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- #The time in ticks in which a player can still be rescued from death. Set to 0 to disable the timer.
- #Range: > -2147483648
- ticksUntilDeath = 0
- #If true, the timer until death continues even if the player logs out.
- continueTimerWhileOffline = false
- #The time in ticks it takes to rescue a player.
- #Range: > -2147483648
- rescueActionTicks = 5
- #The amount of health to respawn with when a player was rescued, out of 20.
- #Range: > -2147483648
- rescueRespawnHealth = 1
- #The food level to respawn with when a player was rescued, out of 20.
- #Range: > -2147483648
- rescueRespawnFoodLevel = 5
- #Effects applied to a player when rescued, in the format "effect|duration|amplifier"
- rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:weakness|1200|0"]
- #The distance at which a player can rescue another.
- #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
- rescueDistance = 5.0
- #If true, knocked out players will glow, making them visible through blocks.
- glowOnKnockout = true
- #If true, knocked out players are still able to punch nearby enemies.
- allowUnarmedMelee = false
- #If true, knocked out players are still able to fire bows.
- allowBows = false
- #If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
- allowPistols = false
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