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astyko

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Sep 18th, 2018
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  1.  
  2. [Log:]
  3. Try init products...
  4. [Stacktrace:]
  5. UnityEngine.Debug:Log(Object)
  6. app.Game:initProducts() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:327)
  7. app.Game:<initConnectionChecker>m__1(String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:436)
  8. Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/UIInterfaces.cs:126)
  9. Server.CheckConnectionHelper:checkConnection(Boolean) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:85)
  10. Server.CheckConnectionHelper:onTicHandler(TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:54)
  11. Engine.Time.Timer:fireEvent(OnTimerEvent, TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:123)
  12. Engine.Time.Timer:update(Int32) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:108)
  13. Engine.Time.TimersManager:update() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/TimersManager.cs:47)
  14. app.<updateTimers>c__Iterator0:MoveNext() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:564)
  15. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  16.  
  17. [Log:]
  18. productsIDs :: 80
  19. [Stacktrace:]
  20. UnityEngine.Debug:Log(Object)
  21. Purchases.PurchasesManager:init(String, ProductID[], String) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Payments/PurchasesManager.cs:72)
  22. app.Game:initProducts() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:331)
  23. app.Game:<initConnectionChecker>m__1(String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:436)
  24. Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/UIInterfaces.cs:126)
  25. Server.CheckConnectionHelper:checkConnection(Boolean) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:85)
  26. Server.CheckConnectionHelper:onTicHandler(TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:54)
  27. Engine.Time.Timer:fireEvent(OnTimerEvent, TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:123)
  28. Engine.Time.Timer:update(Int32) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:108)
  29. Engine.Time.TimersManager:update() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/TimersManager.cs:47)
  30. app.<updateTimers>c__Iterator0:MoveNext() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:564)
  31. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  32.  
  33. [Log:]
  34. SetText
  35. [Stacktrace:]
  36. UnityEngine.Debug:Log(Object)
  37. UniClipboard:SetText(String)
  38. Reporter:copyToClipboard() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/Reporter.cs:1163)
  39. Reporter:drawToolBar() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/Reporter.cs:994)
  40. Reporter:OnGUIDraw() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/Reporter.cs:1625)
  41. ReporterGUI:OnGUI() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/ReporterGUI.cs:14)
  42.  
  43. [Log:]
  44. [DevToDev] 2018/09/18 23:50:35 : Metric Storage has been sent sucsessfully
  45. [Stacktrace:]
  46. UnityEngine.Debug:Log(Object)
  47. DevToDev.Core.Utils.Log:R(String, Object[])
  48. DevToDev.Core.Utils.Log:R(String)
  49. DevToDev.Logic.User:OnSendCallBack(Response, Object)
  50. DevToDev.Logic.<>c__DisplayClass9_0:<ProceedMetricsStorage>b__2(Response, Object)
  51. DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
  52. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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