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- [Log:]
- Try init products...
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:initProducts() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:327)
- app.Game:<initConnectionChecker>m__1(String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:436)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/UIInterfaces.cs:126)
- Server.CheckConnectionHelper:checkConnection(Boolean) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:85)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:54)
- Engine.Time.Timer:fireEvent(OnTimerEvent, TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:123)
- Engine.Time.Timer:update(Int32) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:108)
- Engine.Time.TimersManager:update() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/TimersManager.cs:47)
- app.<updateTimers>c__Iterator0:MoveNext() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:564)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 80
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:init(String, ProductID[], String) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Payments/PurchasesManager.cs:72)
- app.Game:initProducts() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:331)
- app.Game:<initConnectionChecker>m__1(String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:436)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/UIInterfaces.cs:126)
- Server.CheckConnectionHelper:checkConnection(Boolean) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:85)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Net/Server/helpers/CheckConnectionHelper.cs:54)
- Engine.Time.Timer:fireEvent(OnTimerEvent, TimerEvent) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:123)
- Engine.Time.Timer:update(Int32) (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/Timer.cs:108)
- Engine.Time.TimersManager:update() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/Engine/Time/TimersManager.cs:47)
- app.<updateTimers>c__Iterator0:MoveNext() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Scripts/app/Game.cs:564)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SetText
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- UniClipboard:SetText(String)
- Reporter:copyToClipboard() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/Reporter.cs:1163)
- Reporter:drawToolBar() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/Reporter.cs:994)
- Reporter:OnGUIDraw() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/Reporter.cs:1625)
- ReporterGUI:OnGUI() (at C:/Workspace/SnackbarClient/src/SnackbarClient/Assets/Reporter/ReporterGUI.cs:14)
- [Log:]
- [DevToDev] 2018/09/18 23:50:35 : Metric Storage has been sent sucsessfully
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Core.Utils.Log:R(String)
- DevToDev.Logic.User:OnSendCallBack(Response, Object)
- DevToDev.Logic.<>c__DisplayClass9_0:<ProceedMetricsStorage>b__2(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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