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Nov 19th, 2018
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  1. Log file open, 11/19/18 18:51:47
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  10. LogPakFile: Display: Found Pak file ../../../ProjectBase3/Content/Paks/ProjectBase3-WindowsNoEditor.pak attempting to mount.
  11. LogPakFile: Display: Mounting pak file ../../../ProjectBase3/Content/Paks/ProjectBase3-WindowsNoEditor.pak.
  12. LogPlatformFile: Not using cached read wrapper
  13. LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
  14. LogStats: Stats thread started at 0.241410
  15. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  16. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: '''en-US' exists, so the 'en' localization will be used.
  17. [2018.11.20-00.51.47:724][  0]LogStreaming: Display: Took  0.026s to InitEngineTextLocalization.
  18. [2018.11.20-00.51.47:757][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
  19. [2018.11.20-00.51.47:758][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
  20. [2018.11.20-00.51.47:777][  0]LogHMD: Failed to initialize OpenVR with code 110
  21. [2018.11.20-00.51.47:777][  0]LogD3D11RHI: D3D11 adapters:
  22. [2018.11.20-00.51.47:871][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
  23. [2018.11.20-00.51.47:871][  0]LogD3D11RHI:       8088/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  24. [2018.11.20-00.51.47:873][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  25. [2018.11.20-00.51.47:873][  0]LogD3D11RHI:       0/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  26. [2018.11.20-00.51.47:873][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  27. [2018.11.20-00.51.47:883][  0]LogD3D11RHI: Creating new Direct3DDevice
  28. [2018.11.20-00.51.47:883][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
  29. [2018.11.20-00.51.47:883][  0]LogWindows: EnumDisplayDevices:
  30. [2018.11.20-00.51.47:884][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
  31. [2018.11.20-00.51.47:884][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
  32. [2018.11.20-00.51.47:884][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  33. [2018.11.20-00.51.47:884][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  34. [2018.11.20-00.51.47:884][  0]LogWindows: DebugString: FoundDriverCount:4
  35. [2018.11.20-00.51.47:884][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
  36. [2018.11.20-00.51.47:884][  0]LogD3D11RHI:   Driver Version: 416.81 (internal:25.21.14.1681, unified:416.81)
  37. [2018.11.20-00.51.47:884][  0]LogD3D11RHI:      Driver Date: 11-2-2018
  38. [2018.11.20-00.51.47:884][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
  39. [2018.11.20-00.51.47:922][  0]LogD3D11RHI: Async texture creation enabled
  40. [2018.11.20-00.51.47:942][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  41. [2018.11.20-00.51.48:027][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
  42. [2018.11.20-00.51.48:027][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
  43. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation and no native library supported.
  44. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation_SC and no native library supported.
  45. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation and no native library supported.
  46. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation_SC and no native library supported.
  47. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition and no native library supported.
  48. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition_SC and no native library supported.
  49. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition and no native library supported.
  50. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition_SC and no native library supported.
  51. [2018.11.20-00.51.48:028][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer and no native library supported.
  52. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer_SC and no native library supported.
  53. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer and no native library supported.
  54. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer_SC and no native library supported.
  55. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  56. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  57. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  58. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  59. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  60. [2018.11.20-00.51.48:029][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  61. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  62. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  63. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  64. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  65. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  66. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  67. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  68. [2018.11.20-00.51.48:030][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  69. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  70. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  71. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  72. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  73. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  74. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  75. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  76. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  77. [2018.11.20-00.51.48:031][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  78. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  79. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
  80. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
  81. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
  82. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
  83. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
  84. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
  85. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
  86. [2018.11.20-00.51.48:032][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
  87. [2018.11.20-00.51.48:053][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  88. [2018.11.20-00.51.48:077][  0]LogSlate: Using FreeType 2.6.0
  89. [2018.11.20-00.51.48:077][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  90. [2018.11.20-00.51.48:127][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3 and no native library supported.
  91. [2018.11.20-00.51.48:127][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3_SC and no native library supported.
  92. [2018.11.20-00.51.48:127][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  93. [2018.11.20-00.51.48:127][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3 and no native library supported.
  94. [2018.11.20-00.51.48:127][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3_SC and no native library supported.
  95. [2018.11.20-00.51.48:127][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  96. [2018.11.20-00.51.48:127][  0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectBase3 using shader platform 0.
  97. [2018.11.20-00.51.48:127][  0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectBase3 using shader platform 0.
  98. [2018.11.20-00.51.48:127][  0]LogInit: Using OS detected language (en-US).
  99. [2018.11.20-00.51.48:127][  0]LogInit: Using OS detected locale (en-US).
  100. [2018.11.20-00.51.48:127][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
  101. [2018.11.20-00.51.48:127][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
  102. [2018.11.20-00.51.48:127][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  103. [2018.11.20-00.51.48:128][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  104. [2018.11.20-00.51.48:151][  0]LogStreaming: Display: Took  0.024s to InitGameTextLocalization.
  105. [2018.11.20-00.51.48:162][  0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
  106. [2018.11.20-00.51.48:247][  0]LogStreaming: Display: Flushing async loaders.
  107. [2018.11.20-00.51.48:261][  0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 1 prioritized culture(s) in 0.013727 seconds
  108. [2018.11.20-00.51.48:262][  0]LogPakFile: New pak file ../../../ProjectBase3/Content/Paks/ProjectBase3-WindowsNoEditor.pak added to pak precacher.
  109. [2018.11.20-00.51.48:263][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
  110. [2018.11.20-00.51.48:271][  0]LogNetVersion: ProjectBase3 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 297811757)
  111. [2018.11.20-00.51.48:420][  0]LogOnline: Display: STEAM: Loading Steam SDK 1.39
  112. [2018.11.20-00.51.48:509][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  113. [2018.11.20-00.51.48:509][  0]LogOcInput: OculusInput pre-init called
  114. [2018.11.20-00.51.48:514][  0]LogUObjectArray: 35217 objects as part of root set at end of initial load.
  115. [2018.11.20-00.51.48:514][  0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  116. [2018.11.20-00.51.48:514][  0]LogUObjectAllocator: 5270528 out of 0 bytes used by permanent object pool.
  117. [2018.11.20-00.51.48:514][  0]LogUObjectArray: CloseDisregardForGC: 35217/35217 objects in disregard for GC pool
  118. [2018.11.20-00.51.48:592][  0]LogMoviePlayer: Warning: PassLoadingScreenWindowBackToGame failed.  No Window
  119. [2018.11.20-00.51.48:592][  0]LogEngine: Initializing Engine...
  120. [2018.11.20-00.51.48:592][  0]LogHMD: Failed to initialize OpenVR with code 110
  121. [2018.11.20-00.51.48:603][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
  122. [2018.11.20-00.51.48:603][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
  123. [2018.11.20-00.51.48:603][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
  124. [2018.11.20-00.51.48:604][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
  125. [2018.11.20-00.51.48:675][  0]LogInit: Initializing FReadOnlyCVARCache
  126. [2018.11.20-00.51.48:694][  0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  127. [2018.11.20-00.51.48:708][  0]LogInit: FAudioDevice initialized.
  128. [2018.11.20-00.51.48:720][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  129. [2018.11.20-00.51.48:720][  0]LogInit: Texture streaming: Enabled
  130. [2018.11.20-00.51.48:722][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  131. [2018.11.20-00.51.48:723][  0]LogInit: Display: Game Engine Initialized.
  132. [2018.11.20-00.51.48:723][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  133. [2018.11.20-00.51.48:723][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
  134. [2018.11.20-00.51.48:723][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
  135. [2018.11.20-00.51.48:723][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
  136. [2018.11.20-00.51.48:723][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
  137. [2018.11.20-00.51.48:734][  0]LogInit: Display: Starting Game.
  138. [2018.11.20-00.51.48:734][  0]LogNet: Browse: /Game/Maps/00Map_test?Name=Player
  139. [2018.11.20-00.51.48:775][  0]LogLoad: LoadMap: /Game/Maps/00Map_test?Name=Player
  140. [2018.11.20-00.51.48:861][  0]LogAIModule: Creating AISystem for world 00Map_test
  141. [2018.11.20-00.51.48:861][  0]LogLoad: Game class is 'UINavGameMode_C'
  142. [2018.11.20-00.51.48:863][  0]LogWorld: Bringing World /Game/Maps/00Map_test.00Map_test up for play (max tick rate 0) at 2018.11.19-18.51.48
  143. [2018.11.20-00.51.48:863][  0]LogWorld: Bringing up level for play took: 0.000892
  144. [2018.11.20-00.51.48:865][  0]LogUMG: Display: Widget Class UINavExamples_C - Loaded Fast Template.
  145. [2018.11.20-00.51.48:866][  0]LogLoad: Took 0.091610 seconds to LoadMap(/Game/Maps/00Map_test)
  146. [2018.11.20-00.51.48:989][  1]LogLoad: (Engine Initialization) Total time: 1.92 seconds
  147. [2018.11.20-00.51.48:992][  1]LogContentStreaming: Texture pool size now 1000 MB
  148. [2018.11.20-00.51.48:993][  1]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../ProjectBase3/Content/Core/Fonts/kineticplasma-fonts_trueno/TruenoUltLt.ufont' (47K)
  149. [2018.11.20-00.51.48:997][  1]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
  150. [2018.11.20-00.51.49:075][  1]LogRenderer: Reallocating scene render targets to support 2560x1440 Format 10 NumSamples 1 (Frame:1).
  151. [2018.11.20-00.51.49:075][  1]LogSlate: FSceneViewport::OnFocusLost() reason 2
  152. [2018.11.20-00.51.49:117][  1]LogSlate: Slate font cache was flushed
  153. [2018.11.20-00.51.49:119][  2]LogSlate: Took 0.000091 seconds to synchronously load lazily loaded font '../../../ProjectBase3/Content/Core/Fonts/kineticplasma-fonts_trueno/TruenoUltLt.ufont' (47K)
  154. [2018.11.20-00.51.51:439][455]LogSlate: FSceneViewport::OnFocusLost() reason 0
  155. [2018.11.20-00.51.51:537][475]LogUMG: Display: Widget Class UINavMainMenu_C - Loaded Fast Template.
  156. [2018.11.20-00.51.52:527][676]Closing by request
  157. [2018.11.20-00.51.52:528][676]LogWindows: FPlatformMisc::RequestExit(0)
  158. [2018.11.20-00.51.52:596][677]LogSlate: Request Window 'ProjectBase3 (64-bit Development PCD3D_SM5) ' being destroyed
  159. [2018.11.20-00.51.52:622][677]LogSlate: Window 'ProjectBase3 (64-bit Development PCD3D_SM5) '
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