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- Def.Emergency.Add {
- ID = "CarChase"
- Type = "Type_Police"
- Difficulty = "Easy"
- Level = 3
- Weighting = {
- Day = 1.0
- Night = 2.0
- }
- Tags = {
- Visible = ["Pursuit";]
- Hidden = ["Police";"Tier1"]
- }
- TitleKey = "CarChase_Title"
- InitialDescriptionKeys = ["CarChase_Desc01"]
- AssetRequirements = [
- "Police" , 2, 40 //80
- "HighPowerCar", 1, 20 /20
- ]
- PreparationTime = Gt.hours 0.75
- ResolutionTime = Gt.hours 1.5
- MoneyGainOnSuccess = 3000
- ReputationGainOnDispatch = 0, 60
- ReputationCostToTerminate = 30, 30
- Events = [
- When.Emergency.Success [
- AddXp 10.0
- AddExhaustion 3.0
- If.Chance 0.5 [Emergency.AddVisitor "Prisoner"]
- Hq.Storage.Create "PaperWork" 5
- AddInjury 0.05 0.1 ["Light"]
- ]
- When.Emergency.Failure [
- AddExhaustion 3.0
- AddInjury 0.2 0.4 ["Medium"]
- ]
- ]
- }
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