Advertisement
Guest User

Untitled

a guest
Jul 21st, 2017
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.12 KB | None | 0 0
  1. Arguments for a premium currency, formalised and abbreviated.
  2.  
  3. 1. It forces the player to buy more than they actually need, whereas regular things make them pay exactly the required amount
  4.  
  5. 2. Assassin, Roblox, pretty much all freemium games use this system
  6.  
  7. 3. Assassin uses premium currency exclusively. Best monetised non-paid access game on FP rn. Beats MM2 which has super similar monetisation style comprehensively with less than half the players
  8.  
  9. 4. If we pick super horrible numbers to sell items relative to gold at, for example cheapest thing is 120 gold but the lowest amount of gold we sell is 100 (an exaggeration obviously), the numbers lining up so badly could encourage further spending because you're JUST 10 a way or what ever.
  10.  
  11.  
  12.  
  13. Counter Arguments addressed
  14.  
  15.  
  16. Inconveniences players.
  17.  
  18. 2 responses to this. Firstly, it can be made _super_ convenient. Secondly, players are used to it. Secondly, it may actually connivence players who want to spend loads, cuz they can just buy as much gold or w/e we call it as they want, rather than having to go through item by item and choose.
  19.  
  20.  
  21. Unethical
  22.  
  23. get fucked
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement