BLU_GEN_F = true;
  432. Achilles_var_BLU_T_F = true;
  433. Achilles_var_CIV_F = true;
  434. Achilles_var_CIV_IDAP_F = true;
  435. Achilles_var_IND_C_F = true;
  436. Achilles_var_IND_F = true;
  437. Achilles_var_IND_G_F = true;
  438. Achilles_var_Interactive_F = true;
  439. Achilles_var_OPF_F = true;
  440. Achilles_var_OPF_G_F = true;
  441. Achilles_var_OPF_T_F = true;
  442. Achilles_var_OPF_V_F = true;
  443. Achilles_var_UK3CB_BAF_Faction = true;
  444. Achilles_var_UK3CB_BAF_Faction_Airforce_Arctic = true;
  445. Achilles_var_UK3CB_BAF_Faction_Airforce_CS95_DPM = true;
  446. Achilles_var_UK3CB_BAF_Faction_Airforce_DDPM = true;
  447. Achilles_var_UK3CB_BAF_Faction_Airforce_DPM = true;
  448. Achilles_var_UK3CB_BAF_Faction_Airforce_MTP = true;
  449. Achilles_var_UK3CB_BAF_Faction_Army_Arctic = true;
  450. Achilles_var_UK3CB_BAF_Faction_Army_CS95_DPM = true;
  451. Achilles_var_UK3CB_BAF_Faction_Army_DDPM = true;
  452. Achilles_var_UK3CB_BAF_Faction_Army_DPM = true;
  453. Achilles_var_UK3CB_BAF_Faction_Army_MTP = true;
  454. Achilles_var_UK3CB_BAF_Faction_Navy_Arctic = true;
  455. Achilles_var_UK3CB_BAF_Faction_Navy_CS95_DPM = true;
  456. Achilles_var_UK3CB_BAF_Faction_Navy_DDPM = true;
  457. Achilles_var_UK3CB_BAF_Faction_Navy_DPM = true;
  458. Achilles_var_UK3CB_BAF_Faction_Navy_MTP = true;
  459. Achilles_var_Virtual_F = true;
  460.  
  461. // Achilles - Available Modules
  462. Achilles_var_Achilles_ACE_Heal_Module = true;
  463. Achilles_var_Achilles_ACE_Injury_Module = true;
  464. Achilles_var_Achilles_AddECM_Module = true;
  465. Achilles_var_Achilles_Animation_Module = true;
  466. Achilles_var_Achilles_Attach_To_Module = true;
  467. Achilles_var_Achilles_Bind_Variable_Module = true;
  468. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  469. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  470. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  471. Achilles_var_Achilles_CAS_Module = true;
  472. Achilles_var_Achilles_Change_Ability_Module = true;
  473. Achilles_var_Achilles_Change_Altitude_Module = true;
  474. Achilles_var_Achilles_Chatter_Module = true;
  475. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  476. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  477. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  478. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  479. Achilles_var_Achilles_Earthquake_Module = true;
  480. Achilles_var_Achilles_Hide_Objects_Module = true;
  481. Achilles_var_Achilles_IED_Module = true;
  482. Achilles_var_Achilles_Make_Invincible_Module = true;
  483. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  484. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  485. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  486. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  487. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  488. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  489. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  490. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  491. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  492. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  493. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  494. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  495. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  496. Achilles_var_Achilles_Module_Rotation = true;
  497. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  498. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  499. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  500. Achilles_var_Achilles_Module_Spawn_Effects = true;
  501. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  502. Achilles_var_Achilles_Module_Spawn_Intel = true;
  503. Achilles_var_Achilles_Module_Supply_Drop = true;
  504. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  505. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  506. Achilles_var_Achilles_Nuke_Module = true;
  507. Achilles_var_Achilles_Set_Date_Module = true;
  508. Achilles_var_Achilles_Set_Height_Module = true;
  509. Achilles_var_Achilles_Set_Weather_Module = true;
  510. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  511. Achilles_var_Achilles_SuicideBomber_Module = true;
  512. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  513. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  514. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  515. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  516. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  517. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  518. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  519. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  520. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  521. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  522. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  523. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  524. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  525. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  526. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  527. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  528. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  529. Achilles_var_Ares_Module_Player_Teleport = true;
  530. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  531. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  532. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  533. Achilles_var_Ares_Module_Spawn_Submarine = true;
  534. Achilles_var_Ares_Module_Spawn_Trawler = true;
  535. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  536. Achilles_var_Ares_Module_Zeus_Hint = true;
  537. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  538. Achilles_var_Ares_Module_Zeus_Visibility = true;
  539. Achilles_var_ModulePunishment_F = true;
  540.  
  541. // Achilles - Curator Vision Modes
  542. force force achilles_curator_vision_blackhot = false;
  543. force force achilles_curator_vision_blackhotgreencold = false;
  544. force force achilles_curator_vision_blackhotredcold = false;
  545. force force achilles_curator_vision_greenhotcold = false;
  546. force force achilles_curator_vision_nvg = true;
  547. force force achilles_curator_vision_redgreen = false;
  548. force force achilles_curator_vision_redhot = false;
  549. force force achilles_curator_vision_whitehot = true;
  550. force force achilles_curator_vision_whitehotredcold = false;
  551.  
  552. // Achilles - Debug
  553. force force Achilles_Debug_Output_Enabled = false;
  554.  
  555. // Achilles - Module Defaults
  556. force force Achilles_var_setRadioFrequenciesLR_Default = "50";
  557. force force Achilles_var_setRadioFrequenciesSR_Default = "150";
  558.  
  559. // Achilles - User Interface
  560. force force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  561. force force Achilles_var_moduleTreeCollapse = true;
  562. force force Achilles_var_moduleTreeDLC = true;
  563. force force Achilles_var_moduleTreeHelmet = false;
  564. Achilles_var_moduleTreeSearchPatch = false;
  565.  
  566. // ADV - ACE CPR
  567. force adv_aceCPR_addTime = 20;
  568. force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  569. force adv_aceCPR_chance_0 = 5;
  570. force adv_aceCPR_chance_1 = 15;
  571. force adv_aceCPR_chance_2 = 40;
  572. force adv_aceCPR_chance_aed = 85;
  573. force adv_aceCPR_enable = true;
  574. force adv_aceCPR_maxTime = 3600;
  575. force adv_aceCPR_useLocation_AED = 0;
  576.  
  577. // ADV - ACE Splint
  578. force adv_aceSplint_enable = true;
  579. force adv_aceSplint_patientCondition = 1;
  580. force adv_aceSplint_reopenChance_medic = 0;
  581. force adv_aceSplint_reopenChance_regular = 30;
  582. force adv_aceSplint_reopenTime = 600;
  583. force adv_aceSplint_reuseChance = 80;
  584.  
  585. // ASR AI3
  586. force asr_ai3_control_onteamswitchleader = true;
  587. asr_ai3_danger_AD_INSIDE = 50;
  588. asr_ai3_danger_AD_OUTSIDE = 250;
  589. force asr_ai3_danger_ADVANCED_COVER = false;
  590. asr_ai3_danger_ATTACK_TIMER = 60;
  591. asr_ai3_danger_AUTO_ATTACK_WITHIN = 35;
  592. force asr_ai3_danger_COUNTER_ATTACK = false;
  593. force asr_ai3_danger_debug_findcover = false;
  594. force asr_ai3_danger_debug_reveal = false;
  595. force asr_ai3_danger_getinweapons = 0.5;
  596. asr_ai3_danger_MAX_DIST_TO_COVER = 50;
  597. asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75;
  598. force asr_ai3_danger_radiorange = 700;
  599. force asr_ai3_danger_rrdelaymin = 5;
  600. force asr_ai3_danger_rrdelayplus = 10;
  601. force asr_ai3_danger_seekcover = true;
  602. force asr_ai3_danger_usebuildings = 0.8;
  603. force asr_ai3_hitreactions_fallDown = true;
  604. force asr_ai3_hitreactions_STAY_IN_VEH = true;
  605. force asr_ai3_main_factionskip_str = "['LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
  606. force asr_ai3_rearming_debug_rearm = false;
  607. force asr_ai3_rearming_rearm = 40;
  608. asr_ai3_rearming_rearm_fak = 1;
  609. asr_ai3_rearming_rearm_mags = 3;
  610. force asr_ai3_skills_debug_setcamo = false;
  611. force asr_ai3_skills_debug_setskill = false;
  612. asr_ai3_skills_packNVG = true;
  613. force asr_ai3_skills_setskills = true;
  614. force asr_ai3_skills_teamsuperai = true;
  615.  
  616. // Boxloader
  617. force boxloader_allrepair_height = 5;
  618. force boxloader_allrepair_load = true;
  619. force boxloader_allrepair_push = 10000;
  620. force boxloader_allrepair_weight = 10000;
  621. force boxloader_allrepair_work = true;
  622. force boxloader_fort_allow_floating = false;
  623. force boxloader_hidecargo_enabled = true;
  624. force boxloader_maxload_enabled = false;
  625. force boxloader_maxload_lift = 50;
  626. force boxloader_maxload_minpush = 10;
  627. force boxloader_maxload_overhead = 30;
  628. force boxloader_maxload_push = 200;
  629. force boxloader_maxunload_enabled = false;
  630. force boxloader_preciseunload_enabled = false;
  631. force boxloader_push_enabled = true;
  632. force boxloader_retrofit_enabled = true;
  633.  
  634. // CBA UI
  635. cba_ui_StorePasswords = 1;
  636.  
  637. // CBA Weapons
  638. cba_disposable_dropUsedLauncher = 2;
  639. force cba_disposable_replaceDisposableLauncher = true;
  640. cba_events_repetitionMode = 1;
  641. cba_optics_usePipOptics = true;
  642.  
  643. // R_Unfold
  644. force r_unfold_amg_restriction = false;
  645.  
  646. // TFAR - clientside settings
  647. TFAR_default_radioVolume = 6;
  648. TFAR_intercomDucking = 0.2;
  649. TFAR_intercomVolume = 0.1;
  650. TFAR_moveWhileTabbedOut = false;
  651. force force TFAR_oldVolumeHint = false;
  652. TFAR_pluginTimeout = 4;
  653. TFAR_PosUpdateMode = 0.1;
  654. force force TFAR_showChannelChangedHint = true;
  655. force force TFAR_showTransmittingHint = false;
  656. force force TFAR_ShowVolumeHUD = false;
  657. TFAR_tangentReleaseDelay = 0;
  658. TFAR_VolumeHudTransparency = 0;
  659. TFAR_volumeModifier_forceSpeech = false;
  660.  
  661. // TFAR - global settings
  662. force force TFAR_AICanHearPlayer = true;
  663. force TFAR_AICanHearSpeaker = false;
  664. force TFAR_defaultIntercomSlot = 0;
  665. force force TFAR_enableIntercom = true;
  666. force TFAR_experimentalVehicleIsolation = true;
  667. force force TFAR_fullDuplex = false;
  668. force force TFAR_giveLongRangeRadioToGroupLeaders = false;
  669. force force TFAR_giveMicroDagrToSoldier = false;
  670. force force TFAR_givePersonalRadioToRegularSoldier = false;
  671. force force TFAR_globalRadioRangeCoef = 1;
  672. force TFAR_instantiate_instantiateAtBriefing = false;
  673. force force TFAR_objectInterceptionEnabled = true;
  674. force TFAR_objectInterceptionStrength = 400;
  675. force tfar_radiocode_east = "_opfor";
  676. force tfar_radiocode_independent = "_independent";
  677. force tfar_radiocode_west = "_bluefor";
  678. force force tfar_radioCodesDisabled = false;
  679. force force TFAR_SameLRFrequenciesForSide = false;
  680. force force TFAR_SameSRFrequenciesForSide = false;
  681. force force TFAR_setting_defaultFrequencies_lr_east = "";
  682. force force TFAR_setting_defaultFrequencies_lr_independent = "";
  683. force force TFAR_setting_defaultFrequencies_lr_west = "";
  684. force force TFAR_setting_defaultFrequencies_sr_east = "";
  685. force force TFAR_setting_defaultFrequencies_sr_independent = "";
  686. force force TFAR_setting_defaultFrequencies_sr_west = "";
  687. force force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
  688. force force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
  689. force force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anprc152";
  690. force force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
  691. force force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
  692. force force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_anprc152";
  693. force force TFAR_setting_DefaultRadio_Personal_east = "TFAR_pnr1000a";
  694. force force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc152";
  695. force force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
  696. force force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
  697. force force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
  698. force force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";
  699. force force TFAR_spectatorCanHearEnemyUnits = true;
  700. force force TFAR_spectatorCanHearFriendlies = true;
  701. force force TFAR_takingRadio = 2;
  702. force force TFAR_Teamspeak_Channel_Name = "";
  703. force force TFAR_Teamspeak_Channel_Password = "";
  704. force force tfar_terrain_interception_coefficient = 7;
  705. force TFAR_voiceCone = true;
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