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Jun 4th, 2021
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C++ 1.35 KB | None | 0 0
  1.  
  2.     hitch_Pool[hitch_id][hObject][BOX] = CreateDynamicObject(1271, floatadd(pos_x, 0.000000), floatadd(pos_y, 0.000000), floatadd(pos_z, 0.000000), floatadd(pos_rx, 0.000000), floatadd(pos_ry, 0.000000), floatadd(pos_rz, 0.000000), 0, 0, -1, 30.00, 30.00);
  3.     SetDynamicObjectMaterial(hitch_Pool[hitch_id][hObject][BOX], 0, 14583, "ab_mafcaslaund", "crate_side", 0x00000000);
  4.  
  5.     hitch_Pool[hitch_id][hObject][SAND] = CreateDynamicObject(16302, floatadd(pos_x, -0.119319), floatadd(pos_y, -0.432300), floatadd(pos_z, -4.683770), floatadd(pos_rx, 0.000000), floatadd(pos_ry, 0.000000), floatadd(pos_rz, 0.000000), 0, 0, -1, 30.00, 30.00);
  6.     SetDynamicObjectMaterial(hitch_Pool[hitch_id][hObject][SAND], 0, 10756, "airportroads_sfse", "stones256128", 0x00000000);
  7.  
  8.     hitch_Pool[hitch_id][hObject][CASTLE] = CreateDynamicObject(2680, floatadd(pos_x, 0.005239), floatadd(pos_y, -0.060059), floatadd(pos_z, 0.356070), floatadd(pos_rx, 54.840030), floatadd(pos_ry, -175.260009), floatadd(pos_rz, 0.000000), 0, 0, -1, 30.00, 30.00);
  9.     SetDynamicObjectMaterial(hitch_Pool[hitch_id][hObject][CASTLE], 0, 3080, "adjumpx", "gen_chrome", 0x00000000);
  10.     SetDynamicObjectMaterial(hitch_Pool[hitch_id][hObject][CASTLE], 1, 3080, "adjumpx", "gen_chrome", 0x00000000);
  11.     SetDynamicObjectMaterial(hitch_Pool[hitch_id][hObject][CASTLE], 2, 3080, "adjumpx", "gen_chrome", 0x00000000);
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