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  1. # The version this was generated on.
  2. version: 1.6.1
  3.  
  4. # Settings for the plugin, modify this to your liking
  5. settings:
  6. # If it is false the plugin will not work except the plugin main command.
  7. enabled: true
  8.  
  9. # Mode for the plugin to work.
  10. # LOWEST: The server chosen is the first one found with the lowest player count.
  11. # HIGHEST: The server chosen is the first one found with the highest player count.
  12. # RANDOM: The server chosen is completely random. Using http://goo.gl/eo9oJL (java.security.SecureRandom)
  13. # MIXED: The server chosen is randomly, but only the servers with the lowest player count (In case more than one found). Generally slower. Using http://goo.gl/vA6EFp (java.util.Random)
  14. # PROGRESSIVE: The server chosen is the first one that is not full (in order).
  15.  
  16. # This is the global mode, you can specify a mode for a group
  17. mode: LOWEST
  18.  
  19. # Checking if the player is able to connect to a server by pinging it
  20. server_check:
  21. # If it is false it will try to connect the player even if the server is offline
  22. enabled: true
  23.  
  24. # Retry intents trying to find a valid server
  25. intents: 100
  26.  
  27. # The amount of milliseconds between every server check
  28. interval: 50000
  29.  
  30. # Determine if we should use the utility of BungeeCord for pinging servers or our custom one
  31. generic: false
  32.  
  33. # If it is true, it will print information about the servers that have been checked
  34. info: true
  35.  
  36. # Servers are marked as inaccessible when they are offline, but you can set them as non accessible when they have a specific
  37. # The description has to contain one string, you can use regex
  38. inaccessible_motds:
  39. - 'Game already started'
  40.  
  41. # Connect the player to a frontend server when the player gets kicked of a server
  42. reconnect_kick:
  43. # If it is false it will kick the player out of the network
  44. enabled: true
  45.  
  46. # When the plugin should reconnect the players, the message of kick should contain the reasons. You are able to use regex here
  47. reasons: ["Kicked from server", "Server is Restarting"]
  48.  
  49. # Sent when the player gets moved to other server because of a kick
  50. # Placeholders: {kickedfrom} (The server the player was kicked from), {target} (The server the player is going to be connected), {reason} (The reason of the kick)
  51. message:
  52. enabled: true
  53. text: '&cVous avez été expulsé du serveur : {kickedfrom}'
  54.  
  55. # Groups where players should be kicked to another frontend server when they are kicked on a frontend server
  56. recursive_groups:
  57. - 'backend'
  58.  
  59. # Delay when executing commands.
  60. delay:
  61. # If it is true, the connection will be delayed for X seconds, if not the player will connect immediately.
  62. enabled: false
  63.  
  64. # The amount of time before connecting the player.
  65. seconds: 5
  66.  
  67. # Placeholders: {server} (The target name), {time} (The amount of time before connecting).
  68. message: '&cYou will be connected to {server} in {time} seconds'
  69.  
  70. # Servers where the commands of this plugin are disabled on.
  71. server_deny:
  72. # If it is true, the players inside any of the servers specified will not be able to execute commands.
  73. enabled: false
  74.  
  75. # The servers where the commands will not work.
  76. servers:
  77. - 'DeniedServer'
  78.  
  79. # The message when the player executes a command inside any of the denied servers.
  80. message: '&cThis command is disabled here.'
  81.  
  82. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  83. join_command:
  84. # If it is false, the command will not exist.
  85. enabled: false
  86.  
  87. # The name for the command, without slash.
  88. command: join
  89.  
  90. # The permission for the command, leave blank for none.
  91. permission: ''
  92.  
  93. # Aliases for the command.
  94. aliases: ["match"]
  95.  
  96. # This commands takes care of connecting the player to a server inside the backend of the group of the player.
  97. # In case an extra argument is provided, it will connect the player to a server inside the backend of the group that the player provided.
  98. lobby_command:
  99. # If it is false, the command will not exist.
  100. enabled: true
  101.  
  102. # The name for the command, without slash.
  103. command: lobby
  104.  
  105. # The permission for the command, leave blank for none.
  106. permission: ''
  107.  
  108. # Aliases for the command.
  109. aliases: ["hub", "leave", "back"]
  110.  
  111. # This feature allows you to use a group-specific server that the plugin adds to connect a player to the frontend of that group
  112. # The server name is '@' and the name of the group
  113. # When somone connects to that server made by the plugin the server the player will end up is one in the frontend.
  114. group_server: false
  115.  
  116. # This plugin supports redisbungee for multiple proxy instances. Get a look on redisbungee at
  117. # https://www.spigotmc.org/resources/13494/
  118. # More info at https://minecraft.minimum.io/wiki/RedisBungee/FAQ
  119. redisbungee: false
  120.  
  121. # Enable this if you want the plugin to reload when bungeecord is reloaded
  122. autoreload: true
  123.  
  124. # Messages, you can use color codes and specific placeholders for each message. Colors at http://minecraft.gamepedia.com/Formatting_codes
  125. messages:
  126. # Sent when the player is not inside a group.
  127. command_unavailable: '&cCette commande ne peut pas être utilisé sur ce serveur'
  128.  
  129. # Sent when no server has been found for connecting.
  130. connect_failure: '&cAucun serveur n''a été trouvé! Essayez plus tard!'
  131.  
  132. # Sent when no group has been found with a name.
  133. # Placeholders: {group} (The group name).
  134. undefined_group: '&cIl n''y a pas de serveurs nommé Group : {group}'
  135.  
  136. # Sent when the player is connecting to a server.
  137. # Placeholders: {server} (The target name).
  138. connecting_message:
  139. enabled: true
  140. text: '&aConnection vers : {server}...'
  141.  
  142. # Sent when the player has connected to a server.
  143. # Placeholders: {server} (The target name).
  144. connected_message:
  145. enabled: false
  146. text: '&aConnexion effectué : {server}'
  147. groups:
  148. # Wildcards:
  149. # @: Adds all the frontend servers to the backend of a group. Usage: @group
  150. # *: Adds all the servers that start with it. Usage: Hub*
  151. # Notes:
  152. # It is not recommended to remove the main group
  153. # You can set a specific mode for a group
  154. main:
  155. enabled: true
  156. servers:
  157. # This is the list of the servers that are "public" for the player, mainly the hubs.
  158. frontend:
  159. - 'lobby*'
  160. # This is the list of the server that are "protected" for the player, like the minigames servers or more hubs.
  161. backend:
  162. - 'connexion*'
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