Mr-U

Desmume Lua Functions List

May 8th, 2020
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  1. Apparently Desmume has no documentation on its Lua API and I need it, so here's a list of functions .-.
  2.  
  3. memory.registerwrite
  4. memory.registerread
  5. memory.registerexec
  6. memory.readbyte
  7. memory.readbytessigned
  8. memory.readword
  9. memory.readwordsigned
  10. memory.readdword
  11. memory.readdwordsigned
  12. memory.writebyte
  13. memory.writeword
  14. memory.writedword
  15. memory.readbyterange
  16. memory.isvalid
  17. memory.getregister
  18. memory.setregister
  19.  
  20. emu.registerberfore
  21. emu.registerafter
  22. emu.registerexit
  23. emu.registerstart
  24. emu.persistglobalvariables
  25. emu.emulateframe
  26. emu.emulateframefastnoskipping
  27. emu.emulateframefast
  28. emu.emulateframeinvisible
  29. emu.speedmode
  30. emu.wait
  31. emu.frameadvance
  32. emu.gamecode
  33. emu.smallgamecode
  34. emu.pause
  35. emu.unpause
  36. emu.redraw
  37. emu.openscript
  38. emu.reset
  39. emu.addmenu
  40. emu.setmenuiteminfo
  41. emu.registermenustart
  42. emu.set3dtransform
  43. emu.register3devent
  44. emu.loadrom
  45. emu.getframecount
  46. emu.getlagcount
  47. emu.lagged
  48. emu.emulating
  49. emu.atframeboundary
  50. emu.rerecordcounting
  51.  
  52. gui.register
  53. gui.popup
  54. gui.parsecolor
  55. gui.text
  56. gui.box
  57. gui.pixel
  58. gui.getpixel
  59. gui.line
  60. gui.setopacity
  61. gui.settransparency
  62. gui.setlayermask
  63. gui.gdscreenshot
  64. gui.gdoverlay
  65.  
  66. state.registersave
  67. state.registerload
  68. state.create
  69. state.save
  70. state.load
  71. state.loadscriptdata
  72. state.savescriptdata
  73. state.verify
  74.  
  75. joy.set
  76. joy.get
  77. joy.getdown
  78. joy.getup
  79. joy.peek
  80. joy.peekdown
  81. joy.peekup
  82.  
  83. input.registerhotkey
  84. input.popup
  85. input.getcurrentinputstatus
  86.  
  87. vram.readword
  88. vram.writeword
  89.  
  90. movie.getlength
  91. movie.isactive
  92. movie.rerecordcount
  93. movie.setrerecordcount
  94. movie.getreadonly
  95. movie.setreadonly
  96. movie.isrecording
  97. movie.isplaying
  98. movie.getmode
  99. movie.getname
  100. movie.play
  101. movie.replay
  102. movie.close
  103.  
  104. sound.clear
  105.  
  106. stylus.read
  107. stylus.peek
  108. stylus.write
  109.  
  110. controller.get
  111.  
  112. tostring
  113. print
  114. copytable
  115. addressof
  116. bit.tobit
  117. bit.bnot
  118. bit.bswap
  119. bit.tohex
  120. bitshift
  121. bitbit
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