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Nov 20th, 2019
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  1. :Tier(1)
  2. :Free({ Type = "money", Reward = 10000, Color = XeninUI.Theme.Purple })-- 1 Gratuit "Violet"
  3. :Paid({ Type = "money", Reward = 250000, Color = XeninUI.Theme.Yellow })
  4. :Tier(2)
  5. :Paid({ Type = "level", Reward = 1 })-- 2 --------------------
  6. :Tier(3)
  7. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 3 Gratuit "Vert"
  8. :Paid({ Type = "weapon", Reward = "tfa_ins2_rpk12", Color = XeninUI.Theme.Purple }) -- Arme payant
  9. :Tier(4)
  10. :Paid({ Type = "brick_credits", Reward = 25, Color = XeninUI.Theme.Yellow })-- 4
  11. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })
  12. :Tier(5)
  13. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 5 Gratuit "Vert"
  14. :Paid({ Type = "weapon", Reward = "custom_prolockpick", Amount = 1, Color = XeninUI.Theme.Purple }) -- Arme payant
  15. :Tier(6)
  16. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })-- 6
  17. :Tier(7)
  18. :Free({ Type = "weapon", Reward = "tfa_ins2_ump45", Color = XeninUI.Theme.Blue }) -- Arme gratuit 7 Gratuit "Vert"
  19. :Tier(8)
  20. :Paid({ Type = "money", Reward = 150000, Color = XeninUI.Theme.Yellow })-- 8
  21. :Tier(9)
  22. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 9 Gratuit "Vert"
  23. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })
  24. :Tier(10)
  25. :Paid({ Type = "level", Reward = 1 })-- 10 -------------------
  26. :Tier(11)
  27. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 11 Gratuit "Bleu"
  28. :Paid({ Type = "weapon", Reward = "tfa_ins2_scarl", Color = XeninUI.Theme.Purple }) -- Arme payant
  29. :Tier(12)
  30. :Paid({ Type = "brick_credits", Reward = 25, Color = XeninUI.Theme.Yellow })-- 12
  31. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })
  32. :Tier(13)
  33. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 13 Gratuit "Vert"
  34. :Paid({ Type = "weapon", Reward = "custom_prolockpick", Amount = 2, Color = XeninUI.Theme.Purple }) -- Arme payant
  35. :Tier(14)
  36. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })-- 14
  37. :Tier(15)
  38. :Free({ Type = "weapon", Reward = "tfa_ins2_417", Color = XeninUI.Theme.Purple }) -- Arme gratuit 15 Gratuit "Bleu"
  39. :Tier(16)
  40. :Paid({ Type = "money", Reward = 150000, Color = XeninUI.Theme.Yellow })-- 16
  41. :Tier(17)
  42. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 17 Gratuit "Vert"
  43. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })
  44. :Tier(18)
  45. :Paid({ Type = "level", Reward = 1 })-- 18 --------------------
  46. :Tier(19)
  47. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 19 Gratuit "Violet"
  48. :Paid({ Type = "weapon", Reward = "tfa_ins2_m500", Color = XeninUI.Theme.Yellow }) -- Arme payant
  49. :Tier(20)
  50. :Paid({ Type = "brick_credits", Reward = 25, Color = XeninUI.Theme.Yellow })-- 20
  51. :Paid({ Type = "money", Reward = 150000, Color = XeninUI.Theme.Yellow })
  52. :Tier(21)
  53. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 21 Gratuit "Vert"
  54. :Paid({ Type = "weapon", Reward = "custom_prolockpick", Amount = 2, Color = XeninUI.Theme.Purple }) -- Arme payant
  55. :Tier(22)
  56. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })-- 22
  57. :Tier(23)
  58. :Free({ Type = "weapon", Reward = "tfa_ins2_scarl", Color = XeninUI.Theme.Yellow }) -- Arme gratuit 23 Gratuit "Violet"
  59. :Tier(24)
  60. :Paid({ Type = "money", Reward = 150000, Color = XeninUI.Theme.Yellow })-- 24
  61. :Tier(25)
  62. :Free({ Type = "money", Reward = 5000, Color = XeninUI.Theme.Green })-- 25 Gratuit "Violet"
  63. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })
  64. :Tier(26)
  65. :Paid({ Type = "level", Reward = 1 })-- 26 -----------------------
  66. :Tier(27)
  67. :Free({ Type = "weapon", Reward = "tfa_ins2_scarl", Color = XeninUI.Theme.Yellow }) -- Arme gratuit 23 Gratuit "Violet"
  68. :Paid({ Type = "weapon", Reward = "tfa_ins2_minimi", Color = XeninUI.Theme.Yellow })
  69. :Tier(28)
  70. :Paid({ Type = "money", Reward = 50000, Color = XeninUI.Theme.Purple })-- 28
  71. :Tier(29)
  72. :Paid({ Type = "money", Reward = 150000, Color = XeninUI.Theme.Yellow })-- 29
  73. :Tier(30)
  74. :Free({ Type = "money", Reward = 200000, Color = XeninUI.Theme.Yellow })-- 30 Gratuit "Jaune"
  75. :Paid({ Type = "brick_credits", Reward = 25, Color = XeninUI.Theme.Yellow })
  76. :Paid({ Type = "money", Reward = 500000, Color = XeninUI.Theme.Yellow })
  77. :Challenges()
  78. :Category("Gameplay")
  79. :Challenge("playtime")
  80. :Stage({ Progress = 180, Reward = 2 })
  81. :Stage({ Progress = 300, Reward = 4 })
  82. :Stage({ Progress = 600, Reward = 4 })
  83. :Stage({ Progress = 1440, Reward = 6 }) -- 50 Exp -- 5 Lvl
  84. :Stage({ Progress = 2880, Reward = 6 })
  85. :Stage({ Progress = 5760, Reward = 8 })
  86. :Stage({ Progress = 7200, Reward = 20 })
  87. :Challenge("falldamage")
  88. :Stage({ Progress = 250, Reward = 2 })
  89. :Stage({ Progress = 500, Reward = 4 }) -- 10 Exp -- 1 Lvl -- 6 Lvl
  90. :Stage({ Progress = 1000, Reward = 4 })
  91. :Challenge("distance")
  92. :Stage({ Progress = 1000, Reward = 2 })
  93. :Stage({ Progress = 5000, Reward = 4 })
  94. :Stage({ Progress = 15000, Reward = 6 }) -- 30 Exp -- 3 Lvl -- 9 Lvl
  95. :Stage({ Progress = 50000, Reward = 8 })
  96. :Stage({ Progress = 100000, Reward = 10 })
  97. :Challenge("props")
  98. :Stage({ Progress = 60, Reward = 3 })
  99. :Stage({ Progress = 250, Reward = 3 }) -- 10 Exp -- 1 Lvl -- 10 Lvl
  100. :Stage({ Progress = 1000, Reward = 4 })
  101. :Category("DarkRP")
  102. :Challenge("buy_ammo")
  103. :Stage({ Progress = 10, Reward = 3 })
  104. :Stage({ Progress = 25, Reward = 3 })
  105. :Stage({ Progress = 45, Reward = 4 }) -- 20 Exp -- 2 Lvl -- 12 Lvl
  106. :Stage({ Progress = 100, Reward = 4 })
  107. :Stage({ Progress = 200, Reward = 6 })
  108. :Challenge("buy_entities")
  109. :Stage({ Progress = 25, Reward = 3 })
  110. :Stage({ Progress = 50, Reward = 3 })
  111. :Stage({ Progress = 100, Reward = 4 }) -- 30 Exp -- 3 Lvl -- 15 Lvl
  112. :Stage({ Progress = 175, Reward = 4 })
  113. :Stage({ Progress = 350, Reward = 6 })
  114. :Stage({ Progress = 500, Reward = 10 })
  115. :Challenge("buy_shipments")
  116. :Stage({ Progress = 5, Reward = 3 })
  117. :Stage({ Progress = 15, Reward = 3 })
  118. :Stage({ Progress = 30, Reward = 4 }) -- 20 Exp -- 2 Lvl -- 17 Lvl
  119. :Stage({ Progress = 60, Reward = 4 })
  120. :Stage({ Progress = 150, Reward = 6 })
  121. :Challenge("buy_weapons")
  122. :Stage({ Progress = 5, Reward = 3 })
  123. :Stage({ Progress = 15, Reward = 3 })
  124. :Stage({ Progress = 30, Reward = 4 }) -- 20 Exp -- 2 Lvl -- 19 Lvl
  125. :Stage({ Progress = 60, Reward = 4 })
  126. :Stage({ Progress = 150, Reward = 6 })
  127. :Challenge("doors_bought")
  128. :Stage({ Progress = 10, Reward = 2 })
  129. :Stage({ Progress = 25, Reward = 3 })
  130. :Stage({ Progress = 50, Reward = 3 }) -- 20 Exp -- 2 Lvl -- 21 Lvl
  131. :Stage({ Progress = 100, Reward = 4 })
  132. :Stage({ Progress = 250, Reward = 5 })
  133. :Challenge("lockpicked")
  134. :Stage({ Progress = 5, Reward = 3 })
  135. :Stage({ Progress = 15, Reward = 3 })
  136. :Stage({ Progress = 35, Reward = 4 }) -- 20 Exp -- 2 Lvl -- 23 Lvl
  137. :Stage({ Progress = 75, Reward = 4 })
  138. :Stage({ Progress = 125, Reward = 6 })
  139. :Challenge("salary_received")
  140. :Stage({ Progress = 1000, Reward = 3 })
  141. :Stage({ Progress = 2500, Reward = 3 })
  142. :Stage({ Progress = 7500, Reward = 4 }) -- 20 Exp -- 2 Lvl -- 25 Lvl
  143. :Stage({ Progress = 15000, Reward = 4 })
  144. :Stage({ Progress = 35000, Reward = 6 })
  145. :Challenge("change_job")
  146. :Stage({ Progress = 10, Reward = 4 })
  147. :Stage({ Progress = 20, Reward = 6 })
  148. :Stage({ Progress = 50, Reward = 8 }) -- 50 Exp -- 5 Lvl -- 30 Lvl
  149. :Stage({ Progress = 100, Reward = 10 })
  150. :Stage({ Progress = 200, Reward = 10 })
  151. :Stage({ Progress = 350, Reward = 12 })
  152. :Construct()
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