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- #include "..\..\script_macros.hpp"
- /*
- File: fn_playerSkins.sqf
- Author: Daniel Stuart
- Description:
- Sets skins for players by their side and uniform.
- */
- private ["_skinName"];
- switch (playerSide) do {
- case civilian: {
- if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
- if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
- };
- if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
- };
- if (uniform player isEqualTo "U_C_Commoner1_1") then {
- player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
- };
- };
- };
- case west: {
- if ((backpack player) isEqualTo "B_Carryall_cbr") then {
- (unitbackpack player) setObjectTextureGlobal [0,""];
- };
- if ((uniform player) in ["U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam"]) then {
- if ((uniform player) isEqualTo "U_B_CombatUniform_mcam") then {
- if ((FETCH_CONST(life_coplevel) >= 0) && (FETCH_CONST(life_coplevel) <= 4)) exitWith {
- player setObjectTextureGlobal [0, "textures\Police\cop_uniform.paa"];
- };
- if (FETCH_CONST(life_coplevel) isEqualTo 5) then {
- player setObjectTextureGlobal [0, "textures\Police\higher_uniform.paa"];
- };
- } else {
- if ((FETCH_CONST(life_coplevel) >= 6) && (FETCH_CONST(life_coplevel) <= 7)) exitWith {
- player setObjectTextureGlobal [0, "textures\Police\higher_uniform.paa"];
- };
- if ((FETCH_CONST(life_coplevel) >= 8) && (FETCH_CONST(life_coplevel) <= 10)) exitWith {
- player setObjectTextureGlobal [0, "textures\Police\swat_uniform.paa"];
- };
- if (FETCH_CONST(life_coplevel) isEqualTo 11) then {
- player setObjectTextureGlobal [0, "textures\Police\swat_uniform.paa"];
- };
- };
- };
- };
- case resistance: {
- if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
- player setObjectTextureGlobal [0, "textures\medic\uniform_medic.paa"];
- };
- if (backpack player != "") then {
- (backpackContainer player) setObjectTextureGlobal [0, ""];
- };
- };
- };
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