Kuroji

Jump 096: Magic: the Gathering - Homelands

Aug 11th, 2021 (edited)
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  1. Jump 096: Magic: the Gathering - Homelands
  2.  
  3. Location: The Floating Isle
  4. Identity: Human, Drop-In
  5. Drawbacks: [+200] Hated Enemy: Dark Barony
  6.  
  7. [Free] Sea Clan Sailing
  8. [Free] Second Master
  9. [100/1200] Keeper Of Balance
  10. [200/1200] Artificer
  11. [500/1200] Feroz's Ban
  12. [700/1200] Magical Laboratory
  13. [800/1200] Royal Huntsman
  14. [1200/1200] Summoning Spells
  15.  
  16. The majority of what's going wrong on this plane can be traced back to Baron Sengir, and I made no secret of being his enemy.
  17.  
  18. In fact, I made myself very available for his spies and assassins to target.
  19.  
  20. I made sure all of my movements were easily tracked by him while I did research into Feroz's Ban, in order to attempt to replicate it.
  21.  
  22. The assassins he sent for me were foiled, but capture attempts were frequently a partial success, though I either escaped or a terrible fate befell those who managed to kidnap me.
  23.  
  24. This persisted right up until the last time he attempted to grab me, and this time it was successful. I was in fact taken before him, where he demanded for me to spill the secrets of the Ban, and insinuated that I would do so willingly or not.
  25.  
  26. I answered him in the Correspondence.
  27.  
  28. Funny how vampire attacks took a sharp drop after that. And the Ban, recast, veiled the plane once more.
  29.  
  30. Still no closer to figuring out the Elderspell though, damn it.
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