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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.659
- Script Extender: 1.6.659
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- RAM
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- RAM Total: 15.91 GB
- RAM Used: 11.78 GB
- RAM Free: 4.13 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 233 Regular: 142 Total: 375
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- Header indicators:
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- Memory: 0x7FF79425DFCD count: (2)
- File: SkyrimSE.exe count: (58)
- Address: 010DFCD count: (2)
- Assembler: mov rcx, [rcx] count: (2)
- [ 0] 0x7FF79425DFCD SkyrimSE.exe+010DFCD -> 11350+0xD mov rcx, [rcx] -//- count: (1)
- [ 1] 0x7FF7955BFD22 SkyrimSE.exe+146FD22 -> 109621+0x5A jmp 0x00007FF7955BFCFB -//- count: (1)
- [ 2] 0x7FF794DE2B93 SkyrimSE.exe+0C92B93 -> 70317+0xF3 nop -//- count: (1)
- [ 3] 0x7FF794DE2B4E SkyrimSE.exe+0C92B4E -> 70317+0xAE nop -//- count: (1)
- [ 4] 0x7FF794DE2B4E SkyrimSE.exe+0C92B4E -> 70317+0xAE nop -//- count: (1)
- [ 5] 0x7FF794DE2B4E SkyrimSE.exe+0C92B4E -> 70317+0xAE nop -//- count: (1)
- [ 6] 0x7FF794DE11EE SkyrimSE.exe+0C911EE -> 70288+0xAE nop -//- count: (1)
- [ 7] 0x7FF7955006BE SkyrimSE.exe+13B06BE -> 105507+0x1E test bl, 0x01 -//- count: (1)
- RAX 0x7FF79425DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- RDX 0x7FF7955D1DF0 (void* -> SkyrimSE.exe+1481DF0 jmp rax) -//- count: (1)
- R9 0x7FF79425DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- R14 0x7FF79425DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- [RSP+18 ] 0x7FF79471F341 (void* -> SkyrimSE.exe+05CF341 nop) -//- count: (1)
- [RSP+38 ] 0x7FF7955BFD22 (void* -> SkyrimSE.exe+146FD22 jmp 0x00007FF7955BFCFB) -//- count: (1)
- [RSP+58 ] 0x7FF794DE2BC4 (void* -> SkyrimSE.exe+0C92BC4 nop) -//- count: (1)
- [RSP+98 ] 0x7FF794DE2B93 (void* -> SkyrimSE.exe+0C92B93 nop) -//- count: (1)
- [RSP+B8 ] 0x7FF79425DFC0 (void* -> SkyrimSE.exe+010DFC0 sub rsp, 0x38) -//- count: (1)
- [RSP+D8 ] 0x7FF794DE2B4E (void* -> SkyrimSE.exe+0C92B4E nop) -//- count: (1)
- [RSP+118] 0x7FF794DE2B4E (void* -> SkyrimSE.exe+0C92B4E nop) -//- count: (1)
- [RSP+158] 0x7FF794DE2B4E (void* -> SkyrimSE.exe+0C92B4E nop) -//- count: (1)
- [RSP+198] 0x7FF794DE11EE (void* -> SkyrimSE.exe+0C911EE nop) -//- count: (1)
- [RSP+1D8] 0x7FF7955006BE (void* -> SkyrimSE.exe+13B06BE test bl, 0x01) -//- count: (1)
- [RSP+2B0] 0x7FF795FDBE98 (void* -> SkyrimSE.exe+1E8BE98 add [rax], al) -//- count: (1)
- [RSP+2F8] 0x7FF794439EC7 (void* -> SkyrimSE.exe+02E9EC7 xorps xmm1, xmm1) -//- count: (1)
- [RSP+328] 0x7FF7945B11C1 (void* -> SkyrimSE.exe+04611C1 movzx ebx, al) -//- count: (1)
- [RSP+3A8] 0x7FF7971DC604 (void* -> SkyrimSE.exe+308C604 add [rax], al) -//- count: (1)
- [RSP+3B8] 0x7FF7971DC600 (void* -> SkyrimSE.exe+308C600 add [rax], al) -//- count: (1)
- [RSP+3C0] 0x7FF7971DC608 (void* -> SkyrimSE.exe+308C608 add [rax], al) -//- count: (1)
- [RSP+3E0] 0x7FF7971DC6E0 (void* -> SkyrimSE.exe+308C6E0 mov esi, 0x225FFC7) -//- count: (1)
- [RSP+3E8] 0x7FF7943C207E (void* -> SkyrimSE.exe+027207E call 0x00007FF794DC1960) -//- count: (1)
- [RSP+418] 0x7FF794DBBD88 (void* -> SkyrimSE.exe+0C6BD88 mov ecx, [rbx+0x0C]) -//- count: (1)
- [RSP+440] 0x7FF7971DC604 (void* -> SkyrimSE.exe+308C604 add [rax], al) -//- count: (1)
- [RSP+450] 0x7FF7971DC690 (void* -> SkyrimSE.exe+308C690 cmp [rax], bl) -//- count: (1)
- [RSP+460] 0x7FF7971F1600 (void* -> SkyrimSE.exe+30A1600 push rsi) -//- count: (1)
- [RSP+468] 0x7FF794DBC351 (void* -> SkyrimSE.exe+0C6C351 mov r15d, eax) -//- count: (1)
- [RSP+4C8] 0x7FF794DBBB68 (void* -> SkyrimSE.exe+0C6BB68 jmp 0x00007FF794DBBB7F) -//- count: (1)
- [RSP+4F8] 0x7FF7971DC604 (void* -> SkyrimSE.exe+308C604 add [rax], al) -//- count: (1)
- [RSP+508] 0x7FF7971DC600 (void* -> SkyrimSE.exe+308C600 add [rax], al) -//- count: (1)
- [RSP+510] 0x7FF7971DC608 (void* -> SkyrimSE.exe+308C608 add [rax], al) -//- count: (1)
- [RSP+538] 0x7FF794DBBC45 (void* -> SkyrimSE.exe+0C6BC45 jmp 0x00007FF794DBBC10) -//- count: (1)
- [RSP+540] 0x7FF7971DC601 (void* -> SkyrimSE.exe+308C601 add [rax], al) -//- count: (1)
- [RSP+558] 0x7FF7971DC608 (void* -> SkyrimSE.exe+308C608 add [rax], al) -//- count: (1)
- [RSP+568] 0x7FF7942AD815 (void* -> SkyrimSE.exe+015D815 test rbx, rbx) -//- count: (1)
- [RSP+5E0] 0x7FF7971DC6C0 (void* -> SkyrimSE.exe+308C6C0 and [rbp-0x08], dl) -//- count: (1)
- [RSP+5E8] 0x7FF7947C8777 (void* -> SkyrimSE.exe+0678777 mov ecx, 0x0E) -//- count: (1)
- [RSP+5F8] 0x7FF79555172E (void* -> SkyrimSE.exe+140172E mov rcx, rbx) -//- count: (1)
- [RSP+628] 0x7FF794DBBD88 (void* -> SkyrimSE.exe+0C6BD88 mov ecx, [rbx+0x0C]) -//- count: (1)
- [RSP+638] 0x7FF7971DC600 (void* -> SkyrimSE.exe+308C600 add [rax], al) -//- count: (1)
- [RSP+660] 0x7FF7971DC670 (void* -> SkyrimSE.exe+308C670 add [rax], al) -//- count: (1)
- [RSP+670] 0x7FF7971F1600 (void* -> SkyrimSE.exe+30A1600 push rsi) -//- count: (1)
- [RSP+678] 0x7FF794DBC351 (void* -> SkyrimSE.exe+0C6C351 mov r15d, eax) -//- count: (1)
- [RSP+6B8] 0x7FF7960A0F80 (void* -> SkyrimSE.exe+1F50F80 add [rax], al) -//- count: (1)
- [RSP+748] 0x7FF794DBA6DA (void* -> SkyrimSE.exe+0C6A6DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
- [RSP+750] 0x7FF7971DC601 (void* -> SkyrimSE.exe+308C601 add [rax], al) -//- count: (1)
- [RSP+778] 0x7FF794D955AD (void* -> SkyrimSE.exe+0C455AD mov rcx, [0x00007FF797150858]) -//- count: (1)
- [RSP+780] 0x7FF7971508B0 (void* -> SkyrimSE.exe+30008B0 add [rax], al) -//- count: (1)
- SkyrimSE.exe 0x7FF794150000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (58)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (10)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- [RSP+1D0] 0x2278DBC0B80 (NiNode*) count: (1)
- FormType: NPC (43) count: (1)
- [RSP+198] 0x7FF794DE11EE (void* -> SkyrimSE.exe+0C911EE nop) count: (1)
- [RSP+1A8] 0x225EFB50000 (void*) count: (1)
- [RSP+1B0] 0x2260BE2E100 (bhkWorldM*) count: (1)
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- Modified by: count: (1)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (1)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 3
- Issues Solved: 3
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, Modified by,
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- Random 'Fallback' Checks
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- File: "MrissiTailOfTroubles.esp" -//- count: (2)
- File: "EvilWNoReplacer.esp" -//- count: (1)
- Name: "Sabrecat_Spine[Spn0]" -//- count: (2)
- RTTIName: "NiNode" -//- count: (5)
- Name: "Sabrecat_[pelv]" -//- count: (2)
- Name: "NPC Root [Root]" -//- count: (2)
- Name: "skeleton2.nif" -//- count: (4)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (2)
- ExtraData[1] Name: "BBX" -//- count: (2)
- ExtraData[2] Name: "BSX" -//- count: (2)
- ExtraData[3] Name: "SkeletonID" -//- count: (2)
- Full Name: "Lirry" -//- count: (2)
- Name: "Lirry" -//- count: (4)
- Name: "Tyranus" -//- count: (3)
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