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The Giorno giovanna

Jul 25th, 2020
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  1. ---- Giorno Giovanna arrived -----
  2. print([[korega requiem da/これは鎮魂歌です]])
  3. wait(0.1)
  4. local Player = game.Players.LocalPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. Humanoid.Name = "DIO"
  8. local Mouse = Player:GetMouse()
  9. local LeftArm = Character["Left Arm"]
  10. local RightArm = Character["Right Arm"]
  11. local LeftLeg = Character["Left Leg"]
  12. local RightLeg = Character["Right Leg"]
  13. local Head = Character.Head
  14. local Torso = Character.Torso
  15. function chatfunc(text)
  16. local chat = coroutine.wrap(function()
  17. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  18. Character:FindFirstChild("TalkingBillBoard"):destroy()
  19. end
  20. local naeeym2 = Instance.new("BillboardGui",Character)
  21. naeeym2.Size = UDim2.new(0,100,0,40)
  22. naeeym2.StudsOffset = Vector3.new(0,3,0)
  23. naeeym2.Adornee = Head
  24. naeeym2.Name = "TalkingBillBoard"
  25.  tecks2 = Instance.new("TextLabel",naeeym2)
  26. tecks2.BackgroundTransparency = 1
  27. tecks2.BorderSizePixel = 0
  28. tecks2.Text = ""
  29. tecks2.Font = "Fantasy"
  30. tecks2.TextSize = 30
  31. tecks2.TextStrokeTransparency = 0
  32. tecks2.TextColor3 = Color3.new(0,0,0)
  33. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  34. tecks2.Size = UDim2.new(1,0,0.5,0)
  35. local tecks3 = Instance.new("TextLabel",naeeym2)
  36. tecks3.BackgroundTransparency = 1
  37. tecks3.BorderSizePixel = 0
  38. tecks3.Text = ""
  39. tecks3.Font = "Fantasy"
  40. tecks3.TextSize = 30
  41. tecks3.TextStrokeTransparency = 0
  42. tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
  43. tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  44. tecks3.Size = UDim2.new(1,0,0.5,0)
  45. for i = 1,string.len(text),1 do
  46.  
  47. tecks2.Text = string.sub(text,1,i)
  48. tecks3.Text = string.sub(text,1,i)
  49. wait(0.01)
  50. end
  51. wait(2)
  52. for i = 1, 50 do
  53.  
  54. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  55. tecks2.Rotation = tecks2.Rotation - .8
  56. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  57. tecks2.TextTransparency = tecks2.TextTransparency + .04
  58. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  59. tecks3.Rotation = tecks2.Rotation + .8
  60. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  61. tecks3.TextTransparency = tecks2.TextTransparency + .04
  62. end
  63. naeeym2:Destroy()
  64. end)
  65. chat()
  66. local txt = Instance.new("BillboardGui", Character)
  67. txt.Adornee = Character.Head
  68. txt.Name = "_status"
  69. txt.Size = UDim2.new(4, 0, 2.5, 0)
  70. txt.StudsOffset = Vector3.new(-4, 2, 0)
  71. local text = Instance.new("TextLabel", txt)
  72. text.Size = UDim2.new(3, 0, 0.5, 0)
  73. text.FontSize = "Size24"
  74. text.TextScaled = true
  75. text.TextTransparency = 0
  76. text.BackgroundTransparency = 1
  77. text.TextTransparency = 0
  78. text.TextStrokeTransparency = 0
  79. text.Font = "SciFi"
  80. text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  81. text.Text = ""
  82. Player = game:service'Players'.LocalPlayer
  83. Character = Player.Character
  84. local ms = Player:GetMouse()
  85. CV="Bright red"
  86.  
  87. local txt = Instance.new("BillboardGui", chr)
  88. txt.Adornee = Character.Head
  89. txt.Name = "_status"
  90. txt.Size = UDim2.new(4, 0, 2.5, 0)
  91. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  92. local text = Instance.new("TextLabel", txt)
  93. text.Size = UDim2.new(3, 0, 0.5, 0)
  94. text.FontSize = "Size24"
  95. text.TextScaled = false
  96. text.TextTransparency = 0
  97. text.BackgroundTransparency = 1
  98. text.TextTransparency = 0
  99. text.TextStrokeTransparency = 0
  100. text.Font = "SciFi"
  101. text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
  102. text.Text = "by lanceron2"  
  103. end
  104. shirt = Instance.new("Shirt", Character)
  105. shirt.Name = "Shirt"
  106. pants = Instance.new("Pants", Character)
  107. pants.Name = "Pants"
  108. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3466467576"
  109. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2620599974"
  110. Head.face.Texture = "http://www.roblox.com/asset/?id=3954683705"
  111. Head.BrickColor = BrickColor.new("Pastel brown")
  112.     for i,v in pairs(Character:GetChildren()) do
  113.         if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  114.             v:destroy()
  115.         end
  116.     end
  117. Humanoid.Health = Humanoid.MaxHealth
  118. local BC = Character["Body Colors"]
  119. BC.HeadColor = BrickColor.new("Pastel brown")
  120. BC.LeftArmColor = BrickColor.new("Pastel brown")
  121. BC.LeftLegColor = BrickColor.new("Pastel brown")
  122. BC.RightArmColor = BrickColor.new("Pastel brown")
  123. BC.RightLegColor = BrickColor.new("Pastel brown")
  124. BC.TorsoColor = BrickColor.new("Pastel brown")
  125. local Hair = Instance.new("Part")
  126. Hair.Parent = Character
  127. Hair.Name = "Hair"
  128. Hair.Size = Vector3.new(1, 1, 1)
  129. Hair.CFrame = Head.CFrame
  130. Hair:BreakJoints()
  131. Hair.CanCollide = false
  132. Hair.TopSurface = "Smooth"
  133. Hair.BottomSurface = "Smooth"
  134. Hair.BrickColor = BrickColor.new("White")
  135. Weld = Instance.new("Weld")
  136. Weld.Name = "Weld"
  137. Weld.Part0 = Head
  138. Weld.Part1 = Hair
  139. Weld.Parent = Head
  140. Weld.C0 = CFrame.new(0.01,0.05,0.099)*CFrame.fromEulerAnglesXYZ(0,3,-3.2)
  141. Mesh = Instance.new("SpecialMesh")
  142. Mesh.Parent = Hair
  143. Mesh.MeshId = "rbxassetid://901575276"
  144. Mesh.TextureId = "rbxassetid://901575299"
  145. Mesh.Scale = Vector3.new(-0.03,-0.03,-0.03)
  146. local Camera = game.Workspace.CurrentCamera
  147. local RootPart = Character.HumanoidRootPart
  148. local Music = Instance.new("Sound",RootPart)
  149.         Music.Pitch = 1
  150.         Music.Volume = 5
  151.         Music.Looped = true
  152.         Music.SoundId = "rbxassetid://3619953008"
  153.         Music:play()
  154. local RootJoint = RootPart.RootJoint
  155. local Pause = false
  156. local attack = false
  157. local Change = false
  158. local DDZ = false
  159. local LOL = false
  160. local Anim = 'Idle'
  161. local attacktype = 1
  162. local delays = false
  163. local play = true
  164. local Time = 7
  165. local targetted = nil
  166. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  167. local velocity = RootPart.Velocity.y
  168. local sine = 0
  169. local change = 1
  170. local D = false
  171. Loop = false
  172. local DD = false
  173. local doe = 0
  174. local Create = LoadLibrary("RbxUtility").Create
  175. local Stand = Instance.new("Model",Character)
  176. Stand.Name = "Stand"
  177. local ST = Instance.new("Part",Stand)
  178. ST.Size = Vector3.new(2,2,1)
  179. ST.BrickColor = BrickColor.new("Light brick yellow")
  180. ST.CanCollide = false
  181. local ST2 = Instance.new("SpecialMesh",ST)
  182. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  183. ST2.Scale = Vector3.new(1,1,1)
  184. local ST3 = Instance.new("Weld",ST)
  185. ST3.Part0 = RootPart
  186. ST3.Part1 = ST
  187. ST3.C0 = CFrame.new(0,0,0)
  188. local SH = Instance.new("Part",Stand)
  189. SH.Size = Vector3.new(1.25,1.25,1.25)
  190. SH.CanCollide = false
  191. SH.BrickColor = BrickColor.new("Light brick yellow")
  192. local SH2 = Instance.new("SpecialMesh",SH)
  193. SH2.MeshType = "Head"
  194. SH2.Scale = Vector3.new(1,1,1)
  195. local SH2 = Instance.new("Weld",SH)
  196. SH2.Part0 = ST
  197. SH2.Part1 = SH
  198. SH2.C0 = CFrame.new(0,1.5,0)
  199. local SRA = Instance.new("Part",Stand)
  200. SRA.Size = Vector3.new(1,2,1)
  201. SRA.CanCollide = false
  202. SRA.BrickColor = BrickColor.new("Bright orange")
  203. local SRA2 = Instance.new("SpecialMesh",SRA)
  204. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  205. SRA2.Scale = Vector3.new(1,1,1)
  206. local SRA3 = Instance.new("Weld",SRA)
  207. SRA3.Part0 = ST
  208. SRA3.Part1 = SRA
  209. SRA3.C0 = CFrame.new(1.5,0,0)
  210. local SLA = Instance.new("Part",Stand)
  211. SLA.Size = Vector3.new(1,2,1)
  212. SLA.CanCollide = false
  213. SLA.BrickColor = BrickColor.new("Bright orange")
  214. local SLA2 = Instance.new("SpecialMesh",SLA)
  215. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  216. SLA2.Scale = Vector3.new(1,1,1)
  217. local SLA3 = Instance.new("Weld",SLA)
  218. SLA3.Part0 = ST
  219. SLA3.Part1 = SLA
  220. SLA3.C0 = CFrame.new(-1.5,0,0)
  221. local SRL = Instance.new("Part",Stand)
  222. SRL.Size = Vector3.new(1,2,1)
  223. SRL.CanCollide = false
  224. SRL.BrickColor = BrickColor.new("Bright orange")
  225. local SRL2 = Instance.new("SpecialMesh",SRL)
  226. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  227. SRL2.Scale = Vector3.new(1,1,1)
  228. local SRL3 = Instance.new("Weld",SRL)
  229. SRL3.Part0 = ST
  230. SRL3.Part1 = SRL
  231. SRL3.C0 = CFrame.new(0.5,-2,0)
  232. local ArmsA = Instance.new("Part",Stand)
  233. ArmsA.BrickColor = BrickColor.new("Bright orange")
  234. ArmsA.CanCollide = false
  235. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  236. ArmsA2.MeshId = "rbxassetid://1412262458"
  237. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  238. local ArmsA3 = Instance.new("Weld",ArmsA)
  239. ArmsA3.Part0 = SLA
  240. ArmsA3.Part1 = ArmsA
  241. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  242. local OtArmsA = Instance.new("Part",Stand)
  243. OtArmsA.BrickColor = BrickColor.new("Bright orange")
  244. OtArmsA.CanCollide = false
  245. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  246. OtArmsA2.MeshId = "rbxassetid://1412262458"
  247. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  248. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  249. OtArmsA3.Part0 = SRA
  250. OtArmsA3.Part1 = OtArmsA
  251. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  252. local SLL = Instance.new("Part",Stand)
  253. SLL.Size = Vector3.new(1,2,1)
  254. SLL.CanCollide = false
  255. SLL.BrickColor = BrickColor.new("Bright orange")
  256. local SLL2 = Instance.new("SpecialMesh",SLL)
  257. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  258. SLL2.Scale = Vector3.new(1,1,1)
  259. local SLL3 = Instance.new("Weld",SLL)
  260. SLL3.Part0 = ST
  261. SLL3.Part1 = SLL
  262. SLL3.C0 = CFrame.new(-0.5,-2,0)
  263. local Face = Instance.new("Decal",SH)
  264. Face.Face = "Front"
  265. Face.Texture = "http://www.roblox.com/asset/?id=3423965424"
  266. local StarH = Instance.new("Part",Stand)
  267. StarH.BrickColor = BrickColor.new("Light brick yellow")
  268. StarH.CanCollide = false
  269. local StarH2 = Instance.new("SpecialMesh",StarH)
  270. StarH2.MeshId = "rbxassetid://3410915323"
  271. StarH2.Scale = Vector3.new(1,1,1)
  272. local StarH3 = Instance.new("Weld",StarH)
  273. StarH3.Part0 = SH
  274. StarH3.Part1 = StarH
  275. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  276. local ARW = Instance.new("Part",Stand)
  277. ARW.BrickColor = BrickColor.new("Med. reddish violet")
  278. ARW.CanCollide = false
  279. local ARW2 = Instance.new("SpecialMesh",ARW)
  280. ARW2.MeshId = "rbxassetid://2248726963"
  281. ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
  282. local ARW3 = Instance.new("Weld",ARW)
  283. ARW3.Part0 = SH
  284. ARW3.Part1 = ARW
  285. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  286. local Scarf = Instance.new("Part",Stand)
  287. Scarf.BrickColor = BrickColor.new("Med. reddish violet")
  288. Scarf.CanCollide = false
  289. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  290. Scarf2.MeshId = "rbxassetid://2248726963"
  291. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  292. local Scarf3 = Instance.new("Weld",Scarf)
  293. Scarf3.Part0 = ST
  294. Scarf3.Part1 = Scarf
  295. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  296. local AM= Instance.new("Part",Stand)
  297. AM.BrickColor = BrickColor.new("Bright orange")
  298. AM.CanCollide = false
  299. local AM2= Instance.new("SpecialMesh",AM)
  300. AM2.MeshId = "rbxassetid://1175220072"
  301. AM2.Scale = Vector3.new(0.01,0.01,0.01)
  302. local AM3 = Instance.new("Weld",AM)
  303. AM3.Part0 = ST
  304. AM3.Part1 = AM
  305. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  306. local Clot = Instance.new("Part",Stand)
  307. Clot.BrickColor = BrickColor.new("Med. reddish violet")
  308. Clot.CanCollide = false
  309. local Clot2 = Instance.new("SpecialMesh",Clot)
  310. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  311. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  312. local Clot3 = Instance.new("Weld",Clot)
  313. Clot3.Part0 = ST
  314. Clot3.Part1 = Clot
  315. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  316. local BClot = Instance.new("Part",Stand)
  317. BClot.BrickColor = BrickColor.new("Med. reddish violet")
  318. BClot.CanCollide = false
  319. local BClot2 = Instance.new("SpecialMesh",BClot)
  320. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  321. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  322. local BClot3 = Instance.new("Weld",BClot)
  323. BClot3.Part0 = ST
  324. BClot3.Part1 = BClot
  325. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  326. local LegA = Instance.new("Part",Stand)
  327. LegA.BrickColor = BrickColor.new("Light brick yellow")
  328. LegA.CanCollide = false
  329. local LegA2 = Instance.new("SpecialMesh",LegA)
  330. LegA2.MeshId = "rbxassetid://1412404633"
  331. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  332. local LegA3 = Instance.new("Weld",LegA)
  333. LegA3.Part0 = SLL
  334. LegA3.Part1 = LegA
  335. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  336. local OtLegA = Instance.new("Part",Stand)
  337. OtLegA.BrickColor = BrickColor.new("Light brick yellow")
  338. OtLegA.CanCollide = false
  339. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  340. OtLegA2.MeshId = "rbxassetid://1412404633"
  341. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  342. local OtLegA3 = Instance.new("Weld",OtLegA)
  343. OtLegA3.Part0 = SRL
  344. OtLegA3.Part1 = OtLegA
  345. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  346. local Shoulder = Instance.new("Part",Stand)
  347. Shoulder.BrickColor = BrickColor.new("Light brick yellow")
  348. Shoulder.CanCollide = false
  349. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  350. Shoulder2.MeshId = "rbxassetid://1412255210"
  351. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  352. local Shoulder3 = Instance.new("Weld",Shoulder)
  353. Shoulder3.Part0 = SRA
  354. Shoulder3.Part1 = Shoulder
  355. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  356. local OtShoulder = Instance.new("Part",Stand)
  357. OtShoulder.BrickColor = BrickColor.new("Light brick yellow")
  358. OtShoulder.CanCollide = false
  359. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  360. OtShoulder2.MeshId = "rbxassetid://1412255210"
  361. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  362. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  363. OtShoulder3.Part0 = SLA
  364. OtShoulder3.Part1 = OtShoulder
  365. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  366. local ArmsA = Instance.new("Part",Stand)
  367. ArmsA.BrickColor = BrickColor.new("Sea green")
  368. ArmsA.CanCollide = false
  369. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  370. ArmsA2.MeshId = "rbxassetid://3429797627"
  371. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  372. local ArmsA3 = Instance.new("Weld",ArmsA)
  373. ArmsA3.Part0 = SLA
  374. ArmsA3.Part1 = ArmsA
  375. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  376. local OtArmsA = Instance.new("Part",Stand)
  377. OtArmsA.BrickColor = BrickColor.new("Sea green")
  378. OtArmsA.CanCollide = false
  379. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  380. OtArmsA2.MeshId = "rbxassetid://3429797627"
  381. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  382. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  383. OtArmsA3.Part0 = SRA
  384. OtArmsA3.Part1 = OtArmsA
  385. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  386. local Abs = Instance.new("Part",Stand)
  387. Abs.BrickColor = BrickColor.new("Light brick yellow")
  388. Abs.CanCollide = false
  389. local Abs2 = Instance.new("SpecialMesh",Abs)
  390. Abs2.MeshId = "rbxassetid://958074736"
  391. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  392. local Abs3 = Instance.new("Weld",Abs)
  393. Abs3.Part0 = ST
  394. Abs3.Part1 = Abs
  395. Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
  396. Humanoid.Animator.Parent = nil
  397. Character.Animate.Parent = nil
  398. mas = Instance.new("Model",game:GetService("Lighting"))
  399. WeldConstraint0 = Instance.new("WeldConstraint")
  400. WeldConstraint1 = Instance.new("WeldConstraint")
  401. WeldConstraint2 = Instance.new("WeldConstraint")
  402. WeldConstraint3 = Instance.new("WeldConstraint")
  403. WeldConstraint4 = Instance.new("WeldConstraint")
  404. WeldConstraint5 = Instance.new("WeldConstraint")
  405. WeldConstraint6 = Instance.new("WeldConstraint")
  406. WeldConstraint7 = Instance.new("WeldConstraint")
  407. WeldConstraint8 = Instance.new("WeldConstraint")
  408. WeldConstraint9 = Instance.new("WeldConstraint")
  409. WeldConstraint10 = Instance.new("WeldConstraint")
  410. WeldConstraint11 = Instance.new("WeldConstraint")
  411. WeldConstraint12 = Instance.new("WeldConstraint")
  412. WeldConstraint13 = Instance.new("WeldConstraint")
  413. Part14 = Instance.new("Part")
  414. Part15 = Instance.new("Part")
  415. WeldConstraint16 = Instance.new("WeldConstraint")
  416. WeldConstraint17 = Instance.new("WeldConstraint")
  417. WeldConstraint18 = Instance.new("WeldConstraint")
  418. WeldConstraint19 = Instance.new("WeldConstraint")
  419. WeldConstraint20 = Instance.new("WeldConstraint")
  420. WeldConstraint21 = Instance.new("WeldConstraint")
  421. WeldConstraint22 = Instance.new("WeldConstraint")
  422. WeldConstraint23 = Instance.new("WeldConstraint")
  423. WeldConstraint24 = Instance.new("WeldConstraint")
  424. WeldConstraint25 = Instance.new("WeldConstraint")
  425. WeldConstraint26 = Instance.new("WeldConstraint")
  426. WeldConstraint27 = Instance.new("WeldConstraint")
  427. WeldConstraint28 = Instance.new("WeldConstraint")
  428. WeldConstraint29 = Instance.new("WeldConstraint")
  429. Part30 = Instance.new("Part")
  430. Part31 = Instance.new("Part")
  431. Part32 = Instance.new("Part")
  432. Part33 = Instance.new("Part")
  433. Part34 = Instance.new("Part")
  434. Part35 = Instance.new("Part")
  435. Part36 = Instance.new("Part")
  436. Part37 = Instance.new("Part")
  437. Part38 = Instance.new("Part")
  438. Part39 = Instance.new("Part")
  439. Part40 = Instance.new("Part")
  440. Part41 = Instance.new("Part")
  441. Part42 = Instance.new("Part")
  442. WeldConstraint20.Parent = Part15
  443. WeldConstraint20.Part0 = Part15
  444. WeldConstraint20.Part1 = Part33
  445. WeldConstraint22.Parent = Part15
  446. WeldConstraint22.Part0 = Part15
  447. WeldConstraint22.Part1 = Part35
  448. WeldConstraint21.Parent = Part15
  449. WeldConstraint21.Part0 = Part15
  450. WeldConstraint21.Part1 = Part34
  451. WeldConstraint23.Parent = Part15
  452. WeldConstraint23.Part0 = Part15
  453. WeldConstraint23.Part1 = Part36
  454. WeldConstraint24.Parent = Part15
  455. WeldConstraint24.Part0 = Part15
  456. WeldConstraint24.Part1 = Part37
  457. WeldConstraint25.Parent = Part15
  458. WeldConstraint25.Part0 = Part15
  459. WeldConstraint25.Part1 = Part38
  460. WeldConstraint26.Parent = Part15
  461. WeldConstraint26.Part0 = Part15
  462. WeldConstraint26.Part1 = Part39
  463. WeldConstraint27.Parent = Part15
  464. WeldConstraint27.Part0 = Part15
  465. WeldConstraint27.Part1 = Part40
  466. WeldConstraint29.Parent = Part15
  467. WeldConstraint29.Part0 = Part15
  468. WeldConstraint29.Part1 = Part42
  469. WeldConstraint28.Parent = Part15
  470. WeldConstraint28.Part0 = Part15
  471. WeldConstraint28.Part1 = Part41
  472. WeldConstraint16.Parent = Part15
  473. WeldConstraint16.Part0 = Part15
  474. WeldConstraint16.Part1 = Part14
  475. WeldConstraint17.Parent = Part15
  476. WeldConstraint17.Part0 = Part15
  477. WeldConstraint17.Part1 = Part30
  478. WeldConstraint18.Parent = Part15
  479. WeldConstraint18.Part0 = Part15
  480. WeldConstraint18.Part1 = Part31
  481. WeldConstraint19.Parent = Part15
  482. WeldConstraint19.Part0 = Part15
  483. WeldConstraint19.Part1 = Part32
  484. Part14.Name = "Glove"
  485. Part14.Parent = mas
  486. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  487. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  488. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  489. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  490. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  491. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  492. Part14.BottomSurface = Enum.SurfaceType.Smooth
  493. Part14.BrickColor = BrickColor.new("Light brick yellow")
  494. Part14.CanCollide = false
  495. Part14.Material = Enum.Material.SmoothPlastic
  496. Part14.TopSurface = Enum.SurfaceType.Smooth
  497. Part14.brickColor = BrickColor.new("Light brick yellow")
  498. Part15.Name = "LeftHandle"
  499. Part15.Parent = mas
  500. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  501. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  502. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  503. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  504. Part15.Color = Color3.new(1, 1, 0)
  505. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  506. Part15.BottomSurface = Enum.SurfaceType.Smooth
  507. Part15.BrickColor = BrickColor.new("Light brick yellow")
  508. Part15.CanCollide = false
  509. Part15.Material = Enum.Material.SmoothPlastic
  510. Part15.TopSurface = Enum.SurfaceType.Smooth
  511. Part15.brickColor = BrickColor.new("Light brick yellow")
  512. Part15.Shape = Enum.PartType.Ball
  513. WeldConstraint16.Parent = Part15
  514. WeldConstraint16.Part0 = Part15
  515. WeldConstraint16.Part1 = Part14
  516. WeldConstraint17.Parent = Part15
  517. WeldConstraint17.Part0 = Part15
  518. WeldConstraint17.Part1 = Part30
  519. WeldConstraint18.Parent = Part15
  520. WeldConstraint18.Part0 = Part15
  521. WeldConstraint18.Part1 = Part31
  522. WeldConstraint19.Parent = Part15
  523. WeldConstraint19.Part0 = Part15
  524. WeldConstraint19.Part1 = Part32
  525. WeldConstraint20.Parent = Part15
  526. WeldConstraint20.Part0 = Part15
  527. WeldConstraint20.Part1 = Part33
  528. WeldConstraint21.Parent = Part15
  529. WeldConstraint21.Part0 = Part15
  530. WeldConstraint21.Part1 = Part34
  531. WeldConstraint22.Parent = Part15
  532. WeldConstraint22.Part0 = Part15
  533. WeldConstraint22.Part1 = Part35
  534. WeldConstraint23.Parent = Part15
  535. WeldConstraint23.Part0 = Part15
  536. WeldConstraint23.Part1 = Part36
  537. WeldConstraint24.Parent = Part15
  538. WeldConstraint24.Part0 = Part15
  539. WeldConstraint24.Part1 = Part37
  540. WeldConstraint25.Parent = Part15
  541. WeldConstraint25.Part0 = Part15
  542. WeldConstraint25.Part1 = Part38
  543. WeldConstraint26.Parent = Part15
  544. WeldConstraint26.Part0 = Part15
  545. WeldConstraint26.Part1 = Part39
  546. WeldConstraint27.Parent = Part15
  547. WeldConstraint27.Part0 = Part15
  548. WeldConstraint27.Part1 = Part40
  549. WeldConstraint28.Parent = Part15
  550. WeldConstraint28.Part0 = Part15
  551. WeldConstraint28.Part1 = Part41
  552. WeldConstraint29.Parent = Part15
  553. WeldConstraint29.Part0 = Part15
  554. WeldConstraint29.Part1 = Part42
  555. Part30.Parent = mas
  556. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  557. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  558. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  559. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  560. Part30.Color = Color3.new(1, 1, 0)
  561. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  562. Part30.BottomSurface = Enum.SurfaceType.Smooth
  563. Part30.BrickColor = BrickColor.new("Light brick yellow")
  564. Part30.CanCollide = false
  565. Part30.Material = Enum.Material.SmoothPlastic
  566. Part30.TopSurface = Enum.SurfaceType.Smooth
  567. Part30.brickColor = BrickColor.new("Light brick yellow")
  568. Part30.Shape = Enum.PartType.Ball
  569. Part31.Parent = mas
  570. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  571. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  572. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  573. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  574. Part31.Color = Color3.new(1, 1, 0)
  575. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  576. Part31.BottomSurface = Enum.SurfaceType.Smooth
  577. Part31.BrickColor = BrickColor.new("Bright yellow")
  578. Part31.CanCollide = false
  579. Part31.Material = Enum.Material.SmoothPlastic
  580. Part31.TopSurface = Enum.SurfaceType.Smooth
  581. Part31.brickColor = BrickColor.new("New Yeller")
  582. Part31.Shape = Enum.PartType.Ball
  583. Part32.Parent = mas
  584. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  585. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  586. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  587. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  588. Part32.Color = Color3.new(1, 1, 0)
  589. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  590. Part32.BottomSurface = Enum.SurfaceType.Smooth
  591. Part32.BrickColor = BrickColor.new("Light brick yellow")
  592. Part32.CanCollide = false
  593. Part32.Material = Enum.Material.SmoothPlastic
  594. Part32.TopSurface = Enum.SurfaceType.Smooth
  595. Part32.brickColor = BrickColor.new("Light brick yellow")
  596. Part32.Shape = Enum.PartType.Ball
  597. Part33.Parent = mas
  598. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  599. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  600. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  601. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  602. Part33.Color = Color3.new(1, 1, 0)
  603. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  604. Part33.BottomSurface = Enum.SurfaceType.Smooth
  605. Part33.BrickColor = BrickColor.new("Light brick yellow")
  606. Part33.CanCollide = false
  607. Part33.Material = Enum.Material.SmoothPlastic
  608. Part33.TopSurface = Enum.SurfaceType.Smooth
  609. Part33.brickColor = BrickColor.new("Light brick yellow")
  610. Part33.Shape = Enum.PartType.Ball
  611. Part34.Parent = mas
  612. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  613. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  614. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  615. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  616. Part34.Color = Color3.new(1, 1, 0)
  617. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  618. Part34.BottomSurface = Enum.SurfaceType.Smooth
  619. Part34.BrickColor = BrickColor.new("Light brick yellow")
  620. Part34.CanCollide = false
  621. Part34.Material = Enum.Material.SmoothPlastic
  622. Part34.TopSurface = Enum.SurfaceType.Smooth
  623. Part34.brickColor = BrickColor.new("Light brick yellow")
  624. Part34.Shape = Enum.PartType.Ball
  625. Part35.Parent = mas
  626. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  627. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  628. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  629. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  630. Part35.Color = Color3.new(1, 1, 0)
  631. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  632. Part35.BottomSurface = Enum.SurfaceType.Smooth
  633. Part35.BrickColor = BrickColor.new("Light brick yellow")
  634. Part35.CanCollide = false
  635. Part35.Material = Enum.Material.SmoothPlastic
  636. Part35.TopSurface = Enum.SurfaceType.Smooth
  637. Part35.brickColor = BrickColor.new("New Yeller")
  638. Part35.Shape = Enum.PartType.Ball
  639. Part36.Parent = mas
  640. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  641. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  642. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  643. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  644. Part36.Color = Color3.new(1, 1, 0)
  645. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  646. Part36.BottomSurface = Enum.SurfaceType.Smooth
  647. Part36.BrickColor = BrickColor.new("Light brick yellow")
  648. Part36.CanCollide = false
  649. Part36.Material = Enum.Material.SmoothPlastic
  650. Part36.TopSurface = Enum.SurfaceType.Smooth
  651. Part36.brickColor = BrickColor.new("Light brick yellow")
  652. Part36.Shape = Enum.PartType.Ball
  653. Part37.Parent = mas
  654. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  655. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  656. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  657. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  658. Part37.Color = Color3.new(1, 1, 0)
  659. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  660. Part37.BottomSurface = Enum.SurfaceType.Smooth
  661. Part37.BrickColor = BrickColor.new("Light brick yellow")
  662. Part37.CanCollide = false
  663. Part37.Material = Enum.Material.SmoothPlastic
  664. Part37.TopSurface = Enum.SurfaceType.Smooth
  665. Part37.brickColor = BrickColor.new("Light brick yellow")
  666. Part37.Shape = Enum.PartType.Ball
  667. Part38.Parent = mas
  668. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  669. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  670. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  671. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  672. Part38.Color = Color3.new(1, 1, 0)
  673. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  674. Part38.BottomSurface = Enum.SurfaceType.Smooth
  675. Part38.BrickColor = BrickColor.new("Light brick yellow")
  676. Part38.CanCollide = false
  677. Part38.Material = Enum.Material.SmoothPlastic
  678. Part38.TopSurface = Enum.SurfaceType.Smooth
  679. Part38.brickColor = BrickColor.new("Light brick yellow")
  680. Part38.Shape = Enum.PartType.Ball
  681. Part39.Parent = mas
  682. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  683. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  684. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  685. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  686. Part39.Color = Color3.new(1, 1, 0)
  687. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  688. Part39.BottomSurface = Enum.SurfaceType.Smooth
  689. Part39.BrickColor = BrickColor.new("Bright yellow")
  690. Part39.CanCollide = false
  691. Part39.Material = Enum.Material.SmoothPlastic
  692. Part39.TopSurface = Enum.SurfaceType.Smooth
  693. Part39.brickColor = BrickColor.new("Light brick yellow")
  694. Part39.Shape = Enum.PartType.Ball
  695. Part40.Parent = mas
  696. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  697. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  698. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  699. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  700. Part40.Color = Color3.new(1, 1, 0)
  701. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  702. Part40.BottomSurface = Enum.SurfaceType.Smooth
  703. Part40.BrickColor = BrickColor.new("Light brick yellow")
  704. Part40.CanCollide = false
  705. Part40.Material = Enum.Material.SmoothPlastic
  706. Part40.TopSurface = Enum.SurfaceType.Smooth
  707. Part40.brickColor = BrickColor.new("Light brick yellow")
  708. Part41.Parent = mas
  709. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  710. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  711. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  712. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  713. Part41.Color = Color3.new(1, 1, 0)
  714. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  715. Part41.BottomSurface = Enum.SurfaceType.Smooth
  716. Part41.BrickColor = BrickColor.new("Light brick yellow")
  717. Part41.CanCollide = false
  718. Part41.Material = Enum.Material.SmoothPlastic
  719. Part41.TopSurface = Enum.SurfaceType.Smooth
  720. Part41.brickColor = BrickColor.new("Light brick yellow")
  721. Part42.Parent = mas
  722. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  723. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  724. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  725. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  726. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  727. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  728. Part42.BottomSurface = Enum.SurfaceType.Smooth
  729. Part42.BrickColor = BrickColor.new("Light brick yellow")
  730. Part42.CanCollide = false
  731. Part42.Material = Enum.Material.SmoothPlastic
  732. Part42.TopSurface = Enum.SurfaceType.Smooth
  733. Part42.brickColor = BrickColor.new("Light brick yellow")
  734. for i,v in pairs(mas:GetChildren()) do
  735.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  736.     pcall(function() v:MakeJoints() end)
  737. end
  738. local Wld = Instance.new("Weld",Part15)
  739. Wld.Part0 = SLA
  740. Wld.Part1 = Part15
  741. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  742. mas2 = Instance.new("Model",game:GetService("Lighting"))
  743. WeldConstraint0 = Instance.new("WeldConstraint")
  744. WeldConstraint1 = Instance.new("WeldConstraint")
  745. WeldConstraint2 = Instance.new("WeldConstraint")
  746. WeldConstraint3 = Instance.new("WeldConstraint")
  747. WeldConstraint4 = Instance.new("WeldConstraint")
  748. WeldConstraint5 = Instance.new("WeldConstraint")
  749. WeldConstraint6 = Instance.new("WeldConstraint")
  750. WeldConstraint7 = Instance.new("WeldConstraint")
  751. WeldConstraint8 = Instance.new("WeldConstraint")
  752. WeldConstraint9 = Instance.new("WeldConstraint")
  753. WeldConstraint10 = Instance.new("WeldConstraint")
  754. WeldConstraint11 = Instance.new("WeldConstraint")
  755. WeldConstraint12 = Instance.new("WeldConstraint")
  756. WeldConstraint13 = Instance.new("WeldConstraint")
  757. Part14 = Instance.new("Part")
  758. Part15 = Instance.new("Part")
  759. WeldConstraint16 = Instance.new("WeldConstraint")
  760. WeldConstraint17 = Instance.new("WeldConstraint")
  761. WeldConstraint18 = Instance.new("WeldConstraint")
  762. WeldConstraint19 = Instance.new("WeldConstraint")
  763. WeldConstraint20 = Instance.new("WeldConstraint")
  764. WeldConstraint21 = Instance.new("WeldConstraint")
  765. WeldConstraint22 = Instance.new("WeldConstraint")
  766. WeldConstraint23 = Instance.new("WeldConstraint")
  767. WeldConstraint24 = Instance.new("WeldConstraint")
  768. WeldConstraint25 = Instance.new("WeldConstraint")
  769. WeldConstraint26 = Instance.new("WeldConstraint")
  770. WeldConstraint27 = Instance.new("WeldConstraint")
  771. WeldConstraint28 = Instance.new("WeldConstraint")
  772. WeldConstraint29 = Instance.new("WeldConstraint")
  773. Part30 = Instance.new("Part")
  774. Part31 = Instance.new("Part")
  775. Part32 = Instance.new("Part")
  776. Part33 = Instance.new("Part")
  777. Part34 = Instance.new("Part")
  778. Part35 = Instance.new("Part")
  779. Part36 = Instance.new("Part")
  780. Part37 = Instance.new("Part")
  781. Part38 = Instance.new("Part")
  782. Part39 = Instance.new("Part")
  783. Part40 = Instance.new("Part")
  784. Part41 = Instance.new("Part")
  785. Part42 = Instance.new("Part")
  786. WeldConstraint20.Parent = Part15
  787. WeldConstraint20.Part0 = Part15
  788. WeldConstraint20.Part1 = Part33
  789. WeldConstraint22.Parent = Part15
  790. WeldConstraint22.Part0 = Part15
  791. WeldConstraint22.Part1 = Part35
  792. WeldConstraint21.Parent = Part15
  793. WeldConstraint21.Part0 = Part15
  794. WeldConstraint21.Part1 = Part34
  795. WeldConstraint23.Parent = Part15
  796. WeldConstraint23.Part0 = Part15
  797. WeldConstraint23.Part1 = Part36
  798. WeldConstraint24.Parent = Part15
  799. WeldConstraint24.Part0 = Part15
  800. WeldConstraint24.Part1 = Part37
  801. WeldConstraint25.Parent = Part15
  802. WeldConstraint25.Part0 = Part15
  803. WeldConstraint25.Part1 = Part38
  804. WeldConstraint26.Parent = Part15
  805. WeldConstraint26.Part0 = Part15
  806. WeldConstraint26.Part1 = Part39
  807. WeldConstraint27.Parent = Part15
  808. WeldConstraint27.Part0 = Part15
  809. WeldConstraint27.Part1 = Part40
  810. WeldConstraint29.Parent = Part15
  811. WeldConstraint29.Part0 = Part15
  812. WeldConstraint29.Part1 = Part42
  813. WeldConstraint28.Parent = Part15
  814. WeldConstraint28.Part0 = Part15
  815. WeldConstraint28.Part1 = Part41
  816. WeldConstraint16.Parent = Part15
  817. WeldConstraint16.Part0 = Part15
  818. WeldConstraint16.Part1 = Part14
  819. WeldConstraint17.Parent = Part15
  820. WeldConstraint17.Part0 = Part15
  821. WeldConstraint17.Part1 = Part30
  822. WeldConstraint18.Parent = Part15
  823. WeldConstraint18.Part0 = Part15
  824. WeldConstraint18.Part1 = Part31
  825. WeldConstraint19.Parent = Part15
  826. WeldConstraint19.Part0 = Part15
  827. WeldConstraint19.Part1 = Part32
  828. Part14.Name = "Glove"
  829. Part14.Parent = mas2
  830. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  831. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  832. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  833. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  834. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  835. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  836. Part14.BottomSurface = Enum.SurfaceType.Smooth
  837. Part14.BrickColor = BrickColor.new("Light brick yellow")
  838. Part14.CanCollide = false
  839. Part14.Material = Enum.Material.SmoothPlastic
  840. Part14.TopSurface = Enum.SurfaceType.Smooth
  841. Part14.brickColor = BrickColor.new("Light brick yellow")
  842. Part15.Name = "LeftHandle"
  843. Part15.Parent = mas2
  844. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  845. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  846. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  847. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  848. Part15.Color = Color3.new(1, 1, 0)
  849. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  850. Part15.BottomSurface = Enum.SurfaceType.Smooth
  851. Part15.BrickColor = BrickColor.new("Light brick yellow")
  852. Part15.CanCollide = false
  853. Part15.Material = Enum.Material.SmoothPlastic
  854. Part15.TopSurface = Enum.SurfaceType.Smooth
  855. Part15.brickColor = BrickColor.new("Light brick yellow")
  856. Part15.Shape = Enum.PartType.Ball
  857. WeldConstraint16.Parent = Part15
  858. WeldConstraint16.Part0 = Part15
  859. WeldConstraint16.Part1 = Part14
  860. WeldConstraint17.Parent = Part15
  861. WeldConstraint17.Part0 = Part15
  862. WeldConstraint17.Part1 = Part30
  863. WeldConstraint18.Parent = Part15
  864. WeldConstraint18.Part0 = Part15
  865. WeldConstraint18.Part1 = Part31
  866. WeldConstraint19.Parent = Part15
  867. WeldConstraint19.Part0 = Part15
  868. WeldConstraint19.Part1 = Part32
  869. WeldConstraint20.Parent = Part15
  870. WeldConstraint20.Part0 = Part15
  871. WeldConstraint20.Part1 = Part33
  872. WeldConstraint21.Parent = Part15
  873. WeldConstraint21.Part0 = Part15
  874. WeldConstraint21.Part1 = Part34
  875. WeldConstraint22.Parent = Part15
  876. WeldConstraint22.Part0 = Part15
  877. WeldConstraint22.Part1 = Part35
  878. WeldConstraint23.Parent = Part15
  879. WeldConstraint23.Part0 = Part15
  880. WeldConstraint23.Part1 = Part36
  881. WeldConstraint24.Parent = Part15
  882. WeldConstraint24.Part0 = Part15
  883. WeldConstraint24.Part1 = Part37
  884. WeldConstraint25.Parent = Part15
  885. WeldConstraint25.Part0 = Part15
  886. WeldConstraint25.Part1 = Part38
  887. WeldConstraint26.Parent = Part15
  888. WeldConstraint26.Part0 = Part15
  889. WeldConstraint26.Part1 = Part39
  890. WeldConstraint27.Parent = Part15
  891. WeldConstraint27.Part0 = Part15
  892. WeldConstraint27.Part1 = Part40
  893. WeldConstraint28.Parent = Part15
  894. WeldConstraint28.Part0 = Part15
  895. WeldConstraint28.Part1 = Part41
  896. WeldConstraint29.Parent = Part15
  897. WeldConstraint29.Part0 = Part15
  898. WeldConstraint29.Part1 = Part42
  899. Part30.Parent = mas2
  900. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  901. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  902. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  903. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  904. Part30.Color = Color3.new(1, 1, 0)
  905. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  906. Part30.BottomSurface = Enum.SurfaceType.Smooth
  907. Part30.BrickColor = BrickColor.new("Light brick yellow")
  908. Part30.CanCollide = false
  909. Part30.Material = Enum.Material.SmoothPlastic
  910. Part30.TopSurface = Enum.SurfaceType.Smooth
  911. Part30.brickColor = BrickColor.new("Light brick yellow")
  912. Part30.Shape = Enum.PartType.Ball
  913. Part31.Parent = mas2
  914. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  915. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  916. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  917. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  918. Part31.Color = Color3.new(1, 1, 0)
  919. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  920. Part31.BottomSurface = Enum.SurfaceType.Smooth
  921. Part31.BrickColor = BrickColor.new("Light brick yellow")
  922. Part31.CanCollide = false
  923. Part31.Material = Enum.Material.SmoothPlastic
  924. Part31.TopSurface = Enum.SurfaceType.Smooth
  925. Part31.brickColor = BrickColor.new("Light brick yellow")
  926. Part31.Shape = Enum.PartType.Ball
  927. Part32.Parent = mas2
  928. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  929. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  930. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  931. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  932. Part32.Color = Color3.new(1, 1, 0)
  933. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  934. Part32.BottomSurface = Enum.SurfaceType.Smooth
  935. Part32.BrickColor = BrickColor.new("Light brick yellow")
  936. Part32.CanCollide = false
  937. Part32.Material = Enum.Material.SmoothPlastic
  938. Part32.TopSurface = Enum.SurfaceType.Smooth
  939. Part32.brickColor = BrickColor.new("Light brick yellow")
  940. Part32.Shape = Enum.PartType.Ball
  941. Part33.Parent = mas2
  942. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  943. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  944. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  945. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  946. Part33.Color = Color3.new(1, 1, 0)
  947. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  948. Part33.BottomSurface = Enum.SurfaceType.Smooth
  949. Part33.BrickColor = BrickColor.new("Light brick yellow")
  950. Part33.CanCollide = false
  951. Part33.Material = Enum.Material.SmoothPlastic
  952. Part33.TopSurface = Enum.SurfaceType.Smooth
  953. Part33.brickColor = BrickColor.new("Light brick yellow")
  954. Part33.Shape = Enum.PartType.Ball
  955. Part34.Parent = mas2
  956. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  957. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  958. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  959. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  960. Part34.Color = Color3.new(1, 1, 0)
  961. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  962. Part34.BottomSurface = Enum.SurfaceType.Smooth
  963. Part34.BrickColor = BrickColor.new("Light brick yellow")
  964. Part34.CanCollide = false
  965. Part34.Material = Enum.Material.SmoothPlastic
  966. Part34.TopSurface = Enum.SurfaceType.Smooth
  967. Part34.brickColor = BrickColor.new("Light brick yellow")
  968. Part34.Shape = Enum.PartType.Ball
  969. Part35.Parent = mas2
  970. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  971. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  972. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  973. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  974. Part35.Color = Color3.new(1, 1, 0)
  975. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  976. Part35.BottomSurface = Enum.SurfaceType.Smooth
  977. Part35.BrickColor = BrickColor.new("Light brick yellow")
  978. Part35.CanCollide = false
  979. Part35.Material = Enum.Material.SmoothPlastic
  980. Part35.TopSurface = Enum.SurfaceType.Smooth
  981. Part35.brickColor = BrickColor.new("Light brick yellow")
  982. Part35.Shape = Enum.PartType.Ball
  983. Part36.Parent = mas2
  984. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  985. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  986. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  987. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  988. Part36.Color = Color3.new(1, 1, 0)
  989. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  990. Part36.BottomSurface = Enum.SurfaceType.Smooth
  991. Part36.BrickColor = BrickColor.new("Light brick yellow")
  992. Part36.CanCollide = false
  993. Part36.Material = Enum.Material.SmoothPlastic
  994. Part36.TopSurface = Enum.SurfaceType.Smooth
  995. Part36.brickColor = BrickColor.new("Light brick yellow")
  996. Part36.Shape = Enum.PartType.Ball
  997. Part37.Parent = mas2
  998. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  999. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1000. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1001. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1002. Part37.Color = Color3.new(1, 1, 0)
  1003. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1004. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1005. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1006. Part37.CanCollide = false
  1007. Part37.Material = Enum.Material.SmoothPlastic
  1008. Part37.TopSurface = Enum.SurfaceType.Smooth
  1009. Part37.brickColor = BrickColor.new("Light brick yellow")
  1010. Part37.Shape = Enum.PartType.Ball
  1011. Part38.Parent = mas2
  1012. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1013. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1014. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1015. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1016. Part38.Color = Color3.new(1, 1, 0)
  1017. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1018. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1020. Part38.CanCollide = false
  1021. Part38.Material = Enum.Material.SmoothPlastic
  1022. Part38.TopSurface = Enum.SurfaceType.Smooth
  1023. Part38.brickColor = BrickColor.new("Light brick yellow")
  1024. Part38.Shape = Enum.PartType.Ball
  1025. Part39.Parent = mas2
  1026. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1027. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1028. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1029. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1030. Part39.Color = Color3.new(1, 1, 0)
  1031. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1032. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1033. Part39.BrickColor = BrickColor.new("Light brick yellow")
  1034. Part39.CanCollide = false
  1035. Part39.Material = Enum.Material.SmoothPlastic
  1036. Part39.TopSurface = Enum.SurfaceType.Smooth
  1037. Part39.brickColor = BrickColor.new("Light brick yellow")
  1038. Part39.Shape = Enum.PartType.Ball
  1039. Part40.Parent = mas2
  1040. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1041. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1042. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1043. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1044. Part40.Color = Color3.new(1, 1, 0)
  1045. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1046. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1047. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1048. Part40.CanCollide = false
  1049. Part40.Material = Enum.Material.SmoothPlastic
  1050. Part40.TopSurface = Enum.SurfaceType.Smooth
  1051. Part40.brickColor = BrickColor.new("Light brick yellow")
  1052. Part41.Parent = mas2
  1053. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1054. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1055. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1056. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1057. Part41.Color = Color3.new(1, 1, 0)
  1058. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1059. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1060. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1061. Part41.CanCollide = false
  1062. Part41.Material = Enum.Material.SmoothPlastic
  1063. Part41.TopSurface = Enum.SurfaceType.Smooth
  1064. Part41.brickColor = BrickColor.new("Light brick yellow")
  1065. Part42.Parent = mas2
  1066. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1067. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1068. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1069. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1070. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1071. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1072. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1073. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1074. Part42.CanCollide = false
  1075. Part42.Material = Enum.Material.SmoothPlastic
  1076. Part42.TopSurface = Enum.SurfaceType.Smooth
  1077. Part42.brickColor = BrickColor.new("Bright yellow")
  1078. for i,v in pairs(mas2:GetChildren()) do
  1079.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1080.     pcall(function() v:MakeJoints() end)
  1081. end
  1082. local Wld = Instance.new("Weld",Part15)
  1083. Wld.Part0 = SRA
  1084. Wld.Part1 = Part15
  1085. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1086. for i,v in pairs(mas:children()) do
  1087.     if v:IsA("Part") then
  1088.         v.Transparency = 1
  1089.     end
  1090. end
  1091. for i,v in pairs(Character.Stand:children()) do
  1092.     if v:IsA("Part") then
  1093.         v.Transparency = 1
  1094.         Face.Transparency = 1
  1095.     end
  1096. end
  1097. local newMotor = function(part0, part1, c0, c1)
  1098.     local w = Create('Motor'){
  1099.         Parent = part0,
  1100.         Part0 = part0,
  1101.         Part1 = part1,
  1102.         C0 = c0,
  1103.         C1 = c1,
  1104.     }
  1105.     return w
  1106. end
  1107. function clerp(a, b, t)
  1108.     return a:lerp(b, t)
  1109. end
  1110.  
  1111. coroutine.resume(coroutine.create(function()
  1112. while true do
  1113.     Humanoid.MaxHealth = 100
  1114.                 ST.Anchored = false
  1115.                 SH.Anchored = false
  1116.                 SRL.Anchored = false
  1117.                 SLL.Anchored = false
  1118.                 SRA.Anchored = false
  1119.                 SLA.Anchored = false
  1120.     game:GetService("RunService").RenderStepped:wait()
  1121. end
  1122. end))
  1123. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1124. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1125.  
  1126. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1127. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1128. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1129. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1130. RootJoint.C1 = CFrame.new(0, 0, 0)
  1131. RootJoint.C0 = CFrame.new(0, 0, 0)
  1132. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1133. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1134.  
  1135. local rarmc1 = RW.C1
  1136. local larmc1 = LW.C1
  1137. local rlegc1 = RH.C1
  1138. local llegc1 = LH.C1
  1139.  
  1140. local resetc1 = false
  1141.  
  1142. function PlayAnimationFromTable(table, speed, bool)
  1143.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1144.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1145.     RW.C0 = clerp(RW.C0, table[3], speed)
  1146.     LW.C0 = clerp(LW.C0, table[4], speed)
  1147.     RH.C0 = clerp(RH.C0, table[5], speed)
  1148.     LH.C0 = clerp(LH.C0, table[6], speed)
  1149.     if bool == true then
  1150.         if resetc1 == false then
  1151.             resetc1 = true
  1152.             RootJoint.C1 = RootJoint.C1
  1153.             Torso.Neck.C1 = Torso.Neck.C1
  1154.             RW.C1 = rarmc1
  1155.             LW.C1 = larmc1
  1156.             RH.C1 = rlegc1
  1157.             LH.C1 = llegc1
  1158.         end
  1159.     end
  1160. end
  1161.  
  1162. ArtificialHB = Create("BindableEvent", script){
  1163.     Parent = script,
  1164.     Name = "Heartbeat",
  1165. }
  1166.  
  1167. script:WaitForChild("Heartbeat")
  1168.  
  1169. frame = 1 / 30
  1170. tf = 0
  1171. allowframeloss = false
  1172. tossremainder = false
  1173. lastframe = tick()
  1174. script.Heartbeat:Fire()
  1175.  
  1176. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1177.     tf = tf + s
  1178.     if tf >= frame then
  1179.         if allowframeloss then
  1180.             script.Heartbeat:Fire()
  1181.             lastframe = tick()
  1182.         else
  1183.             for i = 1, math.floor(tf / frame) do
  1184.                 script.Heartbeat:Fire()
  1185.             end
  1186.             lastframe = tick()
  1187.         end
  1188.         if tossremainder then
  1189.             tf = 0
  1190.         else
  1191.             tf = tf - frame * math.floor(tf / frame)
  1192.         end
  1193.     end
  1194. end)
  1195.  
  1196. function swait(num)
  1197.     if num == 0 or num == nil then
  1198.         ArtificialHB.Event:wait()
  1199.     else
  1200.         for i = 0, num do
  1201.             ArtificialHB.Event:wait()
  1202.         end
  1203.     end
  1204. end
  1205.  
  1206. Mouse.KeyDown:connect(function(key)
  1207.     if key == "q" then
  1208.         if Change == false then
  1209.             Stand()
  1210.             Change = true
  1211.         elseif Change == true then
  1212.             UnStand()
  1213.             Change = false
  1214.         end
  1215.     end
  1216. end)
  1217.  
  1218. function Stand()
  1219.     if D == false then
  1220.         D = true
  1221.         Pause = true
  1222.         for i = 0,0.1,0.1 do
  1223.         swait()
  1224.         PlayAnimationFromTable({
  1225.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1228.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.         }, .5, false)
  1232.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1233.         end
  1234.         coroutine.resume(coroutine.create(function()
  1235.         for i = 0,1.2,0.1 do
  1236.         swait()
  1237.         PlayAnimationFromTable({
  1238.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1239.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1240.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1241.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1242.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1243.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1244.         }, .5, false)
  1245.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1246.         end
  1247.         Pause = false
  1248.         end))
  1249.         local Sound = Instance.new("Sound",ST)
  1250.         Sound.Pitch = 1
  1251.         Sound.Volume = 10
  1252.         Sound.Looped = false
  1253.         Sound.SoundId = "rbxassetid://3378937315"
  1254.         Sound:play()
  1255.         local Sound = Instance.new("Sound",ST)
  1256.         Sound.Pitch = 1
  1257.         Sound.Volume = 10
  1258.         Sound.Looped = false
  1259.         Sound.SoundId = "rbxassetid://3991855114"
  1260.         Sound:play()
  1261. chatfunc("Golden Experience Requiem!")
  1262.         coroutine.resume(coroutine.create(function()
  1263.         for i,v in pairs(mas:children()) do
  1264.             if v:IsA("Part") then
  1265.                 coroutine.resume(coroutine.create(function()
  1266.                 v.Transparency = v.Transparency - 0.1
  1267.                 game:GetService("RunService").RenderStepped:wait()
  1268.                 end))
  1269.                 v.Transparency = 1
  1270.             end
  1271.         end
  1272.         end))
  1273.         for i,v in pairs(Character.Stand:children()) do
  1274.             if v:IsA("Part") then
  1275.                 coroutine.resume(coroutine.create(function()
  1276.                 for i = 1,11 do
  1277.                 v.Transparency = v.Transparency - 0.1
  1278.                 Face.Transparency = Face.Transparency - 0.1
  1279.                 game:GetService("RunService").RenderStepped:wait()
  1280.                 end
  1281.                 end))
  1282.             end
  1283.         end
  1284.    CFuncs = {
  1285.     Part = {
  1286.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1287.         local Part = Create("Part")({
  1288.           Parent = Parent,
  1289.           Reflectance = Reflectance,
  1290.           Transparency = Transparency,
  1291.           CanCollide = false,
  1292.           Locked = true,
  1293.           BrickColor = BrickColor.new(tostring(BColor)),
  1294.           Name = Name,
  1295.           Size = Size,
  1296.           Material = Material
  1297.         })
  1298.         RemoveOutlines(Part)
  1299.         return Part
  1300.       end
  1301.     },
  1302.     Mesh = {
  1303.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1304.         local Msh = Create(Mesh)({
  1305.           Parent = Part,
  1306.           Offset = OffSet,
  1307.           Scale = Scale
  1308.         })
  1309.         if Mesh == "SpecialMesh" then
  1310.           Msh.MeshType = MeshType
  1311.           Msh.MeshId = MeshId
  1312.         end
  1313.         return Msh
  1314.       end
  1315.     },
  1316.     Weld = {
  1317.       Create = function(Parent, Part0, Part1, C0, C1)
  1318.         local Weld = Create("Weld")({
  1319.           Parent = Parent,
  1320.           Part0 = Part0,
  1321.           Part1 = Part1,
  1322.           C0 = C0,
  1323.           C1 = C1
  1324.         })
  1325.         return Weld
  1326.       end
  1327.     },
  1328.     Sound = {
  1329.       Create = function(id, par, vol, pit)
  1330.         local Sound = Create("Sound")({
  1331.           Volume = vol,
  1332.           Pitch = pit or 1,
  1333.           SoundId = "rbxassetid://" .. id,
  1334.           Parent = par or workspace
  1335.         })
  1336.         Sound:play()
  1337.         game:GetService("Debris"):AddItem(Sound, 130)
  1338.         return Sound
  1339.       end
  1340.     },
  1341.     Decal = {
  1342.       Create = function(Color, Texture, Transparency, Name, Parent)
  1343.         local Decal = Create("Decal")({
  1344.           Color3 = Color,
  1345.           Texture = "rbxassetid://" .. Texture,
  1346.           Transparency = Transparency,
  1347.           Name = Name,
  1348.           Parent = Parent
  1349.         })
  1350.         return Decal
  1351.       end
  1352.     },
  1353.     BillboardGui = {
  1354.       Create = function(Parent, Image, Position, Size)
  1355.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1356.         BillPar.CFrame = CFrame.new(Position)
  1357.         local Bill = Create("BillboardGui")({
  1358.           Parent = BillPar,
  1359.           Adornee = BillPar,
  1360.           Size = UDim2.new(1, 0, 1, 0),
  1361.           SizeOffset = Vector2.new(Size, Size)
  1362.         })
  1363.         local d = Create("ImageLabel", Bill)({
  1364.           Parent = Bill,
  1365.           BackgroundTransparency = 1,
  1366.           Size = UDim2.new(1, 0, 1, 0),
  1367.           Image = "rbxassetid://" .. Image
  1368.         })
  1369.         return BillPar
  1370.       end
  1371.     },
  1372.     ParticleEmitter = {
  1373.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1374.         local Particle = Create("ParticleEmitter")({
  1375.           Parent = Parent,
  1376.           Color = ColorSequence.new(Color1, Color2),
  1377.           LightEmission = LightEmission,
  1378.           Size = Size,
  1379.           Texture = Texture,
  1380.           Transparency = Transparency,
  1381.           ZOffset = ZOffset,
  1382.           Acceleration = Accel,
  1383.           Drag = Drag,
  1384.           LockedToPart = LockedToPart,
  1385.           VelocityInheritance = VelocityInheritance,
  1386.           EmissionDirection = EmissionDirection,
  1387.           Enabled = Enabled,
  1388.           Lifetime = LifeTime,
  1389.           Rate = Rate,
  1390.           Rotation = Rotation,
  1391.           RotSpeed = RotSpeed,
  1392.           Speed = Speed,
  1393.           VelocitySpread = VelocitySpread
  1394.         })
  1395.         return Particle
  1396.       end
  1397.     },
  1398.     CreateTemplate = {}
  1399.   }
  1400. cooldown = false
  1401.         ZZZ = Mouse.KeyDown:connect(function(key)
  1402.     if key == "q" then
  1403.         if Change == false then
  1404.             Stand()
  1405.             Change = true
  1406.         elseif Change == true then
  1407.             UnStand()
  1408.             Change = false
  1409.         end
  1410.     end
  1411.     if key == ""  and cooldown == false and DDZ == false then
  1412.    
  1413.    game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1414.         game.Lighting.TimeOfDay="00:00:00"
  1415. wait(0.000004)
  1416. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1417.         game.Lighting.TimeOfDay="15:00:00"
  1418.         Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1419.    bam = CFuncs.Sound.Create("2553988018")
  1420. bam.Volume = 10
  1421. cooldown = true
  1422. wait(0.3)
  1423. bam:Destroy()
  1424. cooldown = false
  1425.  
  1426. end
  1427.             if key == "t" and Change == true then
  1428.                 Scorpion()
  1429.             end
  1430.             if key == "l" and Change == true then
  1431.                 Speech()
  1432.             end
  1433.             if key == "p" and Change == true then
  1434.                 Credits()
  1435.             end
  1436.             if key == "y" and Change == true then
  1437.                 Heal()
  1438.             end
  1439.             if key == "r" and Change == true then
  1440.                 LifeForceMuda()
  1441.             end
  1442.             if key == "e" and Change == true then
  1443.                 GERmuda()
  1444.             end
  1445.             if key == "f" and Change == true then
  1446.                 RTZ()
  1447.             end
  1448.             if key == "z" and Change == true then
  1449.                 Jump()
  1450.             end
  1451.         end)
  1452. function Credits()
  1453. wait(2)
  1454. chatfunc("Gold Experience Requiem By lanceron2")
  1455. end
  1456.  
  1457. function Speech()
  1458.         local Sound = Instance.new("Sound",ST)
  1459.         Sound.Pitch = 1
  1460.         Sound.Volume = 10
  1461.         Sound.Looped = false
  1462.         Sound.SoundId = "rbxassetid://3555506426"
  1463.         Sound:play()
  1464.         Music:Pause()
  1465. wait(4)
  1466.  
  1467. wait(35)
  1468. Music:Play()
  1469. end
  1470.  
  1471.  
  1472.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  1473.             if key == "e" and Change == true then
  1474.                 Stop()
  1475.             end
  1476.         end)
  1477.         wait(0.5)
  1478.         D = false
  1479.     end
  1480. end
  1481.  
  1482. function Scorpion()
  1483.     if D == false then
  1484.         D = true
  1485.         Pause = true
  1486.         for i = 0,1.2,0.1 do
  1487.         swait()
  1488.         PlayAnimationFromTable({
  1489.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1492.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.         }, .5, false)
  1496.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1497.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1498.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1499.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1500.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1501.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1502.         end
  1503.         coroutine.resume(coroutine.create(function()
  1504.         wait(0.7)
  1505.         Pause = false
  1506.         end))
  1507.         local Bl = Instance.new("Part",workspace)
  1508.         Bl.CanCollide = false
  1509.         Bl.Material = "Neon"
  1510.         Bl.Shape = "Ball"
  1511.         Bl.Size = Vector3.new(0.7,0.5,0.7)
  1512.         Bl.BrickColor = BrickColor.new("New Yeller")
  1513.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1514.         local bl2 = Instance.new("SpecialMesh",Bl)
  1515.         bl2.MeshId = "rbxassetid://490893357"
  1516.         bl2.TextureId = "rbxassetid://490893474"
  1517.         bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1518.                                                                         trail = Instance.new("Trail")
  1519.         local attach1 = Instance.new("Attachment",Bl)
  1520.         attach1.Position = Vector3.new(0,1,0.5)
  1521.         local attach2 = Instance.new("Attachment",Bl)
  1522.         attach2.Position = Vector3.new(0,-1,0)
  1523.         trail.Attachment0 = attach1
  1524.         trail.Attachment1 = attach2
  1525.         trail.Texture = "rbxassetid://461231644"
  1526.         trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1527.         trail.Lifetime = 0.8
  1528.         trail.Parent = Bl
  1529.         local Fl = Instance.new("BodyVelocity",Bl)
  1530.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1531. if DDZ == true then
  1532.         Fl.Velocity = RootPart.CFrame.lookVector*0
  1533.          D = false
  1534. repeat
  1535.       wait()
  1536.     until DDZ == false
  1537.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1538.        elseif DDZ == false then
  1539.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1540.             end
  1541.         local Ring = Instance.new("Part",RootPart)
  1542.         Ring.Size = Vector3.new(1,1,1)
  1543.         Ring.CanCollide = false
  1544.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1545.         Ring.Anchored = true
  1546.         Ring.BrickColor = BrickColor.new("Bright yellow")
  1547.         Ring.Transparency = 0
  1548.         local Ring2 = Instance.new("SpecialMesh",Ring)
  1549.         Ring2.MeshId = "rbxassetid://3270017"
  1550.         Ring2.Scale = Vector3.new(1,1,0.1)
  1551.         coroutine.resume(coroutine.create(function()
  1552.         for i = 1,50 do
  1553.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1554.             Ring.Transparency = Ring.Transparency + 0.07
  1555.             game:GetService("RunService").RenderStepped:wait()
  1556.         end
  1557.         Ring:remove()
  1558.         end))
  1559.         Bl.Touched:connect(function(hit)
  1560.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1561.                 Bl:remove()
  1562.                 local S = Instance.new("Sound",hit.Parent.Head)
  1563.                 S.SoundId = "rbxassetid://785201669"
  1564.                 S.Volume = 1
  1565.                 S.Looped = false
  1566.                 S:play()
  1567.  
  1568.                 hit.Parent.Humanoid:TakeDamage(40)
  1569.                 hit.Parent.Humanoid.WalkSpeed = 18
  1570.                     local random = math.random(-3,3)
  1571.                     local random2 = math.random(-3,3)
  1572.                     local random3 = math.random(-3,3)
  1573.                     local Ef = Instance.new("Part",workspace)
  1574.                     Ef.Size = Vector3.new(0.3,0.3,2)
  1575.                     Ef.CanCollide = false
  1576.                     Ef.Material = "ForceField"
  1577.                     Ef.BrickColor = BrickColor.new("Burlap")
  1578.                     Ef.Anchored = true
  1579.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1580.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1581.                     Ef2.MeshType = "Sphere"
  1582.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1583.                     local Part = Instance.new("Part",workspace)
  1584.                     Part.Size = Vector3.new(0.3,0.3,2)
  1585.                     Part.CanCollide = false
  1586.                     Part.BrickColor = BrickColor.new("Burlap")
  1587.                     Part.Material = "ForceField"
  1588.                     Part.Anchored = true
  1589.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1590.                     local Part2 = Instance.new("SpecialMesh",Part)
  1591.                     Part2.MeshType = "Sphere"
  1592.                     Part2.Scale = Vector3.new(0.3,0.3,2)
  1593.                     for i = 1,50 do
  1594.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1595.                         Part.Transparency = Part.Transparency + 0.07
  1596.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1597.                         Ef.Transparency = Ef.Transparency + 0.07
  1598.                         game:GetService("RunService").RenderStepped:wait()
  1599.                     end
  1600.                     Part:remove()
  1601.                     Ef:remove()
  1602.             end
  1603.         end)
  1604.         wait(0.5)
  1605.         D = false
  1606.     end
  1607. end
  1608.  
  1609. function Jump()
  1610.     if DD == false then
  1611.         DD = true
  1612.         print("ASD")
  1613.         local Bod = Instance.new("BodyPosition",RootPart)
  1614.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1615.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1616.         local Ef = Instance.new("Part",workspace)
  1617.         Ef.Size = Vector3.new(1,1,1)
  1618.         Ef.CanCollide = false
  1619.         Ef.Anchored = true
  1620.         Ef.BrickColor = BrickColor.new("New Yeller")
  1621.         Ef.Material = "Neon"
  1622.         Ef.Shape = "Ball"
  1623.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1624.         coroutine.resume(coroutine.create(function()
  1625.         for i = 1,30 do
  1626.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1627.             Ef.Transparency = Ef.Transparency + 0.07
  1628.             game:GetService("RunService").RenderStepped:wait()
  1629.         end
  1630.         Ef:remove()
  1631.         end))
  1632.         wait(0.1)
  1633.         Bod:remove()
  1634.         wait(1)
  1635.         DD = false
  1636.     end
  1637. end
  1638.  
  1639. function RTZ()
  1640.     if DDZ == false then
  1641.         DDZ = true
  1642. Music:Pause()
  1643. chatfunc("Golden Experience Requiem!, You Will Never Reach the Truth")
  1644.         local S = Instance.new("Sound",ST)
  1645.         S.SoundId = "rbxassetid://2665147339"
  1646.         S.Pitch = 1
  1647.         S.Volume = 12312
  1648.         S.Looped = false
  1649.         S:play()
  1650.         DDZ = true
  1651.         local Ef = Instance.new("Part",workspace)
  1652.         Ef.Size = Vector3.new(1,1,1)
  1653.         Ef.Material = "ForceField"
  1654.         Ef.BrickColor = BrickColor.new("Black")
  1655.         Ef.Transparency = 0.4
  1656.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1657.         Ef.Anchored = true
  1658.         Ef.CanCollide = false
  1659.         Ef.Shape = "Ball"
  1660.         local Ef2 = Instance.new("SpecialMesh",Ef)
  1661.         Ef2.MeshType = "Sphere"
  1662.         Ef2.Scale = Vector3.new(1,1,1)
  1663.         coroutine.resume(coroutine.create(function()
  1664.         for i = 1,70 do
  1665.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1666.             game:GetService("RunService").RenderStepped:wait()
  1667.         end
  1668.  
  1669.         for i = 1,70 do
  1670.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1671.             game:GetService("RunService").RenderStepped:wait()
  1672.         end
  1673.         Ef:remove()
  1674.         end))
  1675.         local HB = Instance.new("Part",workspace)
  1676.         HB.CanCollide = false
  1677.         HB.Anchored = true
  1678.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1679.         HB.Size = Vector3.new(1000,1000,1000)
  1680.         HB.Transparency = 1
  1681.         HB.Touched:connect(function(hit)
  1682.         DDZ = true
  1683.             if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1684.                 hit.Parent.Torso.Anchored = false
  1685.                 hit.Parent.Head.Anchored = false
  1686.                 hit.Parent["Right Arm"].Anchored = false
  1687.                 hit.Parent["Left Arm"].Anchored = false
  1688.                 hit.Parent["Right Leg"].Anchored = false
  1689.                 hit.Parent["Left Leg"].Anchored = false
  1690.                 wait(3)
  1691.         Music:Resume()
  1692.                 hit.Parent.Torso.Anchored = false
  1693.                 hit.Parent.Head.Anchored = false
  1694.                 hit.Parent["Right Arm"].Anchored = false
  1695.                 hit.Parent["Left Arm"].Anchored = false
  1696.                 hit.Parent["Right Leg"].Anchored = false
  1697.                 hit.Parent["Left Leg"].Anchored = false
  1698.                 hit.Parent.Humanoid.WalkSpeed = 18
  1699.                 hit.Parent.Torso.Transparency = 0
  1700.                 hit.Parent.Head.Transparency = 0
  1701.                 hit.Parent["Right Arm"].Transparency = 0
  1702.                 hit.Parent["Left Arm"].Transparency = 0
  1703.                 hit.Parent["Right Leg"].Transparency = 0
  1704.                 hit.Parent["Left Leg"].Transparency = 0
  1705.            end
  1706.         end)
  1707.         DDZ = false
  1708.         wait(5)
  1709.         HB:remove()
  1710.     end
  1711. end
  1712. function LifeForceMuda()
  1713.     if D == false then
  1714.         D = true
  1715.         Pause = true
  1716.         local HB = Instance.new("Part",SRA)
  1717.         HB.CanCollide = false
  1718.         HB.Transparency = 1
  1719.         HB.Size = Vector3.new(1,1,1)
  1720.         local HB2 = Instance.new("Weld",HB)
  1721.         HB2.Part0 = SRA
  1722.         HB2.Part1 = HB
  1723.         HB2.C0 = CFrame.new(0,0,0)
  1724.         HB.Touched:connect(function(hit)
  1725.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1726.                 HB:remove()
  1727.                 hit.Parent.Humanoid:TakeDamage(40)
  1728.                 hit.Parent.Humanoid.WalkSpeed = 2
  1729.                 hit.Parent.Humanoid.PlatformStand = true
  1730.                 local Ef = Instance.new("Part",workspace)
  1731.                 Ef.Size = Vector3.new(0.1,0.1,0.1)
  1732.                 Ef.CanCollide = false
  1733.                 Ef.Anchored = true
  1734.                 Ef.Shape = "Ball"
  1735.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1736.                 Ef.Material = "ForceField"
  1737.                 Ef.BrickColor = BrickColor.new("Burlap")
  1738.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1739.                 Ef2.MeshType = "Sphere"
  1740.                 Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1741.                 coroutine.resume(coroutine.create(function()
  1742.                 for i = 1,5 do
  1743.                 local random = math.random(-3,3)
  1744.                 local random2 = math.random(-3,3)
  1745.                 local random3 = math.random(-3,3)
  1746.                 local ZC = Instance.new("Part",workspace)
  1747.                 ZC.Size = Vector3.new(0.1,0.1,0.1)
  1748.                 ZC.CanCollide = false
  1749.                 ZC.Anchored = true
  1750.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1751.                 ZC.Shape = "Ball"
  1752.                 ZC.Material = "ForceField"
  1753.                 ZC.BrickColor = BrickColor.new("Burlap")
  1754.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1755.                 ZC2.MeshType = "Sphere"
  1756.                 ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1757.                 coroutine.resume(coroutine.create(function()
  1758.                 for i = 1,100 do
  1759.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1760.                     ZC.Transparency = ZC.Transparency + 0.03
  1761.                     game:GetService("RunService").RenderStepped:wait()
  1762.                 end
  1763.                 ZC:remove()
  1764.                 end))
  1765.                 end
  1766.                 end))
  1767.                 coroutine.resume(coroutine.create(function()
  1768.                 for i = 1,100 do
  1769.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1770.                     Ef.Transparency = Ef.Transparency + 0.03
  1771.                     game:GetService("RunService").RenderStepped:wait()
  1772.                 end
  1773.                 Ef:remove()
  1774.                 end))
  1775.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1776.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1777.                 Fl.velocity = RootPart.CFrame.lookVector*190
  1778.                 wait(0.3)
  1779.                 Fl:remove()
  1780.                 wait(0.5)
  1781.                 hit.Parent.Humanoid.PlatformStand = false
  1782.             end
  1783.         end)
  1784.         for i = 0,0.5,0.1 do
  1785.         swait()
  1786.         PlayAnimationFromTable({
  1787.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1788.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1789.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1790.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1791.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1792.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1793.         }, .5, false)
  1794.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1795.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1796.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1797.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1798.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  1799.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1800.         end
  1801.         local Ora = Instance.new("Sound",ST)
  1802.         Ora.SoundId = "rbxassetid://3552369081"
  1803.         Ora.Pitch = 1
  1804.         Ora.Looped = false
  1805.         Ora.Volume = 7
  1806.         Ora:play()
  1807.         for i = 0,0.6,0.1 do
  1808.         swait()
  1809.         PlayAnimationFromTable({
  1810.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1811.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1812.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1813.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1814.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1815.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1816.         }, .5, false)
  1817.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1818.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1819.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1820.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1821.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1822.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1823.         end
  1824.         coroutine.resume(coroutine.create(function()
  1825.         wait(0.4)
  1826.         HB:remove()
  1827.         end))
  1828.         Pause = false
  1829.         wait(0.5)
  1830.         D = false
  1831.     end
  1832. end
  1833. function Heal()
  1834.     if D == false then
  1835.         D = true
  1836.         Pause = true
  1837.         local HB = Instance.new("Part",SRA)
  1838.         HB.CanCollide = false
  1839.         HB.Transparency = 1
  1840.         HB.Size = Vector3.new(1,1,1)
  1841.         local HB2 = Instance.new("Weld",HB)
  1842.         HB2.Part0 = SRA
  1843.         HB2.Part1 = HB
  1844.         HB2.C0 = CFrame.new(0,0,0)
  1845.         HB.Touched:connect(function(hit)
  1846.             if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1847.                 HB:remove()
  1848.                 hit.Parent.Humanoid:TakeDamage(-40)
  1849.                 hit.Parent.Humanoid.WalkSpeed = 18
  1850.                 hit.Parent.Humanoid.PlatformStand = true
  1851.                 local Ef = Instance.new("Part",workspace)
  1852.                 Ef.Size = Vector3.new(0.1,0.1,0.1)
  1853.                 Ef.CanCollide = false
  1854.                 Ef.Anchored = true
  1855.                 Ef.Shape = "Ball"
  1856.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1857.                 Ef.Material = "ForceField"
  1858.                 Ef.BrickColor = BrickColor.new("Sea green")
  1859.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1860.                 Ef2.MeshType = "Sphere"
  1861.                 Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1862.                 coroutine.resume(coroutine.create(function()
  1863.                 for i = 1,5 do
  1864.                 local random = math.random(-3,3)
  1865.                 local random2 = math.random(-3,3)
  1866.                 local random3 = math.random(-3,3)
  1867.                 local ZC = Instance.new("Part",workspace)
  1868.                 ZC.Size = Vector3.new(0.1,0.1,0.1)
  1869.                 ZC.CanCollide = false
  1870.                 ZC.Anchored = true
  1871.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1872.                 ZC.Shape = "Ball"
  1873.                 ZC.Material = "ForceField"
  1874.                 ZC.BrickColor = BrickColor.new("Burlap")
  1875.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1876.                 ZC2.MeshType = "Sphere"
  1877.                 ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1878.                 coroutine.resume(coroutine.create(function()
  1879.                 for i = 1,100 do
  1880.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1881.                     ZC.Transparency = ZC.Transparency + 0.03
  1882.                     game:GetService("RunService").RenderStepped:wait()
  1883.                 end
  1884.                 ZC:remove()
  1885.                 end))
  1886.                 end
  1887.                 end))
  1888.                 coroutine.resume(coroutine.create(function()
  1889.                 for i = 1,100 do
  1890.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1891.                     Ef.Transparency = Ef.Transparency + 0.03
  1892.                     game:GetService("RunService").RenderStepped:wait()
  1893.                 end
  1894.                 Ef:remove()
  1895.                 end))
  1896.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1897.                 Fl.maxForce = Vector3.new(1,1,1)
  1898.                 Fl.velocity = RootPart.CFrame.lookVector*190
  1899.                 wait(0.3)
  1900.                 Fl:remove()
  1901.                 wait(0.5)
  1902.                 hit.Parent.Humanoid.PlatformStand = false
  1903.             end
  1904.         end)
  1905.         for i = 0,0.5,0.1 do
  1906.         swait()
  1907.         PlayAnimationFromTable({
  1908.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1909.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1910.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1911.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1912.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1913.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1914.         }, .5, false)
  1915.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1916.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1917.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1918.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1919.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  1920.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1921.         end
  1922.         local Ora = Instance.new("Sound",ST)
  1923.         Ora.SoundId = "rbxassetid://3378924410"
  1924.         Ora.Pitch = 1
  1925.         Ora.Looped = false
  1926.         Ora.Volume = 7
  1927.         Ora:play()
  1928.         for i = 0,0.6,0.1 do
  1929.         swait()
  1930.         PlayAnimationFromTable({
  1931.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1932.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1933.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1934.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1935.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1936.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1937.         }, .5, false)
  1938.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1939.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1940.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1941.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1942.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1943.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1944.         end
  1945.         coroutine.resume(coroutine.create(function()
  1946.         wait(0.4)
  1947.         HB:remove()
  1948.         end))
  1949.         Pause = false
  1950.         wait(0.5)
  1951.         D = false
  1952.     end
  1953. end
  1954.  
  1955. function GERmuda()
  1956.     if D == false then
  1957.         D = true
  1958.         Pause = true
  1959.         Loop = true
  1960.                                                                         trail = Instance.new("Trail")
  1961.         local attach1 = Instance.new("Attachment",SRA)
  1962.         attach1.Position = Vector3.new(0,1,0.5)
  1963.         local attach2 = Instance.new("Attachment",SRA)
  1964.         attach2.Position = Vector3.new(0,-1,0.5)
  1965.         trail.Attachment0 = attach1
  1966.         trail.Attachment1 = attach2
  1967.         trail.Texture = "rbxassetid://1369718163"
  1968.         trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  1969.         trail.Lifetime = 1
  1970.         trail.Parent = SRA
  1971.                                                                         trail2 = Instance.new("Trail")
  1972.         local attach1 = Instance.new("Attachment",SLA)
  1973.         attach1.Position = Vector3.new(0,1,0.5)
  1974.         local attach2 = Instance.new("Attachment",SLA)
  1975.         attach2.Position = Vector3.new(0,-1,0.5)
  1976.         trail2.Attachment0 = attach1
  1977.         trail2.Attachment1 = attach2
  1978.         trail2.Texture = "461231644"
  1979.         trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  1980.         trail2.Lifetime = 1
  1981.         trail2.Parent = SLA
  1982.         SoundZ = Instance.new("Sound",ST)
  1983.         SoundZ.SoundId = "rbxassetid://3443190191"
  1984.         SoundZ.Volume = 10
  1985.         SoundZ.Looped = true
  1986.         SoundZ.Pitch = 1
  1987.         SoundZ:play()
  1988.         while Loop do
  1989.             local HB = Instance.new("Part",SRA)
  1990.             HB.CanCollide = false
  1991.             HB.Transparency = 1
  1992.             local HB2 = Instance.new("Weld",HB)
  1993.             HB2.Part0 = SRA
  1994.             HB2.Part1 = HB
  1995.             HB2.C0 = CFrame.new(0,-1.1,0)
  1996.             HB.Touched:connect(function(hit)
  1997.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1998.                     hit.Parent.Humanoid:TakeDamage(0.9)
  1999.                     hit.Parent.Humanoid.WalkSpeed = 18
  2000.                     local random = math.random(-3,3)
  2001.                     local random2 = math.random(-3,3)
  2002.                     local random3 = math.random(-3,3)
  2003.                     end
  2004.             end)
  2005.             for i = 0,0.15,0.1 do
  2006.             swait()
  2007.             PlayAnimationFromTable({
  2008.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2009.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2010.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2011.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2012.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2013.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2014.         }, .5, false)
  2015.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2016.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2017.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2018.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2019.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2020.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2021.             end
  2022.             coroutine.resume(coroutine.create(function()
  2023.                 wait(1)
  2024.                 HB:remove()
  2025.             end))
  2026.             local CCB = Instance.new("Part",SRA)
  2027.             CCB.CanCollide = false
  2028.             CCB.Transparency = 1
  2029.             local CCB2 = Instance.new("Weld",CCB)
  2030.             CCB2.Part0 = SRA
  2031.             CCB2.Part1 = CCB
  2032.             CCB2.C0 = CFrame.new(0,-1.1,0)
  2033.             CCB.Touched:connect(function(hit)
  2034.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2035.                     CCB:remove()
  2036.  
  2037.                     hit.Parent.Humanoid:TakeDamage(1)
  2038.                     hit.Parent.Humanoid.WalkSpeed = 18
  2039.                     local random = math.random(3,3)
  2040.                     local random2 = math.random(3,3)
  2041.                     local random3 = math.random(3,3)
  2042.                 end
  2043.             end)
  2044.             for i = 0,0.15,0.1 do
  2045.             swait()
  2046.             PlayAnimationFromTable({
  2047.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2048.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2049.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2050.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2051.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2052.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2053.         }, .5, false)
  2054.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2055.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2056.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2057.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2058.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2059.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2060.             end
  2061.             coroutine.resume(coroutine.create(function()
  2062.                 wait(1)
  2063.                 CCB:remove()
  2064.             end))
  2065.             game:GetService("RunService").RenderStepped:wait()
  2066.         end
  2067.         wait(0.2)
  2068.         D = false
  2069.     end
  2070. end
  2071.  
  2072. function Stop()
  2073.     Pause = false
  2074. if SoundZ ~= nil then
  2075.     SoundZ:remove()
  2076. end
  2077.     Loop = false
  2078. if trail ~= nil and trail2 ~= nil then
  2079.    trail:remove()
  2080.    trail2:remove()
  2081.    end
  2082. end
  2083.  
  2084. function UnStand()
  2085.     if D == false then
  2086.         D = true
  2087.         Pause = true
  2088.         coroutine.resume(coroutine.create(function()
  2089.         for i = 0,1.2,0.1 do
  2090.         swait()
  2091.         PlayAnimationFromTable({
  2092.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2093.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2094.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2095.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2096.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2097.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2098.         }, .5, false)
  2099.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2100.         end
  2101.         Pause = false
  2102.         end))
  2103.         for i,v in pairs(Character.Stand:children()) do
  2104.             if v:IsA("Part") then
  2105.                 coroutine.resume(coroutine.create(function()
  2106.                 for i = 1,11 do
  2107.                 v.Transparency = v.Transparency + 0.1
  2108.                 Face.Transparency = Face.Transparency + 0.1
  2109.                 game:GetService("RunService").RenderStepped:wait()
  2110.                 end
  2111.                 end))
  2112.             end
  2113.         end
  2114.         wait(0.5)
  2115.         D = false
  2116.        
  2117.     end
  2118. end
  2119.  
  2120.  
  2121. New = function(Object, Parent, Name, Data)
  2122.     local Object = Instance.new(Object)
  2123.     for Index, Value in pairs(Data or {}) do
  2124.         Object[Index] = Value
  2125.     end
  2126.     Object.Parent = Parent
  2127.     Object.Name = Name
  2128.     return Object
  2129. end
  2130. function rayCast(Position, Direction, Range, Ignore)
  2131.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2132. end
  2133.  
  2134.  
  2135.  
  2136. while true do
  2137.     swait()
  2138.     for i, v in pairs(Character:GetChildren()) do
  2139.         if v:IsA("Part") then
  2140.             v.Material = "SmoothPlastic"
  2141.         elseif v:IsA("Accessory") then
  2142.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2143.         end
  2144.     end
  2145.  
  2146.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2147.     velocity = RootPart.Velocity.y
  2148.     sine = sine + change
  2149.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2150.         if RootPart.Velocity.y > 1 and hit == nil then
  2151.             Anim = "Jump"
  2152.             if Pause == false then
  2153.         PlayAnimationFromTable({
  2154.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2155.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2156.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  2157.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2158.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2159.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2160.         }, .3, false)
  2161.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2162.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2163.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2164.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2165.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2166.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2167.                     end
  2168.         elseif RootPart.Velocity.y < -1 and hit == nil then
  2169.             Anim = "Fall"
  2170.             if Pause == false then
  2171.         PlayAnimationFromTable({
  2172.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2173.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2174.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  2175.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2176.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2177.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2178.         }, .3, false)
  2179.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2180.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2181.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2182.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2183.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2184.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2185.                     end
  2186.         elseif Torsovelocity < 1 and hit ~= nil then
  2187.             Anim = "Idle"
  2188.             if Pause == false then
  2189.                 change = 1
  2190.         PlayAnimationFromTable({
  2191.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2192.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2193.          CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2194.          CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2195.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2196.          CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2197.         }, .3, false)
  2198.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2199.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2200.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2201.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2202.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2203.         ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2204.             end
  2205.         elseif Torsovelocity > 2 and hit ~= nil then
  2206.             Anim = "Walk"
  2207.             if Pause == false then
  2208.         PlayAnimationFromTable({      
  2209.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2210.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2211.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  2212.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  2213.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2214.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  2215.         }, .3, false)
  2216.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2217.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2218.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2219.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2220.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2221.         ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2222.             end
  2223.         end
  2224. end
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