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Nov 28th, 2017
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Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Hitbox.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Hitbox.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Hitbox.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Mid gray","Handle",Vector3.new(0.800000072, 0.210000008, 0.800000012)) Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100120544, -0.0296649933, -1.00035763, 0, -2.98023188e-008, 0.999993861, -0.99999404, 1.49025006e-008, 8.8817842e-016, -1.49024135e-008, -0.999999642, -4.47034836e-008)) mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","FakeHandle",Vector3.new(0.400000095, 0.230000019, 0.400000036)) FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -9.53674316e-006, 0, 0.707098126, 1.05375966e-008, -0.707102299, -1.05375948e-008, 0.999988079, 4.36466729e-009, 0.707102299, 4.36466552e-009, 0.707106471)) mesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Mid gray","Hitbox",Vector3.new(3.60000014, 0.210000008, 3.5999999)) Hitboxweld=weld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0, -9.53674316e-007, 0.707098126, -1.05375948e-008, 0.707102299, 1.05375966e-008, 0.999988079, 4.36466552e-009, -0.707102299, 4.36466729e-009, 0.707106471)) mesh("CylinderMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000259399414, -0.299919128, -1.00004387, -1.78813195e-007, -0.999988079, -3.12952523e-007, -0.999987781, 1.78813252e-007, -2.98023224e-008, 0, 3.12949197e-007, -0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 1.20000005, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.90734863e-006, -0.00032043457, 0.999987721, 0, 0, 0, -8.93950798e-008, -0.999999762, -3.55271368e-015, 0.999988079, -8.93964796e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.55999994, 1.55999994, 1.55999994)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000198364258, -0.299787521, -0.999847412, 5.96124892e-008, -0.999988079, -2.9807449e-008, 0, 2.9807449e-008, -0.999999762, 0.999987721, 5.96125105e-008, 0)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000263214111, -1.49990082, 0.399940491, 8.94070524e-008, 0.999988079, 2.98048448e-008, 0, 2.98048448e-008, -0.999999762, -0.999987781, 8.94070737e-008, -2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000205993652, -0.299808502, 1.399786, -4.91340302e-012, 0.999988079, -5.96086593e-008, 0, -5.96076077e-008, -0.999999762, -0.999987721, -4.91073848e-012, 0)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09988594, -0.00499725342, 0, 0.999987721, 0, 0, 0, 0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Wedge4",Vector3.new(0.200000003, 0.400000006, 0.800000012)) Wedge4weld=weld(m,FakeHandle,Wedge4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00020980835, 0.000200271606, 1.99969292, -5.05195885e-012, 0.999988079, -5.96087801e-008, 0, -5.96077214e-008, -0.999999762, -0.999987721, -5.05373521e-012, 0)) mesh("SpecialMesh",Wedge4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000274658203, -1.89990234, 0.299953461, 5.96046874e-008, 0.999988079, -1.81188398e-013, 0, 1.73194792e-013, -0.999999762, -0.999987781, 5.96047087e-008, -2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000270843506, -1.49997139, 0.399961472, 8.4028251e-009, 0.999988079, -1.75415238e-013, 0, -1.74971149e-013, 0.999999762, 0.999987781, -8.40282954e-009, 2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000274658203, -0.299940109, 1.40000153, 2.98023366e-008, 0.999988079, 4.4707388e-008, -0.999987781, 2.98023473e-008, -2.98023224e-008, 0, -4.47072139e-008, 0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000029, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.49993896, -0.00040435791, 6.48498535e-005, -8.94069672e-008, 6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008, 0.999987781, -2.63361137e-008, -1.49011612e-007)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.800000072, 0.210000008, 0.800000012)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.999987721, 0, 0, 0, 0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999526978, -0.0002784729, 0.499946594, 0, 1.48977337e-008, 0.999999762, -3.39017703e-012, 0.999988079, -1.48982586e-008, -0.999987721, -3.38928885e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500009537, -0.000286102295, 0.0999698639, 0, 1.48956234e-008, 0.999999762, -3.41504602e-012, 0.999988079, -1.48961465e-008, -0.999987721, -3.4159342e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.000286102295, 1.19993591, 8.94069672e-008, -5.05791355e-008, -0.999999702, 1.90316086e-007, 0.999988079, -5.0580077e-008, 0.999987781, -1.90316143e-007, 2.98023224e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00025177002, -1.09987259, 0.499895096, 7.34371781e-008, 0.999988079, -1.79412041e-013, -0.999987781, 7.34371923e-008, -2.98023224e-008, -8.94069672e-008, -1.71418435e-013, 0.999999702)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Wedge3",Vector3.new(0.200000003, 0.400000006, 0.800000012)) Wedge3weld=weld(m,FakeHandle,Wedge3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000293731689, 4.76837158e-005, 2.00000572, -3.98805078e-009, 0.999988079, -1.7408297e-013, 0.999987781, 3.98805255e-009, 2.98023224e-008, 0, 1.74971149e-013, -0.999999762)) mesh("SpecialMesh",Wedge3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000267028809, -1.4998455, 0.399936676, 7.34442409e-008, 0.999988079, -1.81188398e-013, -0.999987781, 7.34442551e-008, -2.98023224e-008, -8.94069672e-008, -1.71418435e-013, 0.999999702)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Wedge2",Vector3.new(0.200000003, 0.400000006, 0.800000012)) Wedge2weld=weld(m,FakeHandle,Wedge2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000286102295, -3.05175781e-005, 1.99983597, 1.90315262e-007, 0.999988079, -8.94152024e-008, -8.94069672e-008, 8.94138097e-008, 0.999999702, 0.999987781, -1.90315305e-007, 2.98023224e-008)) mesh("SpecialMesh",Wedge2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000286102295, -1.89995003, 0.299968719, 8.40303294e-009, 0.999988079, -1.77635684e-013, 0, -1.74971149e-013, 0.999999762, 0.999987781, -8.4030356e-009, 2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000177383423, -0.000225067139, 1.19974136, 0, 1.48940638e-008, 0.999999762, -4.16289225e-012, 0.999988079, -1.48945851e-008, -0.999987721, -4.16200407e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50002861, -0.000286102295, -0.10001564, 0, 1.48959751e-008, 0.999999762, -3.41238149e-012, 0.999988079, -1.48964983e-008, -0.999987721, -3.41149331e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00025177002, -1.09996605, 0.499923706, 8.40327097e-009, 0.999988079, -1.74527059e-013, 0, -1.74971149e-013, 0.999999762, 0.999987781, -8.40327363e-009, 2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.219999999, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50004196, -0.00040435791, 6.10351563e-005, -8.94069672e-008, 6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008, 0.999987781, -2.63361137e-008, -1.49011612e-007)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000286102295, -0.299949646, 0.299921036, 7.58621042e-008, 0.999988079, -5.96105991e-008, -0.999987781, 7.58621113e-008, 1.49011612e-007, 8.94069672e-008, 5.96095404e-008, 0.999999821)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.4998436, -0.00499725342, 3.81469727e-006, 0.999987721, 0, 0, 0, 0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000029, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.10004425, -0.00040435791, 6.10351563e-005, -8.94069672e-008, 6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008, 0.999987781, -2.63361137e-008, -1.49011612e-007)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000240325928, -1.09989166, 0.49990654, 8.94070524e-008, 0.999988079, 2.98048448e-008, 0, 2.98048448e-008, -0.999999762, -0.999987781, 8.94070737e-008, -2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Wedge1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Wedge1",Vector3.new(0.200000003, 0.400000006, 0.800000012)) Wedge1weld=weld(m,FakeHandle,Wedge1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000286102295, 3.05175781e-005, 1.99993134, 2.98023082e-008, 0.999988079, -1.75859327e-013, -0.999987781, 2.98023153e-008, -2.98023224e-008, 0, -1.73194792e-013, 0.999999762)) mesh("SpecialMesh",Wedge1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000014, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09989357, -0.00499725342, 1.90734863e-006, 0.999987721, 0, 0, 0, 0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0002784729, -0.299993515, -1.0000248, -2.49923318e-007, -0.999988079, 2.38440407e-007, -8.94069672e-008, 2.38437281e-007, 0.999999702, -0.999987781, 2.49923346e-007, -2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999279022, -0.0002784729, -0.499910355, 0, 1.49047281e-008, 0.999999762, -2.69295697e-012, 0.999988079, -1.49052521e-008, -0.999987721, -2.69473333e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.220000029, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09993744, -0.00040435791, 6.10351563e-005, -8.94069672e-008, 6.12470856e-008, -0.999999821, 2.63361066e-008, 0.999988079, 6.1247448e-008, 0.999987781, -2.63361137e-008, -1.49011612e-007)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499950409, -0.000286102295, 0.0999984741, 0, 1.48962522e-008, 0.999999762, -3.42126327e-012, 0.999988079, -1.48967771e-008, -0.999987721, -3.42126327e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000259399414, -0.299873352, 0.299957275, -4.81747975e-012, 0.999988079, -5.96097323e-008, 0, -5.96086807e-008, -0.999999762, -0.999987721, -4.81392703e-012, 0)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100063324, -0.0002784729, -0.49993515, 0, 1.49040957e-008, 0.999999762, -4.69135841e-012, 0.999988079, -1.49046233e-008, -0.999987721, -4.70379291e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000286102295, -0.299922943, 1.40007591, -3.98796729e-009, 0.999988079, -1.75859327e-013, 0.999987781, 3.98796551e-009, 2.98023224e-008, 0, 1.74971149e-013, -0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, -0.0002784729, 1.19993591, 0.999987781, -2.38415524e-007, 2.98023224e-008, 2.38415453e-007, 0.999988079, 4.47068871e-008, 0, -4.47067094e-008, 0.999999762)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000171661377, -1.0996933, 0.500137329, 1.16866929e-007, 0.999988079, -7.20010433e-008, 0.999987781, -1.16866971e-007, 2.98023224e-008, 0, -7.19998638e-008, -0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100063324, -0.000286102295, 0.499992371, 0, 1.48986787e-008, 0.999999762, -3.41060513e-012, 0.999988079, -1.48992028e-008, -0.999987721, -3.41060513e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(1.20000005, 1.20000005, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.90734863e-006, -0.00032043457, 0.999987721, 0, 0, 0, -8.93950798e-008, -0.999999762, -3.55271368e-015, 0.999988079, -8.93964796e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.36000001, 1.36000001, 1.36000001)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000289916992, -0.300001144, 1.39994812, 1.90312988e-007, 0.999988079, -8.94152166e-008, -8.94069672e-008, 8.94138097e-008, 0.999999702, 0.999987781, -1.90313003e-007, 2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.399999946, 0.200000003, 0.800000012)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33514404e-005, -0.000289916992, 1.19997215, -0.999987781, -4.86903993e-008, -2.98023224e-008, -4.86903957e-008, 0.999988079, -5.10450384e-008, 0, -5.10440898e-008, -0.999999762)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499973297, -0.000286102295, -0.0999774933, 0, 1.48958081e-008, 0.999999762, -3.42392781e-012, 0.999988079, -1.48963313e-008, -0.999987721, -3.42303963e-012, 0)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0002784729, -1.89974403, 0.299942017, 7.34392813e-008, 0.999988079, -1.77635684e-013, -0.999987781, 7.34392955e-008, -2.98023224e-008, -8.94069672e-008, -1.71418435e-013, 0.999999702)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000186920166, -1.49966812, 0.400169373, 1.16860818e-007, 0.999988079, -7.20006099e-008, 0.999987781, -1.16860832e-007, 2.98023224e-008, 0, -7.19994091e-008, -0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000286102295, -0.299949646, 0.30006218, 7.58674048e-008, -0.999988079, 1.71400885e-008, -0.999987781, -7.58674261e-008, -2.98023224e-008, 0, -1.71395413e-008, -0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000205993652, -1.89961433, 0.300161362, 1.16863269e-007, 0.999988079, -7.19997075e-008, 0.999987781, -1.16863298e-007, 2.98023224e-008, 0, -7.19985138e-008, -0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000259399414, -0.300117493, 0.299957275, 4.81212943e-012, -0.999988079, -1.49027866e-008, 0, -1.49029624e-008, 0.999999762, -0.999987721, -4.81215068e-012, 0)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000270843506, -0.299905777, -1.00011253, 9.33975457e-008, -0.999988079, 2.38440379e-007, 0.999987781, 9.3397567e-008, 2.98023224e-008, 0, 2.38437224e-007, 0.999999762)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.219999999, 0.400000036)) Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.49985886, -0.00499725342, 5.7220459e-006, 0.999987721, 0, 0, 0, 0.999988079, -1.74971149e-013, 0, -1.74971149e-013, 0.999999762)) mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) function effect(Color,Ref,LP,P1,returnn) local effectsmsh = Instance.new("BlockMesh") effectsmsh.Scale = Vector3.new(0.2,1,0.2) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.Material = "SmoothPlastic" effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.5,1,0.5) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(Color) effectsg.Reflectance = Ref nooutline(effectsg) local point1 = P1 local mg = (LP.p - point1.p).magnitude effectsg.Size = Vector3.new(0.5,mg,0.5) effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) if returnn then return effectsg end coroutine.resume(coroutine.create(function(Part,Mesh) if not returnn then for i = 0 , 1 , 0.2 do wait() Part.Transparency = 1*i Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i) end wait() Part.Parent = nil end end),effectsg,effectsmsh) end Throwing = false function attackone() attack = true Throwing = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) end local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) coroutine.resume(coroutine.create(function() while Throwing == true do wait() so("http://roblox.com/asset/?id=243711414",FakeHandle,1,1) end end)) for i = 0,1,1 do swait() for i = 0,1,0.1 do swait() local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint1,Point1) LastPoint1=Point1 local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint2,Point2) LastPoint2=Point2 local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint3,Point3) LastPoint3=Point3 local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint4,Point4) LastPoint4=Point4 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(40), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,10)* angles(0,6*i,math.rad(0)),.3) end end Throwing = false for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,6*i,math.rad(0)),.3) end attack = false con:disconnect() end function attacktwo() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,0,math.rad(0)),.3) end local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) so("http://roblox.com/asset/?id=243711349",FakeHandle,1,1) for i = 0,1,0.1 do swait() local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint1,Point1) LastPoint1=Point1 local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint2,Point2) LastPoint2=Point2 local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint3,Point3) LastPoint3=Point3 local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint4,Point4) LastPoint4=Point4 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,20,0),.3) end attack = false con:disconnect() end function attackthree() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,20,0),.3) end local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) for i = 0,1,1 do swait() for i = 0,1,0.1 do swait() local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint1,Point1) LastPoint1=Point1 local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint2,Point2) LastPoint2=Point2 local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint3,Point3) LastPoint3=Point3 local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint4,Point4) LastPoint4=Point4 so("http://roblox.com/asset/?id=243711349",FakeHandle,1,1.1) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,6*i,0),.3) end end attack = false con:disconnect() end function DoubleJump() attack = true local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) Torso.Velocity=vt(0,100,0) Humanoid.WalkSpeed = 50 for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(6*i,math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-50))*angles(math.rad(-6),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(50))*angles(math.rad(-6),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(0,0,0),.3) end for i = 0,1,1 do swait() for i = 0,1,0.1 do swait() local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint1,Point1) LastPoint1=Point1 local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint2,Point2) LastPoint2=Point2 local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint3,Point3) LastPoint3=Point3 local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint4,Point4) LastPoint4=Point4 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(4.7,6*i,0),.3) end end attack = false Humanoid.WalkSpeed = 16 end --[[for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,-5,4)* angles(20,6*i,0),.3) end]]-- function SpinThrow() attack = true Throwing = true Humanoid.Jump = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(5,10),"Normal",RootPart,.2,1) end) local LastPoint1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) local LastPoint2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) local LastPoint3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) local LastPoint4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) end coroutine.resume(coroutine.create(function() while Throwing == true do wait() so("http://roblox.com/asset/?id=243711414",FakeHandle,1,1) end end)) for i = 0,1,1 do swait() for i = 0,1,0.1 do swait() local Point1=Wedge1.CFrame*CFrame.new(0,Wedge1.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint1,Point1) LastPoint1=Point1 local Point2=Wedge2.CFrame*CFrame.new(0,Wedge2.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint2,Point2) LastPoint2=Point2 local Point3=Wedge3.CFrame*CFrame.new(0,Wedge3.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint3,Point3) LastPoint3=Point3 local Point4=Wedge4.CFrame*CFrame.new(0,Wedge4.Size.Y/1.5,0) effect("Mid gray",0.5,LastPoint4,Point4) LastPoint4=Point4 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,2)* angles(math.rad(20),math.rad(0),-5*i),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-30))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-30))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,5)* angles(math.rad(0),10*i,math.rad(0)),.3) end Throwing = false end attack = false con:disconnect() end mouse.Button1Down:connect(function() if attack==false then if attacktype == 1 then attack = true attacktype = 2 attackone() elseif attacktype == 2 then attack = true attacktype = 3 attacktwo() elseif attacktype == 3 then attack = true attacktype = 1 attackthree() end end end) mouse.KeyDown:connect(function(k) k=k:lower() if attack == false then if k == " " and Anim == "Jump" then DoubleJump() elseif k == "q"then SpinThrow() end end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-20)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(20)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleweld.C0 = clerp(FakeHandleweld.C0,cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end
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