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- import com.whirled.PetControl;
- _ctrl = new PetControl(this);
- _body = new Body(_ctrl, this, w);
- _brain = new Brain(_ctrl, _body);
- addEventListener(Event.UNLOAD, handleUnload);
- function handleUnload (... ignored) :void
- {
- _brain.shutdown();
- _body.shutdown();
- }
- var _ctrl :PetControl;
- var _body :Body;
- var _brain :Brain;
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