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- # Opening soon
- on rightclick on sign:
- line 1 of the clicked block is "&3[Shop]"
- line 4 of the clicked block is "&c&oOpening soon":
- send "&c&oThis shop will be opening soon!"
- # SHOP KINGDOM
- on rightclick on sign:
- line 1 of the clicked block is "&3[Shop]"
- line 2 of the clicked block is "&oShop Kingdom"
- line 4 of the clicked block is "&7(Right Click)":
- play "ENTITY_PAINTING_PLACE" to player at volume 100
- open virtual chest inventory with size 1 named "&d&o&lShop Kingdom" to player
- create a gui slot 3 of player with dye:9 named "&b&oTsum Tsums" to run player command "/showcentral:shopsg1 Tsum Tsums"
- create a gui slot 5 of player with skull of "Captain_Hook_" parsed as offline player named "&b&oBalloons" to run player command "/showcentral:shopsg1 balloons"
- stop
- command /showcentral:shopsg1 [<text>]:
- trigger:
- if arg 1 is "Tsum Tsums":
- play "ENTITY_PAINTING_PLACE" to player at volume 100
- open virtual chest inventory with size 2 named "&d&o&lTsum Tsums" to player
- create a gui slot 0 of player with dye:0 named "&bMickey Tsum Tsum" with lore "&a&o100 coins" to close then run player command "/showcentral:shopsg1 tt1"
- create a gui slot 1 of player with dye:2 named "&bGoofy Tsum Tsum" with lore "&a&o100 coins" to close then run player command "/showcentral:shopsg1 tt2"
- create a gui slot 2 of player with dye:6 named "&bDonald Tsum Tsum" with lore "&a&o100 coins" to close then run player command "/showcentral:shopsg1 tt3"
- create a gui slot 3 of player with dye:13 named "&bStich Tsum Tsum" with lore "&a&o100 coins" to close then run player command "/showcentral:shopsg1 tt4"
- create a gui slot 13 of player with redstone block named "&cExit" with lore "&7&oClick to exit this page!" to close
- if arg 1 is "tt1":
- if player's money is greater than or equal to 100:
- remove 100 from the player's balance
- message "&aYou have bought this item for &b100 coins"
- make console execute command "/give %player% dye:0 1 name:&bMickey_Tsum_Tsum"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "tt2":
- if player's money is greater than or equal to 100:
- remove 100 from the player's balance
- message "&aYou have bought this item for &b100 coins"
- make console execute command "/give %player% dye:2 1 name:&bGoofy_Tsum_Tsum"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "tt3":
- if player's money is greater than or equal to 100:
- remove 100 from the player's balance
- message "&aYou have bought this item for &b100 coins"
- make console execute command "/give %player% dye:6 1 name:&bDonald_Tsum_Tsum"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "tt4":
- if player's money is greater than or equal to 100:
- remove 100 from the player's balance
- message "&aYou have bought this item for &b100 coins"
- make console execute command "/give %player% dye:13 1 name:&bStich_Tsum_Tsum"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- # Balloons
- if arg 1 is "balloons":
- play "ENTITY_PAINTING_PLACE" to player at volume 100
- open virtual chest inventory with size 2 named "&d&o&lBalloons" to player
- create a gui slot 0 of player with skull of "Mickey_Mouse" parsed as offline player named "&cMickey Mouse Balloon" with lore "&a&o520 coins" to close then run player command "/showcentral:shopsg1 b1"
- create a gui slot 1 of player with skull of "Minnie_Mouse_" parsed as offline player named "&cMinnie Mouse Balloon" with lore "&a&o520 coins" to close then run player command "/showcentral:shopsg1 b2"
- create a gui slot 2 of player with skull of "Pluto_" parsed as offline player named "&cPluto Balloon" with lore "&a&o500 coins" to close then run player command "/showcentral:shopsg1 b3"
- create a gui slot 3 of player with skull of "Donald__Duck" parsed as offline player named "&cDonald Duck Balloon" with lore "&a&o500 coins" to close then run player command "/showcentral:shopsg1 b4"
- create a gui slot 4 of player with skull of "goofy_" parsed as offline player named "&cGoofy Balloon" with lore "&a&o500 coins" to close then run player command "/showcentral:shopsg1 b5"
- create a gui slot 13 of player with redstone block named "&cExit" with lore "&7&oClick to exit this page!" to close
- if arg 1 is "b1":
- if player's money is greater than or equal to 520:
- remove 520 from the player's balance
- message "&aYou have bought this item for &b520 coins"
- make console execute command "/pex user %player% add balloons.balloon.Mickey_Mouse"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b2":
- if player's money is greater than or equal to 520:
- remove 520 from the player's balance
- message "&aYou have bought this item for &b520 coins"
- make console execute command "/pex user %player% add balloons.balloon.Minnie_Mouse_"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b3":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon.Pluto_"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b4":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon.Donald__Duck"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b5":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon.goofy_"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b6":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon._Ghost_"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b7":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon.Jack_Skellington"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b8":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon._Maleficent_"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b9":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon.__Evil_Queen__"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "b10":
- if player's money is greater than or equal to 500:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b500 coins"
- make console execute command "/pex user %player% add balloons.balloon.CruellaDeVil"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- if arg 1 is "tick":
- if player's money is greater than or equal to 100:
- remove 500 from the player's balance
- message "&aYou have bought this item for &b100 coins"
- make console execute command "/give %player% diamond_sword 1 12 {display:{Name:""Trick Or Treat Basket""}}"
- play "ENTITY_PLAYER_LEVELUP" to player at volume 100
- else:
- message "&cYou do not have enough money to buy this item!"
- play "ENTITY_GENERIC_EXTINGUISH_FIRE" to player at volume 100
- stop
- # HALLOWEEN SHOP
- on rightclick on sign:
- line 1 of the clicked block is "&3[Shop]"
- line 2 of the clicked block is "&oHalloween"
- line 4 of the clicked block is "&7(Right Click)":
- play "ENTITY_PAINTING_PLACE" to player at volume 100
- open virtual chest inventory with size 1 named "&c&o&lHalloween Shop" to player
- create a gui slot 3 of player with diamond sword:12 named "&d&oTrick Or Treat Basket" to run player command "/showcentral:shopsg1 tick"
- create a gui slot 5 of player with skull of "_Ghost_" parsed as offline player named "&b&oBalloons" to run player command "/halloweenballoons"
- stop
- # HALLOWEEN Balloons
- command /halloweenballoons:
- trigger:
- play "ENTITY_PAINTING_PLACE" to player at volume 100
- open virtual chest inventory with size 2 named "&c&o&lHalloween Balloons" to player
- create a gui slot 0 of player with skull of "_Ghost_" parsed as offline player named "&cMickey Mouse Balloon" with lore "&a&o520 coins" to close then run player command "/showcentral:shopsg1 b6"
- create a gui slot 1 of player with skull of "Jack_Skellington" parsed as offline player named "&cMinnie Mouse Balloon" with lore "&a&o520 coins" to close then run player command "/showcentral:shopsg1 b7"
- create a gui slot 2 of player with skull of "_Maleficent_" parsed as offline player named "&cPluto Balloon" with lore "&a&o500 coins" to close then run player command "/showcentral:shopsg1 b8"
- create a gui slot 3 of player with skull of "__Evil_Queen__" parsed as offline player named "&cDonald Duck Balloon" with lore "&a&o500 coins" to close then run player command "/showcentral:shopsg1 b9"
- create a gui slot 4 of player with skull of "CruellaDeVil" parsed as offline player named "&cGoofy Balloon" with lore "&a&o500 coins" to close then run player command "/showcentral:shopsg1 b10"
- stop
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