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  1. Essential Config elements to Customize (from stabby stabby)
  2.  
  3. // BASICS
  4. sensitivity "[YOUR SENS HERE]" // note that at a resolution of 1920x1080 or higher, a sensitivity higher than 2.712 will result in pixel skipping--consider increasing your DPI to keep it below this value.
  5. volume "[0 to 1]"
  6. fov_desired 90
  7. viewmodel_fov 90
  8.  
  9.  
  10.  
  11.  
  12. // NET SETTINGS - you may want to customize these for each class in the respective class .cfg files in "Team Fortress 2\custom\[hud folder]\cfg". Projectile/Flame/backstab registration benefit from lower interp, hitscan (bullets) do not
  13. cl_cmdrate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  14. cl_interp .0152 // SPY (knife & DR like low interp) and PROJECTILE CLASSES/PYROS use .0152/ hitscan (sniper/scout) use .033 //
  15. cl_interp_ratio 1
  16. cl_lagcompensation 1
  17. cl_pred_optimize 2
  18. cl_smooth 0
  19. cl_smoothtime 0.01
  20. cl_updaterate 66.66666 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  21. rate 80000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  22. net_splitpacket_maxrate 1048576.000000 // "80000" min. 1000.000000 max. 1048576.000000 // - Max bytes per second when queueing splitpacket chunks...no clue what impact this has on anything
  23. cl_SetupAllBones 1 // Fix for bones not setting up correctly, causes hit registration issues at 0.
  24.  
  25.  
  26.  
  27.  
  28. //SHADOWS -- leave shadows on to see enemies through walls and floors and around corners. Reduce the max number as they are a big FPS drain
  29. mat_shadowstate 1
  30.  
  31. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  32. // competitive TF2 players to see opponents standing
  33. // near the other side of a wall. You may see some
  34. // performance loss from setting this to `1'.
  35. r_shadows 1
  36. r_shadowmaxrendered 4 // MAX SHADOWS
  37.  
  38.  
  39.  
  40.  
  41. //BLOOD
  42. violence_ablood 1 // framerates on -most- pcs are higher with these on--I leave blood on to track bleeding DR spies, that's it.
  43. violence_hblood 1
  44.  
  45.  
  46.  
  47.  
  48. // SCOREBOARD--shows FPS/connection info and reduces memory load a bit with each tab:
  49. bind tab "+scoreboard"
  50. alias +scoreboard "+showscores;cl_showfps 1;net_graph 4;developer 1;mem_compact"
  51. alias -scoreboard "-showscores;cl_showfps 0;net_graph 0;developer 0;mem_compact"
  52.  
  53.  
  54. // LOD TWEAK:
  55. mat_picmip 2
  56. mat_filtertextures 0
  57.  
  58. bind tab "+scoreboard"
  59. alias +scoreboard "+showscores;cl_showfps 1;net_graph 4;developer 1;mat_filterlightmaps 1;mat_filtertextures 1;mem_compact"
  60. alias -scoreboard "-showscores;cl_showfps 0;net_graph 0;developer 0;mat_filterlightmaps 0;mat_filtertextures 0;mem_compact"
  61.  
  62.  
  63.  
  64. // SOUND:
  65. snd_surround_speakers [0/2/4/5/7] // 0 for built-in Miles3D headphone sound, 2/4/5/7 for speakers setup (select appropriate # of speakers), 7 for using Razer Surround Sound for headphones (installer is included in this pack)
  66. dsp_enhance_stereo [0/1] // "0" for software headphones surround, "1" for snd_surround_speakers 0 (normal headphone setting)
  67. snd_spatialize_roundrobin 0 // keep at 0 for better surround sound placement/accuracy
  68. snd_mixahead .06 // Sound delay/buffer. Increase if you the beginning of sounds are cut out .05 has been known to be unstable
  69. dsp_water 0 // removes "underwatery" sound
  70. snd_pitchquality 1 // no reason to use 0, makes sound horrible at nill FPS increase
  71. dsp_slowcpu 1 // helps frame, reduces noise
  72. bind [KEY OF YOUR CHOICE] "snd_restart" // fixes looping sounds (great for shutting the cart up)
  73.  
  74.  
  75.  
  76.  
  77. // HIT SOUND--my settings (tweak as you like)
  78. play "hitsound.wav" //name of the file you want to use. This pre-caches the sound.
  79. tf_dingalingaling "1"
  80. tf_dingaling_wav_override "hitsound.wav"
  81. tf_dingaling_pitchmaxdmg "150" //higher pitch for high damage
  82. tf_dingaling_pitchmindmg "50" //lower pitch for less damage
  83. tf_dingalingaling_last_effect "hitsound.wav"
  84.  
  85.  
  86.  
  87. // RAGDOLLS:
  88. //Use thse settings for FPS and to detect DR feigns vs real spy deaths--fake = instant corpse disappear, real = corpse fades
  89.  
  90. cl_ragdoll_fade_time 0 // default 15
  91. cl_ragdoll_forcefade 1
  92. cl_ragdoll_physics_enable 1
  93. g_ragdoll_fadespeed 0 // def 600
  94. g_ragdoll_lvfadespeed 0 // def 100
  95. ragdoll_sleepaftertime "5.0f"
  96. g_ragdoll_maxcount 0
  97. g_ragdoll_important_maxcount 0
  98. cl_ragdoll_pronecheck_distance 0
  99.  
  100.  
  101.  
  102.  
  103. // CHARACTER VIEWMODEL in the corner--enable this to see your disguise and disguise weapon, very useful for spy:
  104. cl_hud_playerclass_use_playermodel 1
  105.  
  106.  
  107.  
  108.  
  109. // JARATE ICON
  110. tf_colorblindassist 1 // shows jar icons over jarated targets
  111.  
  112.  
  113.  
  114.  
  115. // ----------------------------------------------------------------------------
  116. // TRANSPARENT VIEWMODELS// Use these settings if you intend to use the Transparent viewmodels mod
  117. // ----------------------------------------------------------------------------
  118. mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
  119. mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
  120. mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
  121.  
  122.  
  123.  
  124.  
  125.  
  126.  
  127. // COMBAT TEXT BATCHING (damage text)
  128. hud_combattext_batching 1
  129. hud_combattext_batching_window 2.0 // seconds
  130.  
  131.  
  132.  
  133. // COMMUNICATION
  134. hud_saytext_time 2 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  135. voice_enable 0 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  136.  
  137.  
  138.  
  139.  
  140. // QUICKPLAY
  141. tf_custom_ping_enabled 1
  142. tf_custom_ping 75 // sets your ping limit to 75 instead of 100 default...tweak till you're able to find a game fast enough for you not to mind a little longer wait for lower ping :)
  143. tf_quickplay_pref_advanced_view 1
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