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YourMain12

Advanced AI

Jan 6th, 2023
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C++ 1.95 KB | None | 0 0
  1. #include <iostream>
  2. #include <cstdlib>
  3. #include <ctime>
  4.  
  5. using namespace std;
  6.  
  7. const int NUM_ACTIONS = 3;
  8. const int NUM_STATES = 8;
  9.  
  10. enum Action { ATTACK, DEFEND, HEAL };
  11.  
  12. // Get current health and enemy health
  13. int getMyHealth() {
  14.   // Return a random value between 0 and 100
  15.   return rand() % 101;
  16. }
  17.  
  18. int getEnemyHealth() {
  19.   // Return a random value between 0 and 100
  20.   return rand() % 101;
  21. }
  22.  
  23. // Perform an action
  24. void doAction(Action action) {
  25.   switch (action) {
  26.     case ATTACK:
  27.       cout << "Attacking!" << endl;
  28.       break;
  29.     case DEFEND:
  30.       cout << "Defending!" << endl;
  31.       break;
  32.     case HEAL:
  33.       cout << "Healing!" << endl;
  34.       break;
  35.   }
  36. }
  37.  
  38. // Get the best action based on the current state
  39. Action getBestAction(int state) {
  40.   // Initialize the action values to zero
  41.   float actionValues[NUM_ACTIONS] = { 0.0f, 0.0f, 0.0f };
  42.  
  43.   // Loop through all actions
  44.   for (int action = 0; action < NUM_ACTIONS; action++) {
  45.     // Loop through all states
  46.     for (int nextState = 0; nextState < NUM_STATES; nextState++) {
  47.       // Get the reward for this state-action pair
  48.       float reward = getReward(state, action, nextState);
  49.      
  50.       // Update the action value
  51.       actionValues[action] += reward;
  52.     }
  53.   }
  54.  
  55.   // Find the action with the highest value
  56.   int bestAction = 0;
  57.   for (int i = 1; i < NUM_ACTIONS; i++) {
  58.     if (actionValues[i] > actionValues[bestAction]) {
  59.       bestAction = i;
  60.     }
  61.   }
  62.  
  63.   // Return the best action
  64.   return (Action)bestAction;
  65. }
  66.  
  67. int main() {
  68.   // Seed the random number generator
  69.   srand(time(0));
  70.  
  71.   // Initialize the state
  72.   int state = 0;
  73.  
  74.   // Loop until the game is over
  75.   while (!gameOver) {
  76.     // Get the best action for the current state
  77.     Action action = getBestAction(state);
  78.    
  79.     // Perform the action
  80.     doAction(action);
  81.    
  82.     // Update the state
  83.     state = getNextState(state, action);
  84.   }
  85.  
  86.   return 0;
  87. }
  88.  
Tags: C++
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