Advertisement
fishert2208901

first for the day

Aug 22nd, 2020
42
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.63 KB | None | 0 0
  1. Mono path[0] = 'D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'D:/ Steam Library/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.17f1 (8e603399ca02)
  4. [XR] Discovering subsystems at path D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  5. Forcing GfxDevice: Direct3D 11
  6. GfxDevice: creating device client; threaded=1
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  10. Vendor:
  11. VRAM: 6052 MB
  12. Driver: 27.21.14.5206
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 1.357 seconds
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 71.648800 ms
  22. 2020-08-23T08:09:42 0.038 INF [Steamworks.NET] SteamAPI_Init() ok
  23. 2020-08-23T08:09:43 0.298 INF Localization language: english
  24. 2020-08-23T08:09:43 0.325 INF Texture quality is set to 0
  25. 2020-08-23T08:09:43 0.326 INF Precaching...
  26. 2020-08-23T08:09:43 0.392 INF Precaching file: 7DaysToDie_Data/resources.assets
  27. 2020-08-23T08:09:43 0.602 INF [EAC] Not loading, not started from launcher
  28. 2020-08-23T08:10:11 28.327 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  29. 2020-08-23T08:10:11 28.351 INF Precaching file: Data/Bundles/blocktextureatlases
  30. 2020-08-23T08:10:51 68.420 INF Precaching file: Data/Bundles/terraintextures
  31. 2020-08-23T08:11:15 92.934 INF Precaching done
  32. 2020-08-23T08:11:15 92.934 INF Loading main scene
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. UnloadTime: 1.945600 ms
  35. 2020-08-23T08:11:16 94.101 INF [GSM] Singleton Initialized...
  36. 2020-08-23T08:11:16 94.108 INF Awake IsFocused: True
  37. 2020-08-23T08:11:16 94.108 INF Awake
  38. 2020-08-23T08:11:16 94.154 INF Version: Alpha 19 (b180) Compatibility Version: Alpha 19, Build: Windows 64 Bit
  39. 2020-08-23T08:11:16 94.154 INF System information:
  40. 2020-08-23T08:11:16 94.154 INF OS: Windows 10 (10.0.0) 64bit
  41. 2020-08-23T08:11:16 94.155 INF CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (cores: 12)
  42. 2020-08-23T08:11:16 94.155 INF RAM: 16310 MB
  43. 2020-08-23T08:11:16 94.155 INF GPU: NVIDIA GeForce GTX 1060 6GB (6052 MB)
  44. 2020-08-23T08:11:16 94.155 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  45. 2020-08-23T08:11:16 94.155 INF Last played version: Alpha 19
  46. 2020-08-23T08:11:16 94.156 INF Local UTC offset: 10 hours
  47. 2020-08-23T08:11:16 94.162 INF Command line arguments: D:\ Steam Library\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile D:\ Steam Library\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-08-23__08-09-34.txt
  48. 2020-08-23T08:11:16 94.163 INF Not running in Big Picture Mode, no on-screen keyboard available
  49. 2020-08-23T08:11:16 94.163 INF Starting PlayerInputManager...
  50. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  51. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  52. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  53. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  54. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  55. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  56. 2020-08-23T08:11:17 94.412 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  57. 2020-08-23T08:11:17 94.426 INF Starting UserProfileManager...
  58. 2020-08-23T08:11:17 94.534 INF Occlusion: Awake
  59. 2020-08-23T08:11:17 94.540 INF ApplyAllOptions streaming budget 5446.8 MB
  60. 2020-08-23T08:11:17 94.540 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  61. 2020-08-23T08:11:17 94.541 INF Texture quality is set to 0
  62. 2020-08-23T08:11:17 94.541 INF ApplyTextureFilter 3, AF Enable
  63. 2020-08-23T08:11:17 94.542 INF ApplyTerrainOptions 4
  64. 2020-08-23T08:11:27 104.568 INF [MODS] No mods folder found
  65. 2020-08-23T08:11:27 104.575 INF Loading permissions file at 'C:\Users\Preadator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  66. 2020-08-23T08:11:27 104.628 INF Loading permissions file done.
  67. 2020-08-23T08:11:27 104.700 INF Awake done in 10591 ms
  68. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  69. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  70. Fallback handler could not load library D:/ Steam Library/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  71.  
  72. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4212.
  73. Total: 33.280800 ms (FindLiveObjects: 0.237400 ms CreateObjectMapping: 0.102900 ms MarkObjects: 32.878100 ms DeleteObjects: 0.062000 ms)
  74.  
  75. 2020-08-23T08:11:28 105.341 INF Reloading serveradmin.xml
  76. 2020-08-23T08:11:28 105.341 INF Loading permissions file at 'C:\Users\Preadator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  77. 2020-08-23T08:11:28 105.342 INF Loading permissions file done.
  78. 2020-08-23T08:11:29 106.474 INF User joined: fishert2208901
  79. 2020-08-23T08:11:29 106.916 INF Updated culture for display texts
  80. 2020-08-23T08:11:34 111.538 INF [GSM] GameSparks Connected
  81. 2020-08-23T08:11:49 126.353 INF UMA Overlay loading took 14813 ms
  82. 2020-08-23T08:11:49 126.355 INF UMA Slot loading took 1 ms
  83. 2020-08-23T08:12:21 158.900 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  84. 2020-08-23T08:12:23 160.371 INF [GSM] Skipping me
  85. 2020-08-23T08:12:24 161.293 INF WorldStaticData.Init() needed 34.717s
  86. 2020-08-23T08:12:24 161.414 INF [Steamworks.NET] Login ok.
  87. 2020-08-23T08:12:24 161.796 INF AchievementManager: Received stats and achievements from Steam
  88. 2020-08-23T08:15:17 334.800 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  89. 2020-08-23T08:15:17 334.800 INF SetResolution to window 1920 x 1080, fullscreen True
  90. 2020-08-23T08:15:17 334.820 INF Persistent GamePrefs saved
  91. 2020-08-23T08:15:17 334.821 INF ApplyAllOptions streaming budget 5446.8 MB
  92. 2020-08-23T08:15:17 334.821 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  93. 2020-08-23T08:15:17 334.822 INF LoadTextureArraysForQuality quality 0 to 0, reload True
  94. 2020-08-23T08:15:17 334.822 INF Texture quality is set to 0
  95. 2020-08-23T08:15:17 334.822 INF SetTextureArraysFilter 2, AF 4
  96. 2020-08-23T08:15:17 334.822 INF ApplyTextureFilter 2, AF Enable
  97. 2020-08-23T08:15:17 334.822 INF ApplyTerrainOptions 3
  98. Loading Biome Stamp took 79.059 seconds
  99.  
  100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  101.  
  102. Loading Stamp took 0.362 seconds
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  105.  
  106. Loading Stamp took 0.363 seconds
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  109.  
  110. Loading Stamp took 0.369 seconds
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  113.  
  114. Loading Stamp took 0.379 seconds
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  117.  
  118. Loading Stamp took 0.367 seconds
  119.  
  120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  121.  
  122. Loading Stamp took 0.382 seconds
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  125.  
  126. Loading Stamp took 0.329 seconds
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  129.  
  130. Loading Stamp took 0.378 seconds
  131.  
  132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  133.  
  134. Loading Stamp took 0.388 seconds
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  137.  
  138. Loading Stamp took 0.382 seconds
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  141.  
  142. Loading Stamp took 0.383 seconds
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  145.  
  146. Loading Stamp took 0.378 seconds
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  149.  
  150. Loading Stamp took 0.385 seconds
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  153.  
  154. Loading Stamp took 0.385 seconds
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  157.  
  158. Loading Stamp took 0.377 seconds
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  161.  
  162. Loading Stamp took 0.406 seconds
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  165.  
  166. Loading Stamp took 0.381 seconds
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  169.  
  170. Loading Stamp took 0.251 seconds
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  173.  
  174. Loading All Stamps took 85.814 seconds
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  177.  
  178. Loading Biome Stamp took 0.199 seconds
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  181.  
  182. Loading All Stamps took 0.204 seconds
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  185.  
  186. 2020-08-23T08:17:06 444.154 INF Started thread RWG
  187. 2020-08-23T08:17:06 444.155 INF WorldGenerator:Generating Voluya Territory
  188. 2020-08-23T08:17:06 444.155 INF WorldGenerator:Generating Socket Data
  189. 2020-08-23T08:17:06 444.172 ERR Error occurred, aborting generation!
  190. 2020-08-23T08:17:06 444.172 ERR Out of memory
  191. 2020-08-23T08:17:06 444.192 ERR at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_array_new_2(intptr,intptr,intptr)
  192. at WorldGenerationEngine.GenerationManager.InitializeSocketData () [0x00026] in <d7c95f421d354b5e851d6f3126817769>:0
  193. at WorldGenerationEngine.GenerationManager.GenerateWorld (ThreadManager+ThreadInfo _threadInfo) [0x000f9] in <d7c95f421d354b5e851d6f3126817769>:0
  194. 2020-08-23T08:17:36 474.193 ERR Thread RWG did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
  195. WorldGenerationEngine.GenerationManager:Abort()
  196. WorldGenerationEngine.GenerationManager:GenerateWorld(ThreadInfo)
  197. ThreadManager:myThreadInvoke(Object)
  198. System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  199. System.Threading.ThreadPoolWorkQueue:Dispatch()
  200. System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
  201.  
  202. 2020-08-23T08:17:36 474.193 ERR Exception in thread RWG:
  203. 2020-08-23T08:17:36 474.194 EXC Out of memory
  204. OutOfMemoryException: Out of memory
  205. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_array_new_2(intptr,intptr,intptr)
  206. at WorldGenerationEngine.GenerationManager.InitializeSocketData () [0x00026] in <d7c95f421d354b5e851d6f3126817769>:0
  207. at WorldGenerationEngine.GenerationManager.GenerateWorld (ThreadManager+ThreadInfo _threadInfo) [0x00219] in <d7c95f421d354b5e851d6f3126817769>:0
  208. at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x00039] in <d7c95f421d354b5e851d6f3126817769>:0
  209. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  210. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  211. UnityEngine.Logger:LogException(Exception, Object)
  212. UnityEngine.Debug:LogException(Exception)
  213. Logger:masterLogException(Exception)
  214. Logger:Exception(Exception)
  215. Log:Exception(Exception)
  216. ThreadManager:myThreadInvoke(Object)
  217. System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  218. System.Threading.ThreadPoolWorkQueue:Dispatch()
  219. System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
  220.  
  221. (Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)
  222.  
  223. 2020-08-23T08:17:36 474.194 INF Exited thread RWG
  224. 2020-08-23T08:22:47 784.616 INF Terminating threads
  225. 2020-08-23T08:22:47 784.617 INF OnApplicationQuit
  226. 2020-08-23T08:22:47 784.617 INF Terminating threads
  227. 2020-08-23T08:22:47 784.618 INF OnApplicationQuit
  228. 2020-08-23T08:22:47 784.839 INF [GSM] GameSparks Disconnected
  229. 2020-08-23T08:22:48 785.605 INF Terminating threads
  230. 2020-08-23T08:22:48 785.605 INF OnApplicationQuit
  231. 2020-08-23T08:22:48 785.605 INF Terminating threads
  232. 2020-08-23T08:22:48 785.605 INF OnApplicationQuit
  233. Setting up 6 worker threads for Enlighten.
  234. Thread -> id: 51c -> priority: 1
  235. Thread -> id: 7b8 -> priority: 1
  236. Thread -> id: 3de4 -> priority: 1
  237. Thread -> id: 95c -> priority: 1
  238. Thread -> id: 4e18 -> priority: 1
  239. Thread -> id: 5350 -> priority: 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement