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- import pygame
- import time
- import threading
- pygame.init()
- def g():
- time.sleep(3)
- pygame.event.post(pygame.event.Event(32, {}))
- threading.Thread(target=g).start()
- size = width, height = 300, 300
- screen = pygame.display.set_mode(size)
- screen.fill((0, 0, 0))
- pygame.display.flip()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- raise SystemExit
- if event.type == 32:
- print('wow awesome')
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