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RainOfPain125

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Aug 22nd, 2019
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  1. or: Sound alias ww_lp is 3d but has a multichannel asset
  2. Error: Sound alias ww_lp is 3d but has a multichannel asset
  3. Error: Sound alias ww_lp is 3d but has a multichannel asset
  4. Error: Sound alias ww_lp is 3d but has a multichannel asset
  5. Error: Sound alias ww_lp is 3d but has a multichannel asset
  6. Error: Sound alias ww_lp is 3d but has a multichannel asset
  7. Error: Sound alias ww_lp is 3d but has a multichannel asset
  8. Error: Sound alias ww_lp is 3d but has a multichannel asset
  9. Error: Sound alias ww_lp is 3d but has a multichannel asset
  10. Error: Sound alias ww_lp is 3d but has a multichannel asset
  11. Error: Sound alias ww_lp is 3d but has a multichannel asset
  12. Error: Sound alias ww_lp is 3d but has a multichannel asset
  13. Error: Sound alias ww_lp is 3d but has a multichannel asset
  14. Error: Sound alias ww_lp is 3d but has a multichannel asset
  15. Error: Sound alias ww_lp is 3d but has a multichannel asset
  16. Error: Sound alias ww_lp is 3d but has a multichannel asset
  17. Error: Sound alias ww_lp is 3d but has a multichannel asset
  18. Error: Sound alias ww_lp is 3d but has a multichannel asset
  19. Error: Sound alias ww_lp is 3d but has a multichannel asset
  20. R_MarkFragments: Too many triangles to mark, max 255 radius 34.00 at 3454.77 2.32 16.13
  21. R_MarkFragments: Too many triangles to mark, max 255 radius 33.23 at 3428.17 -40.83 16.13
  22. R_MarkFragments: Too many triangles to mark, max 255 radius 32.29 at 3391.55 48.92 16.13
  23. R_MarkFragments: Too many triangles to mark, max 255 radius 32.94 at 3374.42 14.96 16.13
  24. R_MarkFragments: Too many triangles to mark, max 255 radius 38.36 at 3363.39 4.82 16.13
  25. R_MarkFragments: Too many triangles to mark, max 255 radius 32.72 at 3449.23 -13.19 16.13
  26. R_MarkFragments: Too many triangles to mark, max 255 radius 38.00 at 3450.23 23.13 16.13
  27. R_MarkFragments: Too many triangles to mark, max 255 radius 38.91 at 3586.70 -46.79 16.13
  28. R_MarkFragments: Too many triangles to mark, max 255 radius 35.12 at 3420.53 -3.00 16.13
  29. R_MarkFragments: Too many triangles to mark, max 255 radius 39.22 at 3475.81 -72.44 16.13
  30. R_MarkFragments: Too many triangles to mark, max 255 radius 37.18 at 3433.00 27.52 16.13
  31. R_MarkFragments: Too many triangles to mark, max 255 radius 38.11 at 3562.31 -50.94 16.13
  32. R_MarkFragments: Too many triangles to mark, max 255 radius 37.38 at 3608.95 -56.08 16.13
  33. R_MarkFragments: Too many triangles to mark, max 255 radius 35.66 at 3444.95 -11.63 16.13
  34. R_MarkFragments: Too many triangles to mark, max 255 radius 36.27 at 3443.93 -8.66 16.13
  35. R_MarkFragments: Too many triangles to mark, max 255 radius 38.69 at 3544.09 28.45 16.13
  36. R_MarkFragments: Too many triangles to mark, max 255 radius 38.34 at 3428.28 -61.71 16.13
  37. R_MarkFragments: Too many triangles to mark, max 255 radius 34.39 at 3428.58 8.52 16.13
  38. R_MarkFragments: Too many triangles to mark, max 255 radius 34.58 at 3457.71 -11.36 16.13
  39. R_MarkFragments: Too many triangles to mark, max 255 radius 37.06 at 3556.92 49.94 16.13
  40. R_MarkFragments: Too many triangles to mark, max 255 radius 34.76 at 3617.37 -63.79 16.13
  41. Failed to find sound alias 'pby_thunder'
  42. Failed to find sound alias 'pby_thunder'
  43. Failed to find sound alias 'pby_thunder'
  44. Failed to find sound alias 'pby_thunder'
  45. R_MarkFragments: Too many triangles to mark, max 255 radius 35.64 at 2815.34 33.41 16.13
  46. R_MarkFragments: Too many triangles to mark, max 255 radius 35.33 at 2795.77 30.04 16.13
  47. R_MarkFragments: Too many triangles to mark, max 255 radius 35.33 at 2778.03 33.96 16.13
  48. R_MarkFragments: Too many triangles to mark, max 255 radius 34.26 at 2837.85 33.32 16.13
  49. R_MarkFragments: Too many triangles to mark, max 255 radius 39.48 at 2820.27 25.80 16.13
  50. R_MarkFragments: Too many triangles to mark, max 255 radius 35.85 at 3364.00 4.00 16.13
  51. R_MarkFragments: Too many triangles to mark, max 255 radius 35.63 at 3345.91 3.45 16.13
  52. R_MarkFragments: Too many triangles to mark, max 255 radius 35.66 at 2815.51 18.63 16.13
  53. R_MarkFragments: Too many triangles to mark, max 255 radius 39.55 at 3322.02 -0.13 16.13
  54. R_MarkFragments: Too many triangles to mark, max 255 radius 39.08 at 3304.48 -20.11 16.13
  55. R_MarkFragments: Too many triangles to mark, max 255 radius 36.04 at 3284.84 -26.14 16.13
  56. R_MarkFragments: Too many triangles to mark, max 255 radius 38.06 at 2787.61 11.88 16.13
  57. R_MarkFragments: Too many triangles to mark, max 255 radius 31.90 at 2617.87 -30.74 16.13
  58. R_MarkFragments: Too many triangles to mark, max 255 radius 37.11 at 2612.50 -21.33 16.13
  59. R_MarkFragments: Too many triangles to mark, max 255 radius 37.24 at 2829.00 15.00 16.13
  60. R_MarkFragments: Too many triangles to mark, max 255 radius 33.02 at 2797.36 49.61 16.13
  61. R_MarkFragments: Too many triangles to mark, max 255 radius 39.91 at 2803.61 9.85 16.13
  62. R_MarkFragments: Too many triangles to mark, max 255 radius 34.90 at 2809.98 17.23 16.13
  63. R_MarkFragments: Too many triangles to mark, max 255 radius 38.78 at 2824.44 29.82 16.13
  64. R_MarkFragments: Too many triangles to mark, max 255 radius 35.91 at 2775.00 43.99 16.13
  65. R_MarkFragments: Too many triangles to mark, max 255 radius 36.27 at 2788.00 13.00 16.13
  66. R_MarkFragments: Too many triangles to mark, max 255 radius 34.10 at 2803.77 26.03 16.13
  67. R_MarkFragments: Too many triangles to mark, max 255 radius 32.19 at 2777.36 36.91 16.13
  68. R_MarkFragments: Too many triangles to mark, max 255 radius 36.25 at 2800.55 34.87 16.13
  69. R_MarkFragments: Too many triangles to mark, max 255 radius 36.46 at 2826.40 22.58 16.13
  70. R_MarkFragments: Too many triangles to mark, max 255 radius 36.82 at 2782.05 15.06 16.13
  71. AI (entity 386, origin 5041.4 -1.3 24.1) couldn't find path to goal.
  72. AI (entity 377, origin 5361.1 -40.8 16.1) couldn't find path to goal.
  73. AI (entity 468, origin 4988.5 1.2 24.1) couldn't find path to goal.
  74. AI (entity 412, origin 5357.2 22.4 16.1) couldn't find path to goal.
  75. AI (entity 390, origin 5084.1 -0.9 16.1) couldn't find path to goal.
  76. AI (entity 480, origin 5212.1 -8.8 16.1) couldn't find path to goal.
  77. AI (entity 409, origin 5034.1 0.2 24.1) couldn't find path to goal.
  78. AI (entity 479, origin 5013.9 -0.0 39.9) couldn't find path to goal.
  79. AI (entity 390, origin 5091.2 -1.7 16.1) couldn't find path to goal.
  80. AI (entity 395, origin 5223.7 -13.4 16.1) couldn't find path to goal.
  81. AI (entity 461, origin 5268.1 -11.3 16.1) couldn't find path to goal.
  82. AI (entity 452, origin 5375.5 -24.7 2.9) couldn't find path to goal.
  83. AI (entity 450, origin 5370.0 17.7 3.0) couldn't find path to goal.
  84. AI (entity 478, origin 5356.4 20.6 16.1) couldn't find path to goal.
  85. AI (entity 325, origin 5358.1 -39.6 16.1) couldn't find path to goal.
  86. AI (entity 377, origin 5267.5 -11.5 16.1) couldn't find path to goal.
  87. AI (entity 399, origin 5357.3 6.3 16.1) couldn't find path to goal.
  88. AI (entity 476, origin 5359.7 -1.1 16.1) couldn't find path to goal.
  89. AI (entity 412, origin 5061.7 -0.0 24.1) couldn't find path to goal.
  90. AI (entity 437, origin 5366.2 48.7 9.4) couldn't find path to goal.
  91. AI (entity 452, origin 5268.1 -11.3 16.1) couldn't find path to goal.
  92. AI (entity 436, origin 5361.9 -5.5 16.1) couldn't find path to goal.
  93. AI (entity 475, origin 5347.9 -42.5 5.4) couldn't find path to goal.
  94. AI (entity 325, origin 5230.8 -13.8 16.1) couldn't find path to goal.
  95. AI (entity 309, origin 5375.2 -8.3 16.1) couldn't find path to goal.
  96. AI (entity 375, origin 5361.5 23.3 16.1) couldn't find path to goal.
  97. AI (entity 385, origin 5356.7 -7.6 16.1) couldn't find path to goal.
  98. AI (entity 428, origin 5361.0 20.0 9.0) couldn't find path to goal.
  99. AI (entity 375, origin 5230.3 -14.0 16.1) couldn't find path to goal.
  100. AI (entity 309, origin 5267.5 -11.5 16.1) couldn't find path to goal.
  101. AI (entity 466, origin 5362.7 16.4 2.6) couldn't find path to goal.
  102. AI (entity 422, origin 5361.0 -8.0 16.1) couldn't find path to goal.
  103. AI (entity 423, origin 5358.6 -42.9 16.1) couldn't find path to goal.
  104. AI (entity 441, origin 5365.9 -21.9 16.1) couldn't find path to goal.
  105. AI (entity 393, origin 5369.6 -45.1 2.9) couldn't find path to goal.
  106. AI (entity 388, origin 5358.8 -33.7 16.1) couldn't find path to goal.
  107. AI (entity 440, origin 5361.3 -4.8 16.1) couldn't find path to goal.
  108. AI (entity 453, origin 5361.6 23.2 16.1) couldn't find path to goal.
  109. AI (entity 400, origin 5359.1 -48.4 16.1) couldn't find path to goal.
  110. AI (entity 423, origin 5268.1 -11.3 16.1) couldn't find path to goal.
  111. AI (entity 309, origin 4536.9 -0.0 16.1) couldn't find path to goal.
  112. AI (entity 375, origin 4475.7 -17.9 16.1) couldn't find path to goal.
  113. AI (entity 428, origin 4551.1 -0.2 16.1) couldn't find path to goal.
  114. AI (entity 385, origin 4364.7 -18.8 16.1) couldn't find path to goal.
  115. AI (entity 422, origin 4884.1 -0.0 16.1) couldn't find path to goal.
  116. AI (entity 441, origin 5119.1 -9.1 16.1) couldn't find path to goal.
  117. AI (entity 466, origin 4863.6 -4.0 16.1) couldn't find path to goal.
  118. AI (entity 309, origin 4518.7 0.1 16.1) couldn't find path to goal.
  119. AI (entity 385, origin 4346.5 -19.2 16.1) couldn't find path to goal.
  120. AI (entity 422, origin 4891.0 2.3 16.1) couldn't find path to goal.
  121. AI (entity 441, origin 5100.0 -9.7 16.1) couldn't find path to goal.
  122. AI (entity 466, origin 4846.0 -5.5 16.1) couldn't find path to goal.
  123. AI (entity 309, origin 4511.1 1.9 16.1) couldn't find path to goal.
  124. AI (entity 385, origin 4346.5 -19.2 16.1) couldn't find path to goal.
  125. AI (entity 422, origin 4891.0 2.3 16.1) couldn't find path to goal.
  126. AI (entity 441, origin 5101.0 -19.9 16.1) couldn't find path to goal.
  127. AI (entity 309, origin 4517.0 3.0 16.1) couldn't find path to goal.
  128. AI (entity 385, origin 4343.5 -18.8 16.1) couldn't find path to goal.
  129. AI (entity 422, origin 4891.0 2.3 16.1) couldn't find path to goal.
  130. AI (entity 441, origin 5102.9 -31.3 16.1) couldn't find path to goal.
  131. AI (entity 441, origin 5102.9 -31.3 16.1) couldn't find path to goal.
  132. AI (entity 441, origin 5103.2 -37.1 16.1) couldn't find path to goal.
  133. AI (entity 441, origin 5102.9 -41.5 16.1) couldn't find path to goal.
  134. AI (entity 375, origin 3141.3 -31.0 16.1) couldn't find path to goal.
  135. AI (entity 375, origin 3129.8 -33.8 16.4) couldn't find path to goal.
  136. model light cache alloc failed - not drawing model
  137. model light cache alloc failed - not drawing model
  138. model light cache alloc failed - not drawing model
  139. model light cache alloc failed - not drawing model
  140. model light cache alloc failed - not drawing model
  141. Failed to find sound alias 'pby_thunder'
  142. Failed to find sound alias 'pby_thunder'
  143. Failed to find sound alias 'pby_thunder'
  144. Failed to find sound alias 'pby_thunder'
  145. Nuked Round Stoped
  146. Dog Round Stoped
  147. Failed to find sound alias 'pby_thunder'
  148. Failed to find sound alias 'pby_thunder'
  149. Failed to find sound alias 'pby_thunder'
  150. Failed to find sound alias 'pby_thunder'
  151. AI (entity 477, origin 5326.3 -51.6 9.7) couldn't find path to goal.
  152. R_MarkFragments: Too many triangles to mark, max 255 radius 33.13 at 3524.07 35.84 16.13
  153. R_MarkFragments: Too many triangles to mark, max 255 radius 38.96 at 3438.32 62.95 16.13
  154. R_MarkFragments: Too many triangles to mark, max 255 radius 35.15 at 3442.38 60.83 16.13
  155. R_MarkFragments: Too many triangles to mark, max 255 radius 38.43 at 3444.68 60.12 16.13
  156. R_MarkFragments: Too many triangles to mark, max 255 radius 39.18 at 3562.62 83.08 16.13
  157. R_MarkFragments: Too many triangles to mark, max 255 radius 38.44 at 3567.45 83.00 16.13
  158. R_MarkFragments: Too many triangles to mark, max 255 radius 38.59 at 3476.00 84.00 16.13
  159. R_MarkFragments: Too many triangles to mark, max 255 radius 35.87 at 3573.47 74.21 16.13
  160. R_MarkFragments: Too many triangles to mark, max 255 radius 37.09 at 3575.06 50.95 16.13
  161. R_MarkFragments: Too many triangles to mark, max 255 radius 31.70 at 3450.61 73.53 16.13
  162. R_MarkFragments: Too many triangles to mark, max 255 radius 36.41 at 3567.91 54.00 16.13
  163. R_MarkFragments: Too many triangles to mark, max 255 radius 36.23 at 3559.75 58.00 16.13
  164. R_MarkFragments: Too many triangles to mark, max 255 radius 38.96 at 3560.90 55.00 16.13
  165. R_MarkFragments: Too many triangles to mark, max 255 radius 37.87 at 3447.72 54.00 16.13
  166. R_MarkFragments: Too many triangles to mark, max 255 radius 32.45 at 3438.74 88.09 16.13
  167. R_MarkFragments: Too many triangles to mark, max 255 radius 38.95 at 3444.55 86.61 16.13
  168. R_MarkFragments: Too many triangles to mark, max 255 radius 34.25 at 3438.54 87.16 16.13
  169. R_MarkFragments: Too many triangles to mark, max 255 radius 35.43 at 3453.94 83.40 16.13
  170. R_MarkFragments: Too many triangles to mark, max 255 radius 33.48 at 3547.94 93.25 16.13
  171. R_MarkFragments: Too many triangles to mark, max 255 radius 34.00 at 3556.99 89.37 16.10
  172. R_MarkFragments: Too many triangles to mark, max 255 radius 39.32 at 3539.60 60.78 16.13
  173. R_MarkFragments: Too many triangles to mark, max 255 radius 32.80 at 3541.60 49.00 16.13
  174. R_MarkFragments: Too many triangles to mark, max 255 radius 38.86 at 3521.83 63.21 16.13
  175. R_MarkFragments: Too many triangles to mark, max 255 radius 39.36 at 3519.03 102.71 16.13
  176. R_MarkFragments: Too many triangles to mark, max 255 radius 35.54 at 3559.00 74.47 16.13
  177. R_MarkFragments: Too many triangles to mark, max 255 radius 32.29 at 4543.54 -44.24 16.13
  178. R_MarkFragments: Too many triangles to mark, max 255 radius 36.79 at 4997.90 29.59 14.87
  179. R_MarkFragments: Too many triangles to mark, max 255 radius 39.33 at 4995.00 -16.00 10.02
  180. R_MarkFragments: Too many triangles to mark, max 255 radius 37.43 at 4948.55 26.34 16.13
  181. R_MarkFragments: Too many triangles to mark, max 255 radius 37.49 at 4978.44 -42.18 16.13
  182. R_MarkFragments: Too many triangles to mark, max 255 radius 38.84 at 4570.15 -16.87 16.13
  183. R_MarkFragments: Too many triangles to mark, max 255 radius 38.13 at 4959.44 -30.37 16.13
  184. R_MarkFragments: Too many triangles to mark, max 255 radius 34.05 at 5001.95 -23.40 12.68
  185. R_MarkFragments: Too many triangles to mark, max 255 radius 33.73 at 5011.49 -30.39 15.24
  186. R_MarkFragments: Too many triangles to mark, max 255 radius 35.33 at 5022.29 -33.08 16.13
  187. R_MarkFragments: Too many triangles to mark, max 255 radius 35.54 at 5021.42 -45.42 16.13
  188. R_MarkFragments: Too many triangles to mark, max 255 radius 33.19 at 4775.08 19.01 16.13
  189. R_MarkFragments: Too many triangles to mark, max 255 radius 33.23 at 5300.39 -7.28 16.13
  190. R_MarkFragments: Too many triangles to mark, max 255 radius 32.46 at 5036.50 -17.95 14.77
  191. R_MarkFragments: Too many triangles to mark, max 255 radius 33.87 at 5044.16 -11.27 16.13
  192. R_MarkFragments: Too many triangles to mark, max 255 radius 39.18 at 5043.78 -15.61 16.13
  193. R_MarkFragments: Too many triangles to mark, max 255 radius 33.30 at 4996.17 -13.00 9.54
  194. R_MarkFragments: Too many triangles to mark, max 255 radius 33.02 at 4992.14 -14.03 10.13
  195. R_MarkFragments: Too many triangles to mark, max 255 radius 37.47 at 4996.79 -14.16 9.60
  196. R_MarkFragments: Too many triangles to mark, max 255 radius 33.44 at 4995.63 -13.00 9.60
  197. R_MarkFragments: Too many triangles to mark, max 255 radius 33.30 at 5341.79 -20.89 0.44
  198. R_MarkFragments: Too many triangles to mark, max 255 radius 37.50 at 5321.29 -33.55 -0.11
  199. R_MarkFragments: Too many triangles to mark, max 255 radius 33.28 at 5304.81 -24.90 16.13
  200. R_MarkFragments: Too many triangles to mark, max 255 radius 39.57 at 5298.50 -41.50 16.13
  201. R_MarkFragments: Too many triangles to mark, max 255 radius 37.66 at 5349.69 -1.00 0.66
  202. R_MarkFragments: Too many triangles to mark, max 255 radius 35.64 at 5334.51 -19.47 0.25
  203. R_MarkFragments: Too many triangles to mark, max 255 radius 37.18 at 5293.73 -18.80 16.13
  204. R_MarkFragments: Too many triangles to mark, max 255 radius 39.79 at 5309.75 20.25 16.13
  205. R_MarkFragments: Too many triangles to mark, max 255 radius 37.94 at 5311.71 19.82 16.13
  206. R_MarkFragments: Too many triangles to mark, max 255 radius 36.11 at 5327.08 -15.41 0.06
  207. R_MarkFragments: Too many triangles to mark, max 255 radius 36.18 at 5350.80 -15.00 0.68
  208. R_MarkFragments: Too many triangles to mark, max 255 radius 39.45 at 5349.79 -15.00 0.65
  209. R_MarkFragments: Too many triangles to mark, max 255 radius 32.85 at 5310.04 8.50 16.13
  210. R_MarkFragments: Too many triangles to mark, max 255 radius 33.51 at 5286.18 -19.84 16.13
  211. Error: Could not load material "hud_tomb_zom_num_100".
  212. MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
  213. model light cache alloc failed - not drawing model
  214. Database: Assets Sync Started
  215. Database: Assets Sync Fi
  216.  
  217. Unhandled exception caught
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