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- Mono path[0] = 'D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'D:/ Steam Library/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 27.21.14.5206
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.357 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 71.648800 ms
- 2020-08-23T08:09:42 0.038 INF [Steamworks.NET] SteamAPI_Init() ok
- 2020-08-23T08:09:43 0.298 INF Localization language: english
- 2020-08-23T08:09:43 0.325 INF Texture quality is set to 0
- 2020-08-23T08:09:43 0.326 INF Precaching...
- 2020-08-23T08:09:43 0.392 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2020-08-23T08:09:43 0.602 INF [EAC] Not loading, not started from launcher
- 2020-08-23T08:10:11 28.327 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2020-08-23T08:10:11 28.351 INF Precaching file: Data/Bundles/blocktextureatlases
- 2020-08-23T08:10:51 68.420 INF Precaching file: Data/Bundles/terraintextures
- 2020-08-23T08:11:15 92.934 INF Precaching done
- 2020-08-23T08:11:15 92.934 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.945600 ms
- 2020-08-23T08:11:16 94.101 INF [GSM] Singleton Initialized...
- 2020-08-23T08:11:16 94.108 INF Awake IsFocused: True
- 2020-08-23T08:11:16 94.108 INF Awake
- 2020-08-23T08:11:16 94.154 INF Version: Alpha 19 (b180) Compatibility Version: Alpha 19, Build: Windows 64 Bit
- 2020-08-23T08:11:16 94.154 INF System information:
- 2020-08-23T08:11:16 94.154 INF OS: Windows 10 (10.0.0) 64bit
- 2020-08-23T08:11:16 94.155 INF CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (cores: 12)
- 2020-08-23T08:11:16 94.155 INF RAM: 16310 MB
- 2020-08-23T08:11:16 94.155 INF GPU: NVIDIA GeForce GTX 1060 6GB (6052 MB)
- 2020-08-23T08:11:16 94.155 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2020-08-23T08:11:16 94.155 INF Last played version: Alpha 19
- 2020-08-23T08:11:16 94.156 INF Local UTC offset: 10 hours
- 2020-08-23T08:11:16 94.162 INF Command line arguments: D:\ Steam Library\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile D:\ Steam Library\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-08-23__08-09-34.txt
- 2020-08-23T08:11:16 94.163 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-08-23T08:11:16 94.163 INF Starting PlayerInputManager...
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2020-08-23T08:11:17 94.412 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2020-08-23T08:11:17 94.426 INF Starting UserProfileManager...
- 2020-08-23T08:11:17 94.534 INF Occlusion: Awake
- 2020-08-23T08:11:17 94.540 INF ApplyAllOptions streaming budget 5446.8 MB
- 2020-08-23T08:11:17 94.540 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2020-08-23T08:11:17 94.541 INF Texture quality is set to 0
- 2020-08-23T08:11:17 94.541 INF ApplyTextureFilter 3, AF Enable
- 2020-08-23T08:11:17 94.542 INF ApplyTerrainOptions 4
- 2020-08-23T08:11:27 104.568 INF [MODS] No mods folder found
- 2020-08-23T08:11:27 104.575 INF Loading permissions file at 'C:\Users\Preadator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-08-23T08:11:27 104.628 INF Loading permissions file done.
- 2020-08-23T08:11:27 104.700 INF Awake done in 10591 ms
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4212.
- Total: 33.280800 ms (FindLiveObjects: 0.237400 ms CreateObjectMapping: 0.102900 ms MarkObjects: 32.878100 ms DeleteObjects: 0.062000 ms)
- 2020-08-23T08:11:28 105.341 INF Reloading serveradmin.xml
- 2020-08-23T08:11:28 105.341 INF Loading permissions file at 'C:\Users\Preadator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-08-23T08:11:28 105.342 INF Loading permissions file done.
- 2020-08-23T08:11:29 106.474 INF User joined: fishert2208901
- 2020-08-23T08:11:29 106.916 INF Updated culture for display texts
- 2020-08-23T08:11:34 111.538 INF [GSM] GameSparks Connected
- 2020-08-23T08:11:49 126.353 INF UMA Overlay loading took 14813 ms
- 2020-08-23T08:11:49 126.355 INF UMA Slot loading took 1 ms
- 2020-08-23T08:12:21 158.900 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2020-08-23T08:12:23 160.371 INF [GSM] Skipping me
- 2020-08-23T08:12:24 161.293 INF WorldStaticData.Init() needed 34.717s
- 2020-08-23T08:12:24 161.414 INF [Steamworks.NET] Login ok.
- 2020-08-23T08:12:24 161.796 INF AchievementManager: Received stats and achievements from Steam
- 2020-08-23T08:15:17 334.800 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2020-08-23T08:15:17 334.800 INF SetResolution to window 1920 x 1080, fullscreen True
- 2020-08-23T08:15:17 334.820 INF Persistent GamePrefs saved
- 2020-08-23T08:15:17 334.821 INF ApplyAllOptions streaming budget 5446.8 MB
- 2020-08-23T08:15:17 334.821 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2020-08-23T08:15:17 334.822 INF LoadTextureArraysForQuality quality 0 to 0, reload True
- 2020-08-23T08:15:17 334.822 INF Texture quality is set to 0
- 2020-08-23T08:15:17 334.822 INF SetTextureArraysFilter 2, AF 4
- 2020-08-23T08:15:17 334.822 INF ApplyTextureFilter 2, AF Enable
- 2020-08-23T08:15:17 334.822 INF ApplyTerrainOptions 3
- Loading Biome Stamp took 79.059 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.362 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.363 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.369 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.379 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.367 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.382 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.329 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.378 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.388 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.382 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.383 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.378 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.385 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.385 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.377 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.406 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.381 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Stamp took 0.251 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading All Stamps took 85.814 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading Biome Stamp took 0.199 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading All Stamps took 0.204 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2020-08-23T08:17:06 444.154 INF Started thread RWG
- 2020-08-23T08:17:06 444.155 INF WorldGenerator:Generating Voluya Territory
- 2020-08-23T08:17:06 444.155 INF WorldGenerator:Generating Socket Data
- 2020-08-23T08:17:06 444.172 ERR Error occurred, aborting generation!
- 2020-08-23T08:17:06 444.172 ERR Out of memory
- 2020-08-23T08:17:06 444.192 ERR at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_array_new_2(intptr,intptr,intptr)
- at WorldGenerationEngine.GenerationManager.InitializeSocketData () [0x00026] in <d7c95f421d354b5e851d6f3126817769>:0
- at WorldGenerationEngine.GenerationManager.GenerateWorld (ThreadManager+ThreadInfo _threadInfo) [0x000f9] in <d7c95f421d354b5e851d6f3126817769>:0
- 2020-08-23T08:17:36 474.193 ERR Thread RWG did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- WorldGenerationEngine.GenerationManager:Abort()
- WorldGenerationEngine.GenerationManager:GenerateWorld(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- 2020-08-23T08:17:36 474.193 ERR Exception in thread RWG:
- 2020-08-23T08:17:36 474.194 EXC Out of memory
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_array_new_2(intptr,intptr,intptr)
- at WorldGenerationEngine.GenerationManager.InitializeSocketData () [0x00026] in <d7c95f421d354b5e851d6f3126817769>:0
- at WorldGenerationEngine.GenerationManager.GenerateWorld (ThreadManager+ThreadInfo _threadInfo) [0x00219] in <d7c95f421d354b5e851d6f3126817769>:0
- at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x00039] in <d7c95f421d354b5e851d6f3126817769>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
- (Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)
- 2020-08-23T08:17:36 474.194 INF Exited thread RWG
- 2020-08-23T08:22:47 784.616 INF Terminating threads
- 2020-08-23T08:22:47 784.617 INF OnApplicationQuit
- 2020-08-23T08:22:47 784.617 INF Terminating threads
- 2020-08-23T08:22:47 784.618 INF OnApplicationQuit
- 2020-08-23T08:22:47 784.839 INF [GSM] GameSparks Disconnected
- 2020-08-23T08:22:48 785.605 INF Terminating threads
- 2020-08-23T08:22:48 785.605 INF OnApplicationQuit
- 2020-08-23T08:22:48 785.605 INF Terminating threads
- 2020-08-23T08:22:48 785.605 INF OnApplicationQuit
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 51c -> priority: 1
- Thread -> id: 7b8 -> priority: 1
- Thread -> id: 3de4 -> priority: 1
- Thread -> id: 95c -> priority: 1
- Thread -> id: 4e18 -> priority: 1
- Thread -> id: 5350 -> priority: 1
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