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- Log file open, 11/19/18 18:51:47
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Display: Found Pak file ../../../ProjectBase3/Content/Paks/ProjectBase3-WindowsNoEditor.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../ProjectBase3/Content/Paks/ProjectBase3-WindowsNoEditor.pak.
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.241410
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: '''en-US' exists, so the 'en' localization will be used.
- [2018.11.20-00.51.47:724][ 0]LogStreaming: Display: Took 0.026s to InitEngineTextLocalization.
- [2018.11.20-00.51.47:757][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2018.11.20-00.51.47:758][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2018.11.20-00.51.47:777][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2018.11.20-00.51.47:777][ 0]LogD3D11RHI: D3D11 adapters:
- [2018.11.20-00.51.47:871][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
- [2018.11.20-00.51.47:871][ 0]LogD3D11RHI: 8088/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- [2018.11.20-00.51.47:873][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2018.11.20-00.51.47:873][ 0]LogD3D11RHI: 0/0/16358 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2018.11.20-00.51.47:873][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2018.11.20-00.51.47:883][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2018.11.20-00.51.47:883][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
- [2018.11.20-00.51.47:883][ 0]LogWindows: EnumDisplayDevices:
- [2018.11.20-00.51.47:884][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
- [2018.11.20-00.51.47:884][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
- [2018.11.20-00.51.47:884][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
- [2018.11.20-00.51.47:884][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
- [2018.11.20-00.51.47:884][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2018.11.20-00.51.47:884][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
- [2018.11.20-00.51.47:884][ 0]LogD3D11RHI: Driver Version: 416.81 (internal:25.21.14.1681, unified:416.81)
- [2018.11.20-00.51.47:884][ 0]LogD3D11RHI: Driver Date: 11-2-2018
- [2018.11.20-00.51.47:884][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
- [2018.11.20-00.51.47:922][ 0]LogD3D11RHI: Async texture creation enabled
- [2018.11.20-00.51.47:942][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2018.11.20-00.51.48:027][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
- [2018.11.20-00.51.48:027][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation_SC and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UINavigation_SC and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition_SC and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SunPosition_SC and no native library supported.
- [2018.11.20-00.51.48:028][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer_SC and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PreLoadScreenMoviePlayer_SC and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- [2018.11.20-00.51.48:029][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- [2018.11.20-00.51.48:030][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- [2018.11.20-00.51.48:031][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
- [2018.11.20-00.51.48:032][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
- [2018.11.20-00.51.48:053][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2018.11.20-00.51.48:077][ 0]LogSlate: Using FreeType 2.6.0
- [2018.11.20-00.51.48:077][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2018.11.20-00.51.48:127][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3 and no native library supported.
- [2018.11.20-00.51.48:127][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3_SC and no native library supported.
- [2018.11.20-00.51.48:127][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- [2018.11.20-00.51.48:127][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3 and no native library supported.
- [2018.11.20-00.51.48:127][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ProjectBase3_SC and no native library supported.
- [2018.11.20-00.51.48:127][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- [2018.11.20-00.51.48:127][ 0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectBase3 using shader platform 0.
- [2018.11.20-00.51.48:127][ 0]LogRHI: Display: Failed to open default shader pipeline cache for ProjectBase3 using shader platform 0.
- [2018.11.20-00.51.48:127][ 0]LogInit: Using OS detected language (en-US).
- [2018.11.20-00.51.48:127][ 0]LogInit: Using OS detected locale (en-US).
- [2018.11.20-00.51.48:127][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
- [2018.11.20-00.51.48:127][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
- [2018.11.20-00.51.48:127][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- [2018.11.20-00.51.48:128][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
- [2018.11.20-00.51.48:151][ 0]LogStreaming: Display: Took 0.024s to InitGameTextLocalization.
- [2018.11.20-00.51.48:162][ 0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
- [2018.11.20-00.51.48:247][ 0]LogStreaming: Display: Flushing async loaders.
- [2018.11.20-00.51.48:261][ 0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 1 prioritized culture(s) in 0.013727 seconds
- [2018.11.20-00.51.48:262][ 0]LogPakFile: New pak file ../../../ProjectBase3/Content/Paks/ProjectBase3-WindowsNoEditor.pak added to pak precacher.
- [2018.11.20-00.51.48:263][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
- [2018.11.20-00.51.48:271][ 0]LogNetVersion: ProjectBase3 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 297811757)
- [2018.11.20-00.51.48:420][ 0]LogOnline: Display: STEAM: Loading Steam SDK 1.39
- [2018.11.20-00.51.48:509][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2018.11.20-00.51.48:509][ 0]LogOcInput: OculusInput pre-init called
- [2018.11.20-00.51.48:514][ 0]LogUObjectArray: 35217 objects as part of root set at end of initial load.
- [2018.11.20-00.51.48:514][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
- [2018.11.20-00.51.48:514][ 0]LogUObjectAllocator: 5270528 out of 0 bytes used by permanent object pool.
- [2018.11.20-00.51.48:514][ 0]LogUObjectArray: CloseDisregardForGC: 35217/35217 objects in disregard for GC pool
- [2018.11.20-00.51.48:592][ 0]LogMoviePlayer: Warning: PassLoadingScreenWindowBackToGame failed. No Window
- [2018.11.20-00.51.48:592][ 0]LogEngine: Initializing Engine...
- [2018.11.20-00.51.48:592][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2018.11.20-00.51.48:603][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2018.11.20-00.51.48:603][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2018.11.20-00.51.48:603][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2018.11.20-00.51.48:604][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2018.11.20-00.51.48:675][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2018.11.20-00.51.48:694][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
- [2018.11.20-00.51.48:708][ 0]LogInit: FAudioDevice initialized.
- [2018.11.20-00.51.48:720][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2018.11.20-00.51.48:720][ 0]LogInit: Texture streaming: Enabled
- [2018.11.20-00.51.48:722][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2018.11.20-00.51.48:723][ 0]LogInit: Display: Game Engine Initialized.
- [2018.11.20-00.51.48:723][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- [2018.11.20-00.51.48:723][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2018.11.20-00.51.48:723][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2018.11.20-00.51.48:723][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2018.11.20-00.51.48:723][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2018.11.20-00.51.48:734][ 0]LogInit: Display: Starting Game.
- [2018.11.20-00.51.48:734][ 0]LogNet: Browse: /Game/Maps/00Map_test?Name=Player
- [2018.11.20-00.51.48:775][ 0]LogLoad: LoadMap: /Game/Maps/00Map_test?Name=Player
- [2018.11.20-00.51.48:861][ 0]LogAIModule: Creating AISystem for world 00Map_test
- [2018.11.20-00.51.48:861][ 0]LogLoad: Game class is 'UINavGameMode_C'
- [2018.11.20-00.51.48:863][ 0]LogWorld: Bringing World /Game/Maps/00Map_test.00Map_test up for play (max tick rate 0) at 2018.11.19-18.51.48
- [2018.11.20-00.51.48:863][ 0]LogWorld: Bringing up level for play took: 0.000892
- [2018.11.20-00.51.48:865][ 0]LogUMG: Display: Widget Class UINavExamples_C - Loaded Fast Template.
- [2018.11.20-00.51.48:866][ 0]LogLoad: Took 0.091610 seconds to LoadMap(/Game/Maps/00Map_test)
- [2018.11.20-00.51.48:989][ 1]LogLoad: (Engine Initialization) Total time: 1.92 seconds
- [2018.11.20-00.51.48:992][ 1]LogContentStreaming: Texture pool size now 1000 MB
- [2018.11.20-00.51.48:993][ 1]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../ProjectBase3/Content/Core/Fonts/kineticplasma-fonts_trueno/TruenoUltLt.ufont' (47K)
- [2018.11.20-00.51.48:997][ 1]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
- [2018.11.20-00.51.49:075][ 1]LogRenderer: Reallocating scene render targets to support 2560x1440 Format 10 NumSamples 1 (Frame:1).
- [2018.11.20-00.51.49:075][ 1]LogSlate: FSceneViewport::OnFocusLost() reason 2
- [2018.11.20-00.51.49:117][ 1]LogSlate: Slate font cache was flushed
- [2018.11.20-00.51.49:119][ 2]LogSlate: Took 0.000091 seconds to synchronously load lazily loaded font '../../../ProjectBase3/Content/Core/Fonts/kineticplasma-fonts_trueno/TruenoUltLt.ufont' (47K)
- [2018.11.20-00.51.51:439][455]LogSlate: FSceneViewport::OnFocusLost() reason 0
- [2018.11.20-00.51.51:537][475]LogUMG: Display: Widget Class UINavMainMenu_C - Loaded Fast Template.
- [2018.11.20-00.51.52:527][676]Closing by request
- [2018.11.20-00.51.52:528][676]LogWindows: FPlatformMisc::RequestExit(0)
- [2018.11.20-00.51.52:596][677]LogSlate: Request Window 'ProjectBase3 (64-bit Development PCD3D_SM5) ' being destroyed
- [2018.11.20-00.51.52:622][677]LogSlate: Window 'ProjectBase3 (64-bit Development PCD3D_SM5) '
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