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- or: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- Error: Sound alias ww_lp is 3d but has a multichannel asset
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.00 at 3454.77 2.32 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.23 at 3428.17 -40.83 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.29 at 3391.55 48.92 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.94 at 3374.42 14.96 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.36 at 3363.39 4.82 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.72 at 3449.23 -13.19 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.00 at 3450.23 23.13 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.91 at 3586.70 -46.79 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.12 at 3420.53 -3.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.22 at 3475.81 -72.44 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.18 at 3433.00 27.52 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.11 at 3562.31 -50.94 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.38 at 3608.95 -56.08 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.66 at 3444.95 -11.63 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.27 at 3443.93 -8.66 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.69 at 3544.09 28.45 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.34 at 3428.28 -61.71 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.39 at 3428.58 8.52 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.58 at 3457.71 -11.36 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.06 at 3556.92 49.94 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.76 at 3617.37 -63.79 16.13
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.64 at 2815.34 33.41 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.33 at 2795.77 30.04 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.33 at 2778.03 33.96 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.26 at 2837.85 33.32 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.48 at 2820.27 25.80 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.85 at 3364.00 4.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.63 at 3345.91 3.45 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.66 at 2815.51 18.63 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.55 at 3322.02 -0.13 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.08 at 3304.48 -20.11 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.04 at 3284.84 -26.14 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.06 at 2787.61 11.88 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 31.90 at 2617.87 -30.74 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.11 at 2612.50 -21.33 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.24 at 2829.00 15.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.02 at 2797.36 49.61 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.91 at 2803.61 9.85 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.90 at 2809.98 17.23 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.78 at 2824.44 29.82 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.91 at 2775.00 43.99 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.27 at 2788.00 13.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.10 at 2803.77 26.03 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.19 at 2777.36 36.91 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.25 at 2800.55 34.87 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.46 at 2826.40 22.58 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.82 at 2782.05 15.06 16.13
- AI (entity 386, origin 5041.4 -1.3 24.1) couldn't find path to goal.
- AI (entity 377, origin 5361.1 -40.8 16.1) couldn't find path to goal.
- AI (entity 468, origin 4988.5 1.2 24.1) couldn't find path to goal.
- AI (entity 412, origin 5357.2 22.4 16.1) couldn't find path to goal.
- AI (entity 390, origin 5084.1 -0.9 16.1) couldn't find path to goal.
- AI (entity 480, origin 5212.1 -8.8 16.1) couldn't find path to goal.
- AI (entity 409, origin 5034.1 0.2 24.1) couldn't find path to goal.
- AI (entity 479, origin 5013.9 -0.0 39.9) couldn't find path to goal.
- AI (entity 390, origin 5091.2 -1.7 16.1) couldn't find path to goal.
- AI (entity 395, origin 5223.7 -13.4 16.1) couldn't find path to goal.
- AI (entity 461, origin 5268.1 -11.3 16.1) couldn't find path to goal.
- AI (entity 452, origin 5375.5 -24.7 2.9) couldn't find path to goal.
- AI (entity 450, origin 5370.0 17.7 3.0) couldn't find path to goal.
- AI (entity 478, origin 5356.4 20.6 16.1) couldn't find path to goal.
- AI (entity 325, origin 5358.1 -39.6 16.1) couldn't find path to goal.
- AI (entity 377, origin 5267.5 -11.5 16.1) couldn't find path to goal.
- AI (entity 399, origin 5357.3 6.3 16.1) couldn't find path to goal.
- AI (entity 476, origin 5359.7 -1.1 16.1) couldn't find path to goal.
- AI (entity 412, origin 5061.7 -0.0 24.1) couldn't find path to goal.
- AI (entity 437, origin 5366.2 48.7 9.4) couldn't find path to goal.
- AI (entity 452, origin 5268.1 -11.3 16.1) couldn't find path to goal.
- AI (entity 436, origin 5361.9 -5.5 16.1) couldn't find path to goal.
- AI (entity 475, origin 5347.9 -42.5 5.4) couldn't find path to goal.
- AI (entity 325, origin 5230.8 -13.8 16.1) couldn't find path to goal.
- AI (entity 309, origin 5375.2 -8.3 16.1) couldn't find path to goal.
- AI (entity 375, origin 5361.5 23.3 16.1) couldn't find path to goal.
- AI (entity 385, origin 5356.7 -7.6 16.1) couldn't find path to goal.
- AI (entity 428, origin 5361.0 20.0 9.0) couldn't find path to goal.
- AI (entity 375, origin 5230.3 -14.0 16.1) couldn't find path to goal.
- AI (entity 309, origin 5267.5 -11.5 16.1) couldn't find path to goal.
- AI (entity 466, origin 5362.7 16.4 2.6) couldn't find path to goal.
- AI (entity 422, origin 5361.0 -8.0 16.1) couldn't find path to goal.
- AI (entity 423, origin 5358.6 -42.9 16.1) couldn't find path to goal.
- AI (entity 441, origin 5365.9 -21.9 16.1) couldn't find path to goal.
- AI (entity 393, origin 5369.6 -45.1 2.9) couldn't find path to goal.
- AI (entity 388, origin 5358.8 -33.7 16.1) couldn't find path to goal.
- AI (entity 440, origin 5361.3 -4.8 16.1) couldn't find path to goal.
- AI (entity 453, origin 5361.6 23.2 16.1) couldn't find path to goal.
- AI (entity 400, origin 5359.1 -48.4 16.1) couldn't find path to goal.
- AI (entity 423, origin 5268.1 -11.3 16.1) couldn't find path to goal.
- AI (entity 309, origin 4536.9 -0.0 16.1) couldn't find path to goal.
- AI (entity 375, origin 4475.7 -17.9 16.1) couldn't find path to goal.
- AI (entity 428, origin 4551.1 -0.2 16.1) couldn't find path to goal.
- AI (entity 385, origin 4364.7 -18.8 16.1) couldn't find path to goal.
- AI (entity 422, origin 4884.1 -0.0 16.1) couldn't find path to goal.
- AI (entity 441, origin 5119.1 -9.1 16.1) couldn't find path to goal.
- AI (entity 466, origin 4863.6 -4.0 16.1) couldn't find path to goal.
- AI (entity 309, origin 4518.7 0.1 16.1) couldn't find path to goal.
- AI (entity 385, origin 4346.5 -19.2 16.1) couldn't find path to goal.
- AI (entity 422, origin 4891.0 2.3 16.1) couldn't find path to goal.
- AI (entity 441, origin 5100.0 -9.7 16.1) couldn't find path to goal.
- AI (entity 466, origin 4846.0 -5.5 16.1) couldn't find path to goal.
- AI (entity 309, origin 4511.1 1.9 16.1) couldn't find path to goal.
- AI (entity 385, origin 4346.5 -19.2 16.1) couldn't find path to goal.
- AI (entity 422, origin 4891.0 2.3 16.1) couldn't find path to goal.
- AI (entity 441, origin 5101.0 -19.9 16.1) couldn't find path to goal.
- AI (entity 309, origin 4517.0 3.0 16.1) couldn't find path to goal.
- AI (entity 385, origin 4343.5 -18.8 16.1) couldn't find path to goal.
- AI (entity 422, origin 4891.0 2.3 16.1) couldn't find path to goal.
- AI (entity 441, origin 5102.9 -31.3 16.1) couldn't find path to goal.
- AI (entity 441, origin 5102.9 -31.3 16.1) couldn't find path to goal.
- AI (entity 441, origin 5103.2 -37.1 16.1) couldn't find path to goal.
- AI (entity 441, origin 5102.9 -41.5 16.1) couldn't find path to goal.
- AI (entity 375, origin 3141.3 -31.0 16.1) couldn't find path to goal.
- AI (entity 375, origin 3129.8 -33.8 16.4) couldn't find path to goal.
- model light cache alloc failed - not drawing model
- model light cache alloc failed - not drawing model
- model light cache alloc failed - not drawing model
- model light cache alloc failed - not drawing model
- model light cache alloc failed - not drawing model
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Nuked Round Stoped
- Dog Round Stoped
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- Failed to find sound alias 'pby_thunder'
- AI (entity 477, origin 5326.3 -51.6 9.7) couldn't find path to goal.
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.13 at 3524.07 35.84 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.96 at 3438.32 62.95 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.15 at 3442.38 60.83 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.43 at 3444.68 60.12 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.18 at 3562.62 83.08 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.44 at 3567.45 83.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.59 at 3476.00 84.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.87 at 3573.47 74.21 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.09 at 3575.06 50.95 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 31.70 at 3450.61 73.53 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.41 at 3567.91 54.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.23 at 3559.75 58.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.96 at 3560.90 55.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.87 at 3447.72 54.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.45 at 3438.74 88.09 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.95 at 3444.55 86.61 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.25 at 3438.54 87.16 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.43 at 3453.94 83.40 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.48 at 3547.94 93.25 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.00 at 3556.99 89.37 16.10
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.32 at 3539.60 60.78 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.80 at 3541.60 49.00 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.86 at 3521.83 63.21 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.36 at 3519.03 102.71 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.54 at 3559.00 74.47 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.29 at 4543.54 -44.24 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.79 at 4997.90 29.59 14.87
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.33 at 4995.00 -16.00 10.02
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.43 at 4948.55 26.34 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.49 at 4978.44 -42.18 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.84 at 4570.15 -16.87 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 38.13 at 4959.44 -30.37 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 34.05 at 5001.95 -23.40 12.68
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.73 at 5011.49 -30.39 15.24
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.33 at 5022.29 -33.08 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.54 at 5021.42 -45.42 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.19 at 4775.08 19.01 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.23 at 5300.39 -7.28 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.46 at 5036.50 -17.95 14.77
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.87 at 5044.16 -11.27 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.18 at 5043.78 -15.61 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.30 at 4996.17 -13.00 9.54
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.02 at 4992.14 -14.03 10.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.47 at 4996.79 -14.16 9.60
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.44 at 4995.63 -13.00 9.60
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.30 at 5341.79 -20.89 0.44
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.50 at 5321.29 -33.55 -0.11
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.28 at 5304.81 -24.90 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.57 at 5298.50 -41.50 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.66 at 5349.69 -1.00 0.66
- R_MarkFragments: Too many triangles to mark, max 255 radius 35.64 at 5334.51 -19.47 0.25
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.18 at 5293.73 -18.80 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.79 at 5309.75 20.25 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 37.94 at 5311.71 19.82 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.11 at 5327.08 -15.41 0.06
- R_MarkFragments: Too many triangles to mark, max 255 radius 36.18 at 5350.80 -15.00 0.68
- R_MarkFragments: Too many triangles to mark, max 255 radius 39.45 at 5349.79 -15.00 0.65
- R_MarkFragments: Too many triangles to mark, max 255 radius 32.85 at 5310.04 8.50 16.13
- R_MarkFragments: Too many triangles to mark, max 255 radius 33.51 at 5286.18 -19.84 16.13
- Error: Could not load material "hud_tomb_zom_num_100".
- MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
- model light cache alloc failed - not drawing model
- Database: Assets Sync Started
- Database: Assets Sync Fi
- Unhandled exception caught
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