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May 7th, 2016
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  1. Stan: [N] HP: 230,000/230,000. Typewriter II. Runic Shielding 0% III. Convection Vivisection II. A Murder III. Knowledge Inception III. Execution IIII. coloUrs IIIII.
  2. 0% Burnout o====O====o Inspiration 50% Sign: Birch.
  3.  
  4. Typewriter: Requires one fourth of inspiration. An AoE attack which deals moderate amounts of damage to one entity, and two others of the same alignment.
  5. Desperation Incarnate: Requires burnout of 75% or above. A last-ditch attack for Stan in the depths of writer's block. Deals precisely 8,888 damage every time, no exceptions.
  6. Authorial Arterial: Requires no inspiration. Basic attack.
  7. Convection Vivisection: Requires one fourth of inspiration. A precision attack which essentially serves as an improved Authorial Arterial.
  8. Execution: Requires 90% inspiration. Stan kills an entity with 10% of its health.
  9. A Murder: Requires half inspiration. Roll a D8.
  10.  
  11. (1) Attack fails, and in fact inflicts Writer's Block on Stan, as well as dealing 2500 damage.
  12. (2) Attack fails, and inflicts Writer's Block on Stan.
  13. (3) Attack fails.
  14. (4) Attack deals 5000 damage to the target.
  15. (5) Attack deals 8000 damage to the target.
  16. (6) Attack deals 9000 damage to the target.
  17. (7) Attack deals 13000 damage to the target.
  18. (8) Attack deals 18000 damage to the target, and inflicts the entity with the Abyssal Inferno debuff, which deals moderate amounts of damage over the course of four turns.
  19.  
  20. coloUrs: Requires full inspiration. Stan's most powerful attack. Upon activation, it either automatically results in mayhem, or, in the event that mayhem occurs beforehand, it is used at the same time. Deals major damage to three entities, minor damage to four, and inflicts the debuff Afterimage on any survivors, weakening their attacks for precisely two turns after. Two stacks of Afterimage change the name of the entity, rendering all attacks toward it using its previous name null, and rendering the entity unable to be commanded until its master realizes the severity of the situation.
  21.  
  22. The Undying: Upon taking lethal amounts of damage unobstructed by Runic Shielding, Stan will be banished from the server, surviving for exactly one turn after he reaches 0 HP, allowing for a final attack pre-banishment. Let's be honest here. It's almost certainly going to be coloUrs.
  23. Knowledge Inception: Requires three fourths of inspiration. Stan taps into his near-omniscience, and manages to sight the path that leads to the most fortunate outcome for his personal goals. Blocks any attack directed at him for half damage when active. When used, Stan attacks before ANYTHING else in the EoTB for two turns.
  24. God of the Abyss: Ink-based attacks deal half damage to Stan, and language, writing, or literature-based attacks deal no damage, or very little, at the least.
  25.  
  26. Burnout Cycle: Stan's effectiveness is relative to how inspired he is. Upon entry, he starts with half inspiration. Monotony in attacks reduces inspiration by 25% per turn, and eventually increases burnout by the same amount. Inspiration is increased periodically by 10%, if the burnout rules are followed first. When at 50% HP, inspiration increases by 25% per turn. When at 18% HP, inspiration increases by 50% per turn. Inspiration can also be increased to negligible extents by the players. When at 50% burnout, all of Stan's attacks deal half damage. When at 75-99% burnout, Stan's attacks deal 40% of their base damage. When at 100% burnout, Stan is inflicted with Writer's Block, a status effect, for two turns. Stan's attacks will either deal 30% of their base damage, or will fail totally whilst affected by this debuff. Most attacks can only be used at certain levels of inspiration. When used, they decrease inspiration by half the amount required to use them.
  27.  
  28. Runic Shielding: Requires 3 turn charge time + 15000 HP to activate. Saves Stan from death upon a lethal blow, leaving him at 15000 HP.
  29. Demonic Essence: When Stan attacks, he has a 20% chance to gain health equivalent to 15% of what he dealt.
  30.  
  31. mayhem: Occurs upon use of coloUrs. Stan goes Grimdark in the burnout of the attack.
  32.  
  33. Stan: [N] HP: 230,000/230,000. Bloodletting Scribbles 0% Inky Ionosphere II. Liquefaction III. Galaxy Hearts IIII. Command IIII. We Know IIII. Superego IIIII. Ophidious Introspection: IIIII. Sign: Aries.
  34.  
  35. Inky Ionosphere: Stan momentarily warps an entity into the Inky Abyss, inflicting it with Abyssal Inferno for two turns, and dealing minor to moderate damage. If resultant damage is minor, the attack extends the duration of negative effects placed on the target entity by one.
  36. Galaxy Hearts: Stan infuses an entity with raw Genesis Frog DNA. Roll a D8.
  37.  
  38. (1) The entity is unaffected.
  39. (2) The entity blinks out of existence for around three days, rendering it unable to act in the EoTB.
  40. (3) The entity regains 10,000 HP.
  41. (4) The entity is lit ablaze, contracting the Abyssal Inferno debuff for two turns.
  42. (5) The entity takes 10,000 damage.
  43. (6) Inflicts the Acheronian Albinism debuff on the entity for four turns. For every attack the entity makes in this period of time, it takes a quarter of the damage it manages to deal.
  44. (7) The entity is afflicted with the Solar Myopia debuff for three turns, giving it a 25% chance to miss when attacking another entity, and a 5% chance for it to strike itself.
  45. (8) The entity is afflicted with the Galactic Cancer debuff. It either takes 50,000 damage up front, or takes 15,000 damage every turn until it is killed. Effect can stack, doubling the effects.
  46.  
  47. Liquefaction: Stan liquifies the physical body of an entity, and utilizes the resultant product telekinetically to assault another. Major damage to one entity, minor to another. L
  48. Command: Stan uses powerful mind magics to command the will of another entity, forcing it to attack another entity on its own side. Inflicts the controlled entity with Afterimage for a turn afterwards.
  49. Superego: Stan subtly overcharges an entity with occult forces, which sap on that being's life force. Deals no damage, but prevents any entity charges from being used or from even raising a point that turn.
  50.  
  51. Ophidious Introspection: Stan peers into the depths of his own essence, and is confronted with a purview of his own past memories. After spending a turn invulnerable, yet unable to otherwise act, due to observing these memories, Stan is infused with his own essence, transcending reality to become original Stan once more. Deals 25,000 damage to three entities, all of which are also inflicted with Afterimage for two turns. Stan's normal stats once more apply.
  52.  
  53. Bloodletting Scribbles: Stan's protective runes. Grow more powerful with the suffering and agony of others. Every 5,000 damage Stan deals fills 8% of the Bloodletting Scribbles' power reserves. If Stan is dealt a fatal blow with 70% or higher on the meter, he survives with 15,000 HP. If Stan is dealt a fatal blow with 100% of the meter, he only takes half damage from the attack. Both functions reduce the charge of the Scribbles to 0%. If Stan's Runic Shielding is a percentage higher than 0 upon the usage of coloUrs, it carries over as Bloodletting Scribbles charge.
  54.  
  55. The Undying: Upon taking lethal amounts of damage unobstructed by Runic Shielding, Stan will be banished from the server.
  56. We Know: Stan taps into his near-omniscience once more, and manages to pinpoint the actions of any one entity, permitting him to deal half of the damage he takes from them back, both splitting the damage, and dealing it to the opposition.
  57. Eldritch Essence: When Stan is attacked, he has a 20% chance to drain the assailant, regaining 15% of the damage of the attack as health.
  58. Abyssal Lord: Stan has much greater control over the Inky Abyss in this form. Upon being afflicted or assailed with anything relative to abyssal or inky energies in any way whatsoever, Stan is granted the Eternal Inferno buff, which gives him a slight damage resistance, for one turn.
  59.  
  60. The Cycle: Stan's various abilities are somewhat influenced by the passage of time. As such, his existence upon the Battlefield is marked by a number of governing signs, each shifting to the next in a constant cycle. There are twelve signs, each affecting Stan noticeably, the type depending on his state. The current sign shifts exactly one position forward every turn.
  61.  
  62. Birch: Stan gains 2% inspiration for every Pro-Zero entity that does not attack him that turn.
  63. Rowan: Damage is decreased by 5,000 damage this turn. However, inspiration increases by 5% more this turn.
  64. Ash: Stan's inspiration boon this turn is doubled in effect, whether forwards or backwards.
  65. Alder: Stan deals 8,000 more damage this turn, but accrues 8% burnout.
  66. Willow: Charged attacks used by Stan have twice the effect this turn. Regular attacks are halved in damage.
  67. Hawthorn: Stan's Demonic Essence has a 50% chance of succeeding this turn.
  68. Oak: If Stan has 0% burnout and 0% inspiration this turn, he deals 15,000 more damage.
  69. Holly: Revelation attacks deal twice the damage this turn, but cost twice the inspiration.
  70. Hazel: Stan gains 15% more inspiration than normal this turn, but is afflicted with the Writer's Block debuff next turn.
  71. Vine: Stan has a 25% chance to equalize his inspiration meter, balancing it out so both ends have the same percentage.
  72. Ivy: Buffing Stan this turn will have 1.25 times the effect.
  73. Reed: Knowledge-based attacks used by Stan deal twice the damage this turn.
  74. Elder: Unknown.
  75.  
  76. Aries: Regular attacks used by Stan deal twice as much damage this turn. Charged attacks deal 10,000 less damage than normal.
  77. Taurus: Stan will take half damage from one attack directed at him this turn. His attack deals 15,000 less damage, however.
  78. Gemini: Stan's attack will affect two entities instead of one, with a lesser effect on each.
  79. Cancer: If Stan does not attack another entity this turn, he gains 25% charge on his Bloodletting Scribbles.
  80. Leo: Revelation attacks have twice the range this turn. Other attacks are weakened slightly.
  81. Virgo: Attempts to augment Stan in any way have double the output this turn.
  82. Libra: Attacks directed at entities that have damaged Stan will have a chance to minicrit.
  83. Scorpio: Probability-based charged attacks used by Stan will three higher an outcome than shown, and omniscience-based attacks will have twice the effect. Darkness-based attacks deal half-damage.
  84. Sagittarius: Attacks that purely deal damage are twice as effective this turn. Attacks that inflict effects have half duration if used this turn.
  85. Capricorn: The duration of effects dealt out by Stan this turn is doubled. Pure damage attacks deal half damage.
  86. Aquarius: Stan's attack this turn will minicrit, in exchange for halved healing.
  87. Pisces: Stan heals for 22,000 HP at the end of the turn, but deals 3,000 less damage.
  88.  
  89. [IIIII] Fountain Pen: CHARGING... Wearer: ???
  90.  
  91. One of the many pens of the demon Stan, polished and painted maroon, with lustrous gold bands. Has the power to write reality, the lives of others, and existence itself. Upon being directed at an entity, the Fountain Pen must charge up for five turns. Upon being fully unleashed, the entity is literally wiped from the annals of existence and hypothetical realms, and takes major damage, as well as being inflicted with the Afterimage debuff for two turns. The Fountain Pen must then cool down for five more turns before it can be used again.
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