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Oct 30th, 2020
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  1. Nightmare at the Arcade
  2.  
  3. islegendary=False
  4. requiredquestpoints=500
  5. rewardquestpoints=0
  6. canpreview=false
  7. previewtext=Seasonal Quest: Mr. Lethe has gotten sick of Blacephalon interrupting his business. He's began an effort to force the Ultra Beasts away.
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=Chatras
  16. hint=An optional hint
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. show_title(delay=1;titletext=Nightmare at the Arcade;titlecolour=aqua;subtitletext=Seasonal Quest Start!;subtitlecolour=dark_gray)
  23. }
  24. conditions
  25. {
  26. has_completed(flipped=False;completedquestname=Flipside of the Arcade)
  27. }
  28. type=chat_npc(uuid=5762b643-1d7e-400d-aa79-435266e8423e;chatline1=Oh, good! Hey there, trainer.;chatline2=This time, the request for work isn't from me!;chatline3=Mr. Lethe said he couldn't find you, and asked me to pass on a message.;chatline4=He asked you to head to him when you have the chance.;chatline5=He also asked me to test his proximity fence design... I'm worried he's trying stupid.;chatline6=Go make sure he doesn't get burned to a crisp, yeah?)
  29. }
  30. }
  31. stage=1
  32. {
  33. {
  34. description=Talk to Mr. Lethe
  35. hint=He's in his Arcade.
  36. timestocomplete=1
  37. hidden=False
  38. infinite=False
  39. type=chat_npc(uuid=9c264367-3954-4fbe-a217-22ed1231755e;chatline1=Ay, seems 'ya got the memo.;chatline2=A'ight, here's whats happening. I got this fancy new proximity fence.;chatline3=Designed by yours truly, of course. And we're gonna put it to the test.;chatline4=Blacephalon get overloaded with energy fairly easily, so this delivers a small jolt to 'em.;chatline5=Idea is to keep 'em away from the utility room and protect my customers.;chatline6=The poor things can't bear the noises they make and, well... I couldn't bear the thought of any of them getting hurt.;chatline7=Argh, look at me bein' all emotional. C'mon, trainer. I ain't paying ya for therapy. Talk to me when you're ready to go.)
  40. }
  41. }
  42. stage=2
  43. {
  44. {
  45. description=When you're ready, talk to Mr. Lethe.
  46. hint=He's in his Arcade.
  47. timestocomplete=1
  48. hidden=False
  49. infinite=False
  50. triggers
  51. {
  52. warp(delay=2;world=Vanha;x=-24;y=44;z=419)
  53. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=Ay kid, right behind 'ya. Here's some of the fences, though we should probably clear the area first.;chatline2=Keep an eye out for those weird "Ultra-Shift" pokemon, yeah?;chatline3=Yelp if ya need help, I got your back.)
  54. send_chat(delay=6;message=&bMr. Lethe heads off to the right, bundle of fences in hand. Better check out the left, then.)
  55. }
  56. type=chat_npc(uuid=9c264367-3954-4fbe-a217-22ed1231755e;chatline1=Fence, check. Trainer, check. Lyca, check. Alrighty, off we go!)
  57. }
  58. }
  59. stage=3
  60. {
  61. {
  62. description=Check the area to the left (East).
  63. hint=In the Ultra Arcade.
  64. timestocomplete=1
  65. hidden=False
  66. infinite=False
  67. triggers
  68. {
  69. send_chat(delay=1;message=&bFollowing what Mr. Lethe's doing, you place a few of the fences. They instantly link together, creating an electrical barrier.)
  70. send_chat(delay=3;message=&bYou hear a horrid hissing sound... It's a Blacephalon!)
  71. spawn_and_battle(delay=5;spec=Blacephalon customtexture:seasonal nodrops;name=Blacephalon;level=100;shiny=false;bossLevel=1)
  72. skip_to_stage(delay=5;stage=4)
  73. }
  74. type=enter_zone(minx=-18;maxx=-12;miny=43;maxy=49;minz=424;maxz=444;world=Vanha)
  75. }
  76. {
  77. description=If you exit the area...
  78. hint=Right click the door in the Lethe Arcade.
  79. timestocomplete=1
  80. hidden=False
  81. infinite=True
  82. triggers
  83. {
  84. warp(delay=2;world=Vanha;x=-25;y=44;z=418)
  85. }
  86. type=right_click_block(minx=-11;maxx=-8;miny=94;maxy=98;minz=439;maxz=442;world=Vanha)
  87. }
  88. }
  89. stage=4
  90. {
  91. {
  92. description=Defeat Blacephalon!
  93. hint=
  94. timestocomplete=1
  95. hidden=False
  96. infinite=False
  97. triggers
  98. {
  99. send_chat(delay=0;message=&bBlacephalon scurries off...)
  100. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=Ay kid! You okay over there?;chatline2=You handled that thing well enough. Keep at it!;chatline3=Try encircling that weird building.)
  101. skip_to_stage(delay=2;stage=5)
  102. }
  103. type=kill_pokemon(spec=Blacephalon)
  104. }
  105. {
  106. description=Defeat Blacephalon!
  107. hint=
  108. timestocomplete=1
  109. hidden=True
  110. infinite=False
  111. triggers
  112. {
  113. skip_to_stage(delay=0;stage=2)
  114. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  115. send_chat(delay=2;message=&bYour vision dims... The air is getting uncomfortably warm.)
  116. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  117. }
  118. type=battle_end_abnormal()
  119. }
  120. {
  121. description=Defeat Blacephalon!
  122. hint=
  123. timestocomplete=1
  124. hidden=True
  125. infinite=False
  126. triggers
  127. {
  128. skip_to_stage(delay=0;stage=2)
  129. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  130. send_chat(delay=2;message=&bYour vision dims... The air is getting uncomfortably warm.)
  131. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  132. }
  133. type=flee_from_pokemon(spec=Blacephalon)
  134. }
  135. {
  136. description=Defeat Blacephalon!
  137. hint=
  138. timestocomplete=1
  139. hidden=True
  140. infinite=False
  141. triggers
  142. {
  143. skip_to_stage(delay=0;stage=2)
  144. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  145. send_chat(delay=2;message=&bYour vision dims... The air is getting uncomfortably warm.)
  146. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  147. }
  148. type=log_off()
  149. }
  150. {
  151. description=Defeat Blacephalon!
  152. hint=
  153. timestocomplete=1
  154. hidden=True
  155. infinite=False
  156. triggers
  157. {
  158. skip_to_stage(delay=0;stage=2)
  159. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  160. send_chat(delay=2;message=&bYour vision dims... The air is getting uncomfortably warm.)
  161. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  162. }
  163. type=run_out_of_pokemon()
  164. }
  165. {
  166. description=Defeat Blacephalon!
  167. hint=
  168. timestocomplete=1
  169. hidden=True
  170. infinite=False
  171. triggers
  172. {
  173. skip_to_stage(delay=0;stage=2)
  174. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  175. send_chat(delay=2;message=&bYour vision dims... The air is getting uncomfortably warm.)
  176. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  177. }
  178. type=die()
  179. }
  180. {
  181. description=If you exit the area...
  182. hint=Right click the door in the Lethe Arcade.
  183. timestocomplete=1
  184. hidden=False
  185. infinite=True
  186. triggers
  187. {
  188. warp(delay=2;world=Vanha;x=-25;y=44;z=418)
  189. }
  190. type=right_click_block(minx=-11;maxx=-8;miny=94;maxy=98;minz=439;maxz=442;world=Vanha)
  191. }
  192. }
  193. stage=5
  194. {
  195. {
  196. description=Encircle the structure on the left.
  197. hint=It's on the left.
  198. timestocomplete=1
  199. hidden=False
  200. infinite=False
  201. triggers
  202. {
  203. warp(delay=1;world=Vanha;x=-19;y=44;z=433)
  204. send_chat(delay=1;message=&bUnlike last time, the blue light parts and allows entry. As you enter, the door closes behind you. Something's in here, too...!)
  205. spawn_and_double_battle(delay=3;spec1=Oranguru nodrops b:3 gr:microscopic ab:Telepathy helditem:leftovers move1:instruct move2:helping_hand move3:wide_guard move4:aromatherapy evspdef:252 evspd:252 evdef:252 evhp:252 n:bold ivspatk:31 ivspd:31 ivdef:31 ivhp:31;spec2=Toxtricity nodrops b:3 gr:microscopic ab:PunkRock helditem:throat_spray move1:boomburst move2:clanging_scales move3:overdrive move4:sparkling_aria evspatk:252 evspd:252 evdef:252 evhp:252 evspdef:252 n:modest ivspatk:31 ivspd:31 ivdef:31 ivhp:31)
  206. skip_to_stage(delay=4;stage=6)
  207. }
  208. type=right_click_block(minx=-23;maxx=-17;miny=44;maxy=48;minz=431;maxz=437;world=Vanha)
  209. }
  210. {
  211. description=If you exit the area...
  212. hint=Right click the door in the Lethe Arcade.
  213. timestocomplete=1
  214. hidden=False
  215. infinite=True
  216. triggers
  217. {
  218. warp(delay=2;world=Vanha;x=-25;y=44;z=418)
  219. }
  220. type=right_click_block(minx=-11;maxx=-8;miny=94;maxy=98;minz=439;maxz=442;world=Vanha)
  221. }
  222. }
  223. stage=6
  224. {
  225. {
  226. description=Escape the Structure!
  227. hint=Right click the walls.
  228. timestocomplete=1
  229. hidden=False
  230. infinite=False
  231. triggers
  232. {
  233. skip_to_stage(delay=0;stage=7)
  234. send_chat(delay=0;message=&bThe door reopens, and you leave the structure. You finish the fence and hear Lethe yell out to you...)
  235. warp(delay=3;world=Vanha;x=-19;y=44;z=441)
  236. show_chat_gui(delay=6;name=Mr. Lethe;chatline1=Kid? You alright? You got trapped in that weird building!;chatline2=Well, if you're alright. I'm patching up the entrance to the orange area.;chatline3=Could you go to the red area for me? There's lots of Blaces that side, so make sure to place another layer if 'ya can.;chatline4=...Course, that means you'll have to go *into* the red area.;chatline5=...Be careful, alright kid?)
  237. }
  238. type=right_click_block(minx=-23;maxx=-17;miny=43;maxy=48;minz=431;maxz=437;world=Vanha)
  239. }
  240. {
  241. description=If you exit the area...
  242. hint=Right click the door in the Lethe Arcade.
  243. timestocomplete=1
  244. hidden=False
  245. infinite=True
  246. triggers
  247. {
  248. warp(delay=2;world=Vanha;x=-25;y=44;z=418)
  249. }
  250. type=right_click_block(minx=-11;maxx=-8;miny=94;maxy=98;minz=439;maxz=442;world=Vanha)
  251. }
  252. {
  253. description=Lose-To-Team
  254. hint=
  255. timestocomplete=1
  256. hidden=True
  257. infinite=False
  258. triggers
  259. {
  260. skip_to_stage(delay=0;stage=2)
  261. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  262. send_chat(delay=2;message=&bThe structure opens, and you tumble out. You black out...)
  263. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  264. }
  265. type=battle_end_abnormal()
  266. }
  267. {
  268. description=Lose-To-Team
  269. hint=
  270. timestocomplete=1
  271. hidden=True
  272. infinite=False
  273. triggers
  274. {
  275. skip_to_stage(delay=0;stage=2)
  276. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  277. send_chat(delay=2;message=&bThe structure opens, and you tumble out. You black out...)
  278. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  279. }
  280. type=flee_from_pokemon(spec=Toxtricity)
  281. }
  282. {
  283. description=Lose-To-Team
  284. hint=
  285. timestocomplete=1
  286. hidden=True
  287. infinite=False
  288. triggers
  289. {
  290. skip_to_stage(delay=0;stage=2)
  291. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  292. send_chat(delay=2;message=&bThe structure opens, and you tumble out. You black out...)
  293. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  294. }
  295. type=run_out_of_pokemon()
  296. }
  297. {
  298. description=Lose-To-Team
  299. hint=
  300. timestocomplete=1
  301. hidden=True
  302. infinite=False
  303. triggers
  304. {
  305. skip_to_stage(delay=0;stage=2)
  306. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  307. send_chat(delay=2;message=&bThe structure opens, and you tumble out. You black out...)
  308. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  309. }
  310. type=log_off()
  311. }
  312. {
  313. description=Lose-To-Team
  314. hint=
  315. timestocomplete=1
  316. hidden=True
  317. infinite=False
  318. triggers
  319. {
  320. skip_to_stage(delay=0;stage=2)
  321. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  322. send_chat(delay=2;message=&bThe structure opens, and you tumble out. You black out...)
  323. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  324. }
  325. type=die()
  326. }
  327. }
  328. stage=7
  329. {
  330. {
  331. description=Climb up to the red area.
  332. hint=It's on the left, at the end.
  333. timestocomplete=1
  334. hidden=False
  335. infinite=False
  336. triggers
  337. {
  338. warp(delay=1;world=Vanha;x=-8;y=48;z=444)
  339. send_chat(delay=2;message=&bThe Rotom is still here... and it's still in Ultra-Shift! Blacephalon trunders off, while Rotom attacks!)
  340. skip_to_stage(delay=0;stage=8)
  341. spawn_and_battle(delay=6;spec=Rotom f:2 b:4 nodrops move1:origin_pulse move2:focus_blast move3:thunder move4:shadow_ball helditem:assault_vest evspatk:252 evhp:252 evdef:252 evspdef:252 ivdef:31 ivspatk:31 n:modest gr:pygmy;name=Rotom;level=100;shiny=false;bossLevel=4)
  342. }
  343. type=right_click_block(minx=-15;maxx=-12;miny=44;maxy=48;minz=442;maxz=445;world=Vanha)
  344. }
  345. {
  346. description=If you exit the area...
  347. hint=Right click the door in the Lethe Arcade.
  348. timestocomplete=1
  349. hidden=False
  350. infinite=True
  351. triggers
  352. {
  353. warp(delay=2;world=Vanha;x=-25;y=44;z=418)
  354. }
  355. type=right_click_block(minx=-11;maxx=-8;miny=94;maxy=98;minz=439;maxz=442;world=Vanha)
  356. }
  357. }
  358. stage=8
  359. {
  360. {
  361. description=Defeat Rotom
  362. hint=An optional hint
  363. timestocomplete=1
  364. hidden=False
  365. infinite=False
  366. triggers
  367. {
  368. send_chat(delay=2;message=&bRotom fades away, and you hop down back to the blue area... right into a heap of Blacephalon...!)
  369. warp(delay=3;world=Vanha;x=-15;y=44;z=443)
  370. skip_to_stage(delay=0;stage=9)
  371. send_chat(delay=4;message=&bThe Blacephalon have you surrounded. There are too many of them! This isn't good... You call out for Mr. Lethe...!)
  372. show_chat_gui(delay=8;name=Mr. Lethe;chatline1=...! I'm coming, kid!)
  373. send_chat(delay=10;message=&bYou hear the cry of a Lycanroc, and suddenly the Blacephalon scatter. Rocks are falling on them from above!)
  374. fire_command(delay=10;command=playsound entity.wolf.howl master PLAYER 100 1 1)
  375. show_chat_gui(delay=16;name=Mr. Lethe;chatline1=...You alright, trainer? Good thing I brought 'oul Lyca with me.;chatline2=Well, seems you set up the fences, at least.;chatline3=Alright, finish up here.;chatline4=...'Sides, what am I paying ya for?)
  376. send_chat(delay=22;message=&bThe only thing left to do is connect the last fence. Should be by the door...)
  377. fire_command(delay=12;command=playsound entity.generic.explode master PLAYER 100 1 1)
  378. }
  379. type=kill_pokemon(spec=Rotom)
  380. }
  381. {
  382. description=Lose-To-Team
  383. hint=
  384. timestocomplete=1
  385. hidden=True
  386. infinite=False
  387. triggers
  388. {
  389. skip_to_stage(delay=0;stage=2)
  390. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  391. send_chat(delay=2;message=&bRotom sends you flying out. You crash on the floor and black out...)
  392. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  393. }
  394. type=flee_from_pokemon(spec=Rotom)
  395. }
  396. {
  397. description=Lose-To-Team
  398. hint=
  399. timestocomplete=1
  400. hidden=True
  401. infinite=False
  402. triggers
  403. {
  404. skip_to_stage(delay=0;stage=2)
  405. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  406. send_chat(delay=2;message=&bRotom sends you flying out. You crash on the floor and black out...)
  407. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  408. }
  409. type=run_out_of_pokemon()
  410. }
  411. {
  412. description=Lose-To-Team
  413. hint=
  414. timestocomplete=1
  415. hidden=True
  416. infinite=False
  417. triggers
  418. {
  419. skip_to_stage(delay=0;stage=2)
  420. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  421. send_chat(delay=2;message=&bRotom sends you flying out. You crash on the floor and black out...)
  422. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  423. }
  424. type=die()
  425. }
  426. {
  427. description=Lose-To-Team
  428. hint=
  429. timestocomplete=1
  430. hidden=True
  431. infinite=False
  432. triggers
  433. {
  434. skip_to_stage(delay=0;stage=2)
  435. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  436. send_chat(delay=2;message=&bRotom sends you flying out. You crash on the floor and black out...)
  437. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  438. }
  439. type=battle_end_abnormal()
  440. }
  441. {
  442. description=Lose-To-Team
  443. hint=
  444. timestocomplete=1
  445. hidden=True
  446. infinite=False
  447. triggers
  448. {
  449. skip_to_stage(delay=0;stage=2)
  450. warp(delay=1;world=Vanha;x=-28;y=95;z=443)
  451. send_chat(delay=2;message=&bRotom sends you flying out. You crash on the floor and black out...)
  452. show_chat_gui(delay=4;name=Mr. Lethe;chatline1=You okay there, kiddo?;chatline2=You had me worried there.;chatline3=Lemme know when you're ready to go again.)
  453. }
  454. type=log_off()
  455. }
  456. }
  457. stage=9
  458. {
  459. {
  460. description=Finish the Fences.
  461. hint=Right click the entryway to the Utility Room.
  462. timestocomplete=1
  463. hidden=False
  464. infinite=False
  465. triggers
  466. {
  467. send_chat(delay=0;message=&bYou put the last fence in place. With a click, the fence goes online! The soft hum of the electricity... seems it's time to leave.)
  468. warp(delay=5;world=Vanha;x=-14;y=95;z=440)
  469. skip_to_stage(delay=0;stage=10)
  470. }
  471. type=right_click_block(minx=-26;maxx=-24;miny=44;maxy=46;minz=413;maxz=415;world=Vanha)
  472. }
  473. {
  474. description=If you exit the area...
  475. hint=Right click the door in the Lethe Arcade.
  476. timestocomplete=1
  477. hidden=False
  478. infinite=True
  479. triggers
  480. {
  481. warp(delay=2;world=Vanha;x=-25;y=44;z=418)
  482. }
  483. type=right_click_block(minx=-11;maxx=-8;miny=94;maxy=98;minz=439;maxz=442;world=Vanha)
  484. }
  485. }
  486. stage=10
  487. {
  488. {
  489. description=Talk to Mr. Lethe
  490. hint=He's in his Arcade.
  491. timestocomplete=1
  492. hidden=False
  493. infinite=False
  494. triggers
  495. {
  496. give_item(delay=6;itemid=pixelmon:relic_copper;nbt={display:{Name:"Lethe Token",Lore:["A highly valuable token exchanged for items in the Lethe Arcade. Has an eccentric old man's face printed on it."]}};count=5)
  497. }
  498. type=chat_npc(uuid=9c264367-3954-4fbe-a217-22ed1231755e;chatline1=You okay kid? ...Good. I'm glad I could help, for once.;chatline2=Alright then. That's enough emotion outta me.;chatline3=Go report the job done to the Professor.;chatline4=I'm sure she'll be thrilled.;chatline5=...Course, here's your reward. A few extra. For the season.)
  499. }
  500. }
  501. stage=11
  502. {
  503. {
  504. description=Chat to Professor Ras.
  505. hint=She's at /warp Nyr.
  506. timestocomplete=1
  507. hidden=False
  508. infinite=False
  509. triggers
  510. {
  511. show_title(delay=1;titletext=Nightmare at the Arcade;titlecolour=aqua;subtitletext=Seasonal Quest Complete!;subtitlecolour=dark_gray)
  512. }
  513. type=chat_npc(uuid=5762b643-1d7e-400d-aa79-435266e8423e;chatline1=He... he did it? Wait, he *saved* you?;chatline2=Goddamn. If he didn't... The headlines would be awful. And we'd have lost a great trainer.;chatline3=It seems he's more competent than I gave him credit for.;chatline4=How about this: I'll focus on synthesizing a cure for Ultra Shifted Pokemon.;chatline5=And, of course, the key.;chatline6=In the meantime, could you work with Lethe himself to keep things under control?;chatline7=This of course means you'll be reporting to him, instead of me. Good job trainer. I'll see you in a while.)
  514. }
  515. }
  516. }
  517.  
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