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/5eg/ Westmarches FAQ

Jul 18th, 2019
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  1. /5eg/ West Marches - FAQ
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  4. What is a “West Marches” style game?
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  6. In this game there are a lot of DMs and players, only some of which will be present on any one mission.
  7. The “Party” has one safe base of operations from which players may choose objectives or DM’s may introduce hooks, interested players can then sign up for a session and tag along.
  8. Sessions are self-contained so any session starts and ends in the home base.
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  10. How are Sessions played?
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  12. We play on roll20 and use Discord for voice. Sometimes a DM might use a watchtogether link to play music during a session.
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  14. How does scheduling work?
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  16. A DM will post a sign-up link in #scheduling, you can choose to sign up for that session if the time is convenient.
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  18. Roleplay heavy or combat heavy?
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  20. Sessions are usually quite combat heavy, but the icc (in character chat) channels are used pretty much exclusively for roleplaying.
  21. In a session feel free to roleplay as much or as little as you like, we’re not judgy, even if you think you’re bad at it, do what feels right.
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  23. How long are the sessions?
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  25. Ideally 4 hours, but things don’t always work out that way.
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  27. What is the setting of the campaign?
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  29. The multiverse is under attack by the forces of Darkness like never before. The greatest sages of the multiverse, some working together, others separately, have identified a plane thus untouched by the tendrils of Evil. While the mightiest heroes hold back the hordes you have been thrust forth to the new frontier to carve out a refuge for your people. Only the DMs most omniscient Gods know what you will find!
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  31. The plane is Arteus, people regularly show up through portals around the tower (our main hub). Some are sent purposefully to aid the Expedition, while others seem to just stumble into the portals from whatever plane they hail from.
  32. Our main objective is to explore this strange new land and create a safe haven for people fleeing their home worlds.
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