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- P: ancient energy
- This unit doesn’t use mana, but spell charges instead.
- This unit can store up to 5 spell charges
- Each spell charge regens every 10 seconds. The cooldown gets reduced by 1 second for every 125 ability power.
- Q: gyro ball
- Cost: 1 spell charge
- Cooldown: 10 seconds
- This unit fires a bolt in a single direction. Upon colliding with a enemy champion or minion it deals 50/75/100/125/150 damage +0.5 ability power
- COSMIC: upon colliding with an enemy champion or minion the ball also explodes dealing 50/75/100/125/150 +0.6 ability power in an AOE radius
- W: ancient cosmic empowerment
- Cost: 1 spell charge
- Cooldown: 20/19/18/17/16 seconds
- This unit marks an area beneath him for 5 seconds, empowering all spells he casts and granting 5/6/8/9/10% movement speed
- E: leaping blink
- Cost: 1 spell charge
- Cooldown: 13/13/12/12/11/11 seconds
- This unit dashes forward. After a brief moment anyone caught in the line take damage for 10/20/30/40/50 +0.3 ability power and be slowed for 5/6/7/8/9/10% for 2 seconds
- COSMIC: the target will be stunned for 0.5/0.75/1/1.25/1.5 seconds instead.
- R: manipulating time chamber
- Cost: 1 spell charge
- Cooldown: 180 seconds
- This unit empowers himself for 10 seconds, gaining 25/50/75% additional ability power based on his bonus ability power and marks an area for 5/7/9 seconds. Enemy champions and their projectiles are slowed for 50% (immobilizing effects and cast animations are extended by 50% as well)
- When the unit leaves the area early the effect will be cancelled early
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