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- NullReferenceException: Object reference not set to an instance of an object
- SurvivalTemplatePro.ItemManagementWindow.DrawList (UnityEditorInternal.ReorderableList list, UnityEngine.Rect totalRect, UnityEngine.Vector2& scrollPosition) (at Assets/PolymindGames/SurvivalTemplatePro/Scripts/Inventory/Database/Editor/ItemManagementWindow.cs:159)
- SurvivalTemplatePro.ItemManagementWindow.DrawItemEditor (UnityEngine.Rect totalRect, UnityEngine.GUIStyle listTitleBoxes) (at Assets/PolymindGames/SurvivalTemplatePro/Scripts/Inventory/Database/Editor/ItemManagementWindow.cs:118)
- SurvivalTemplatePro.ItemManagementWindow.DrawDatabaseEditor () (at Assets/PolymindGames/SurvivalTemplatePro/Scripts/Inventory/Database/Editor/ItemManagementWindow.cs:64)
- SurvivalTemplatePro.AssetDatabaseWindow`1[T].OnGUI () (at Assets/PolymindGames/SurvivalTemplatePro/Scripts/Utilities/EditorTools/Editor/AssetDatabaseWindow.cs:30)
- UnityEditor.HostView.OldOnGUI () (at <294703faec74477f8b275446429fba82>:0)
- UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- Rethrow as ImmediateModeException
- UnityEngine.UIElements.UIR.RenderChain.Render () (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.Panel.UpdateForRepaint () (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <e8bc41cc811944f5bf64a91b09aa334b>:0)
- UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <eae229a4813f4c22acf1ca5f77cc5794>:0)
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