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- Essential Config elements to Customize (from stabby stabby)
- // BASICS
- sensitivity "[YOUR SENS HERE]" // note that at a resolution of 1920x1080 or higher, a sensitivity higher than 2.712 will result in pixel skipping--consider increasing your DPI to keep it below this value.
- volume "[0 to 1]"
- fov_desired 90
- viewmodel_fov 90
- // NET SETTINGS - you may want to customize these for each class in the respective class .cfg files in "Team Fortress 2\custom\[hud folder]\cfg". Projectile/Flame/backstab registration benefit from lower interp, hitscan (bullets) do not
- cl_cmdrate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- cl_interp .0152 // SPY (knife & DR like low interp) and PROJECTILE CLASSES/PYROS use .0152/ hitscan (sniper/scout) use .033 //
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- rate 80000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
- net_splitpacket_maxrate 1048576.000000 // "80000" min. 1000.000000 max. 1048576.000000 // - Max bytes per second when queueing splitpacket chunks...no clue what impact this has on anything
- cl_SetupAllBones 1 // Fix for bones not setting up correctly, causes hit registration issues at 0.
- //SHADOWS -- leave shadows on to see enemies through walls and floors and around corners. Reduce the max number as they are a big FPS drain
- mat_shadowstate 1
- r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- r_shadows 1
- r_shadowmaxrendered 4 // MAX SHADOWS
- //BLOOD
- violence_ablood 1 // framerates on -most- pcs are higher with these on--I leave blood on to track bleeding DR spies, that's it.
- violence_hblood 1
- // SCOREBOARD--shows FPS/connection info and reduces memory load a bit with each tab:
- bind tab "+scoreboard"
- alias +scoreboard "+showscores;cl_showfps 1;net_graph 4;developer 1;mem_compact"
- alias -scoreboard "-showscores;cl_showfps 0;net_graph 0;developer 0;mem_compact"
- // LOD TWEAK:
- mat_picmip 2
- mat_filtertextures 0
- bind tab "+scoreboard"
- alias +scoreboard "+showscores;cl_showfps 1;net_graph 4;developer 1;mat_filterlightmaps 1;mat_filtertextures 1;mem_compact"
- alias -scoreboard "-showscores;cl_showfps 0;net_graph 0;developer 0;mat_filterlightmaps 0;mat_filtertextures 0;mem_compact"
- // SOUND:
- snd_surround_speakers [0/2/4/5/7] // 0 for built-in Miles3D headphone sound, 2/4/5/7 for speakers setup (select appropriate # of speakers), 7 for using Razer Surround Sound for headphones (installer is included in this pack)
- dsp_enhance_stereo [0/1] // "0" for software headphones surround, "1" for snd_surround_speakers 0 (normal headphone setting)
- snd_spatialize_roundrobin 0 // keep at 0 for better surround sound placement/accuracy
- snd_mixahead .06 // Sound delay/buffer. Increase if you the beginning of sounds are cut out .05 has been known to be unstable
- dsp_water 0 // removes "underwatery" sound
- snd_pitchquality 1 // no reason to use 0, makes sound horrible at nill FPS increase
- dsp_slowcpu 1 // helps frame, reduces noise
- bind [KEY OF YOUR CHOICE] "snd_restart" // fixes looping sounds (great for shutting the cart up)
- // HIT SOUND--my settings (tweak as you like)
- play "hitsound.wav" //name of the file you want to use. This pre-caches the sound.
- tf_dingalingaling "1"
- tf_dingaling_wav_override "hitsound.wav"
- tf_dingaling_pitchmaxdmg "150" //higher pitch for high damage
- tf_dingaling_pitchmindmg "50" //lower pitch for less damage
- tf_dingalingaling_last_effect "hitsound.wav"
- // RAGDOLLS:
- //Use thse settings for FPS and to detect DR feigns vs real spy deaths--fake = instant corpse disappear, real = corpse fades
- cl_ragdoll_fade_time 0 // default 15
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 1
- g_ragdoll_fadespeed 0 // def 600
- g_ragdoll_lvfadespeed 0 // def 100
- ragdoll_sleepaftertime "5.0f"
- g_ragdoll_maxcount 0
- g_ragdoll_important_maxcount 0
- cl_ragdoll_pronecheck_distance 0
- // CHARACTER VIEWMODEL in the corner--enable this to see your disguise and disguise weapon, very useful for spy:
- cl_hud_playerclass_use_playermodel 1
- // JARATE ICON
- tf_colorblindassist 1 // shows jar icons over jarated targets
- // ----------------------------------------------------------------------------
- // TRANSPARENT VIEWMODELS// Use these settings if you intend to use the Transparent viewmodels mod
- // ----------------------------------------------------------------------------
- mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
- mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
- mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
- // COMBAT TEXT BATCHING (damage text)
- hud_combattext_batching 1
- hud_combattext_batching_window 2.0 // seconds
- // COMMUNICATION
- hud_saytext_time 2 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 0 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- // QUICKPLAY
- tf_custom_ping_enabled 1
- tf_custom_ping 75 // sets your ping limit to 75 instead of 100 default...tweak till you're able to find a game fast enough for you not to mind a little longer wait for lower ping :)
- tf_quickplay_pref_advanced_view 1
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