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Feb 21st, 2018
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  1. $${
  2. IF(zmystic);
  3. Log("&dzMystic Blaze 1.0 &4[OFF]");
  4. unset(blaze);
  5. unset(check);
  6. unset(@look);
  7. Unset(zmystic);
  8. STOP;
  9. Else;
  10. log("");
  11. Log("&dzMystic Blaze 1.0 &2[ON]");
  12. log("");
  13. Set(zmystic);
  14. set(blaze);
  15. set(check);
  16. set(@look);
  17. unset(@rep);
  18. unset(@durcheia);
  19. endif;
  20. echo(/home blaze);
  21. wait(5);
  22.  
  23. #itemdur=20;
  24. #checktime=1000;
  25. #usespeed=10;
  26. &itemdrop=blaze_rod;
  27. #lackcount=0;
  28. #bau=1;
  29. #altura=-25;
  30. &dir2=%DIRECTION%;
  31. ifmatches(%&dir2%,N);&dir2=NORTH;&lookrep=SOUTH;endif;
  32. ifmatches(%&dir2%,S);&dir2=SOUTH;&lookrep=NORTH;endif;
  33. ifmatches(%&dir2%,E);&dir2=EAST;&lookrep=WEST;endif;
  34. ifmatches(%&dir2%,W);&dir2=WEST;&lookrep=EAST;endif;
  35.  
  36. &item=fishing_rod;&uso=use;&rep=string;
  37.  
  38.  
  39. log("");
  40. LOG("&aDireção do Mob &d%&dir2%");
  41. LOG("&aDireção do bau de Rep &d%&lookrep%");
  42. LOG("&aVocê irá matar as blaze com &d%&item%");
  43. LOG("");
  44. keydown(jump);wait(100ms);keyup(jump);keydown(jump);wait(100ms);keyup(jump);keydown(jump);wait(100ms);keyup(jump);wait(1);
  45.  
  46. if(@look);
  47. look(%&dir2%);
  48. look(,%#altura%);
  49. unset(@lack);
  50. endif;
  51. do;
  52. do(%#checktime%);
  53. do(%#checktime%);
  54. if(%HIT%="ENTITY");
  55. pick(%&item%);
  56. key(%&uso%);
  57. look(%&dir2%);
  58. look(,%#altura%);
  59. wait(%#usespeed%ms);
  60. if(%DURABILITY%<15);
  61. gui();
  62. pick(%&item%);
  63. look(0,90);
  64. key(use);
  65. key(attack);
  66. wait(1);
  67. endif;
  68.  
  69. if(@rep);
  70. log("");
  71. log("&aImpossível Reparar!!");
  72. log("&aResolvendo ...");
  73. log("");
  74. look(%&lookrep%,0);
  75. wait(1);
  76. key(use);
  77. wait(3);
  78. for(#i,0,53);
  79. getslotitem(%#i%,&id);
  80. ifmatches(%&id%,%&rep%);
  81. slotclick(%#i%,r,true);
  82. gui();
  83. endif;
  84. next;
  85. log("&aMaterial recomposto");
  86. unset(@rep);
  87. endif;
  88. endif;
  89. look(%&dir2%);
  90. look(,%#altura%);
  91. loop;
  92. if(check);
  93. log("&aVerificando Inventário!!");
  94. gui(inventory);
  95. wait(600ms);
  96. #lackcount=0;
  97. getslotitem(33,&id,#stack);
  98. if(%#stack%=0);
  99. gui();
  100. else;
  101. log("&aInventário lotou!!");
  102. log("&aVendendo blazes!!");
  103. gui();
  104. keyup(sneak);
  105. pick(%&item%);
  106. wait(1);
  107. look(0,90);
  108. wait(160ms)
  109. key(use);
  110. key(attack);
  111. key(use);
  112. key(attack);
  113. wait(1);
  114.  
  115. //VENDERBLAZE
  116.  
  117. echo(/home blazevenda);
  118. wait(5);
  119. do(4);
  120. keydown(sneak);
  121. key(attack);
  122. wait(400ms)
  123. keyup(sneak);
  124. wait(2);
  125. loop;
  126. endif;
  127. wait(4);
  128.  
  129. echo(/home blaze);
  130. wait(5);
  131. keydown(jump);wait(100ms);keyup(jump);keydown(jump);wait(100ms);keyup(jump);keydown(jump);wait(100ms);keyup(jump);wait(1);
  132. log("&aAfk pescando...");
  133. endif;
  134. gui();
  135. loop;
  136. loop;
  137. endif;
  138. loop;
  139.  
  140. }$$
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