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- Version 1.2.0 released | Combat content update
- This is a large content update focusing on combat, aiming to make it more balanced, realistic and fun to play.
- New elements like Shields and Platforms fundamentally change how combat plays out. Raider AI has been overhauled, and the existing defense structures have been rebalanced.
- The update also introduces other substantial non-combat related improvements: The Deep Iron Mine and the Megalith and Structure panels.
- New Resources
- Round Shield
- A basic shield that can be used with one handed weapons to block incoming attacks.
- 1 Leather + 1 Log = 2 Round Shields.
- Has 200 HP and a 50% chance of blocking incoming attacks.
- Available from the Bronze Age onward.
- Oval Shield
- A large shield that can be used with one handed weapons to block incoming attacks.
- 1 Iron + 1 Log = 2 Oval Shields.
- Has 400 HP and a 66% chance of blocking incoming attacks.
- Available at the Iron Age.
- New Structures
- Wooden Platform
- A structure, built inside the settlement's walls, so your people can shoot at raiders from it.
- Reinforced Platform
- A sturdier version of the Wooden Platform, can hold more people in it.
- Deep Iron Mine
- An upgraded Iron Mine, that increases the amount of ore that can be extracted from it.
- This was a request from the community as people were running out of Iron in late game.
- New Techs
- Shieldmaking
- Allows the crafting of Shields in the Workshop.
- Deep Mining
- Allows the construction of Deep Iron Mines.
- New Music
- 3 new music tracks.
- Quality of Life
- - New Structures panel, that allows you to locate any structures you have built (especially useful for mines).
- - New Megaliths panel, that allows you locate megaliths and megalithic transports.
- - Management panels are now split between "Standard" and "Advanced".
- - New default resource limits: Wool: 50, Dry Skin: 20, Leather: 20.
- Balance Changes
- - Increased the amount of Raiders that attack your settlement from the Copper Age onward, since it is easier to defend your town now.
- - Watchtowers and Guard Towers are more expensive now, but also more resistant.
- - Increased amount of skins produced by domestic animals, as Leather is now in higher demand in late game.
- - Slightly reduced the cost of techs in the Ancient Warriors scenario (but they are still more expensive than normal).
- - Changed express evolution achievement to 6 hours instead of 5.
- - Reduced Reinforced Gate cost to 1 unit of Iron.
- - Slightly increased hit points of Gate, Reinforced Gate, Palisade and Wall.
- - Moved netting tech to Bronze Age.
- - Reduced trader prices of all animals.
- Misc
- - Fix issue with raiders bringing outdated weapons in hardcore mode sometimes.
- - Tweaked main menu UI.
- - People will now abort capture tasks if very hungry, or if the animal has run too far away.
- - Towers and Platforms can now be toggled off, which will cause AI to ignore them.
- - Raiders now gather near the town and attack in a more coordinated manner.
- - Improved Wall and Palisade selection boxes.
- - Optimized rendering of small objects.
- - Properly snapping materials to terrain when building a structure.
- - Improvements to milestone cameras to make sure they show more relevant scenes.
- - Preventing people from changing outfit when the alert is on.
- - Fixed exploit where the player could save the game just before a trader arrived to get better resources.
- - Fixed issues with milestones on community scenarios with uppercase names.
- - Improved shadows for palisade
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