Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- I want that my bloxfruit middle should have fast m1 and long range and I got these 2 script but I don't know which one to modify:
- 1st:
- return {
- Lvl = {
- Z = 1;
- X = 20;
- };
- Cost = {
- Z = 15;
- X = 25;
- };
- Cooldown = {
- Z = 5;
- X = 8;
- };
- Cap = 100;
- }
- 2nd:
- local Util_upvr = require(game.ReplicatedStorage.Util)
- local var2 = require(game.ReplicatedStorage.FruitClient)(script, getfenv())
- if not script.Parent.Parent:IsA("Model") then
- repeat
- script.Parent.AncestryChanged:wait()
- until script.Parent.Parent:IsA("Model")
- end
- local Character_upvr = game.Players.LocalPlayer.Character
- local HumanoidRootPart_upvr = Character_upvr.HumanoidRootPart
- Util_upvr.Anims:Preload("CombatZ")
- Util_upvr.Anims:Preload("CombatX")
- Util_upvr.Anims:Preload("CombatZCharge")
- Util_upvr.Anims:Preload("CombatXCharge")
- local Humanoid_upvr = Character_upvr.Humanoid
- local Mouse_upvr = require(game.ReplicatedStorage.Mouse)
- local Parent_upvr = script.Parent
- local Effect_upvr = require(game.ReplicatedStorage.Effect)
- local LocalPlayer_upvr = game.Players.LocalPlayer
- var2.add(Enum.KeyCode.Z, function(arg1, arg2, arg3) -- Line 23
- --[[ Upvalues[8]:
- [1]: Util_upvr (readonly)
- [2]: Character_upvr (readonly)
- [3]: Humanoid_upvr (readonly)
- [4]: HumanoidRootPart_upvr (readonly)
- [5]: Mouse_upvr (readonly)
- [6]: Parent_upvr (readonly)
- [7]: Effect_upvr (readonly)
- [8]: LocalPlayer_upvr (readonly)
- ]]
- local any_Get_result1_upvr = Util_upvr.Anims:Get(Character_upvr, "CombatZCharge")
- any_Get_result1_upvr:Play()
- Humanoid_upvr.AutoRotate = false
- local cframe_2 = CFrame.new(HumanoidRootPart_upvr.CFrame.p, Vector3.new(Mouse_upvr.Hit.p.x, HumanoidRootPart_upvr.CFrame.p.y, Mouse_upvr.Hit.p.z))
- local any_Create_result1_upvr_2 = Util_upvr.BodyMover.new(Character_upvr):Create("BodyGyro", {
- CFrame = cframe_2;
- })
- local any_Create_result1_upvr = Util_upvr.BodyMover.new(Character_upvr):Create("BodyPosition", {
- Position = HumanoidRootPart_upvr.Position;
- })
- script.Parent.RemoteEvent:FireServer(Mouse_upvr.Hit.p)
- HumanoidRootPart_upvr.CFrame = CFrame.new(HumanoidRootPart_upvr.Position, Mouse_upvr.Hit.p)
- local var17_upvw = false
- task.spawn(function() -- Line 36
- --[[ Upvalues[6]:
- [1]: Parent_upvr (copied, readonly)
- [2]: Character_upvr (copied, readonly)
- [3]: var17_upvw (read and write)
- [4]: HumanoidRootPart_upvr (copied, readonly)
- [5]: Mouse_upvr (copied, readonly)
- [6]: any_Create_result1_upvr_2 (readonly)
- ]]
- while Parent_upvr:IsDescendantOf(Character_upvr) and not var17_upvw do
- any_Create_result1_upvr_2:Set(CFrame.new(HumanoidRootPart_upvr.CFrame.p, Vector3.new(Mouse_upvr.Hit.p.x, HumanoidRootPart_upvr.CFrame.p.y, Mouse_upvr.Hit.p.z)))
- script.Parent.RemoteEvent:FireServer(Mouse_upvr.Hit.p)
- wait()
- end
- end)
- task.spawn(function() -- Line 45
- --[[ Upvalues[9]:
- [1]: var17_upvw (read and write)
- [2]: any_Get_result1_upvr (readonly)
- [3]: Util_upvr (copied, readonly)
- [4]: Character_upvr (copied, readonly)
- [5]: any_Create_result1_upvr (readonly)
- [6]: HumanoidRootPart_upvr (copied, readonly)
- [7]: Mouse_upvr (copied, readonly)
- [8]: Effect_upvr (copied, readonly)
- [9]: LocalPlayer_upvr (copied, readonly)
- ]]
- if script.Parent.Holding.Value then
- script.Parent.Holding.Changed:Wait()
- end
- var17_upvw = true
- any_Get_result1_upvr:Stop()
- Util_upvr.Anims:Get(Character_upvr, "CombatZ"):Play()
- any_Create_result1_upvr:Destroy()
- local cframe = CFrame.new(HumanoidRootPart_upvr.CFrame.p, Vector3.new(Mouse_upvr.Hit.p.x, HumanoidRootPart_upvr.CFrame.p.y, Mouse_upvr.Hit.p.z))
- local tbl = {
- Velocity = cframe.lookVector * 35 * 4;
- Duration = 0.25;
- }
- Util_upvr.CameraShaker:ShakeOnce(9, 7, 0.1, 1, Vector3.new(1, 1, 1), Vector3.new(1, 1, 5))
- local p = Mouse_upvr.Hit.p
- task.wait(0.0666)
- Effect_upvr.new("Combat2.Z"):play({
- plr = LocalPlayer_upvr;
- hrp = HumanoidRootPart_upvr;
- CFrame = cframe;
- mouse = Vector3.new(p.x, HumanoidRootPart_upvr.CFrame.p.y, p.z);
- })
- end)
- script.Parent.RemoteFunction:InvokeServer('Z', cframe_2)
- var17_upvw = true
- any_Create_result1_upvr:Destroy()
- any_Create_result1_upvr_2:Destroy()
- Humanoid_upvr.AutoRotate = true
- any_Get_result1_upvr:Stop(0)
- end)
- var2.add(Enum.KeyCode.X, function(arg1, arg2, arg3) -- Line 81
- --[[ Upvalues[3]:
- [1]: Util_upvr (readonly)
- [2]: Character_upvr (readonly)
- [3]: HumanoidRootPart_upvr (readonly)
- ]]
- local any_Get_result1_upvr_2 = Util_upvr.Anims:Get(Character_upvr, "CombatXCharge")
- any_Get_result1_upvr_2:Play()
- task.spawn(function() -- Line 87
- --[[ Upvalues[3]:
- [1]: any_Get_result1_upvr_2 (readonly)
- [2]: Util_upvr (copied, readonly)
- [3]: Character_upvr (copied, readonly)
- ]]
- if script.Parent.Holding.Value then
- script.Parent.Holding.Changed:Wait()
- end
- any_Get_result1_upvr_2:Stop()
- Util_upvr.Anims:Get(Character_upvr, "CombatX"):Play()
- end)
- script.Parent.RemoteFunction:InvokeServer('X')
- Util_upvr.CameraShaker:ShakeOnce(10, 8, 0.1, 1, Vector3.new(1, 1, 1), Vector3.new(1, 1, 5))
- wait(0.5)
- Util_upvr.BodyMover.new(Character_upvr):Create("BodyPosition", {
- Position = HumanoidRootPart_upvr.Position;
- }):Destroy()
- end)
Advertisement
Add Comment
Please, Sign In to add comment