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- name CountD
- type none
- #type text
- speed 10
- subject_to_minz 0
- subject_to_maxz 0
- setlayer 410000000
- facing 1
- load black-fade-in
- load black-fade-out
- load black
- #animationscript data/scripts/paus0001.c
- animationscript data/chars/misc/continueanim/contAnim.c
- keyscript data/chars/misc/continueanim/contkey.c
- anim idle
- @script
- void self = getlocalvar("self");
- int frame = getentityproperty(self, "animpos");
- void 0A = getglobalvar("0A");
- void 1A = getglobalvar("1A");
- //setglobalvar("0A", NULL());
- //setglobalvar("1A", NULL());
- if(frame >= 0 && frame == 2){
- setglobalvar("0A", 1);
- updateframe(self, 3);
- }
- @end_script
- offset 1 1
- delay 9
- custentity black-fade-out
- @cmd changeopenborvariant "nopause" 1
- @cmd paus0001 1 1000000000 #paus0001 {toggle} {time}
- @cmd changelevelproperty "bgspeed" 0 # changelevelproperty {bgspeed} {value} # Stop background from speeding
- spawnframe 49 0 240 0 0 # spawnframe {frame} {x} {z} {y} {relative}
- #spawnframe 56 0 240 0 0
- #@cmd spawn06 "Black" 0 0 660
- frame data/chars/misc/continueanim/counbase.png # 0
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count091.png # 2
- delay 160
- sound data/sounds/nine.wav
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count09.png # 3
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count091.png # 7
- delay 18
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/counbase.png # 9
- @cmd paus0001 1 1000000000
- delay 9
- frame data/chars/misc/continueanim/count081.png # 10
- delay 160
- sound data/sounds/eight.wav
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count08.png # 11
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count081.png # 12
- delay 18
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/counbase.png # 14
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count071.png # 15
- delay 160
- @cmd paus0001 1 1000000000
- sound data/sounds/seven.wav
- frame data/chars/misc/continueanim/count07.png # 16
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count071.png # 17
- delay 18
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/counbase.png # 19
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count061.png # 20
- delay 260
- sound data/sounds/six.wav
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count06.png # 21
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count061.png # 22
- frame data/chars/misc/continueanim/counbase.png # 23
- frame data/chars/misc/continueanim/counbase.png # 24
- frame data/chars/misc/continueanim/count051.png # 25
- delay 260
- @cmd paus0001 1 1000000000
- sound data/sounds/five.wav
- frame data/chars/misc/continueanim/count05.png # 26
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count051.png # 27
- frame data/chars/misc/continueanim/counbase.png # 28
- frame data/chars/misc/continueanim/counbase.png # 29
- frame data/chars/misc/continueanim/count041.png # 30
- delay 260
- @cmd paus0001 1 1000000000
- sound data/sounds/four.wav
- frame data/chars/misc/continueanim/count04.png # 31
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count041.png # 32
- frame data/chars/misc/continueanim/counbase.png # 33
- frame data/chars/misc/continueanim/counbase.png # 34
- frame data/chars/misc/continueanim/count031.png # 35
- delay 260
- @cmd paus0001 1 1000000000
- sound data/sounds/three.wav
- frame data/chars/misc/continueanim/count03.png # 36
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count031.png # 37
- frame data/chars/misc/continueanim/counbase.png # 38
- frame data/chars/misc/continueanim/counbase.png # 39
- frame data/chars/misc/continueanim/count021.png # 40
- delay 260
- @cmd paus0001 1 1000000000
- sound data/sounds/two.wav
- frame data/chars/misc/continueanim/count02.png # 41
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count021.png # 42
- frame data/chars/misc/continueanim/counbase.png # 43
- frame data/chars/misc/continueanim/counbase.png # 44
- frame data/chars/misc/continueanim/count011.png # 45
- delay 260
- @cmd paus0001 1 1000000000
- sound data/sounds/one.wav
- frame data/chars/misc/continueanim/count01.png # 46
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count011.png # 47
- frame data/chars/misc/continueanim/counbase.png # 48
- frame data/chars/misc/continueanim/counbase.png # 49
- frame data/chars/misc/continueanim/count001.png # 50
- delay 260
- @cmd paus0001 1 1000000000
- #sound data/sounds/timeover.wav
- #@cmd PlayerDies
- frame data/chars/misc/continueanim/count00.png # 51
- delay 9
- @cmd paus0001 1 1000000000
- frame data/chars/misc/continueanim/count001.png # 52
- frame data/chars/misc/continueanim/counbase.png # 53
- #delay 180
- frame data/chars/misc/continueanim/counbase.png # 54
- delay 210
- #@cmd noplayerJoin 1
- @cmd noPJoin 0 1
- @cmd noPJoin 1 1
- @cmd playmusic "data/music/gameover.bor"
- #@cmd settextobj 0 138 60 3 145000000 "Game_Over" # settextobj {index} {x} {y} {font} {text}
- @cmd settextobj 1 138 60 3 145000000 "Game_Over"
- frame data/chars/misc/continueanim/counbase.png # 55
- delay 112
- frame data/chars/misc/continueanim/counbase.png # 56
- @cmd jumptobranch "end" 1
- frame data/chars/misc/continueanim/counbase.png # 57
- anim follow1
- flipframe 0
- offset 1 1
- delay 10
- @script
- changeopenborvariant("nopause", 0);
- @end_script
- @cmd clearglobalvar
- frame data/chars/misc/continueanim/counbase.png
- delay 1
- #@cmd jumptobranch "Arcade_Select" 1
- #frame data/chars/misc/continueanim/counbase.png
- @cmd killentity getlocalvar("self")
- frame data/chars/misc/continueanim/counbase.png
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