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  1.  
  2. Home Forums > Games > Paradox Development Studio > Stellaris >
  3.  
  4. [Hearts of Iron 4: Now released!]
  5.  
  6. The time has finally come!
  7.  
  8. At long last Hearts of Iron 4 is finally released! Will you follow in the footsteps of history or will you make your own path as you take on the world in the most epic World War II strategy game ever?
  9. Buy now!
  10. Check our tutorials on our YouTube channel!
  11. [Space is great again!]
  12. Stellaris is here!
  13.  
  14. Explore a vast galaxy full of wonder! Make space great again by leading your people on a journey to the stars and beyond! Will you wage war, be diplomatic or perhaps both? The choice is yours!
  15. Buy now!
  16. Finally!
  17. [Clausewitz Maya Exporter released]
  18.  
  19. Make your own 3D models
  20.  
  21. We are proud to release the Clausewitz Maya Exporter. The tool that will allow for you to create your own 3D models to use in your mods for newer Clausewitz games. It has full support for Stellaris and Hearts of Iron IV, and partial support for EU4 and CK2. Free to download for all Paradox Accounts!
  22. Read all about it!
  23. Read today's Stellaris Dev Diary on modding!
  24. [Bad to the bone!]
  25. It's fun being evil!
  26.  
  27. The great war is over and evil was triumphant. Now it's up to you to inspire loyalty, disgust, or fear as you roam the world searching for glory!
  28. Read more
  29. Tyranny is planed to release in 2016
  30.  
  31. Beta Patch 1.2.0 (Asimov) Released [checksum 50ca] - Not For Problem Reports!
  32.  
  33. Discussion in 'Stellaris' started by Wiz, Jun 21, 2016 at 16:49.
  34. Sort posts by:
  35. Show only Dev responses
  36. Page 1 of 12
  37. 1 2 3 4 5 6 → 12 Next >
  38.  
  39. Wiz
  40. Wiz Game Director (Stellaris) Moderator
  41. Arsenal of Democracy Hearts of Iron II: Armageddon Crusader Kings II Darkest Hour Deus Vult East India Company Europa Universalis III Divine Wind For The Glory Hearts of Iron III: Their Finest Hour Hearts of Iron III Collection Heir to the Throne Europa Universalis III: In Nomine Europa Universalis III: Napoleon's Ambition Victoria: Revolutions Europa Universalis: Rome Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Mount & Blade: Warband
  42.  
  43. Blog Entries:
  44. 0
  45.  
  46. Joined:
  47. Nov 15, 2007
  48.  
  49. Messages:
  50. 9.918
  51.  
  52. ONLY INCLUDES ENGLISH LOCALIZATION
  53. (other languages will be in for the final release)
  54.  
  55. The beta version of the 1.2.0 (Asimov) update is now available on Steam.
  56. Right-click on Stellaris and choose "Properties"
  57. Click on "Betas" tab
  58. Select "1.2.0_beta" (if you can't see it, restart Steam)
  59. Download update
  60. Version should be 1.2.0
  61. ##############################################################
  62. ####################### VERSION 1.2.0 ########################
  63. ##############################################################
  64.  
  65. # Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes
  66.  
  67. ###################
  68. # Features
  69. ###################
  70.  
  71. # Important
  72. * Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
  73. * Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
  74. * Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
  75. * Federations now vote on wars and new members.
  76. * Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
  77. * Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
  78. * You can now kick alliance and federation members with a majority vote action.
  79. * Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
  80. * You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
  81. * Removed War Economy policy
  82. * Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
  83. * Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
  84. * Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
  85. * All Ship Weapons have had their range doubled
  86. * Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
  87.  
  88. # General
  89. * Ship Designs with excess power gain a small bonus to damage, speed and evasion
  90. * Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
  91. * Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
  92. * Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
  93. * Added Visitor Center building and associated technology that is available to Xenophile empires
  94. * Added Symbol of Unity building and associated technology that is available to Spiritualist empires
  95. * Fleet merging has been improved and should prioritize certain fleets better
  96. * Spaceports can now be dismantled
  97. * Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
  98. * Taking a Tributary now makes you guarantee their independence for 10 years without cost
  99. * Migration Time was changed into Migration Speed
  100. * Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
  101. * Added Regulated Slavery policy option
  102. * Civilian Ship designs are updated with shields and armor technologies
  103. * Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
  104. * Strike Craft attack and movement pattern was charged to be more swarm-like
  105. * Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
  106. * Galactic Ambitions technology no longer provides Survey Data for empires you have contacted
  107.  
  108. # New - Wargoals
  109. * Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
  110. * Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
  111. * Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
  112. * Open Borders: Forces the other Empire to open their borders to you for 10 years
  113. * Stop Atrocity: Forces the other Empire to ban slavery and purging
  114.  
  115. # New - Space Nomads
  116. * Nomads have been completely reworked and expanded for the mid-game
  117. * This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events
  118.  
  119. # New - Diplomatic Incidents
  120. * Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game
  121.  
  122. # New - Slave Factions
  123. * Removed the old Slave faction
  124. * Added the Docile Slaves faction made up of relatively content slaves
  125. * Docile Slaves faction has fairly mild Support Effects
  126. * Docile Slaves faction demands Regulated Slavery policy
  127. * Added the Malcontent Slaves faction made up of unhappy slaves
  128. * Malcontent Slaves faction has fairly harsh Support Effects, indluding empire-wide rebellion
  129. * Malcontent Slaves faction demands freedom for all slaves
  130. * Added Emancipation faction for non-slave Pops
  131. * Emancipation faction strengthens the Malcontent Slaves
  132. * Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
  133. * Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
  134.  
  135. ###################
  136. # Balance
  137. ###################
  138.  
  139. # General
  140. * Base Happiness reduced from 60% to 50%
  141. * Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
  142. * Reduced chance of post-combat Admiral events firing by a factor of 5
  143. * Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
  144. * Newly spawned pops are now more likely to take their ethics from pops of the same species
  145. * The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
  146. * The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
  147. * Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
  148. * Mineral Deficit effect increased from -33% to -50% and now also affects research speed
  149. * Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
  150. * Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
  151. * Migration Treaties no longer affect Pop Happiness
  152.  
  153. # Ethics
  154. * In general, fanatic versions are now 3 times as stronger than non-fanatic ethics
  155.  
  156. Fanatic Individualist
  157. * Energy Credits output reduced from +20% to +15%
  158.  
  159. Individualist
  160. * Energy Credits output reduced from +10% to +5%
  161. * Slavery Tolerance reduced from -50% to -33%
  162.  
  163. Fanatic Collectivist
  164. * Food requirement increased from -10% to -15%
  165.  
  166. Collectivist
  167. * Slavery Tolerance reduced from +50% to +33%
  168.  
  169. Fanatic Xenophobe
  170. * Xenophobia reduced from 20% to 15%
  171. * Rival Influence Gain increased from +50% to +75%
  172.  
  173. Xenophobe
  174. * Xenophobia reduced from 10% to 5%
  175. * Alien Slavery Tolerance reduced from +50% to +33%
  176.  
  177. Fanatic Xenophile
  178. * Xenophobia reduced from -20% to -15%
  179. * Alliance Influence cost effect removed
  180. * Max Embassies effect removed
  181. * (NEW) Diplomatic Influence Cost reduced by 75%
  182. * (NEW) Rival Influence gain is reduced by 75%
  183.  
  184. Xenophile
  185. * Xenophobia reduced from -10% to -5%
  186. * Alliance Influence cost effect removed
  187. * Max Embassies effect removed
  188. * (NEW) Diplomatic Influence Cost reduced by 25%
  189. * (NEW) Rival Influence gain is reduced by 25%
  190.  
  191. Fanatic Militarist
  192. * Army Damage effect removed
  193. * (NEW) Max Rivalries increased by 3
  194. * (NEW) Ship Damage increased by 10%
  195. * (NEW) Trust growth reduced by 60%
  196.  
  197. Militarist
  198. * War Happiness increased from +5% to +10%
  199. * Army Damage effect removed
  200. * (NEW) Max Rivalries increased by 1
  201. * (NEW) Ship Damage increased by 3%
  202. * (NEW) Trust growth reduced by 20%
  203.  
  204. Fanatic Pacifist
  205. * Growth Requirement effect removed
  206. * Army Damage effect removed
  207. * War Happiness reduced from -20% to -15%
  208. * (NEW) Peace Happiness increased by +15%
  209. * (NEW) Max Rivalries reduced by 3 (cannot have rivals)
  210. * (NEW) Trust growth increased by 75%
  211.  
  212. Pacifist
  213. * Growth Requirement effect removed
  214. * Army Damage effect removed
  215. * War Happiness reduced from -10% to -5%
  216. * (NEW) Peace Happiness increased by +5%
  217. * (NEW) Max Rivalries reduced by 1
  218. * (NEW) Trust growth increased by 25%
  219.  
  220. Fanatic Spiritualist
  221. * Happiness effect removed
  222. * (NEW) Ethics Divergence reduced by -30%
  223. * (NEW) Growth Requirement reduced by -15%
  224.  
  225. Spiritualist
  226. * Happiness effect removed
  227. * (NEW) Ethics Divergence reduced by -10%
  228. * (NEW) Growth Requirement reduced by -5%
  229.  
  230. Fanatic Materialist
  231. * Physics, Society and Engineering output increased from +10% to +15%
  232.  
  233. # Modifiers
  234. * Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
  235. * Youthful People modifier effect on Happiness reduced from +5% to +3%
  236. * Natural Beauty planet modifier effect on happiness reduced from +15% to +5%
  237.  
  238. # Components
  239. * Increased the engagement range of strike craft from 80 to 120
  240. * Strike Craft rebuild speed improved from 1 per month to 4 per month
  241. * All Laser Weapons have had their armor penetration reduced from 50% to 33%
  242. * Plasma Weapons have had their armor penetration reduced from 100% to 75%
  243. * Most Projectile Weapons now deal +15% damage vs. Shields
  244.  
  245. Small Red Laser
  246. * Accuracy increased from 82% to 90%
  247.  
  248. Medium Red Laser
  249. * Accuracy increased from 80% to 85%
  250.  
  251. Large Red Laser
  252. * Max damage increased from 41 to 43
  253. * Accuracy increased from 75% to 80%
  254.  
  255. Small Blue Laser
  256. * Max damage reduced from 12 to 11
  257. * Accuracy increased from 82% to 90%
  258.  
  259. Medium Blue Laser
  260. * Accuracy increased from 80% to 85%
  261.  
  262. Large Blue Laser
  263. * Max damage increased from 47 to 48
  264. * Accuracy increased from 75% to 80%
  265.  
  266. Small UV Laser
  267. * Max damage reduced from 13 to 12
  268. * Accuracy increased from 82% to 90%
  269.  
  270. Medium UV Laser
  271. * Max damage reduced from 27 to 26
  272. * Accuracy increased from 80% to 85%
  273.  
  274. Large UV Laser
  275. * Max damage increased from 57 to 56
  276. * Accuracy increased from 75% to 80%
  277.  
  278. Small XRAY Laser
  279. * Max damage reduced from 15 to 13
  280. * Accuracy increased from 82% to 90%
  281.  
  282. Medium XRAY Laser
  283. * Max damage reduced from 31 to 30
  284. * Accuracy increased from 80% to 85%
  285.  
  286. Large XRAY Laser
  287. * Max damage increased from 66 to 63
  288. * Accuracy increased from 75% to 80%
  289.  
  290. Small Gamma Laser
  291. * Max damage reduced from 16 to 14
  292. * Accuracy increased from 82% to 90%
  293.  
  294. Medium Gamma Laser
  295. * Max damage reduced from 36 to 33
  296. * Accuracy increased from 80% to 85%
  297.  
  298. Large Gamma Laser
  299. * Max damage increased from 76 to 71
  300. * Accuracy increased from 75% to 80%
  301.  
  302. Particle Lance
  303. * Armor penetration reduced from 100% to 75%
  304.  
  305. Tachyon Lance
  306. * Armor penetration reduced from 100% to 75%
  307.  
  308. Large Fusion Missiles
  309. * Max damage increased from 55 to 57
  310.  
  311. Medium Antimatter Missiles
  312. * Max damage increased from 33 to 34
  313.  
  314. Large Antimatter Missiles
  315. * Max damage increased from 62 to 65
  316.  
  317. Medium Quantum Missiles
  318. * Max damage increased from 37 to 39
  319.  
  320. Large Quantum Missiles
  321. * Max damage increased from 68 to 72
  322.  
  323. Medium Marauder Missiles
  324. * Min damage increased from 24 to 25
  325.  
  326. Large Marauder Missiles
  327. * Damage increased from [48 to 80] to [50 to 83]
  328.  
  329. Sentinel Point-Defense
  330. * Accuracy reduced from 40% to 20%
  331. * Range increased from 8 to 10
  332.  
  333. Barrier Point-Defense
  334. * Accuracy reduced from 40% to 30%
  335. * Range increased from 8 to 10
  336.  
  337. Guardian Point-Defense
  338. * Range increased from 8 to 10
  339.  
  340. # Resources
  341. * Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas
  342.  
  343. # End Game Crisis
  344. * End-Game Crises fleets are now significantly tougher
  345. * End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
  346. * Extradimensional Invaders will now reinforce more aggressively
  347. * Extradimensional Invader Portal has had its base Hull Points tripled
  348.  
  349. # Governments
  350. * Democratic governments have had their election terms increased to 10 years
  351.  
  352. Military Republic
  353. * Ship Upkeep effect removed
  354. * War Happiness effect removed
  355. * Army Upkeep increased from -10% to -20%
  356. * (NEW) Army Damage increased by 10%
  357. * (NEW) Military Station build cost reduced by 15%
  358. * (NEW) Military Station damage increased by 10%
  359.  
  360. Martial Demarchy
  361. * Ship Upkeep effect removed
  362. * War Happiness effect removed
  363. * Army Upkeep increased from -20% to -40%
  364. * (NEW) Army Damage increased by 20%
  365. * (NEW) Military Station build cost reduced by 30%
  366. * (NEW) Military Station damage increased by 20%
  367.  
  368. Military Junta
  369. * Ship build cost effect removed
  370. * (NEW) Ship Upkeep reduced by 5%
  371. * (NEW) Admiral starting level increased by 1
  372.  
  373. Ordered Stratocracy
  374. * Ship build cost effect removed
  375. * (NEW) Ship Upkeep reduced by 10%
  376. * (NEW) Admiral starting level increased by 2
  377.  
  378. Military Dictatorship
  379. * Ship Upkeep effet removed
  380. * Naval Capacity effect reduced from +20% to +10%
  381. * (NEW) Ship build cost reduced by 10%
  382. * (NEW) Rivalry Influence Gain increased by 25%
  383.  
  384. Martial Empire
  385. * Ship Upkeep effet removed
  386. * Naval Capacity effect reduced from +40% to +20%
  387. * (NEW) Ship build cost reduced by 20%
  388. * (NEW) Rivalry Influence Gain increased by 50%
  389.  
  390. Theocratic Republic
  391. * Ethics Divergence effect removed
  392. * Core Systems effect removed
  393. * (NEW) Happiness increased by 5%
  394. * (NEW) Food Requirement reduced by 10%
  395.  
  396. Transcendent Republic
  397. * Ethics Divergence effect removed
  398. * Core Systems effect removed
  399. * (NEW) Happiness increased by 10%
  400. * (NEW) Food Requirement reduced by 20%
  401.  
  402. Theocratic Oligarchy
  403. * Ethics Divergence effect removed
  404. * Leader Influence cost effect removed
  405. * (NEW) Leader Lifespan increased by 20 years
  406. * (NEW) Resettlement Cost reduced by 15%
  407.  
  408. Transcendent Oligarchy
  409. * Ethics Divergence effect removed
  410. * Leader Influence cost effect removed
  411. * (NEW) Leader Lifespan increased by 40 years
  412. * (NEW) Resettlement Cost reduced by 30%
  413.  
  414. Divine Mandate
  415. * Slavery Tolerance effect removed
  416. * Resettlement Cost effect removed
  417. * (NEW) Edict Influence cost reduced by 15%
  418. * (NEW) Edict duration increased by 15%
  419. * (NEW) Ethics Divergence reduced by 10%
  420.  
  421. Transcendent Empire
  422. * Slavery Tolerance effect removed
  423. * Resettlement Cost effect removed
  424. * (NEW) Edict Influence cost reduced by 30%
  425. * (NEW) Edict duration increased by 30%
  426. * (NEW) Ethics Divergence reduced by 20%
  427.  
  428. Direct Democracy
  429. * Core Systems effect removed
  430. * (NEW) Happiness increased by 5%
  431. * (NEW) Leader Experience Gain increased by 15%
  432.  
  433. Subconscious Consensus
  434. * Core Systems effect removed
  435. * (NEW) Happiness increased by 10%
  436. * (NEW) Leader Experience Gain increased by 30%
  437.  
  438. Despotic Hegemony
  439. * Survey Speed effect removed
  440. * (NEW) Research Station cost reduced by 25%
  441.  
  442. Neural Network Administration
  443. * Survey Speed effect removed
  444. * (NEW) Research Station cost reduced by 50%
  445.  
  446. Moral Democracy
  447. * Happiness effect removed
  448. * (NEW) Leader Pool increased by 1
  449. * (NEW) Empire Leader Cap increased by 1
  450. * (NEW) Core Systems increased by 2
  451.  
  452. Irenic Democracy
  453. * Happiness effect removed
  454. * (NEW) Leader Pool increased by 2
  455. * (NEW) Empire Leader Cap increased by 2
  456. * (NEW) Core Systems increased by 4
  457.  
  458. Peaceful Beaurocracy
  459. * Leader Pool effect removed
  460. * Leader Influence Cost effect removed
  461. * Empire Leader Cap effect removed
  462. * (NEW) Core Systems increased by 5
  463.  
  464. Irenic Protectorate
  465. * Leader Pool effect removed
  466. * Leader Influence Cost effect removed
  467. * Empire Leader Cap effect removed
  468. * (NEW) Core Systems increased by 10
  469.  
  470. Enlightened Monarchy
  471. * Edict duration reduced from +25% to +15%
  472. * Edict cost reduced from -25% to -15%
  473. * Core Systems increased from +1 to +2
  474.  
  475. Irenic Monarchy
  476. * Edict duration reduced from +50% to +30%
  477. * Edict cost reduced from -50% to -30%
  478. * Core Systems increased from +2 to +4
  479.  
  480. Indirect Democracy
  481. * Leader Influence cost reduced from -10% to -15%
  482.  
  483. Democratic Utopia
  484. * Leader Influence cost reduced from -10% to -30%
  485.  
  486. Plutocratic Oligarchy
  487. * (NEW) Mining Station build cost reduced by 25%
  488.  
  489. Mega Corporation
  490. * (NEW) Mining Station build cost reduced by 50%
  491.  
  492. Despotic Empire
  493. * Slavery Tolerance effect removed
  494. * (NEW) Building construction cost reduced by 15%
  495.  
  496. Star Empire
  497. * Slavery Tolerance effect removed
  498. * (NEW) Building construction cost reduced by 30%
  499.  
  500. # Leaders
  501.  
  502. # Factions
  503.  
  504. # Technology
  505.  
  506. # Units
  507. * Colony Ship mineral cost now depends on components and is no longer static
  508. * Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
  509. * Private Colony Ship cost now depends on components and is no longer static
  510.  
  511. # War
  512.  
  513. ###################
  514. # AI
  515. ###################
  516.  
  517. # Misc
  518. * AI Empires will start outlawing AI Robotics over time during a certain Crisis
  519. * AI Empires no longer pick "dialogue-only" event options in diplomatic events
  520. * Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
  521. * Fixed a bug where the AI would not upgrade federation fleets
  522. * AI now creates auto-generated designs for federation ships
  523. * AI now builds federation fleets
  524. * AI will open borders during end-game crises
  525. * AI now dismantles non-sentient robots if they are unemployed
  526. * AI no longer build robots if unemployment exists or pop would be unemployed
  527. * AI and sectors now upgrade military stations
  528. * Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
  529. * AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
  530. * Fixed a bug where AI didn't choose the species with highest damage when building a new army
  531.  
  532. # Sector
  533. * Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
  534. * Sector AI will now abort spaceport construction if hostiles are nearby
  535. * All sectors will now build military stations
  536. * Fixed a bug that could cause the sector AI to sometimes not build buildings
  537. * Fixed a bug where player could give resources to sectors and sectors could store resources over cap
  538. * Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by
  539.  
  540. # Diplomacy
  541. * AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
  542. * AI is now less selfish when selecting wargoals
  543.  
  544. #End Game Crises
  545. * Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge
  546.  
  547. ###################
  548. # User Interface
  549. ###################
  550.  
  551. * Weapons that cannot be evaded are now properly labeled
  552. * Added ALT+B shortcut for opening the help browser in-game
  553. * Heir portrait in government view is no longer offset incorrectly
  554. * Attacking general portrait in planet view is no longer offset incorrectly
  555. * Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
  556. * "Construction queue completed" message now only triggers for space ports in directly controlled systems
  557. * Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
  558. * Now possible to see information about the wars empires are having in diplomatic status
  559. * You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
  560. * No longer possible to dismiss an alliance vote message
  561. * Fixed so you get some descriptive text for alliance vote messages
  562. * Implemented a diplomacy status which lists everyone guaranteeing the country
  563. * Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
  564. * Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
  565. * Power in a ship design is now shown as green if you have excess power, and red if you have too little
  566. * Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
  567. * Ship view is now drag-able by the header line
  568. * Galaxy view now goes all the way to the left when hiding
  569. * Galaxy view selected empire government type no longer overlaps the founder species ethics
  570. * Empire view now goes all the way to the left when hiding
  571. * Trust status in diplomacy view now has a background and is aligned like the other elements
  572. * Open and Close Borders diplomatic action is now shown even if not clickable due to access control
  573. * Diplomatic actions in diplomacy now sort based on possibility
  574.  
  575. ###################
  576. # User modding
  577. ###################
  578.  
  579. # Misc.
  580. * Browser base URL is now set in defines instead hard-coded
  581. * Fixed so that boolean effects print to the error log when receiving bad values
  582. * Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
  583. * Added a check for set_graphical_culture to make sure the graphical culture exists
  584. * Fixed so that create_ship effect reports errors when writing unsupported variables
  585. * Added an error for when set_owner fails to evaluate a country
  586. * Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
  587. * Added new localization promotions
  588. * Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
  589. * Added new localization function in LeaderScope: GetRulerTitle
  590. * Fixed an issue with random_owned_fleet effect
  591. * Added every_owned_fleet effect to complement random_owned_fleet
  592. * Implemented a guarantee_country effect
  593. * Improved the begin_event_chain to print more errors when failing and load order independence
  594. * Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
  595. * has_established_communications = { who = from } was changed to has_established_communications = from for consistency
  596. * Fixed so that the create_pop effect uses a proper event target for specifying ethos
  597. * Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
  598. * Added every_subject, random_subject effects
  599. * Description for can_control_access_for now shows reasons why
  600. * Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
  601. * Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
  602. * Added support for effectButtonType in container windows
  603. * Implemented a "on_planet_surveyed" onaction
  604. * Unified so that owned pops trigger is generated in the same way as the effect
  605. * Added clear_resources effect
  606. * Added set_species_homeworld effect
  607. * Fixed so that boolean effects print to the error log when receiving bad values
  608. * Added support to be able to use weights to decide how the AI builds buildings
  609. * Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
  610. * Improved how ship data can be scripted in country types
  611.  
  612. # Triggers
  613. * Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
  614. * Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
  615. * Added calc_true_if trigger
  616. * Added trigger has_spaceport_construction
  617. * Added trigger is_researching_technology
  618. * Added is_subject and is_overlord triggers
  619. * Added any_subject trigger
  620. * is_same_species now compares the identity of the two species
  621. * Added is_exact_same_species that works like is_same_species used to work
  622. * Fixed an issue with the potential trigger in country edicts not always hiding the edicts
  623. * Added minerals ><= trigger
  624. * Updated some trigger_docs documentation
  625.  
  626. ###################
  627. # Performance
  628. ###################
  629.  
  630. * Fixed a stall that could happen with large sectors
  631. * Improved performance in factions view
  632. * Improved performance in fleet view
  633. * Improved performance in Sector AI's monthly updates
  634. * Minor improvements in AI calculations
  635.  
  636. ###################
  637. # Bugfixes
  638. ###################
  639.  
  640. * Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
  641. * Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
  642. * Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
  643. * Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
  644. * Fixed bug where sector outliner members icons would flicker when list is rebuilt
  645. * Fixed bug where where outliner integration would be constantly created/deleted
  646. * Save games will now be saved in the same folder as they where loaded from
  647. * Fixed a bug where random_planet_within_border effect would scope to invalid planets
  648. * Fixed a crash when canceling construction for inexistent spaceports
  649. * Fixed so you can't build military stations within someone elses borders unless you're allied or at war
  650. * Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
  651. * "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
  652. * "Grimacing" anomaly will no longer result in too-large habitable planets
  653. * "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
  654. * Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
  655. * Can no longer play galactic abolitionist and emancipate pops on planets you do not own
  656. * Purge tooltips now give the correct information for robots
  657. * Species list during game setup no longer animates at start
  658. * Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
  659. * Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
  660. * Fixed so you cannot build Frontier Outposts within the territory of others
  661. * Fixed so that vassals cannot give you borders if their overlord has closed borders against you
  662. * Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
  663. * Planet view now scales correctly with UI scaling
  664. * Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
  665. * Randomly generated species will no longer have a negative sum of traits
  666. * You now get notifications when other countries leave your alliance or federation
  667. * Changing government from one monarchy to another no longer kills your heir
  668. * Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
  669. * Right-clicking on a country shield now actually goes to homeworld rather than home system
  670. * Can now properly see health of fleets of uncontacted empires if they are within sensor range
  671. * Fallen Empires should no longer attempt to re-contact empires they already have communications with
  672. * Fixed robot pops joining the AI Uprising when not yet fully grown
  673. * Fixed CTD related to strike craft of killed carrier
  674. * Pops will no longer be xenophobic against gene-manipulated version of their species
  675. * Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
  676. * Fixed a bug where the resettlement screen didn't show all planets
  677. * Fixed a bug where player couldn't surrender in war
  678. * Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
  679. * Reassembled Ship Shelters are now properly removed from planets without owners
  680. * Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
  681. * Fixed a bug where ships could get stuck between two stations in combat
  682. * Fixed a bug where ending a war ended non-war-related occupation
  683. * Fixed a bug where the message after losing an invasion was sent to the owner instead of controller
  684.  
  685. ###################
  686. # Graphics
  687. ###################
  688.  
  689. * The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
  690. * Aura effects should now be slightly smaller and less intrusive
  691. * Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
  692. * Fixed an issue where a mammalian portrait would have black squares as eyes
  693. * Fixed an issue where an avian portrait didn't have eyes
  694.  
  695. Stellaris Dev Diary #37 - Asimov Patch part 1
  696. Stellaris Dev Diary #37 - Asimov Patch part 2
  697.  
  698.  
  699. Last edited by a moderator: Jun 22, 2016 at 09:33
  700. For every complex problem there is an answer that is clear, simple, and wrong.
  701.  
  702. Follow me on twitter for regular tidbits about the projects I'm working on.
  703. Wiz, Jun 21, 2016 at 16:49
  704. #1
  705. Agree Agree x 54
  706. Helpful Helpful x 31
  707. CplKatie
  708. CplKatie Field Marshal
  709. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Hearts of Iron III Europa Universalis IV: Res Publica Semper Fi Europa Universalis IV: El Dorado Europa Universalis IV: Common Sense Stellaris Hearts of Iron 4: Cadet (Pre-Order) Hearts of Iron 4: Cadet
  710.  
  711. Blog Entries:
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  713.  
  714. Joined:
  715. Oct 31, 2009
  716.  
  717. Messages:
  718. 4.612
  719.  
  720. ERMERGERD but I'm almost done my mexico achievement in Hoi4, WHY, WHY *head explodes*
  721.  
  722.  
  723. CplKatie, Jun 21, 2016 at 16:52
  724. #2
  725. Agree Agree x 2
  726. Helpful Helpful x 1
  727. Morell
  728. Morell Aexrael Dex
  729. Leviathan: Warships Majesty 2 Majesty 2 Collection Cities: Skylines Cities: Skylines Deluxe Edition Cities: Skylines - After Dark Cities: Skylines - Snowfall Stellaris Stellaris: Nova Edition (Pre-ordered) Stellaris: Nova Edition (Pre-ordered)
  730.  
  731. Blog Entries:
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  733.  
  734. Joined:
  735. Nov 12, 2010
  736.  
  737. Messages:
  738. 74
  739.  
  740. Restart Steam if it doesn't show in the list of available betas.
  741.  
  742.  
  743. Aexrael Dex
  744. Morell, Jun 21, 2016 at 16:52
  745. #3
  746. Helpful Helpful x 3
  747. Respectfully Disagree Respectfully Disagree x 1
  748. Cold Evil
  749. Cold Evil Major
  750. Hearts of Iron Anthology Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis III Europa Universalis III: Chronicles Europa Universalis III Complete Divine Wind Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Call to arms event For the Motherland Hearts of Iron III Hearts of Iron III: Their Finest Hour Heir to the Throne Europa Universalis IV: Res Publica Semper Fi Supreme Ruler 2020 Gold Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Cities: Skylines Europa Universalis IV: El Dorado Mount & Blade: Warband Crusader Kings II: Way of Life Europa Universalis IV: Common Sense Crusader Kings II: Horse Lords Cities: Skylines - After Dark Europa Universalis IV: Cossacks Crusader Kings II: Conclave Stellaris Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris Sign-up Hearts of Iron 4: Cadet (Pre-Order) Hearts of Iron 4: Cadet
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  752. Blog Entries:
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  754.  
  755. Joined:
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  757.  
  758. Messages:
  759. 728
  760.  
  761. Stellaris Dev Diary #37 - Asimov Patch part 1 contains 2 hh in https. also a http
  762.  
  763. On another note; Awesome!
  764.  
  765.  
  766. Evul out.
  767. Cold Evil, Jun 21, 2016 at 17:03
  768. #4
  769. octogon8351
  770. octogon8351 First Lieutenant
  771. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Wealth of Nations For the Motherland Hearts of Iron III Hearts of Iron III: Their Finest Hour Europa Universalis IV: Res Publica Victoria: Revolutions Rome Gold Semper Fi Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Europa Universalis IV: El Dorado Crusader Kings II: Way of Life Europa Universalis IV: Common Sense Crusader Kings II: Horse Lords Stellaris Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris Sign-up Hearts of Iron 4: Cadet Hearts of Iron 4: Colonel Hearts of Iron 4: Colonel
  772.  
  773. Blog Entries:
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  775.  
  776. Joined:
  777. Jun 9, 2015
  778.  
  779. Messages:
  780. 201
  781.  
  782. This pleases me, greatly.
  783.  
  784.  
  785. octogon8351, Jun 21, 2016 at 17:10
  786. #5
  787. Agree Agree x 4
  788. Colwolf77
  789. Colwolf77 Second Lieutenant
  790. Sword of the Stars II Magicka: Wizard Wars Starter Wizard Pillars of Eternity Stellaris Stellaris: Nova Edition (Pre-ordered) Stellaris: Nova Edition (Pre-ordered)
  791.  
  792. Blog Entries:
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  794.  
  795. Joined:
  796. Mar 19, 2016
  797.  
  798. Messages:
  799. 112
  800.  
  801. I've probably missed something obvious but it says I need a beta access code to download the update. Any idea's?
  802.  
  803.  
  804. Colwolf77, Jun 21, 2016 at 17:12
  805. #6
  806. serivahn
  807. serivahn Second Lieutenant
  808. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Call to arms event March of the Eagles Europa Universalis IV: Res Publica Victoria: Revolutions Rome Gold Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Warlock: Master of the Arcane Cities: Skylines Europa Universalis IV: El Dorado Mount & Blade: Warband Crusader Kings II: Way of Life Pillars of Eternity Europa Universalis IV: Common Sense Crusader Kings II: Horse Lords Europa Universalis IV: Cossacks Crusader Kings II: Conclave Europa Universalis IV: Mare Nostrum Stellaris Stellaris: Nova Edition (Pre-ordered) Stellaris: Nova Edition (Pre-ordered) Hearts of Iron 4: Colonel (Pre-Order) Hearts of Iron 4: Colonel (Pre-Order) Hearts of Iron 4: Cadet
  809.  
  810. Blog Entries:
  811. 0
  812.  
  813. Joined:
  814. Jun 19, 2013
  815.  
  816. Messages:
  817. 171
  818.  
  819. This patch is a total game changer!
  820. Very impressive change list for such a short amount of time.
  821. It is clear you have a very dedicated group of people working on this game.
  822. Thank you Wiz and PDX team!
  823. You guys rock.
  824.  
  825.  
  826. serivahn, Jun 21, 2016 at 17:19
  827. #7
  828. Agree Agree x 20
  829. Helpful Helpful x 1
  830. Parapluman
  831. Parapluman First Lieutenant
  832. Crusader Kings II Europa Universalis IV Stellaris
  833.  
  834. Blog Entries:
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  836.  
  837. Joined:
  838. Sep 20, 2014
  839.  
  840. Messages:
  841. 288
  842.  
  843. Awesome
  844. Colwolf77 said: ↑
  845.  
  846. I've probably missed something obvious but it says I need a beta access code to download the update. Any idea's?
  847.  
  848. You dont need any, you can simply select the 1.2.0 beta and it'll update.
  849.  
  850.  
  851. We are the spacesloth.
  852. Slowly our ships cruise through space.
  853. While we cryptosleep.
  854. Parapluman, Jun 21, 2016 at 17:20
  855. #8
  856. Equalsun
  857. Equalsun Recruit
  858. Crusader Kings II Europa Universalis IV Europa Universalis IV: Art of War Hearts of Iron III Victoria 2 Europa Universalis IV: El Dorado Europa Universalis IV: Common Sense Europa Universalis IV: Cossacks Europa Universalis IV: Mare Nostrum Stellaris Stellaris: Nova Edition (Pre-ordered) Stellaris: Nova Edition (Pre-ordered)
  859.  
  860. Blog Entries:
  861. 0
  862.  
  863. Joined:
  864. May 19, 2016
  865.  
  866. Messages:
  867. 1
  868.  
  869. Thank you very, very much. These are basically every single patch that I've been hoping and praying for!
  870.  
  871.  
  872. Equalsun, Jun 21, 2016 at 17:22
  873. #9
  874. Parapluman
  875. Parapluman First Lieutenant
  876. Crusader Kings II Europa Universalis IV Stellaris
  877.  
  878. Blog Entries:
  879. 0
  880.  
  881. Joined:
  882. Sep 20, 2014
  883.  
  884. Messages:
  885. 288
  886.  
  887. Was the share the burden policy fixed?
  888. (collectivist couldn't enact it)
  889.  
  890. Edit: Nvm I checked and it was fixed
  891.  
  892.  
  893. Last edited: Jun 21, 2016 at 17:31
  894. We are the spacesloth.
  895. Slowly our ships cruise through space.
  896. While we cryptosleep.
  897. Parapluman, Jun 21, 2016 at 17:24
  898. #10
  899. SkyShadowing
  900. SkyShadowing Migratory Modder
  901. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis III Europa Universalis III Complete Divine Wind Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Call to arms event For the Motherland Hearts of Iron III Heir to the Throne March of the Eagles Europa Universalis IV: Res Publica Rome Gold Semper Fi Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Cities: Skylines Cities: Skylines Deluxe Edition Europa Universalis IV: El Dorado Mount & Blade: Warband Mount & Blade: With Fire and Sword Crusader Kings II: Way of Life Pillars of Eternity Europa Universalis IV: Common Sense Crusader Kings II: Horse Lords Cities: Skylines - After Dark Europa Universalis IV: Cossacks Crusader Kings II: Conclave Cities: Skylines - Snowfall Europa Universalis IV: Mare Nostrum Stellaris Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Hearts of Iron 4: Field Marshal (Pre-Order) Hearts of Iron 4: Field Marshal (Pre-Order) Hearts of Iron 4: Field Marshal (Pre-Order) Hearts of Iron 4: Cadet
  902.  
  903. Blog Entries:
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  905.  
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  907. Oct 15, 2010
  908.  
  909. Messages:
  910. 70
  911.  
  912. Cold Evil said: ↑
  913.  
  914. Stellaris Dev Diary #37 - Asimov Patch part 1 contains 2 hh in https. also a http
  915.  
  916. On another note; Awesome!
  917.  
  918. Literally unplayable, pre-order cancelled.
  919.  
  920.  
  921. SkyShadowing, Jun 21, 2016 at 17:29
  922. #11
  923. Helpful Helpful x 5
  924. Agree Agree x 4
  925. Respectfully Disagree Respectfully Disagree x 1
  926. CplKatie
  927. CplKatie Field Marshal
  928. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Hearts of Iron III Europa Universalis IV: Res Publica Semper Fi Europa Universalis IV: El Dorado Europa Universalis IV: Common Sense Stellaris Hearts of Iron 4: Cadet (Pre-Order) Hearts of Iron 4: Cadet
  929.  
  930. Blog Entries:
  931. 0
  932.  
  933. Joined:
  934. Oct 31, 2009
  935.  
  936. Messages:
  937. 4.612
  938.  
  939. Is there some way to turn off the space vomit on the UI? That cloudy mess that travels with your view screen? Its kinda ugly and an unattractive feature and I want to disable it but can't find a setting anywhere.
  940.  
  941.  
  942. CplKatie, Jun 21, 2016 at 17:30
  943. #12
  944. legoras Sergeant
  945. Crusader Kings II Europa Universalis IV Warlock: Master of the Arcane Warlock 2: The Exiled Hearts of Iron 4 Sign-up
  946.  
  947. Blog Entries:
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  949.  
  950. Joined:
  951. Feb 14, 2012
  952.  
  953. Messages:
  954. 75
  955.  
  956. Just like I write at last Dev Diary:
  957.  
  958. Suggestion - add some information at galaxy map, about primitive races at planets.
  959. Because for now, it is a little annoying, to jump from one solar system to second with searching 'where' are this primitive races.
  960. This will help a lot.
  961.  
  962.  
  963. Last edited: Jun 21, 2016 at 17:37
  964. legoras, Jun 21, 2016 at 17:31
  965. #13
  966. Agree Agree x 8
  967. DàbiànLājīdàrén
  968. DàbiànLājīdàrén Major On Probation
  969. Crusader Kings II Stellaris Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris: Galaxy Edition (Pre-ordered) Stellaris Sign-up
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  971. Blog Entries:
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  973.  
  974. Joined:
  975. Sep 25, 2015
  976.  
  977. Messages:
  978. 775
  979.  
  980. "Failed to get a random class namelist in create_species effect."
  981.  
  982. What's this about?
  983.  
  984.  
  985. DàbiànLājīdàrén, Jun 21, 2016 at 17:35
  986. #14
  987. Agree Agree x 1
  988. Respectfully Disagree Respectfully Disagree x 1
  989. TipTravHoot
  990. TipTravHoot Second Lieutenant
  991. Crusader Kings II Europa Universalis IV
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  996. Joined:
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  999. Messages:
  1000. 100
  1001.  
  1002. I didn't see anything in the changelog about changing from "core planets" to "core systems." Did I just miss this or did this change get pushed to a future update?
  1003.  
  1004.  
  1005. TipTravHoot, Jun 21, 2016 at 17:35
  1006. #15
  1007. Agree Agree x 10
  1008. mgoetze Colonel
  1009. Cities in Motion Cities in Motion 2 Crusader Kings II Crusader Kings II: The Republic Europa Universalis III: Chronicles Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Res Publica Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Cities: Skylines Pillars of Eternity Europa Universalis IV: Common Sense Stellaris Stellaris (Pre-ordered) Stellaris Sign-up Hearts of Iron 4: Cadet
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  1014. Joined:
  1015. Oct 16, 2012
  1016.  
  1017. Messages:
  1018. 1.162
  1019.  
  1020. Have colony events and other midgame content been delayed once again?
  1021.  
  1022.  
  1023. Previous: Black Sheep Turkoman Invasion of the HRE [EU4 1.6]
  1024. Current: Blue Elephant Stompination [EU4 1.8]
  1025.  
  1026. Follow me at twitch.tv/mgoetze !
  1027. mgoetze, Jun 21, 2016 at 17:35
  1028. #16
  1029. Respectfully Disagree Respectfully Disagree x 1
  1030. dtroiani
  1031. dtroiani Lt. General Demi Moderator
  1032. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Commander: Conquest of the Americas Deus Vult Europa Universalis III Divine Wind Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Europa Universalis IV: Call to arms event Heir to the Throne Europa Universalis III: In Nomine Europa Universalis III: Napoleon's Ambition Europa Universalis IV: Res Publica Victoria: Revolutions Europa Universalis: Rome Sengoku Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Europa Universalis IV: El Dorado Europa Universalis IV: Pre-order Crusader Kings II: Way of Life Europa Universalis IV: Common Sense Crusader Kings II: Horse Lords Europa Universalis IV: Cossacks Crusader Kings II: Conclave Europa Universalis IV: Mare Nostrum Stellaris Stellaris: Nova Edition (Pre-ordered) Stellaris: Nova Edition (Pre-ordered)
  1033.  
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  1037. Joined:
  1038. Nov 25, 2001
  1039.  
  1040. Messages:
  1041. 1.278
  1042.  
  1043. Some many changes. This is great. It alters the way I have to play now. I am going to have to rethink my method.
  1044.  
  1045.  
  1046. Why, you may take the most gallant sailor, the most intrepid airman or the most audacious soldier, put them at a table together - what do you get? The sum of their fears - Winston Churchill
  1047.  
  1048. If I use this color text, then I'm "speaking" as a moderator.
  1049. dtroiani, Jun 21, 2016 at 17:36
  1050. #17
  1051. Intro
  1052. Intro Sergeant
  1053. Cities in Motion 2 Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sword of Islam March of the Eagles Victoria: Revolutions Rome Gold Victoria 2 Victoria 2: A House Divided Victoria 2: Heart of Darkness Rome: Vae Victis Warlock: Master of the Arcane Warlock 2: The Exiled Warlock 2: Wrath of the Nagas Cities: Skylines Crusader Kings II: Way of Life Pillars of Eternity Magicka 2 Cities: Skylines - After Dark Cities: Skylines - Snowfall Stellaris Stellaris: Nova Edition (Pre-ordered) Stellaris: Nova Edition (Pre-ordered) Stellaris Sign-up Hearts of Iron 4: Colonel (Pre-Order) Hearts of Iron 4: Colonel (Pre-Order) Hearts of Iron 4: Cadet
  1054.  
  1055. Blog Entries:
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  1057.  
  1058. Joined:
  1059. Apr 4, 2016
  1060.  
  1061. Messages:
  1062. 64
  1063.  
  1064. CplKatie said: ↑
  1065.  
  1066. Is there some way to turn off the space vomit on the UI? That cloudy mess that travels with your view screen? Its kinda ugly and an unattractive feature and I want to disable it but can't find a setting anywhere.
  1067.  
  1068. If it's the "dust" mentioned here, perhaps that'll help.
  1069.  
  1070.  
  1071. Intro, Jun 21, 2016 at 17:36
  1072. #18
  1073. CplKatie
  1074. CplKatie Field Marshal
  1075. Crusader Kings II Crusader Kings II: Charlemagne Crusader Kings II: Legacy of Rome Crusader Kings II: The Old Gods Crusader Kings II: Rajas of India Crusader Kings II: The Republic Crusader Kings II: Sons of Abraham Crusader Kings II: Sunset Invasion Crusader Kings II: Sword of Islam Europa Universalis IV Europa Universalis IV: Art of War Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Wealth of Nations Hearts of Iron III Europa Universalis IV: Res Publica Semper Fi Europa Universalis IV: El Dorado Europa Universalis IV: Common Sense Stellaris Hearts of Iron 4: Cadet (Pre-Order) Hearts of Iron 4: Cadet
  1076.  
  1077. Blog Entries:
  1078. 0
  1079.  
  1080. Joined:
  1081. Oct 31, 2009
  1082.  
  1083. Messages:
  1084. 4.612
  1085.  
  1086. TipTravHoot said: ↑
  1087.  
  1088. I didn't see anything in the changelog about changing from "core planets" to "core systems." Did I just miss this or did this change get pushed to a future update?
  1089.  
  1090. Its included. I think their issue is theres so much in this patch they lost track.
  1091.  
  1092.  
  1093. CplKatie, Jun 21, 2016 at 17:38
  1094. #19
  1095. TipTravHoot
  1096. TipTravHoot Second Lieutenant
  1097. Crusader Kings II Europa Universalis IV
  1098.  
  1099. Blog Entries:
  1100. 0
  1101.  
  1102. Joined:
  1103. Oct 9, 2006
  1104.  
  1105. Messages:
  1106. 100
  1107.  
  1108. CplKatie said: ↑
  1109.  
  1110. Its included. I think their issue is theres so much in this patch they lost track.
  1111.  
  1112. Fantastic! You da real MVP, Paradox.
  1113.  
  1114.  
  1115. TipTravHoot, Jun 21, 2016 at 17:39
  1116. #20
  1117.  
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