thesausage

any% NMG expert route (no hookshot)

Oct 14th, 2018 (edited)
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  1. CYCLE 2
  2. 17b8c hidden owl
  3. 16b8c song storage
  4. 15b8c guard recoil
  5. 14b8c hess to grotto
  6. 9b4c grotto
  7. 5b4c palace
  8. 9b4c mountain village
  9. 8b4c twin islands
  10. 12b4c mikau
  11. 10b4c zora hall
  12. 8b4c torch
  13. 6b3c pillar hovers
  14. 3b1c hovers and megas
  15. 0b1c bottle
  16. 5b1c pre-tcs bomb drop
  17. 10b1c post-tcs bomb drop
  18. 8b0c turtle hover 1
  19. 5b0c turtle hover 2
  20. 3b0c bomb OI dive
  21. 2b0c recoil to gyorg
  22. 0b0c gyorg
  23.  
  24. CYCLE 3
  25. 12b20c lullaby skip
  26. 11b20c bridge room
  27. 9b16c elevator room
  28. 7b16c to wizrobe
  29. 5b16c storage
  30. 4b16c long jump
  31. 3b14c to snowball bridge
  32. 2b14c superslide
  33. 0b13c goht
  34.  
  35. CYCLE 4
  36. 5b13c bomb drop
  37. 4b12c bomb timestop
  38. 3b12c block clip
  39. 1b9c sun block
  40. 6b9c nejiron
  41. 5b8c updrafts
  42. 4b8c death warp
  43. 3b8c long jump
  44. 0b5c twinmold
  45.  
  46. CYCLE 5
  47. 0b1c clock tower
  48. 0b0c hess
  49.  
  50. PAUSES
  51. - ocarina -
  52. bombs ocarina chus
  53. bombs ocarina deku (inverted song of time)
  54. (deku palace)
  55. zora ocarina deku
  56. (snowhead)
  57. zora bombs chus
  58. zora ocarina bottle
  59. zora bow(ocarina) egg(bow) (dupes)
  60. zora bow(ocarina) egg
  61. zora bow(ocarina) ocarina(bow)
  62. (TCS buffers)
  63. bombs bow(ocarina) chus
  64. ocarina(bow) bow(ocarina) zora
  65. bombs bow(ocarina) zora
  66. bombs ocarina zora (song of time)
  67. (romani ranch)
  68. chus bottle chus(ocarina)
  69. bombs ocarina(bow) chus(ocarina)
  70. bombs fire chus(ocarina)
  71. ocarina(fire) fire chus(ocarina) (song of time)
  72. ocarina(fire) zora chus(ocarina) (goron village)
  73. bombs zora chus(ocarina)
  74. bombs fire chus(ocarina)
  75. bombs light chus(ocarina)
  76. bombs ocarina(light) chus(ocarina)
  77. fire ocarina(light) chus(ocarina) (song of time)
  78. fire zora chus(ocarina)
  79.  
  80. --------------------------
  81.  
  82. BANKER VS ECT CHEST
  83. assuming good movement for both sides (instant gainer to clock tower, guard jump in ECT, etc.):
  84. 8.17s is the potential timesave from 90 rupees in first cycle.
  85.  
  86. that's a little over 18 minutes of in-game time, so if i enter clock town with 5:42 or more left it was worth it (assuming good banker text and no tatl text by the tower).
  87.  
  88. if i enter clock town earlier than 11:02 with 90 rupees it's worth doing banker.
  89.  
  90. --------------------------
  91.  
  92. avenues for improvement:
  93.  
  94. make 2b2c or 3b1c wf bk skip viable somehow
  95.  
  96. reconsider PCS on switch to minimize pause buffering. it might actually be optimal to SoDT TCS, then 3b turtle hover (staircase?), then bomb timestop PCS, then do the 2b1c turtle hover with bomb drop and ride the turtle. would need to save a bomb on song storage earlier?
  97.  
  98. find a setup for instantly saving and resetting on goht/twinmold remains
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