Allen_Cee07

Pokemon Unbound 2.1.1 (9 November 2022 update) Walkthrough [Part 4]

Dec 14th, 2022
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  1. \\//[[POST-GAME ARC]]\\//
  2.  
  3. We have made it back to Frozen Heights and there's a message congratulating us for completing the main campaign. All Battle Difficulties are now unlocked and of course now that we're the Champion there's lots to do. Then we're joined by Axelrod and Marlon, who is back in uniform. Interesting. Axe tells us that the Battle Frontier is ready now so he and Marlon are going to over there. Ivory is still missing, which is why Marlon is in uniform again - it might make the search for her easier since she wore a uniform too. He's also trying to find a way to free Aros from the Cube. If he stumbles upon a breakthrough Marlon will have a Mission for us. After father and son leave we meet Prof. Log, who just has to be super happy now about having a major win over his old rival haha. You're welcome. He informs us that portals have started appearing across the region as a result of defeating Hoopa at Crystal Peak. Powerful Pokémon will come out of these portals if approached. We'll have to capture them in order to close the portals, but not all the portals will disappear afterwards though. This is Mission 50 Portal Purge:
  4.  
  5. >50 PORTAL PURGE
  6. ||||||||||||||||
  7.  
  8. Location: Frozen Heights
  9. - Capture Pokémon in the mysterious portals appearing around Borrius!
  10.  
  11. Our main Mission gets updated too, we should check on Mom. But when we enter our house we don't find her. Huh, where has she gone? There's a note on the table:
  12.  
  13. Player,
  14.  
  15. I have taken your mother into the depths of the Ruins of Void.
  16.  
  17. Come alone if you ever want to see her again.
  18.  
  19. -A
  20.  
  21. (?!) No way, he's back! That lousy, no good, mother-- stealing scumbag has popped up again and what a way let us know. Ohh it's on now. Fly back to Seaport City, we have to speak to Captain Davy about that ADM. While we're Seaport and now that the Battle Frontier is open you can go there to pick up Zygarde cells #76, they are on the left side behind the fence after passing through the Gate. We'll receive the Frontier Card in there from the lady who told us that the place was being renovated previously. With that card, if you take part in Raid Battles you'll receive a few BP as an extra reward. Any questions about the Battle Frontier, speak to her. The Ace Trainer in the Gate gives us Mission 40 More Than A Game:
  22.  
  23. >40 MORE THAN A GAME
  24. ||||||||||||||||||||
  25.  
  26. Location: Battle Frontier Gate (Post-Game)
  27. - Breathe the ethos of battle! Win in battle facilities 100 times.
  28.  
  29. Yup, just win 100 Frontier battles (excluding the Battle Sands) and you'll get 200BP. We'll explore the Battle Frontier properly later, return to Davy's Shipyard and find out the price of the ADM: P250000.
  30.  
  31. Yup, let those zeroes sink in and settle for a bit. Count yourself lucky if this is the first time you're playing Unbound because that price tag used to say P500000 xD. How much do you have? I've only got close to P150000 so no chance :/ There is some good news though, we can make enough money to buy the ADM by selling stuff that we find in the Tomb of Borrius. Challenge Accepted?
  32.  
  33. [rttb] TOMB OF BORRIUS
  34. ----------------------
  35.  
  36. **HMs Needed: Strength, Rock Smash.
  37.  
  38. -1F- (ENTRANCE AREA)
  39.  
  40. Pokémon Found
  41. .............
  42. Unown [Psychic] (Letters A to E)
  43. Sigilyph [Psychic/Flying]
  44.  
  45. There's a hidden Relic Copper behind the middle eastern pillar. The Ruin Maniac who was trying to solve the tile puzzle is Fred, he's been here with his colleagues for weeks and they are completely stumped by the puzzle. These guys probably haven't visited the Ruins of Alph because the puzzle is of the multi-coloured marvel Ho-oh. As soon as we solve it, the floor beneath us opens and down we go!
  46.  
  47. -B4F-
  48.  
  49. Pokémon Found
  50. .............
  51. Unown [Psychic] (Letters F to J)
  52. Sigilyph [Psychic/Flying]
  53.  
  54. (Rock Smash)
  55. Graveler [Rock/Ground]
  56.  
  57. Fred checks to see if we're all right. We're fine but most importantly we've solved the puzzle that couldn't be cracked by the best from the Archeology Society :) *mini happy dance* He joins us down here via a ladder and we receive Mission 76 Tomb Raider, a chance to make Lady Croft proud:
  58.  
  59. >76 TOMB RAIDER
  60. |||||||||||||||
  61.  
  62. Location: Tomb of Borrius (Post-Game)
  63. - A hole has opened up into the depths of a tomb! Explore it and solve its mysteries.
  64.  
  65. Just up ahead of us is the first sign of trouble - a Dusknoir. If it sees us we'll be sent back to the ladder. Further up is a second Dusknoir and a pressure plate in the top right corner. Smash the left rock, move up with that first boulder and smash the bottom one of the two rocks in front of that second Dusknoir. Push the first boulder onto the plate. No more wall of flames. Take that second boulder along with you into the new corridor and block the 3rd Dusknoir. Carry on to find a 4th Dusknoir, leave it and push up either of the two boulders below it onto the plate, this will make that 5th Dusknoir look away and you can move up to search for a hidden Relic Copper just above it. Go back down to get the other boulder, block Dusknoir #6 and climb on out of here.
  66.  
  67. -B3F-
  68.  
  69. Pokémon Found
  70. .............
  71. Unown [Psychic] (Letters K to O)
  72. Sigilyph [Psychic/Flying]
  73.  
  74. Wow...out of the pan and into the fire xD, what is this place doing in a tomb?? Eternal thanks to King Borrius III. On the left side is a hidden Relic Silver. Jump down and skip along the rocks until you can go north, there's a platform that has a Relic Copper. Come back and go south all the way until you're going east then northeast and north to another platform with another Relic Copper. Carry on to the next platform which is on the north side, touch the rock on it and somewhere the path of rocks has changed. Jump back onto the rocks, go right then south to reach the Relic Copper. Continue east from that platform to reach the one along the eastern wall, touch that rock and hop along the new path back to the previous platform. Head south and onto a new platform with a rock that doesn't react to any touch, carry on south to the next platform that has a Relic Silver. Hop onto that platform on the left and touch that rock. That new path going northwest leads back to the ladder so go south and continue all the way until you're back on the north platform. Don't touch the rock yet, go south to pick up another Relic Silver. Back up to touch the rock and back track to the far south side and go southeast to find a new ladder.
  75.  
  76. -B2F-
  77.  
  78. Pokémon Found
  79. .............
  80. Unown [Psychic] (Letters P to T)
  81. Sigilyph [Psychic/Flying]
  82.  
  83. And now we have a visual puzzle. If any of you played Pokémon Clover you'll remember this type of puzzle was used in Snoop Dogg's Gym (for those of you who didn't play Clover for whatever good reasons, yes, Snoop is in it. Don't ask why). The more you progress through the area, the blurrier the screen gets, Fred thinks the Dusknoir are causing this. Great. If you go straight north then west along the north wall you'll get to a hidden Relic Silver near the northwest end. Back to the ladder, go west along the south wall to reach Zygarde cells #60. Back to the ladder, go up to turn left and carry on along the upper side to avoid Dusknoir. Once you can't go left, turn south until you can't move further then go east and south, now you have to time Dusknoir before rushing all the way west and up to the ladder. Who comes up with messed up puzzles like this?? Not a good idea at all.
  84.  
  85. -B1F-
  86.  
  87. Pokémon Found
  88. .............
  89. Unown [Psychic] (Letters U to Y)
  90. Sigilyph [Psychic/Flying]
  91.  
  92. But wait, there's more: here the floor is cracked, we'll need to fire up the Motorbike's Turbo boost and race over to the northeast side. The only positive thing about falling through the floor is that you'll at least drop next to the ladder. There are hidden items here but look at what we're dealing with here xD, we'll try though and feel free to slow down your emulator otherwise you'll be spending plenty of time loading/reloading that save file. From the ladder go straight down, aiming to stop just before the crack which will be on the bottom right. If you succeed, face north and search that stone for a hidden Relic Vase. Back to the ladder, this time make your way to the 4-tiles sized space just after the first right side turn. North from there are a hidden Relic Silver and an Relic Gold on the left. Back to that 4-tiles space, launch from the top right to go southeast for TM21 Frustration. Very appropriate :) well placed. Back to the 4-tiles space, launch from the bottom left tile and go northeast. Stop in the 2-tile space before reaching the ladder to pick up a hidden Relic Gold. From there ride to the southeast corner for a Relic Band. You know what to do now to reach the ladder, so get to it and we finally enter the burial chamber.
  93.  
  94. -B1F- (Main Room/Burial Chamber)
  95.  
  96. Pokémon Found
  97. .............
  98. Unown [Psychic] (Letter Z and ! and ?)
  99.  
  100. Phew. Let's see Croft pull that stuff off, because until she does we're the real Tomb Raiders here dammit :) Fred joins us to confirm we're where we should be and heals our team. There's a hidden Relic Vase behind the upper left pillar. Collect all the other Relics then touch the coffin-- a Pokémon suddenly appears on top of it as the defense system is triggered (!?) and it goes into Dynamax mode immediately! What the--
  101.  
  102. =x=x=x=x=x=x=x=x=x=x=x=
  103. >>DYNA MYTHICAL FIGHT<<
  104. =x=x=x=x=x=x=x=x=x=x=x=
  105.  
  106. [mage] MAGEARNA - The Artificial Pokémon
  107. Level: 70
  108. Type: Steel/Fairy
  109. Ability: Soul-Heart
  110. Moves Known: Max Knuckle(Aura Sphere), Shift Gear, Max Steelspike(Iron Head), Max Guard(Crafty Guard)
  111.  
  112. Leave it to King Borrius III to have one more surprise in his resting place. I've only encountered Magearna in another ROMhack, and even back then I didn't know it existed. This is what happens if you stopped really keeping up with Pokémon when Gen 3 ended :) anyway, with Magearna caught/defeated a doorway leading out of the chamber opens and so ends our harrowing treasure hunt. Fred is off to share his valuables with the Archeology Society crew, but before he leaves he gives us something he picked up - a Psychium Z. Mission accomplished.
  113.  
  114. Fly back to Gurun Town and enter the house that's just above the PokéCenter, remember this place? The Black Belt wanted Relic items, so sell him those Relics. You should make just enough cash to pay for the house, send the kids to college AND get the ADM. After we receive it, Captain Davy also throws in HM05 Dive. The ADM, part HM substitute and part treasure hunting machine. The KBT Expressway walls and seafloor have plenty of treasure, Press R when you're there after setting the R button Mode to Mining Scan in the Options Menu. The ADM will indicate where we can search for treasure by showing a quick flash (think of the Trick House from Hoenn, when you were told someone was watching from somewhere - that quick flash). Excellent, now we can Dive and we finally got the ADM. Saving Mom is what we will do first and then when everything has been settled with Aklove we'll take the ADM out for a proper spin. Prepare yourselves and your teams then return to the Ruins of Void.
  115.  
  116. [ruin2] RUINS OF VOID (Post-Game)
  117. ---------------------
  118.  
  119. **HMs Needed: Surf, Rock Smash, Rock Climb, Dive.
  120.  
  121. Pokémon Found (B3F-B1F)
  122. .............
  123. Baltoy [Ground/Psychic] <<5% Light Clay>>
  124. Yamask [Ghost] <<5% Spell Tag>>
  125. Duskull [Ghost] <<5% Spell Tag>>
  126. Sableye [Dark/Ghost] <<5% Wide Lens>>
  127. Bronzong [Steel/Psychic] <<5% Metal Coat>>
  128. Dusclops [Ghost] <<5% Spell Tag>>
  129. Lunatone [Rock/Psychic] <<50% Stardust, 5% Moon Stone>>
  130. Solrock [Rock/Psychic] <<50% Stardust, 5% Sun Stone>>
  131. Sigilyph [Psychic/Flying]
  132. Cofagrigus [Ghost] <<5% Spell Tag>>
  133. (Rock Smash)
  134. Geodude [Rock/Ground] <<5% Everstone>>
  135. Baltoy [Ground/Psychic] <<5% Light Clay>>
  136. (Surf)
  137. Tentacool [Water/Poison] <<5% Poison Barb>>
  138. Pelipper [Water/Flying] <<50% Pretty Wing, 5% Lucky Egg>>
  139. Tentacruel [Water/Poison] <<5% Poison Barb>>
  140. Mantine [Water/Flying]
  141. Golduck [Water]
  142. (Old Rod)
  143. Magikarp [Water]
  144. (Good Rod)
  145. Horsea [Water] <<5% Dragon Scale>>
  146. Shellder [Water] <<50% Pearl, 5% Big Pearl>>
  147. (Super Rod)
  148. Seadra [Water] <<5% Dragon Scale>>
  149. Shellder [Water] <<50% Pearl, 5% Big Pearl>>
  150. Gyarados [Water/Flying]
  151. Kingdra [Water/Dragon] <<5% Dragon Scale>>
  152.  
  153. SPECIAL ENCOUNTER:
  154. Galarian Yamask [Ground/Ghost]
  155. Runerigus [Ground/Ghost]
  156.  
  157. Scale up the rock climb spot by the main entrance and make your way to back to the B1F room where we faced the Legendary Beasts. A portal is there and after we reach into it, Raikou and Entei come out of it and leave the room before the portal closes. They are now roaming around the region (you'll see them on the Town Map) and we must have them in our party for Suicune to appear here. Later. Return to the B2F cliffs and scale down the wall which leads to the Dive spot.
  158.  
  159. -RUINS OF VOID UNDERWATER-
  160.  
  161. Pokémon Found
  162. .............
  163. Clamperl [Water] <<50% Pearl, 5% Big Pearl>>
  164. Mareanie [Poison/Water] <<5% Poison Barb>>
  165. Toxapex [Poison/Water] <<5% Poison Barb>>
  166. Chinchou [Water/Electric] <<5% Deep Sea Scale>>
  167. Lanturn [Water/Electric] <<5% Deep Sea Scale>>
  168. Luvdisc [Water] <<50% Heart Scale>>
  169. Relicanth [Water/Rock] <<5% Deep Sea Scale>>
  170.  
  171. Look at what we have here, ADM Underwater Mode :D double thumbs up, no wonder this thing costs so damn much haha. It certainly brings back memories of the old Captain Nemo cartoon from the 1970s. That south way leads to a small section of Route 14 where you'll find a Red Shard in the pink coral in the bottom left corner and Sea Salt on the southern end. After getting those come back and go east and through the cave entrance. Search the far left rock for a hidden Blue Shard then find the next entrance in the northwest and one more entrance in the northeast side of the next area (check the rock in the western side for a hidden Yellow Shard). Once you're there go all the way south to search the lower rock for a hidden Green Shard and to pick up a Sea Shell. Make a note of this spot. Return to the main area, carry on east and check the south rock for a hidden Green Shard before using that Resurface spot right next to it. After resurfacing surf west and north to scale a wall that leads to TM48 Skill Swap. Back underwater and go north. Remember to use the Mining Scan function to check around for digging spots and if you find one:
  172.  
  173. ~Digging for Treasure Mini Game~
  174.  
  175. The ADM is equipped with a sledgehammer and a pickaxe, alternate between them to dig up stuff before the wall collapses (indicated by the developing crack along the top of the screen). Sledgehammer to clear away the big rocks and pebbles then pickaxe to break through. If you fail you can't retry until you locate another digging spot so make sure you saved before attempting this. Have a look at the Mining sheet in the General Guide for the item percentage rates.
  176.  
  177. Along this corridor is a Resurface spot but further up at the end of the corridor is a tablet with this message:
  178.  
  179. DEFEATING
  180. TOXAPEX
  181. IS THE KEY.
  182.  
  183. That spot you made a note of earlier is where we will find that particular Toxapex later. Resurface and go through that entrance on the left.
  184.  
  185. -RUINS OF VOID B1F (Dive Entrance)-
  186.  
  187. Pokémon Found
  188. .............
  189. Claydol [Ground/Psychic] <<5% Light Clay>>
  190. Cofagrigus [Ghost] <<5% Spell Tag>>
  191. Dusclops [Ghost] <<5% Spell Tag>>
  192. Sableye [Dark/Ghost] <<5% Wide Lens>>
  193. Bronzong [Steel/Psychic] <<5% Metal Coat>>
  194. Lunatone [Rock/Psychic] <<%50 Stardust, 5% Moon Stone>>
  195. Solrock [Rock/Psychic] <<%50 Stardust, 5% Sun Stone>>
  196. Sigilyph [Psychic/Flying]
  197.  
  198. If you've never liked Claydol then you're in for a real treat because we'll be seeing a number of them here as they play hall monitor. The first Claydol we find is going east and west along this corridor and another one is moving along the far left corridor where there is an ancient switch that removes the barricade in the middle corridor. Timing is everything. After reaching and flipping the switch, move along that middle corridor then watch for the next Claydol before turning right to flip the next switch. If you go all the way left you'll find a hidden Dire Hit in the top left corner and another Claydol, to avoid that one you have to go south to the small hiding space along the right wall. But you'll get there just in time to spot the next Claydol below. You have to get all the way to the bottom then southwest for another switch, however that south side corridor has 2 other Claydol. After flipping that southwest switch, go for the corridor heading west just above that one, things are a little tricky here because there is no hiding place between the 2 Claydols coming up. The only positive thing is that if either of them sees us we simply go back to the end of the corridor leading to those 2 Claydol. You're just going to need to time that first Claydol, hoping the second one is retreating and make it to the top corridor seconds before the second Claydol is turning south again. When you've made it into the top corridor, you'll see a 3rd Claydol but fortunately the following corridor has a hiding spot in the wall a little further down. Unfortunately there's another Claydol on the south side and its movement pattern is shorter, but there is a another hiding spot below. Don't rush to go all the way south because, surprise, one more Claydol is there but so is one more hiding spot (there's a hidden Psychic Gem here) along that south corridor. Another Claydol is on the far left, you'll only see it once you step out from that spot and hope you'll have a chance to avoid it before the Claydol of this corridor catches you. In that far left corridor is a switch. After flipping it you have to move into that middle corridor, the safe spot in it is the space just before the left turn. Don't go left, you have to go straight up for the next switch. That switch removes the barrier that is at the end of that left turn, another Claydol was behind it. That final Claydol is next to a ladder and is ready for a fight - Dynamax style!
  199.  
  200. OxOxOxOxOxOxOxOxOxO
  201. >>DYNA BOSS FIGHT<<
  202. OxOxOxOxOxOxOxOxOxO
  203.  
  204. Claydol - The Clay Doll Pokémon
  205. Level: 80
  206. Type: Ground/Psychic
  207. Ability: Levitate
  208. Moves Known: Max Mindstorm, Max Rockfall, Max Quake, Light Screen
  209. Item Held: Leftovers
  210.  
  211. **BATTLE NOTES:
  212. - Claydol's Defense gets a major boost at the start.
  213.  
  214. Claydol disappears after we've proven ourselves, climb the ladder and come face to face with Aklove!
  215.  
  216. -RUINS OF VOID B2F (Dive Entrance)-
  217.  
  218. Pokémon Found
  219. .............
  220. Claydol [Ground/Psychic] <<5% Light Clay>>
  221. Cofagrigus [Ghost] <<5% Spell Tag>>
  222. Dusclops [Ghost] <<5% Spell Tag>>
  223. Sableye [Dark/Ghost] <<5% Wide Lens>>
  224. Bronzong [Steel/Psychic] <<5% Metal Coat>>
  225. Lunatone [Rock/Psychic] <<%50 Stardust, 5% Moon Stone>>
  226. Solrock [Rock/Psychic] <<%50 Stardust, 5% Sun Stone>>
  227. Sigilyph [Psychic/Flying]
  228.  
  229. Chansey is here if you need to heal. Mom is there of course but so are Arthur and Zeph Jr. (?) how did they get involved? If you return to B1F you'll see that the all Claydol are gone now, so this is a good chance to search for hidden items and pick up items (such as the Nugget and flipping the switch at the end of the southeastern corridor at the beginning. Doing this will free the Dusclops that we've seen trapped on B3F). I'm going to cover the Dusclops puzzle next, you can try to tackle it now or skip the paragraph and save it for after we deal with Aklove.
  230.  
  231. As you head up the middle corridor you'll notice that the left side way occupied by the Dusclops is open now. Make it past the Dusclops and reach another one of the ancient switches waiting to be flipped. Once you're back in the main corridor continue north and go into the second right side turn, the Dowsing Machine will lead you to a hidden Ghost Gem in the corner before you go south and see a Bronzong patrolling that way. It's the first of 3, the other 2 are near another switch at the end of that corridor. If you flip that switch all the Bronzong and Dusclops will disappear and the Raid Den is revealed. Go there and pick up a Marshadium Z, you can now obtain Marshadow by using the Mystery Gift code 5GQ3CU5UZ7WS on the second floor of any PokéCenter. It will be at Lv50, holding an N-Solarizer and only knows Shadow Sneak. Hmm, yup Marshadow is another Mythical that I only know a little bit about. Until I use that code, I have not encountered Marshadow in any other game, official or otherwise, so here's hoping it will be a great battle partner :) Return to B2F and let's have a chat with Aklove.
  232.  
  233. Just as he's starting, Jax shows up. He was forced into following Aklove's orders so he could save Arthur. Aklove goes on to tell us that he plans to start again, no more trusting Fey or anyone else. This would've been a perfect time for one final one on one match against Aklove but Jax wants to face him too because of Arthur so you know what that means, pick your best 3 Pokémon and let's take down Aklove for the last time, hopefully!
  234.  
  235. \\\~~~~~~~~~~~~/\~~~~~~~~~~~~///
  236. >>LIGHT OF RUIN LEADER BATTLE<<
  237. ///~~~~~~~~~~~~\/~~~~~~~~~~~~\\\
  238.  
  239. Light of Ruin Leader Aklove
  240. - Lv70 Klefki [Steel/Fairy] {Prankster} <<Light Clay>>
  241. - Lv74 Primarina [Water/Fairy] {Liquid Voice} <<Kebia Berry>>
  242. - Lv72 Roserade [Grass/Poison] {Technician} <<Focus Sash>>
  243. - Lv72 Togekiss [Fairy/Flying] {Serene Grace} <<Babiri Berry>>
  244. - Lv74 Mega Gardevoir [Psychic/Fairy] {Trace/Pixilate} <<Gardevoirite>>
  245. - Lv73 Raichu [Electric] {Lightning Rod} <<Air Balloon>>
  246. Prize: P29600
  247.  
  248. **BATTLE NOTES:
  249.  
  250. KLEFKI MOVES: Foul Play, Light Screen, Reflect, Thunder Wave
  251. PRIMARINA MOVES: Ice Beam, Dazzling Gleam, Hyper Voice, Energy Ball
  252. ROSERADE MOVES: Giga Drain, Hidden Power[Fire], Dazzling Gleam, Protect
  253. TOGEKISS MOVES: Air Slash, Dazzling Gleam, Follow Me, Protect
  254. GARDEVOIR MOVES: Psychic, Dazzling Gleam, Mystical Fire, Protect
  255. RAICHU MOVES: Volt Tackle, Play Rough, Brick Break, Surf
  256.  
  257. Jax's team:
  258. - Lv83 Staraptor [Normal/Flying] {Intimidate} <<Focus Sash>>
  259. - Lv82 Magnezone [Electric/Steel] {Sturdy} <<Expert Belt>>
  260. - Lv81 Golurk [Ground/Ghost] {Power Spot} <<Life Orb>>
  261.  
  262. STARAPTOR MOVES: Dual Wingbeat, Steel Wing, Close Combat, Protect
  263. MAGNEZONE MOVES: Thunderbolt, Flash Cannon, Volt Switch, Protect
  264. GOLURK MOVES: Poltergeist, High Horsepower, Thunder Punch, Protect
  265.  
  266. Wow, no extra healing items? I thought he would be packing 4 Full Restores or have a funky field condition that favours his Fairy-powered team or something. From a story point of view I get why we would team up with Jax against Aklove...but yeah, I think the game went overboard with the Double Battles for major fights. Aklove has nothing else going on for him now, no dramatic vow in the name of revenge or any attempt to make one more great escape. Jax wants to know why he was so determined to destroy Borrius, Aklove tells us about his ancestor AZ, still roaming the world 3000 years after that big war, and that Aklove wanted to put a proper conclusion to the war so that AZ can finally rest. Jax finds Aklove's reasons to be lousy, because after all this time maybe AZ might have had a change of heart and doesn't want anymore destruction and suffering. Marlon shows up with the police to arrest Aklove, he was watching over Zeph Jr. before he was taken. Marlon and Zeph Jr. leave, Jax is reunited with Arthur and he tells us we can find Jax hanging around the Battle Frontier if we're ever in the mood to team up again. We'll see xD. Mom is okay and we return home, just in time for the (still unskippable) credits to roll again.
  267.  
  268. ....Several credit rolls later....
  269.  
  270. When we load up the save file again we're back on B1F of the Ruins. Our Mission Log has been updated to show the locations of all available Missions. Also New Game+ has been unlocked, here are the special bonuses that you get when you start a new game with New Game+ enabled:
  271.  
  272. 1) A team of 6 Pokémon maximum can be carried over from the party in the previous save to the new game.
  273. - They will be devolved to their base species and will forget any moves barring Egg Moves.
  274. - Held Items will be retained barring Mega Stones and Z-Crystals.
  275. - EVs and IVs will be retained.
  276. 2) If any of the following items have been obtained in the previous save, they will be carried over to the new game: Stat Scanner, Dowsing Machine, Baby Monitor, ADM, Shiny Charm, Oval Charm, Catching Charm, Magma Stone, and Frontier Card, in addition to any BP earned.
  277. 3) Difficulty may be increased or decreased at any point without penalty.
  278. 4) Certain main story puzzles solved in the previous save will remain solved in the new game.
  279. 5) If the Frontier Card is carried over, then the Battle Frontier may be accessed immediately upon arrival in Seaport City.
  280. 6) Additional NPCs for modifying IVs, EVs, and natures will be available in Crater Town until the game is cleared. Note that some may charge BP for their services, so make sure you earn enough before starting the new game.
  281. 7) Certain Legendary Pokémon previously locked to the post-game will now be obtainable before the game is cleared.
  282.  
  283. What do you think about that? The main Mission is finally completed and we're free to explore this wonderful region! Climb back up to B2F, there's a hidden Red Card in the top left area (that just reminded me of Final Fantasy Advanced Tactics) and a Primarium Z on the right. Return to that cave area underwater that we made a note of before, now we can take on that Toxapex...in a Dynamax Battle!
  284.  
  285. OxOxOxOxOxOxOxOxOxO
  286. >>DYNA BOSS FIGHT<<
  287. OxOxOxOxOxOxOxOxOxO
  288.  
  289. Toxapex - The Brutal Star Pokémon
  290. Level: 80
  291. Type: Poison/Water
  292. Ability: Merciless
  293. Moves Known: Toxic, Max Ooze/Venoshock, Max Geyser/Scald, Recover
  294. Item Held: Poison Barb
  295.  
  296. After Toxapex is dispatched, the tablet outside is gone. In the new area check the rock on the right for a Red Shard and then pick the real prize up top - a Rare Egg that contains the Mythical Manaphy:
  297.  
  298. [mana] MANAPHY - The Seafaring Pokémon
  299. Type: Water
  300. Ability: Hydration
  301. Moves Known: Tail Glow, Bubble, Water Sport
  302.  
  303. Breed it with Ditto to get the other Mythical Phione:
  304.  
  305. [phio] PHIONE - The Sea Drifter Pokémon
  306. Type: Water
  307. Ability: Hydration
  308. Moves Known: Bubble, Water Sport
  309.  
  310. Hmm, nope, I never saw these two during my official games adventures way back and until now I hadn't found them in any previous ROMhacks that I've played/replayed so far. Thanks to user CoulofSinder from Reddit who told me about where to find that Toxapex. Exit the Ruins and Fly back home, seems like a good place to start this POST-post-game side of things.
  311.  
  312. Stop over at our Rival's house, we'll find Melony and learn that Zeph bailed himself out of prison and picked up Junior. His road to making up for the things he has done begins now. On the table is a gift from Axelrod - the Pokémon that he chose as a Starter, nice one Axe. We haven't done one in quite a while, mainly because we didn't have the means for it until we got into post-game territory, but we have what we need now and all the time in the world so get yourselves ready for......
  313.  
  314. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<
  315. >THE GREAT BACKTRACK: DIVE EDITION<
  316. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<
  317.  
  318. /MIRSKLE'S GYM\
  319. - The last time we were here we saw Mirskle and his crew jump into the pond before those Ferrothorn guys showed up. Now we can find out what's in that pond, dive right in and proceed to the next room to resurface there. Look what we have here, some kind of "medical" facility? xD. There are a few people here if you can see them - a Camper on the bottom right, a Youngster on the left and a Scientist on the upper right. Porygon is here too. The Camper sells the following:
  320.  
  321. Heal Powder P450
  322. EnergyPowder P500
  323. Energy Root P800
  324. Revival Herb P2800
  325.  
  326. The Youngster will give you Heart Scales if you got any Mushrooms for him. Tiny Mushrooms, Big Mushrooms, Balm Mushrooms. Isn't he too young for mushrooms though..? As for the Scientist, bring him Oddish and he'll give you Dream Mist.
  327.  
  328. /ROUTE 14\
  329. - We'll start with the Dive spot that is located to the south from the Ruins of Void. Once underwater head north then east to find a Resurface spot and a rock with a hidden Blue Shard on the east end. Pass that spot for now and carry on south until you reach a left side turn (there's a hidden Yellow Shard by the pink coral in the corner of the rock wall), go all the way left to pick up a Sea Shell. Come back and go all the way southwest and search the corner for a hidden Green Shard. Return to the Resurface spot we passed, it'll lead us to a secluded area where we find TM23 Iron Tail. Make your way back to the first Dive/Resurface spot and go southwest once you've resurfaced, you'll see another Dive spot in the northwest. Down there, check the bottom rock for a Red Shard and go through the entrance. In the next area reach the northwest corner and search for a Blue Shard. Continue to the south exit. Next area, resurface to get a Wave Incense, then back underwater to search that bottom right coral for a Yellow Shard before going all the way south for Sea Salt. Done. Back to the south side of the Ruins.
  330. - The next Dive spot we're going for is on the western side of Route 14. Under there, search the rock for a Green Shard. Carry on east, pass the entrance and go on southeast to search another rock for a Red Shard. Through the entrance, in the next area go south to pick up a Sea Shell then go through the next entrance and we are in a small cavern occupied by one of those portals Prof. Log told us about. Check the left rock for a Blue Shard and then examine the portal so we can try to catch whatever jumps out!
  331.  
  332. *x*x*x*x*x*x*x*x*x*x*x*
  333. >>PORTAL PURGE BATTLE<<
  334. *x*x*x*x*x*x*x*x*x*x*x*
  335.  
  336. )16( NIHILEGO - The Parasite Pokémon
  337. Level: 70
  338. Type: Rock/Poison
  339. Ability: Beast Boost
  340. Moves Known: Stealth Rock, Mirror Coat, Wonder Room, Head Smash
  341.  
  342. **BATTLE NOTES:
  343. - Nihilego's Sp. Defense gets a boost at the start.
  344.  
  345. Hmm, okay this one I do recognise from Gen 7. Even in GBA form it still looks creepy. I had only just started playing Ultra Sun late last year, after avoiding it for a while because I was really disappointed by the Ultra games not being sequels to Sun/Moon. But a friend convinced me into trying the Ultra games with some info about the post-game content so I jumped in. Had to pause that adventure though, there were some walkthroughs that had to be done :) 1 Portal Pokémon down, 24 remain out there.
  346.  
  347. /ROUTE 16\
  348. - We're going under that massive Dive spot we saw on the south side, remember that? Once down there go north, you'll find a Blue Shard by the pink coral just above the Dive spot. Further up is an entrance to go through and another one in the next area which leads to a Sea Shell in the third area. Return to the main area and head southeast then south to go through another entrance and carry on through the next ones until we wind up in the main area's southwest section, there's Sea Salt and a Resurface spot which leads to TM117 Fling.
  349.  
  350. /ROUTE 17\
  351. - The Dive spot is on the south side of the route. That bridge which was being rebuilt before is there now and so is another portal above the Rock Climb spot on the western side of the route.
  352.  
  353. *x*x*x*x*x*x*x*x*x*x*x*
  354. >>PORTAL PURGE BATTLE<<
  355. *x*x*x*x*x*x*x*x*x*x*x*
  356.  
  357. )12( TAPU LELE - The Land Spirit Pokémon
  358. Level: 70
  359. Type: Psychic/Fairy
  360. Ability: Psychic Surge
  361. Moves Known: Nature's Mad, Moonblast, Tickle, Skill Swap
  362.  
  363. **BATTLE NOTES:
  364. - Tapu Lele's Sp. Attack rises at the start.
  365.  
  366. No problem recognising the Alolan Guardians, although I didn't spend much time training and travelling with them. Just added them to the collection. Get to the Dive spot and down there we'll find 2 entrances. Go right. In the next area (Area 2) we'll see an entrance and 2 rocks (the top one has a Yellow Shard). Go through that entrance to reach Area 3. Just northwest from the entrance is a pile of white fragments (?), you'll get a Blue Shard from that. Carry on to the left side for a Sea Shell. There are 3 other entrances here but return to Area 2 and continue east to Area 4. Here you'll find a Green Shard from the rock at the center and Sea Salt in the upper right section. That upper left entrance is a passage going back to Area 3 (in that passage you'll find a Green Shard from a rock) so carry on eastward to Area 5. The first entrance here leads to Area 6 while that one on the right is a passage that is also going to Area 6, you'll find a Yellow Shard from a pink coral in that passage. After arriving in Area 6 from Area 5 turn right to find Sea Salt in the corner. Then go north, the rock near the closed entrance has a Red Shard. East from there is a pile of white fragments with a Blue Shard. Head for the northwest entrance, it takes us back to Area 3. Once back there continue northwest to the first of 2 passages leading back to Area 1. In Passage A check the fragment pile near the entrance for a Red Shard, then the rock in Passage B for a Yellow Shard. So ends this Backtrack trip, which looks to be the last one for now.
  367.  
  368. There are some special battles we can take part in now that we're the Champ. Remember the "Devil Duo" in Frost Mountain? They are the Expert couple found in the southeast corner of 2F, to get there climb the ladder found in the southwest section of 1F. They brushed us off when we first met them but look at us now, strongest Trainer in the region and all :) BUT the one major down side about this battle is that you can only face them if you have a team of Fighting-types and Dragon-types. Why so specific...?
  369.  
  370. o-o-o-o-o-o-o-o-o-o-o
  371. >>SPECIAL BATTLE<<
  372. o-o-o-o-o-o-o-o-o-o-o
  373.  
  374. Expert Kenlawa & Expert Ryuzoji
  375. - Lv80 Mimikyu [Ghost/Fairy] {Disguise} <<Quick Claw>>
  376. - Lv81 Mimikyu [Ghost/Fairy] {Disguise} <<Light Clay>>
  377. - Lv82 Mimikyu [Ghost/Fairy] {Disguise} <<Sitrus Berry>>
  378. - Lv80 Mimikyu [Ghost/Fairy] {Disguise} <<Babiri Berry>>
  379. - Lv82 Mimikyu [Ghost/Fairy] {Disguise} <<Mimikium-Z>>
  380. - Lv82 Mimikyu [Ghost/Fairy] {Disguise} <<Mimikium-Z>>
  381. Prizes: P6560 + Mimikium Z
  382.  
  383. MIMIKYU QUICK: Play Rough, Will-o-Wisp, Safeguard, Protect
  384. MIMIKYU LIGHT: Play Rough, Taunt, Light Screen, Protect
  385. MIMIKYU SITRUS: Play Rough, Bulk Up, Thunder Wave, Protect
  386. MIMIKYU BABIRI: Play Rough, Will-o-Wisp, Destiny Bond, Protect
  387. MIMIKYUM #1: Play Rough, Drain Punch, Swords Dance, Protect
  388. MIMIKYUM #2: Play Rough, Drain Punch, Thunder Wave, Protect
  389.  
  390. So that's why they were so specific xD, these cheeky old timers! The next special battles are against the Unbound crew. Remember, they are on 1F of the building just next door to the Double Battle House in Dehara City. On 2F is a Battle Girl who gives us Mission 72 The Strongest There Is:
  391.  
  392. >72 THE STRONGEST THERE IS
  393. ||||||||||||||||||||||||||
  394.  
  395. Location: Dehara City
  396. - Defeat all of the Unbound devs in Dehara City in a single day!
  397.  
  398. Be aware that each of these guys is packing a full team of Lv100 Pokémon and they can be battled once a day. Remember, you have to defeat them in a single day to complete their Mission. I was going to cover each match but what I've noticed is that the crew doesn't have consistant teams, particularly the Double Battle duo of Lixdel and Thanasis. Even the Trainer documents don't have information about these battles, I'm guessing the lack of consistant teams is one reason why. Anyway, if you ever need a place to train everyday, here you are :) when you've defeated the whole crew head upstairs to claim the Mission reward from the Battle Girl - a Master Ball.
  399.  
  400. Fly back to Dresco Town and visit Arthur. I didn't expect to see him back home but he's there and thanks us for helping Jax by giving us a Salamencite. Earlier on we found out that all available Missions are now indicated in the Mission Log, those Missions are the post-game ones. Let's give them a try.
  401.  
  402. Fly back to Dehara City, enter the southeast apartment building (where we received the Go-Goggles) and go up to 2F. If you've been up here during our main game journey you'll remember that this is the home of the little girl that was taking a timeout in a corner for misbehaving. She's not there now, according to her father she went to her usual play spot and hasn't returned - Rift Cave. This is Mission 04 A Rift in Space:
  403.  
  404. >04 A RIFT IN SPACE
  405. |||||||||||||||||||
  406.  
  407. Location: Dehara City
  408. - A little girl has gone missing in Rift Cave! Find her, and bring her home to her worried parents.
  409.  
  410. Get yourselves ready and return to Rift Cave 1F.
  411.  
  412. [rift] RIFT CAVE
  413. ----------------
  414.  
  415. -1F-
  416.  
  417. Pokémon Found
  418. .............
  419. Golbat [Poison/Flying]
  420. Haunter [Ghost/Poison] <<5% Spell Tag>>
  421. Duskull [Ghost] <<5% Spell Tag>>
  422. Golett [Ground/Ghost] <<5% Light Clay>>
  423. Bronzor [Steel/Psychic] <<5% Metal Coat>>
  424. Chimecho [Psychic] <<5% Cleanse Tag>>
  425. Bronzong [Steel/Psychic] <<5% Metal Coat>>
  426. Dusclops [Ghost] <<5% Spell Tag>>
  427.  
  428. SPECIAL ENCOUNTER: Sinistea [Ghost]
  429.  
  430. We'll see the girl on the left side of the main room but in the middle is an open portal that will transport us back to the Distortion World. If you're prepared to catch Giratina, now is your chance to try. Once back in the D-World just head north to the spot where we met it last time and engage.
  431.  
  432. =x=x=x=x=x=x=x=x=x=x
  433. >>LEGENDARY BATTLE<<
  434. =x=x=x=x=x=x=x=x=x=x
  435.  
  436. [gira] GIRATINA - The Renegade Pokémon
  437. (Origin Forme)
  438. Level: 70
  439. Type: Ghost/Dragon
  440. Ability: Pressure
  441. Moves Known: Dragon Claw, Pain Split, Aura Sphere, Earth Power
  442.  
  443. It's been just over a decade since I last played Gen 4, so the last time I saw Giratina was in a ROMhack. I don't mind it as a Legendary, but like with many of the Legendary and Mythical Pokémon which have come afterwards I'm not as invested in or fascinated by them as the earlier set, which were around when I was young enough to appreciate them. Back to Rift Cave and speak to the girl. She was here playing but whenever she wants to leave she can't. Before we can take her home, Palkia suddenly appears and vanishes with the girl! A ladder leading below is here now, let's go.
  444.  
  445. -B1F-
  446.  
  447. Pokémon Found
  448. .............
  449. Golbat [Poison/Flying]
  450. Haunter [Ghost/Poison] <<5% Spell Tag>>
  451. Dusclops [Ghost] <<5% Spell Tag>>
  452. Golurk [Ground/Ghost] <<5% Light Clay>>
  453. Bronzong [Steel/Psychic] <<5% Metal Coat>>
  454. Chimecho [Psychic] <<5% Cleanse Tag>>
  455.  
  456. Ah, we have a maze to navigate through. Darn. From the ladder go along with the path all the way until you circle round to jump off a west-facing ledge on the upper side. You'll turn south then north, seeing a ladder on the left side, before reaching Zygarde cells #49 in between 2 ledges on the right side. After getting the cells and coming back round, continue north until you're heading south to stand between ledges. Jump left, continue south to jump left again. Head up the first northward corridor to find an Odd Keystone that's between ledges up top (in case you didn't find one underwater). If you jumped right to get it you have to come back to that spot and jump left. Go south to jump off the first of 4 south-facing ledges. Continue down to jump off the second one, you'll see a ledge leading left - if you go that way you'll get to TM93 Dragon Tail. Decide whether you want it now or you'll get it later. Either way after that 3rd south ledge you'll go west, passing the ladder leading back to 1F, then jump off the final south ledge and carry on all the way to the other ladder. Before climbing check the rock below the ladder for a hidden Rowap Berry.
  457.  
  458. -B2F-
  459.  
  460. Pokémon Found
  461. .............
  462. Golbat [Poison/Flying]
  463. Haunter [Ghost/Poison] <<5% Spell Tag>>
  464. Dusclops [Ghost] <<5% Spell Tag>>
  465. Golurk [Ground/Ghost] <<5% Light Clay>>
  466. Bronzong [Steel/Psychic] <<5% Metal Coat>>
  467. Chimecho [Psychic] <<5% Cleanse Tag>>
  468.  
  469. We find the girl and soon enough Palkia reappears, it manipulates the space around it to increase its size!
  470.  
  471. =x=x=x=x=x=x=x=x=x=x=x=x=
  472. >>DYNA LEGENDARY BATTLE<<
  473. =x=x=x=x=x=x=x=x=x=x=x=x=
  474.  
  475. [palk] PALKIA - The Spatial Pokémon
  476. Level: 70
  477. Type: Water/Dragon
  478. Ability: Pressure
  479. Moves Known: Max Rockfall/Power Gem, Max Geyser/Aqua Tail, Max Knuckle/Aura Sphere, Max Wyrmwind/Dragon Claw
  480.  
  481. We've saved the girl and acquired the second of the Creation Trio. Make your way round again to the exit ladder and once we're back outside the girl heads home. She'll be in the corner again xD but hopefully no more playing inside Rift Cave. Her father is glad she came back safely and gives us the Lustrous Orb. Mission completed. We have Giratina but what about the Griseous Orb? For that we must go back to the Distortion World.
  482.  
  483. Once you're there (let's call this the Initial Area) go south to the platform which will teleport us to a new place (Area A). There's a boulder puzzle waiting for us back here, surprise surprise :), involving 3 boulders and the pressure plate is on the right side of the middle platform. Boulder 1/B1 will be the left one and Boulder 2/B2 will be the top one. Push B2 down once, to the right once then up twice. Push B1 to the right twice, B2 up once, B1 right once, B2 down once, B1 left once, B2 up once, B1 right once, B2 down twice, B1 right once, B2 up twice, B1 right twice, B2 down three times then right once. Done. Go to the platform that's on the southeast to move on to Area B. Jump onto the next platform and find a new face named Nex. He has been expecting someone else and wonders if that person is still around. He then asks for a battle, be ready because he has a Lv100 team. Who is this guy, someone new we'll have to worry about in the next update perhaps?
  484.  
  485. -o-o-o-o-o-o-o-o-o-
  486. >>SPECIAL BATTLE<<
  487. -o-o-o-o-o-o-o-o-o-
  488.  
  489. Pokémon Trainer Nex
  490. - Empoleon [Water/Steel] {Torrent} <<Wide Lens>>
  491. - Sceptile [Grass] {Unburden} <<Flying Gem>>
  492. - Jolteon [Electric] {Volt Absorb} <<Light Clay>>
  493. - Garchomp [Ground/Dragon] {Rough Skin} <<Life Orb>>
  494. - Mega Lucario [Fighting/Steel] {Adaptability} <<Lucarionite>>
  495. - Staraptor [Normal/Flying] {Intimidate} <<Eject Pack>>
  496. Prize: P16000 + Griseous Orb
  497.  
  498. **BATTLE NOTES:
  499. - Nex has 3 Full Restores.
  500.  
  501. EMPOLEON MOVES: Agility, Hydro Pump, Blizzard, Flash Cannon
  502. SCEPTILE MOVES: Leaf Blade, Earthquake, Acrobatics, Swords Dance
  503. JOLTEON MOVES: Yawn, Reflect, Light Screen, Thunderbolt
  504. GARCHOMP MOVES: Earthquake, Outrage, Fire Blast, Swords Dance
  505. LUCARIO MOVES: Aura Sphere, Flash Cannon, Dark Pulse, Nasty Plot
  506. STARAPTOR MOVES: Tailwind, Brave Bird, Close Combat, U-Turn
  507.  
  508. Because the person that Nex was supposed to give the Orb to isn't around, we get it instead and he returns to his world. Huh, interesting but brief. Thanks to user Shut_Up_And_OwU from Reddit who shared information about how to get the Griseous Orb with me, I saw that the Official Guide mentioned the Orb but not how or where to get it.
  509.  
  510. Take the Odd Keystone return to Gurun Town's PokéCenter and speak to the Medium, remember her? Say Yes to her and free those trapped spirits from your Cube:
  511.  
  512. SPIRITOMB - The Forbidden Pokémon
  513. Level: 35
  514. Type: Ghost/Dark
  515. Ability: Pressure
  516. Moves Known: Nasty Plot, Hex, Memento, Ominous Wind
  517. Item Held: Smoke Ball
  518.  
  519. We return to Crystal Peak's B1F area, the section which has that Hiker who was trying to figure out the totems. He has succeeded and shows us how they work: Sliding the totem crystals up (a.k.a deactivating them) makes their respective grounded crystals disappear while sliding the totem crystals down (a.k.a activating them) brings the grounded crystals back. Slide all 3 totem crystals down to clear away the mass of crystals blocking the north way and proceed, then turn left to pick up a Rare Candy below. Go to the northeast side to meet a Kindler who wants to find the 10 hot emeralds he buried. This is Mission 14 Blazing Emeralds:
  520.  
  521. >14 BLAZING EMERALDS
  522. ||||||||||||||||||||
  523.  
  524. Location: Crystal Peak
  525. - Search far and wide for hot emeralds hidden beneath crystals.
  526.  
  527. Go back to the northwest side to locate the first emerald. Return to the totems, slide the blue totem and red totem crystals down and head for the 1F (Area 2) ladder in the southeast side. Let me say this now, there is going to be a lot of moving back and forth between areas to interact with the totem crystals so if you get tired of this then we're in the same boat :) In Area 2, Emerald #3 is right below the blue crystal wall. Head to the south section to slide up the blue totem crystal that's there. Carry on to the southern end to find a Shiny Stone then back up a bit to scale the red crystal wall on the right and go east to a ladder which leads to that small B1F room which was previously empty. This is where we find Emerald #2 and if it is night time for you now there is a portal:
  528.  
  529. *x*x*x*x*x*x*x*x*x*x*x*
  530. >>PORTAL PURGE BATTLE<<
  531. *x*x*x*x*x*x*x*x*x*x*x*
  532.  
  533. )10( YVELTAL - The Destruction Pokémon
  534. Level: 75
  535. Type: Dark/Flying
  536. Ability: Dark Aura
  537. Moves Known:
  538.  
  539. **BATTLE NOTES:
  540. - Yveltal's Sp. Attack rises at the start.
  541.  
  542. I only played Pokémon X so encountering Yveltal happened in one of the older ROMhacks that I've played. Back to the south side and scale the left side red crystal wall, Emerald #4 is next to a big red crystal just up ahead. Come back to ground level and slide down the blue totem crystal. Return to B1F to slide up the red totem crystal and slide down the yellow totem crystal. Now we can scale up to the northwest corner of Area 2 and search the top of the big yellow crystal for a hidden Fighting Gem. Back to B1F to slide up the yellow totem crystal, then back to Area 2 and slide up the southern blue totem crystal. Now all crystals are down and that opens the room on the south side, in there we find an Aerodactite. After that continue east into the water, surf down to pick up a Blue Flute. Surf up over the waterfall, you'll notice a tablet on the left as you head up. Circle around to it and translate the text:
  543.  
  544. FOUR HOLES.
  545. PATIENCE IN
  546. THE CENTRE
  547. IS THE KEY.
  548.  
  549. I'll admit, this one stumped me for a couple of moments haha but it requires us to re-enter the Aerodactite room and stand in the top right corner (see the screenshot for the exact spot) and wait for a few seconds to unlock the Raid Den. You'll find a Poisonium Z there too. All the tablets have been found now so don't forget to return to that Ruin Maniac in Icicle Cave to complete the Am I Blind Mission after we're done with Crystal Peak. Scale back down the waterfall and go through the entrance on the right, it leads to the Cube Corp. Entrance Area of 1F and find Emerald #7. Back to Area 2, up the waterfall for Emerald #5. Return to the southern blue totem crystal, slide it down then back to B1F to slide down the yellow totem crystal. Return to Area 2, after scaling up to the western side go through the western entrance to 1F (Area 3).
  550.  
  551. As you go west you'll see a way north, follow it to a Hiker who gives us a Grass Gem that he dug up in this area with his ADM. Interesting.
  552.  
  553. Back to the main path, get to the northwest corner to pick up TM50 Overheat and to the center of the room for Emerald #6 and to meet Krystal the strongest Trainer in Crystal Peak, for now. Back to B1F, slide up the red totem crystal, slide up the yellow totem crystal then in Area 2 slide down the blue totem crystal. Return to the Cube Corp. Entrance Area, scale down the blue crystal wall and go on to meet a pair of Cube Corp. representatives...from the Science Society. Them again xD.
  554.  
  555. Science Society Scientist[M]
  556. - Lv70 Plusle [Electric]
  557. - Lv72 Zebstrika [Electric]
  558. Prize: P4320
  559.  
  560. Science Society Scientist[F]
  561. - Lv70 Minun [Electric]
  562. - Lv73 Raichu [Electric]
  563. - Lv72 Metang [Steel/Psychic]
  564. Prize: P4380
  565.  
  566. Carry on past them to scale a red crystal wall and circle round to the center spot for Zygarde cells #93 and TM71 Stone Edge on the far left. There's a hidden Alorichium Z under those blue crystals in the eastern corner, make a note of that for when you come back here with the blue totem crystal slid up. Make your way back to B1F, slide up the red totem crystal and return to the Cube Corp. Entrance Area to collect Emerald #8 from the south side. In the southwest corner is a Choice Scarf (if there isn't a yellow crystal wall then come back later after working the totem crystal). That south exit is a nice shortcut to Cube Corp.'s outside area, you can go through to have a quick look and make it a fast travel point. No rush, we'll check it out properly later. Back to B1F to slide down both the yellow totem and red totem crystals then return to the southwest section of Area 2 and head out for the outside area.
  567.  
  568. We'll find a familiar woman out here whose daughter was carried off by a Drfiloon, can we help to find her? This is Mission 47 One Purple Balloon:
  569.  
  570. >47 ONE PURPLE BALLOON
  571. ||||||||||||||||||||||
  572.  
  573. Location: Crystal Peak
  574. - A little girl has been snatched up by a Drifloon! Find her, and return her safely to her worried mother.
  575.  
  576. The Drifloon and the girl are on the southwest cliff, when we speak to Drifloon it carries the girl off to the northeast near the entrance to 2F. After meeting them there they will fly off to the upper northeast section then down to the intersection of crystal walls and finally back to the southeast side. The Drifloon has returned the girl back to her mother, and when we speak to the mother she turns out to be that Ditto from Fallshore. Yup, these two again xD but this time Ditto Mom attacks us, but it's not a problem. After the battle Drifloon carries the Ditto family off, but some Quick Powder is left behind. To be continued? Go to 2F.
  577.  
  578. We'll find a Youngster circling a yellow totem, that's Rick.
  579.  
  580. Youngster Rick
  581. - Lv70 Loudred [Normal]
  582. - Lv72 Slaking [Normal]
  583. Prize: P1152
  584.  
  585. Ignore the totem, carry on to 3F. We'll see Subaru first.
  586.  
  587. Black Belt Subaru
  588. - Lv72 Passimian [Fighting]
  589. - Lv73 Toxicroak [Poison/Fighting]
  590. - Lv70 Monferno [Fire/Fighting]
  591. Prize: P2240
  592.  
  593. Continue to the south side and slide up the red totem crystal. Back to 2F to get Emerald #10 from the northwest corner. Slide up the yellow totem crystal then go north to get the last Emerald and a Yellow Flute above that. Come back to slide down the yellow totem crystal, then slide up the red totem crystal on 3F. Head back to slide up the yellow totem crystal and now we can get the Metal Coat in the upper west side. Finally done. Don't forget to slide down that yellow totem crystal before we make our way back to the Kindler in B1F. For delivering the emeralds we'll get the Jade Orb. Mission completed. Now we aim for the Crystal Peak summit.
  594.  
  595. On 3F's eastern side is where we'll find Reshiram's and Zekrom's portals, depending on the time of day. Daytime is for Reshiram, night time is for Zekrom.
  596.  
  597. *x*x*x*x*x*x*x*x*x*x*x*
  598. >>PORTAL PURGE BATTLE<<
  599. *x*x*x*x*x*x*x*x*x*x*x*
  600.  
  601. )06( RESHIRAM - The Vast White Pokémon
  602. Level 75
  603. Type: Dragon/Fire
  604. Ability: Turboblaze
  605. Moves Known: Fusion Flare, Hyper Voice, Fire Blast, Imprison
  606.  
  607. **BATTLE NOTES:
  608. - Reshiram's Sp. Attack is raised at the start.
  609.  
  610. *x*x*x*x*x*x*x*x*x*x*x*
  611. >>PORTAL PURGE BATTLE<<
  612. *x*x*x*x*x*x*x*x*x*x*x*
  613.  
  614. )07( ZEKROM - Deep Black Pokémon
  615. Level 75
  616. Type: Dragon/Electric
  617. Ability: Teravolt
  618. Moves Known: Fusion Bolt, Hyper Voice, Thunder, Imprison
  619.  
  620. **BATTLE NOTES:
  621. - Zekrom's Attack is raised at the start.
  622.  
  623. On 4F we'll meet Lancelot in the central area, thankfully he is the Trainer we need to defeat before facing Krystal.
  624.  
  625. Dragon Tamer Lancelot
  626. - Lv70 Fraxure [Dragon]
  627. - Lv74 Garchomp [Ground/Dragon]
  628. Prize: P4500
  629.  
  630. Carry on to the summit, check out the all the cops that are guarding the giant crystal :) it ain't going anywhere now for sure. Go up to the north edge, the Jade Orb activates and Rayquaza appears.
  631.  
  632. =x=x=x=x=x=x=x=x=x=x
  633. >>LEGENDARY BATTLE<<
  634. =x=x=x=x=x=x=x=x=x=x
  635.  
  636. [rayq] MEGA RAYQUAZA - The Sky High Pokémon
  637. Level: 70
  638. Type: Dragon/Flying
  639. Ability: Delta Stream
  640. Moves Known: Dragon Pulse, Hyper Voice, Rest, Fly
  641.  
  642. I still remember the brief animated scene shown in Emerald when Rayquaza descends to confront Groudon and Kyogre, that was cool. And it was awesome to battle along side it against Deoxys in Omega Ruby. Good times :) Make your way back to B1F, slide up the red totem crystal and do the same for the blue totem crystal in Area 2 then go on to Area 3 for Krystal.
  643.  
  644. MmMmMmMmMmMmMmM
  645. >>MEGA BATTLE<<
  646. WwWwWwWwWwWwWwW
  647.  
  648. Mega Trainer Krystal
  649. - Lv72 Oranguru [Normal/Psychic] {Inner Focus} <<Light Clay>>
  650. - Lv73 Druddigon [Dragon] {Sheer Force} <<Life Orb>>
  651. - Lv75 Mega Absol [Dark] {Justified/Magic Bounce} <<Absolite>>
  652. - Lv72 Jellicent [Water/Ghost] {Water Absorb} <<Leftovers>>
  653. - Lv74 Snorlax [Normal] {Thick Fat} <<Choice Band>>
  654. Prizes: P8100 + Absolite
  655.  
  656. **BATTLE NOTES:
  657. - Krystal has 2 Full Restores.
  658.  
  659. ORANGURU MOVES: Psychic, Reflect, Light Screen, Trick Room
  660. DRUDDIGON MOVES: Outrage, Sucker Punch, Fire Punch, Iron Tail
  661. ABSOL MOVES: Knock Off, Play Rough, Sucker Punch, Swords Dance
  662. JELLICENT MOVES: Hex, Will-o-Wisp, Strength Sap, Trick Room
  663. SNORLAX MOVES: Double-Edge, Darkest Lariat, Earthquake, Fire Punch
  664.  
  665. And that's how we end our time in Crystal Peak for now.
  666.  
  667. If you happened to take on the Elite 4 for a second time maybe you noticed that their introductions got updated and then after defeating them you were stopped (again) just before re-entering the Hall of Fame, this time by Zeph (?!) His son has become a big fan of Pokémon battles and wanted Zeph to step up and take on the Champ :) what a great time for those immortal words from Mr Cena - THE CHAMP IS HERE!
  668.  
  669. XO+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+OX
  670. >>BORRUS LEAGUE CHAMPIONSHIP DEFENCE<<
  671. XO+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+OX
  672.  
  673. Boss Zeph
  674. - Lv78 Mightyena [Dark] {Intimidate} <<Focus Sash>>
  675. - Lv81 Exploud [Normal] {Scrappy} <<Choice Specs>>
  676. - Lv80 Decidueye [Grass/Ghost] {Long Reach} <<Decidium Z>>
  677. - Lv79 Umbreon [Dark] {Synchronize} <<Leftovers>>
  678. - Lv80 Gengar [Ghost/Poison] {Levitate} <<Life Orb>>
  679. - Lv91 Mega Houndoom [Dark/Fire] {Flash Fire/Solar Power} <<Houndoomite>>
  680. Prizes: P16200
  681.  
  682. **BATTLE NOTES:
  683. - Zeph has 3 Full Restores.
  684.  
  685. MIGHYENA MOVES: Yawn, Sucker Punch, Iron Tail, Play Rough
  686. EXPLOUD MOVES: Boomburst, Fire Blast, Focus Blast, Surf
  687. DECIDUEYE MOVES: Spirit Lock/Sinister Arrow Raid(Z-Move), Leaf Blade, Brave Bird, Swords Dance
  688. UMBREON MOVES: Foul Play, Wish, Protect, Toxic
  689. GENGAR MOVES: Sludge Wave, Shadow Ball, Thunderbolt, Dazzle Gleam
  690. HOUNDOOM MOVES: Fire Blast, Fiery Wrath, Sludge Bomb, Nasty Plot
  691.  
  692. He is just the first challenger, Challenger #2 is the guy we faced for the title, Jax. He's had time to reflect on our previous match and level up big time. Oh, and it's a Double Battle too, in case you're wondering xD.
  693.  
  694. XO+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+OX
  695. >>BORRUS LEAGUE CHAMPIONSHIP DEFENCE<<
  696. XO+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+OX
  697.  
  698. Pokémon Trainer Jax
  699. - Lv79 Naganadel [Poison/Dragon] {Beast Boost} <<Focus Sash>>
  700. - Lv78 Hitmontop [Fighting] {Intimidate} <<Sitrus Berry>>
  701. - Lv78 Magnezone [Electric/Steel] {Sturdy} <<Assault Vest>>
  702. - Lv78 Gastrodon(Pink) [Water/Ground] {Storm Drain} <<Aguav Berry>>
  703. - Lv80 M. Salamence [Dragon/Flying] {Intimidate/Aerilate} <<Salamencite>>
  704. - Lv79 Moltres [Fire/Flying] {Berserk} <<Charti Berry>>
  705. Prize: P37920
  706.  
  707. **BATTLE NOTES:
  708. - He has 3 Full Restores.
  709.  
  710. NAGANADEL MOVES: Dragon Pulse, Sludge Bomb, Heat Wave, Tailwind
  711. HITMONTOP MOVES: Close Combat, Sucker Punch, Fake out, Helping Hand
  712. MAGNEZONE MOVES: Thunderbolt, Flash Cannon, Hidden Power[Grass], Body Press
  713. GASTRODON MOVES: Earth Power, Ice Beam, Recover, Protect
  714. SALAMENCE MOVES: Double-Edge, Brick Break, Rock Slide, Flamethrower
  715. MOLTRES MOVES: Heat Wave, Aeroblast, Scorching Sands, Tailwind
  716.  
  717. Challenger #3 is quite the surprise - Milo, that boy wearing the Pika-costume whom we rescued in Thundercap Mt.. It's been a while, yet here he is stopping by for a visit and challenge us to a Double Battle. Damn it, Milo xD.
  718.  
  719. XO+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+OX
  720. >>BORRUS LEAGUE CHAMPIONSHIP DEFENCE<<
  721. XO+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+O+OX
  722.  
  723. Pokémon Trainer Milo
  724. - Lv78 Mr. Mime [Psychic/Fairy] {Soundproof} <<Light Clay>>
  725. - Lv78 Emolga [Electric/Flying] {Electric Surge} <<Terrain Extender>>
  726. - Lv79 Gallade [Psychic/Fighting] {Justified} <<Coba Berry>>
  727. - Lv78 Clefable [Fairy] {Magic Guard} <<Sitrus Berry>>
  728. - Lv80 Alolan Raichu [Electric/Psychic] {Surge Surfer} <<Focus Sash>>
  729. - Lv79 Mega Audino [Normal/Fairy] {Regenerator} <<Audinite>>
  730. Prize: P39720
  731.  
  732. **BATTLE NOTES:
  733. - He has 3 Full Restores.
  734.  
  735. MR. MIME: Psyshock, Dazzling Gleam, Reflect, Light Screen
  736. EMOLGA: Rising Voltage, Energy Ball, Hidden Power[Ice], Electroweb
  737. GALLADE MOVES: Close Combat, Rock Slide, Knock Off, Bulk Up
  738. CLEFABLE MOVES: Dazzling Gleam, Icy Wind, Life Dew, Follow Me
  739. RAICHU MOVES: Rising Voltage, Psyshock, Grass Knot, Electric Terrain
  740. AUDINO MOVES: Draining Kiss, Flamethrower, Calm Mind, Life Dew
  741.  
  742. The bad news is it seems the challengers get randomised, because I've faced Zeph and Jax twice now and then Milo appeared. The Title Defenses are shown in the Boss Trainers document so be sure to have a look at that, I would've included all of them here in the walkthrough if they were in a set order. Thumbs up for adding title defenses to the game :)
  743. For the next couple of Missions we go back to Fallshore City's Mission HQ. Speak to the Bug Catcher in the 1F room, he asks us to train a Butterfree up to Lv70 and bring it to him for the next task. This is Mission 16 Bye-Bye Butterfree:
  744.  
  745. >16 BYE-BYE, BUTTERFREE
  746. |||||||||||||||||||||||
  747.  
  748. Location: Mission HQ, Fallshore City
  749. - The sweet sorrow of goodbyes! Form a deep bond with a Butterfree by training it to at least Level 70.
  750.  
  751. XD, this Mission just wants us to be like Ash and release that Butterfree after all that training. But we get another one from the Bug Catcher, this one is capable of Gigantamaxing and still knows the same moves as the released one. Mission completed. That super rich Lady by the fridge gives us Mission 20 Exp. Millionaire:
  752.  
  753. >20 EXP. MILLIONAIRE
  754. ||||||||||||||||||||
  755.  
  756. Location: Mission HQ, Fallshore City
  757. - Exp. is like gold. Earn 1000000 in one day to become truly rich.
  758.  
  759. No problem, she'll reward us with 2 Lucky Eggs after burning some of her money xD rich people solutions to rich people problems right there. Mission completed. As an extra bonus she'll upgrade the Lucky Egg multiplier in exchange for Big Pearls. In the corridor we'll meet our undercover comrade the Waitress, she has Mission 64 The Communist Revolution:
  760.  
  761. >64 THE COMMUNIST REVOLUTION
  762. ||||||||||||||||||||||||||||
  763.  
  764. Location: Mission HQ, Fallshore City
  765. - Rise up in the name of communism! Heal at Pokémon Centers 300 times.
  766.  
  767. Excluding the one in Antisis City, of course. You'll get PP Maxes for this big task. Past the Waitress is a Scientist who is trying to figure out what's right as far as Pokémon are concerned - religion or science. She gives us Mission 17 Darwin Was Right:
  768.  
  769. >17 DARWIN WAS RIGHT
  770. ||||||||||||||||||||
  771.  
  772. Location: Mission HQ, Fallshore City
  773. - The theory of evolution is a theorem! Evolve 151 Pokémon total.
  774.  
  775. If we succeed, we get (a copy of) Mew...courtesy of those fine folks at the Science Society :) It's at Lv1 but has perfect IVs and a Mewnium Z. I've definitely caught Mew in some other ROMhacks but I'm not sure if I also did that in my original Fire Red adventure, that was ages and ages ago from this point. Head upstairs and speak to another Scientist, she's looking for a research assistant for her work on the Sinnoh Lakes. This is Mission 27 Guardians of the Lake:
  776.  
  777. >27 GUARDIANS OF THE LAKE
  778. |||||||||||||||||||||||||
  779.  
  780. Location: Mission HQ, Fallshore City
  781. - Help a scientist uncover the mysteries of the Cave of Being!
  782.  
  783. Remember that you need Rock Climb to reach the entrance.
  784.  
  785. [rtcob] CAVE OF BEING
  786. ---------------------
  787.  
  788. We'll find the Scientist just up ahead, she senses something unusual about the center of the puddle in front of her. Stand in that spot and watch as Uxie, Mesprit and Azelf approach us before flying out of the cave! The Scientist offers some clues to where they could've gone to:
  789.  
  790. - Uxie (symbolising knowledge): we should check the Dream Research Lab.
  791. - Mesprit (symbolising emotion): find a place where our emotions were stirred.
  792. - Azelf (symbolising willpower): find a place which represents "seeing something through".
  793.  
  794. Back in Tarmigan Town, just as we are about to enter the Lab we feel a mysterious presence...and when we choose to search the area, Uxie appears. Catch it if you can!
  795.  
  796. =x=x=x=x=x=x=x=x=x=x
  797. >>LEGENDARY BATTLE<<
  798. =x=x=x=x=x=x=x=x=x=x
  799.  
  800. [uxie] UXIE - The Knowledge Pokémon
  801. Level: 65
  802. Type: Psychic
  803. Ability: Levitate
  804. Moves Known: Amnesia, Psychic, Yawn, Future Sight
  805.  
  806. After that, Fly back to Frozen Heights and head for the Shadow Base. In the area where we started this game is the Starter which neither we nor the Rival chose, now we can add it to our crew (if your party is currently full it will be moved to Storage). Our emotions were stirred in Zeph's room when we learned more about Aros and everything else. Look who we find there now, Zeph and son-- but before we can enter the room we sense that presence again and here comes Mesprit.
  807.  
  808. =x=x=x=x=x=x=x=x=x=x
  809. >>LEGENDARY BATTLE<<
  810. =x=x=x=x=x=x=x=x=x=x
  811.  
  812. [mesp] MESPRIT - The Emotion Pokémon
  813. Level: 65
  814. Type: Psychic
  815. Ability: Levitate
  816. Moves Known: Charm, Psychic, Flatter, Future Sight
  817.  
  818. Things are looking up for Zeph, he's here spending time with Junior and asks us for a friendly battle to show Junior who has become a fan of Pokémon battles. A future Trainer perhaps...? Be fully aware that Zeph's team is at Lv100, if you're ready take him on otherwise save this for later.
  819.  
  820. -o-o-o-o-o-o-o-o-o-
  821. >>SPECIAL BATTLE<<
  822. -o-o-o-o-o-o-o-o-o-
  823.  
  824. Boss Zeph
  825. - Mightyena [Dark] {Intimidate} <<Focus Sash>>
  826. - Exploud [Normal] {Scrappy} <<Choice Specs>>
  827. - Decidueye [Grass/Ghost] {Long Reach} <<Decidium Z>>
  828. - Umbreon [Dark] {Synchronize} <<Leftovers>>
  829. - Gengar [Ghost/Poison] {Levitate} <<Life Orb>>
  830. - Mega Houndoom [Dark/Fire] {Flash Fire/Solar Power} <<Houndoomite>>
  831. Prizes: P20000 + Decidium Z
  832.  
  833. **BATTLE NOTES:
  834. - Zeph has 3 Full Restores.
  835.  
  836. MIGHTYENA MOVES: Yawn, Sucker Punch, Iron Tail, Play Rough
  837. EXPLOUD MOVES: Boomburst, Fire Blast, Focus Blast, Surf
  838. DECIDUEYE MOVES: Spirit Lock/Sinister Arrow Raid(Z-Move), Leaf Blade, Brave Bird, Swords Dance
  839. UMBREON MOVES: Foul Play, Wish, Protect, Toxic
  840. GENGAR MOVES: Sludge Wave, Shadow Ball, Thunderbolt, Dazzle Gleam
  841. HOUNDOOM MOVES: Fiery Wrath, Sludge Bomb, Nasty Plot, Fire Blast
  842.  
  843. Good guy Zeph can be battled once a day. Go to the Route 18 PokéCenter and move to the elevated area just behind it, that's where we meet Azelf.
  844.  
  845. =x=x=x=x=x=x=x=x=x=x
  846. >>LEGENDARY BATTLE<<
  847. =x=x=x=x=x=x=x=x=x=x
  848.  
  849. [azel] AZELF - The Willpower Pokémon
  850. Level: 65
  851. Type: Psychic
  852. Ability: Levitate
  853. Moves Known: Nasty Plot, Psychic, Uproar, Future Sight
  854.  
  855. Have all 3 in your party and return to the Cave of Being. Once the Guardians are back in the cave, they allow Dialga to appear in our dimension.
  856.  
  857. =x=x=x=x=x=x=x=x=x=x
  858. >>LEGENDARY BATTLE<<
  859. =x=x=x=x=x=x=x=x=x=x
  860.  
  861. [dial] DIALGA - The Temporal Pokémon
  862. Level: 70
  863. Type: Steel/Dragon
  864. Ability: Pressure
  865. Moves Known: Dragon Claw, Aura Sphere, Power Gem, Metal Burst
  866.  
  867. For helping her, the Scientist gives us the Adamant Orb. Mission completed.
  868.  
  869. Fly back to Crater Town and speak to the Ruin Maniac roaming near the PokéCenter. He sees our ADM and wants some help in demolishing those collapsed doorways in the KBT Expressway. This is Mission 38 Major Miner:
  870.  
  871. >38 MAJOR MINER
  872. |||||||||||||||
  873.  
  874. Location: Crater Town
  875. - Use the ADM to dig through the collapsed doorways in the KBT Expressway, and capture 3 Carbink.
  876.  
  877. Brace yourselves because this is quite a boring Mission (makes the fishing for 30 Magikarp Mission come off like a park picnic xD), you'll spend a lot of time wandering the Expressway scanning those collapsed doorways hoping to find one that the ADM picks up. You can also use 3 Light Clays to charge up the ADM and dig through those doorways. Unfortunately this is the only way to get Carbink in the game if you really want one. After mining through the rubble in a doorway you'll then move into a room occupied by a Carbink that you'll fight in a Dynamax battle.
  878.  
  879. OxOxOxOxOxOxOxOxOxO
  880. >>DYNA BOSS FIGHT<<
  881. OxOxOxOxOxOxOxOxOxO
  882.  
  883. Carbink - The Jewel Pokémon
  884. Level: 70
  885. Type: Rock/Fairy
  886. Ability: Clear Body
  887. Moves Known: Max Rockfall/Stone Edge, Max Starfall/Moonblast, Max Guard/Safeguard, Max Guard/Reflect
  888.  
  889. Once you've obtained the 3 Carbink return to the Ruin Maniac, no need to have them in your party, and he will reward us with a Diancite...which confirms that Diancie is also obtained from the KBT Expressway. Fantastic :S Mission completed. As far as the Raid Den is concerned, it's just Carbink that you'll find. I was racing around the Expressway a few days after doing that Mission (trying to hatch Eggs for that Magma Stone xD the struggle is real, yo!) and luck favoured me, hopefully it will for you too. One of those collapsed doorways led to the big prize:
  890.  
  891. =x=x=x=x=x=x=x=x=x=
  892. >>MYTHICAL BATTLE<<
  893. =x=x=x=x=x=x=x=x=x=
  894.  
  895. [dian] DIANCIE - The Jewel Pokémon
  896. Level: 80
  897. Type: Rock/Fairy
  898. Ability: Clear Body
  899. Moves Known: Skill Swap, Power Gem, Stealth Rock, Moonblast
  900.  
  901. Out of all the Pokémon games (official, ROMhacks, fan-made etc) that I've played, this is the very first one where I've encountered Diancie. It's been one of those Pokémon whose name I see once in a while online and I thought it's Carbink's evolved form. Didn't know that it hadn't appeared in the official games, has that changed since Gen 6?
  902.  
  903. Afterwards we go back to Fallshore City, 2F of Mission HQ. Speak to the paranoid Scientist in the corridor for Mission 49 Population Control:
  904.  
  905. >49 POPULATION CONTROL
  906. ||||||||||||||||||||||
  907.  
  908. Location: Mission HQ, Fallshore City
  909. - Capture 50 Pokémon in one day to reduce overpopulation.
  910.  
  911. Succeed and all Poké Balls have a +10% catch rate. Back to back lousy Missions, damn. And these are post-game content xD, here I thought we would be jumping from one cool Mission to another. Enter the room and talk to the Black Belt, he's got some news that will cheer us up: the Swords of Justice have appeared! This is Mission 59 Swords of Justice:
  912.  
  913. >59 SWORDS OF JUSTICE
  914. |||||||||||||||||||||
  915.  
  916. Location: Mission HQ, Fallshore City
  917. - The Swords of Justice are hiding in Victory Road! Capture and bring them back to Fallshore City.
  918.  
  919. The ladder that we couldn't reach on Victory Road 1F is accessible now via Rock Climb but leave it for after we're done with this Mission because there's a puzzle down below so no rush. Get to the Grass Maze area, move north to the section of grass above the Kindler and Bug Maniac cousins - there we'll see Virizion. If we try to interact with it, Virizion flees to the northeast side (just above the Pokémon Ranger), then to the northwest side, then to the south side and finally disappears from the area (?). Okay. Carry on to 3F's cave, just above the entrance is Terrakion. From there it will run to the northeast corner, along the way up we'll find Virizion in the north section. Leave it there because if you talk to Virizion it will return to the Maze and you have to start chasing after it again until it comes back here. Terrakion will move from northeast to southwest then northwest and finally in the north section. Continue on to the Snowy area, Cobalion is on the slope above Kyurem's cave. From there it will go to the southwest side, then the northeast grassy cliff, then the spot with rocks in the central section and finally joins the other two in 3F's cave. Catch 'em if you can!
  920.  
  921. =x=x=x=x=x=x=x=x=x=x
  922. >>LEGENDARY BATTLE<<
  923. =x=x=x=x=x=x=x=x=x=x
  924.  
  925. [terr] TERRAKION - The Cavern Pokémon
  926. Level: 50
  927. Type: Rock/Fighting
  928. Ability: Justified
  929. Moves Known: Retaliate, Rock Slide, Take Down, Sacred Sword
  930.  
  931. =x=x=x=x=x=x=x=x=x=x
  932. >>LEGENDARY BATTLE<<
  933. =x=x=x=x=x=x=x=x=x=x
  934.  
  935. [coba] COBALION - The Iron Will Pokémon
  936. Level: 50
  937. Type: Steel/Fighting
  938. Ability: Justified
  939. Moves Known: Retaliate, Metal Burst, Take Down, Sacred Sword
  940.  
  941. =x=x=x=x=x=x=x=x=x=x
  942. >>LEGENDARY BATTLE<<
  943. =x=x=x=x=x=x=x=x=x=x
  944.  
  945. [viri] VIRIZION - Th Grassland Pokémon
  946. Level: 50
  947. Type: Grass/Fighting
  948. Ability: Justified
  949. Moves Known: Retaliate, Giga Drain, Take Down, Sacred Sword
  950.  
  951. Once they are in the party return to the Black Belt and show him. He has some suspicions about them, so he says we should follow him to Route 17. We'll find him below the southwest rock face of the middle vertical island. We let the Pokémon out and they reveal an opening in the rock face, the Black Belt believes that they are connected to whatever is inside. He then gives us 10 Fast Balls so we're ready to fight. Mission completed. Go inside and meet Keldeo for a Dynamax-powered duel!
  952.  
  953. =x=x=x=x=x=x=x=x=x=x=x=x=
  954. >>DYNA LEGENDARY BATTLE<<
  955. =x=x=x=x=x=x=x=x=x=x=x=x=
  956.  
  957. [keld] KELDEO - The Colt Pokémon
  958. [Ordinary Form]
  959. Level: 80
  960. Type: Water/Fighting
  961. Ability: Justified
  962. Moves Known: Max Knuckle/Sacred Sword, Max Guard/Swords Dance, Max Geyser/Hydro Pump, Max Knuckle/Close Combat
  963. Item Held: Star Piece
  964.  
  965. **BATTLE NOTES:
  966. - All of Keldeo's stats go up at the start.
  967.  
  968. Keldeo I remember more for its role in the ROMhack Pokémon Resolute, which was an okay game if the story wasn't a little messy at times. Otherwise I barely remember the Swords of Justice from the official games. Return to Victory Road and let's attempt this new (but very ancient) puzzle.
  969.  
  970. [rtvr2] VICTORY ROAD (Post-Game)
  971. --------------------
  972.  
  973. -B1F- (a.k.a MAGMA CAVE or LAVA PUZZLE ROOM)
  974.  
  975. **HMs Needed: (Lava) Surf, Strength.
  976.  
  977. Pokémon Found
  978. .............
  979. Woobat [Psychic/Flying]
  980. Magcargo [Fire/Rock]
  981. Salazzle [Poison/Fire] <<5% Smoke Ball>>
  982. Camerupt [Fire/Ground] <<Rawst Berry>>
  983. Graveler [Rock/Ground] <<5% Everstone>>
  984. Excadrill [Ground/Steel]
  985. Heatmor [Fire] <<5% Flame Orb>>
  986. Magmar [Fire] <<5% Magmarizer>>
  987.  
  988. First person we find here is Hayes.
  989.  
  990. Ruin Maniac Hayes
  991. - Lv58 Tyrantrum [Rock/Dragon]
  992. Prize: P3744
  993.  
  994. On the north side is a tablet:
  995.  
  996. MOVE LIKE A
  997. CLOCK. FINISH
  998. IN THE CENTRE.
  999.  
  1000. There are 5 platforms, each with a boulder and pressure plate. Start from the northwest platform, after pushing the boulder there we're teleported to the centre platform. Go to the northeast one, push the boulder onto the plate then do the same for the southeast and southwest plates then the centre one and so opens the Victory Road Raid Den. Inside we find a Kommonium Z.
  1001.  
  1002. Back to Mission HQ, 2F, to speak with the anti-communist Mart employee and get Mission 63 The Capitalist Revolution:
  1003.  
  1004. >63 THE CAPITALIST REVOLUTION
  1005. |||||||||||||||||||||||||||||
  1006.  
  1007. Location: Mission HQ, Fallshore City
  1008. - Rise up in the name of capitalism! Make 300 purchases from shops.
  1009.  
  1010. 200 Premier Balls after all that shopping, so let the war between the communists and the capitalists begin!
  1011.  
  1012. Fly to Tarmigan Town and enter the house next to the Mart, that's the home of the boy who hasn't woken up from his nightmare. This time we find the boy's father Eldon, he wonders if someone at the Dream Research Lab could help. This is Mission 66 The Endless Nightmare:
  1013.  
  1014. >66 THE ENDLESS NIGHTMARE
  1015. |||||||||||||||||||||||||
  1016.  
  1017. Location: Tarmigan Town
  1018. - A small boy is having a nightmare! Maybe a scientist at the Dream Research Lab can wake him up.
  1019.  
  1020. At the Lab you'll get 3 Dream Balls from the Scientist by the bookshelves on the east side. The Scientist near the roaming Munna is whom we're here for, she is certain this case goes with her research and so she goes to the house. Back there she explains to Eldon that his son is locked in an endless nightmare by a Pokémon. In order to save him we need the Lunar Wing from a place called Fullmoon Island. Eldon has a boat in Fallshore City that can get us there.
  1021.  
  1022. [rtfi] FULLMOON ISLAND
  1023. ----------------------
  1024.  
  1025. Under the green shrub below is a hidden Kee Berry. Go on to the north side for an entrance among the trees, it leads to a clearing where we find Cresselia. The power of the Lunar Wing causes it to Dynamax out just in time for our battle.
  1026.  
  1027. =x=x=x=x=x=x=x=x=x=x=x=x=
  1028. >>DYNA LEGENDARY BATTLE<<
  1029. =x=x=x=x=x=x=x=x=x=x=x=x=
  1030.  
  1031. [cress] CRESSELIA - The Lunar Pokémon
  1032. Level: 60
  1033. Type: Psychic
  1034. Ability: Levitate
  1035. Moves Known: Max Guard/Safeguard, Max Mindstorm/Psychic, Max Starfall/Moonblast, Max Guard/Moonlight
  1036.  
  1037. When we return to Fallshore City, you may see another Sailor by the next boat. He'll have some extra items to give us - 5 Repeat Balls. Back in Tarmigan Town stand in front of the boy and let the Lunar Wing do its work. The good news is that his nightmare ends...but the bad news is that we end up in a nightmare of our own! A completely black world where we find Mom, all she says is "Welcome home, dear" until she says this is our new home and vanishes. Go east to see Jax and Prof. Log, speak to Jax first then Log for both of them to disappear. Go west to find an unconscious Axelrod, a memory from when we first met him at the Shadow Base. After he's gone, go east to talk to Marlon and then we'll find the sleeping boy, who tells us that we're doomed. Yup, that's nice to know in a place like this :) Go north to find Eldon and be blamed for the state of his son before he disappears. Then we meet the cause of all this - Darkrai! With help from this nightmare it expands in size and attacks!
  1038.  
  1039. =x=x=x=x=x=x=x=x=x=x=x=
  1040. >>DYNA MYTHICAL FIGHT<<
  1041. =x=x=x=x=x=x=x=x=x=x=x=
  1042.  
  1043. DARKRAI - The Pitch-Black Pokémon
  1044. Level: 75
  1045. Type: Dark
  1046. Ability: Bad Dreams
  1047. Moves Known: Dark Void, Max Darkness, Max Knuckle, Focus Blast
  1048.  
  1049. Darkrai disappears and we wake up a moment later. It turns out Eldon's son woke up after the Lunar Wing reacted but then we suddenly went under a trance. To thank us, Eldon gives us an old Member Card for the Tarmigan Inn. Wow, the last entry is from 30 years ago! Eldon will be found in Fallshore City if we ever need to sail again. Mission completed. Head for the Inn, as soon as we enter we're met by a man who claims they've had reservation there for us all along. We get into bed by some odd force and then zzzzz....
  1050.  
  1051. [rtnw] NEWMOON ISLAND
  1052. ---------------------
  1053.  
  1054. Go all the way west, check for a hidden Marang Berry near the entrance and then proceed to face Darkrai once again. Catch it if you can!
  1055.  
  1056. =x=x=x=x=x=x=x=x=x=
  1057. >>MYTHICAL BATTLE<<
  1058. =x=x=x=x=x=x=x=x=x=
  1059.  
  1060. [dark] DARKRAI - The Pitch-Black Pokémon
  1061. Level: 80
  1062. Type: Dark
  1063. Ability: Bad Dreams
  1064. Moves Known: Double Team, Dark Void, Haze, Dark Pulse
  1065.  
  1066. A voice from somewhere speaks to Darkrai, explaining why it chose to come here. After that we wake up back in the Inn and perhaps the nightmares are truly over. I missed out on both Cresselia and Darkrai during my official games run, because I didn't even know about Fullmoon Island and Newmoon Island at the time. So the last time I saw them was in Pokémon Adventure Red Chapter.
  1067.  
  1068. The Worker on 2F of Mission HQ is the Trash-Man, and he is searching for classy trash...that he can eat (don't ask him why). Can we search 100 trash cans for Mission 74 The Trash-Man?
  1069.  
  1070. >74 THE TRASH-MAN
  1071. |||||||||||||||||
  1072.  
  1073. Location: Mission HQ, Fallshore City
  1074. - Become part of the trash! Search lucrative trash cans for 7 items.
  1075.  
  1076. If you want a Shiny Lv50 Garbodor with perfect IVs and is capable of Gigantamaxing then start searching. They aren't specific items, just finding something in a trash can will count for the Mission.
  1077.  
  1078. The next Mission is in Gurun Town, at the house just south from the statue. The Psychic there recognises us as the person who found the Tomb of Borrius' burial chamber....so you can probably guess what his Mission involves xD, this is Mission 79 Treasure Hunter:
  1079.  
  1080. >79 TREASURE HUNTER
  1081. |||||||||||||||||||
  1082.  
  1083. Location: Gurun Town
  1084. - Return to the Tomb of Borrius, and find all of the Hidden Items!
  1085.  
  1086. That's the minor bad news, the major good news is if you got all the Hidden Items that I pointed out during our tomb raiding run then you should have 1 item remaining according to the Mission Log. The final Hidden Item is a Relic Silver which is in the southwest corner of the pixelating puzzle room. The reward for this is a Larvesta Egg that the Psychic found while doing his own tomb exploration, nice. Mission completed. Because it's such a rare Pokémon even in the ROMhack universe, I don't know much about Larvesta. The last game I saw it in was Pokémon Gaia, so I'll give it a chance in this game and see what it's all about.
  1087.  
  1088. Just outside the Seaport PokéCenter is the policeman that we teamed up with to track down the Terror Granbull goons on Route 10. This time he needs our help in calming down some Sharpedo in the underwater area of Route 17. The cops have no idea what has caused the Sharpedo to be like this. Here is Mission 54 Shark Bait:
  1089.  
  1090. >54 SHARK BAIT
  1091. ||||||||||||||
  1092.  
  1093. Location: Seaport City
  1094. - The Sharpedo on the ocean floor of Route 17 have become agitated! Calm down 20 of them.
  1095.  
  1096. Once you're back down there go east into Area 2, we'll find the first Sharpedo of two that are swimming around there. It will attack if it sees us, a Lv75 beast that gets a random stat boost at the start of battle. And we're supposed to calm 19 others like it?? After dealing with the second Sharpedo go through that top left entrance to Area 3, the next two Sharpedo spotted right away while a third Sharpedo is circling that middle trench. Back to Area 2 and continue east to Area 4 for Sharpedo #6 and #7. East into Area 5 where we find Sharpedo #8 and then #9 in the eastern passage which leads to Area 6. We'll see #10 as soon as we arrive in Area 6. Head west to find #11 to #16. On the south side are #17 and #18 who team up against us. Continue back to Area 3 via the northwest entrance then northwest again in Area 3 to the Passage A for Sharpedo #19 and Passage B for the last one. As soon as that Sharpedo is defeated we're spotted by the real predator, watch out! Perfect time for that Spielberg shark movie theme to start up!
  1097.  
  1098. OxOxOxOxOxOxOxOxOxO
  1099. >>DYNA BOSS FIGHT<<
  1100. OxOxOxOxOxOxOxOxOxO
  1101.  
  1102. Mega Sharpedo - The Brutal Pokémon
  1103. Level: (varies)
  1104. Type: Water/Dark
  1105. Ability: Strong Jaw
  1106. Moves Known: Max Darkness/Jaw Lock, Max Geyser/Liquidation, Max Quake/Earthquake, Max Hailstorm/Ice Fang
  1107. Item Held: Sharpedonite
  1108.  
  1109. Whoa, how was that? If we encounter a Trainer with a Sharpedo on their team in the next battle it will be too soon! Return to the policeman and receive that Sharpedonite.
  1110.  
  1111. Next up we go back to Magnolia Town and then east to the Fields where a storm is in progress. Make your way back to that rocky section of land where we met Rancher Molly (she told us about the missing guardian), this time Molly isn't there but the old lady on the north side of the land is still around. She shows us the pair of monsters responsible for the crops being destroyed - Thundurus and Tornadus! A Legendary Double Battle coming up, brace for it!
  1112.  
  1113. =x=x=x=x=x=x=x=x=x=x
  1114. >>LEGENDARY BATTLE<<
  1115. =x=x=x=x=x=x=x=x=x=x
  1116.  
  1117. THUNDURUS - The Bolt Strike Pokémon
  1118. [Incarnate Forme]
  1119. Level: (varies)
  1120. Type: Electric/Flying
  1121. Ability: Prankster
  1122. Moves Known: (vary)
  1123.  
  1124. TORNADUS - The Cyclone Pokémon
  1125. [Incarnate Forme]
  1126. Level: (varies)
  1127. Type: Flying
  1128. Ability: Prankster
  1129. Moves Known: (vary)
  1130.  
  1131. They flee after checking us out and are now roaming around Borrius. Nice, and the weather clears up too with the two of them gone. Go back to Magnolia Town and speak to the lady Rancher in the farmhouse, she tells us that the Miltank have been stolen! Not just by anyone but by those Terror Granbull goons! Here we go again with these clowns, this is Mission 28 Herd But Not Seen:
  1132.  
  1133. >28 HERD BUT NOT SEEN
  1134. |||||||||||||||||||||
  1135.  
  1136. Location: Magnolia Town
  1137. - Rescue Miltank kidnapped by the Terror Granbull in Magnolia Fields!
  1138.  
  1139. We'll find the Goons in the northwest side of the Fields, near the Tamer who gave us the Safari Zone Mission. This time the Goons are with their boss Gruff, he isn't too happy about their previous operation in Cootes Bog but now that they've got some Miltank there's a chance to make serious cash thanks to their milk. The problem is Gruff's approach scares the Miltank and they scatter (one heads north while the other two go east). Soon enough the Goons notice us, it's good to see that Gruff remembers us. It's been a while after all :)
  1140.  
  1141. Terror Granbull Goon
  1142. - Granbull [Fairy]
  1143. - Granbull [Fairy]
  1144. Prize: P2960
  1145.  
  1146. Goon B steps in to show the other guy how it's done.
  1147.  
  1148. Terror Granbull Goon
  1149. - Granbull [Fairy]
  1150. - Granbull [Fairy]
  1151. Prize: P3040
  1152.  
  1153. But he fails too and Gruff wonders why he's stuck with these geniuses xD then we're joined by another familiar face - James! Long time no see, where has he been? We learn that the Terror Granbull were another gang that got run out of Antisis City by the Black Ferrothorn. James also reveals that he and his fellow crewmembers are now known as the Black Horizon, with a new Boss and everything...and Gruff is welcome to join them (!) That's explosive. James believes that if they team up they can beat the Black Ferrothorn. Gruff likes the sound of that and soon enough the Terror Granbull set off to become a part of this new organisation. Unfortunately for us we can't join too because the Boss isn't too fond of youngsters like us, due to bad experiences with children in the past. Who is this new Boss anyway? Now what's left is to round up the Miltank, which involves approaching them from one side so that they run in the opposite direction until we get them back to Magnolia Town. Starting with the one that went north, take it with you back to the south side of the Fields. There you'll find one of the other two Miltank while the third one is in the northeast area. Once you've got all three of them in the south area, cut the top skinny tree of the two skinny trees that are here and simply navigate two of the Miltank back to town through there. The remaining Miltank has to be navigated through the path where that running Rancher is. The 3 Miltank will make their way back to the Farm once they enter Magnolia, go to the farmhouse to receive 100 Moomoo Milks as reward. Mission completed. Thanks again to Reddit user CoulofSinder for sharing information about how to trigger this Mission. Thundurus and Tornadus are out and about roaming the region, catch them!
  1154.  
  1155. =x=x=x=x=x=x=x=x=x=x
  1156. >>LEGENDARY BATTLE<<
  1157. =x=x=x=x=x=x=x=x=x=x
  1158.  
  1159. [thund] THUNDURUS - The Bolt Strike Pokémon
  1160. [Incarnate Forme]
  1161. Level: 45
  1162. Type: Electric/Flying
  1163. Ability: Prankster
  1164. Moves Known: Charge, Volt Switch, Crunch, Discharge
  1165.  
  1166. =x=x=x=x=x=x=x=x=x=x
  1167. >>LEGENDARY BATTLE<<
  1168. =x=x=x=x=x=x=x=x=x=x
  1169.  
  1170. [torn] TORNADUS - The Cyclone Pokémon
  1171. [Incarnate Forme]
  1172. Level: 45
  1173. Type: Flying
  1174. Ability: Prankster
  1175. Moves Known: Tailwind, Air Slash, Crunch, Extrasensory
  1176.  
  1177. Have them in your party and return to the Magnolia Fields spot where we battled them, the final Force of Nature has appeared there now. With the power of the land it expands in size, catch it if you can!
  1178.  
  1179. =x=x=x=x=x=x=x=x=x=x=x=x=
  1180. >>DYNA LEGENDARY BATTLE<<
  1181. =x=x=x=x=x=x=x=x=x=x=x=x=
  1182.  
  1183. [land] LANDORUS - The Abundance Pokémon
  1184. [Incarnate Forme]
  1185. Level: 70
  1186. Type: Ground/Flying
  1187. Ability: Sand Force
  1188. Moves Known: Max Knuckle/Hammer Arm, Max Wyrmwind/Outrage, Sandstorm, Max Quake/Earthquake
  1189.  
  1190. And so the land has been blessed by the Guardian of the Fields. The old woman shows her gratitude by giving us the Reveal Glass. Add Landorus to your party and use the Special Encounter DexNav Scan method to find this:
  1191.  
  1192. =x=x=x=x=x=x=x=x=x=x
  1193. >>LEGENDARY BATTLE<<
  1194. =x=x=x=x=x=x=x=x=x=x
  1195.  
  1196. [enaru] ENAMORUS - The Love-Hate Pokémon
  1197. [Incarnate Forme]
  1198. Level: 52
  1199. Type: Fairy/Flying
  1200. Ability: Healer
  1201. Moves: Extrasensory, Uproar, Play Rough, Crunch
  1202.  
  1203. Another set of Legendary Pokémon that I found out about in the ROMhack universe. I like their designs, resembling genies.
  1204.  
  1205. Raikou and Entei have been on a tour of Borrius since the last time we faced them at the Ruins of Void, it's time we finally captured them:
  1206.  
  1207. *x*x*x*x*x*x*x*x*x*x*x*
  1208. >>PORTAL PURGE BATTLE<<
  1209. *x*x*x*x*x*x*x*x*x*x*x*
  1210.  
  1211. )01( RAIKOU - The Thunder Pokémon
  1212. Level: 40
  1213. Type: Electric
  1214. Ability: Pressure
  1215. Moves Known: Calm Mind, Roar, Thunder Fang, Howl
  1216.  
  1217. *x*x*x*x*x*x*x*x*x*x*x*
  1218. >>PORTAL PURGE BATTLE<<
  1219. *x*x*x*x*x*x*x*x*x*x*x*
  1220.  
  1221. )02( ENTEI - The Volcano Pokémon
  1222. Level: 40
  1223. Type: Fire
  1224. Ability: Inner Focus
  1225. Moves Known: Calm Mind, Roar, Fire Fang, Scary Face
  1226.  
  1227. With them in your party go back to the Ruins of Void B1F room where we first battled them, Suicune will be waiting for us there.
  1228.  
  1229. *x*x*x*x*x*x*x*x*x*x*x*
  1230. >>PORTAL PURGE BATTLE<<
  1231. *x*x*x*x*x*x*x*x*x*x*x*
  1232.  
  1233. )03( SUICUNE - The Aurora Pokémon
  1234. Level: 40
  1235. Type: Water
  1236. Ability: Pressure
  1237. Moves Known: Calm Mind, Roar, Aurora Beam, Tailwind
  1238.  
  1239. Add Suicune to the party and carry on to the basement room where we were sent into the Cube Space, there is a pair of portals this time:
  1240.  
  1241. *x*x*x*x*x*x*x*x*x*x*x*
  1242. >>PORTAL PURGE BATTLE<<
  1243. *x*x*x*x*x*x*x*x*x*x*x*
  1244.  
  1245. )04( HO-OH - The Rainbow Pokémon
  1246. Level: 75
  1247. Type: Fire/Flying
  1248. Ability: Pressure
  1249. Moves Known: Recover, Sacred Fire, Sunny Day, Fire Blast
  1250.  
  1251. **BATTLE NOTES:
  1252. - Ho-oh gets a Sp. Defense boost at the start.
  1253.  
  1254. *x*x*x*x*x*x*x*x*x*x*x*
  1255. >>PORTAL PURGE BATTLE<<
  1256. *x*x*x*x*x*x*x*x*x*x*x*
  1257.  
  1258. )05( LUGIA - The Diving Pokémon
  1259. Level: 75
  1260. Type: Psychic/Flying
  1261. Ability: Pressure
  1262. Moves Known: Recover, Aeroblast, Rain Dance, Hydro Pump
  1263.  
  1264. **BATTLE NOTES:
  1265. - Lugia gets a Sp. Defense boost at the start.
  1266.  
  1267. The Legendary Beasts, Ho-oh and Lugia...still takes me back to the Gen 2 days even after all these years :) the very first official game I played was Silver version, although I didn't get far at the time because it was a borrowed game. It was nice to see some of the Johto Pokémon after having been introduced to them in the anime.
  1268.  
  1269. Remember that we've already dealt with no.06 and no.07 (Reshiram and Zekrom), for no.08 we go back to the Command Center of the Vivill Town Warehouse. We get to meet the friend of a man who has been around for a VERY long time...
  1270.  
  1271. *x*x*x*x*x*x*x*x*x*x*x*
  1272. >>PORTAL PURGE BATTLE<<
  1273. *x*x*x*x*x*x*x*x*x*x*x*
  1274.  
  1275. )08( FLOETTE - The SingleBloom Pokémon
  1276. [Eternal AZ Version]
  1277. Level: 70
  1278. Type: Fairy
  1279. Ability: Flower Veil
  1280. Moves Known: Petal Dance, Wish, Solar Beam, Light of Ruin
  1281.  
  1282. **BATTLE NOTES:
  1283. - Floette gets a Sp. Defense boost at the start.
  1284.  
  1285. Already got no.09 and no.10 (Xerneas and Yveltal). No.11's portal is found on the eastern slopes of Route 11, specifically the area after passing Mega Trainer Timothy.
  1286.  
  1287. *x*x*x*x*x*x*x*x*x*x*x*
  1288. >>PORTAL PURGE BATTLE<<
  1289. *x*x*x*x*x*x*x*x*x*x*x*
  1290.  
  1291. )11( TAPU KOKO - The Land Spirit Pokémon
  1292. Level: 70
  1293. Type: Electric/Fairy
  1294. Ability: Electric Surge
  1295. Moves Known: Nature's Mad, Wild Charge, Brave Bird, Power Swap
  1296.  
  1297. **BATTLE NOTES:
  1298. - Tapu Koko gets a Speed boost at the start.
  1299.  
  1300. No.12 (Tapu Lele) we've got it. Head for the lake on Route 9, no.13's portal is in the middle of it.
  1301.  
  1302. *x*x*x*x*x*x*x*x*x*x*x*
  1303. >>PORTAL PURGE BATTLE<<
  1304. *x*x*x*x*x*x*x*x*x*x*x*
  1305.  
  1306. )13( TAPU BULU - The Land Spirit Pokémon
  1307. Level: 70
  1308. Type: Grass/Fairy
  1309. Ability: Grassy Surge
  1310. Moves Known: Nature's Mad, Wood Hammer, Mega Horn, Skull Bash
  1311.  
  1312. **BATTLE NOTES:
  1313. - Tapu Bulu gets an Attack boost at the start.
  1314.  
  1315. No.14's portal is on Route 2's eastern side, near the Crush Kin duo and Hiker.
  1316.  
  1317. *x*x*x*x*x*x*x*x*x*x*x*
  1318. >>PORTAL PURGE BATTLE<<
  1319. *x*x*x*x*x*x*x*x*x*x*x*
  1320.  
  1321. )14( TAPU FINI - The Land Spirit Pokémon
  1322. Level: 70
  1323. Type: Water/Fairy
  1324. Ability: Misty Surge
  1325. Moves Known: Nature's Mad, Moonblast, Hydro Pump, Soak
  1326.  
  1327. **BATTLE NOTES:
  1328. - Tapu Fini gets a Defense boose at the start.
  1329.  
  1330. All the Gen 7 Guardians have now been acquired. For No.15 we'll first need to get another Pokémon, remember that Bag which Aklove left on the Route 12 beach? Make room in your party and go there to pick up Nebby!
  1331.  
  1332. [nebb] COSMOG - The Nebula Pokémon
  1333. Level: 15
  1334. Type: Psychic
  1335. Ability: Unaware
  1336. Moves Known: Splash, Teleport
  1337.  
  1338. Ahh, so that's where the nickname came from. Not bad, Lillie. I'd wondered why she nicknamed it Nebby. We have to evolve Cosmog into Cosmoem (by levelling up to Lv43) then Solgaleo (by levelling up to Lv53 during the day) and bring it back with us to the Route 12 beach at night.
  1339.  
  1340. *x*x*x*x*x*x*x*x*x*x*x*
  1341. >>PORTAL PURGE BATTLE<<
  1342. *x*x*x*x*x*x*x*x*x*x*x*
  1343.  
  1344. )15( LUNALA - The Moone Pokémon
  1345. Level: 75
  1346. Type: Psychic/Ghost
  1347. Ability: Shadow Shield
  1348. Moves Known: Geist Beam, Moonblast, PhantomForce, Dream Eater
  1349.  
  1350. **BATTLE NOTES:
  1351. - Lunala gets a Sp. Attack boost at the start.
  1352.  
  1353. I didn't play Moon so this is my very first time encountering Lunala. Interesting moves and Ability but I would be worried if a tough Dark-type came along for a one on one fight.
  1354.  
  1355. No.16 (Nihilego) we've got it. No.17's portal appears above the Route 4 waterfall during the day.
  1356.  
  1357. *x*x*x*x*x*x*x*x*x*x*x*
  1358. >>PORTAL PURGE BATTLE<<
  1359. *x*x*x*x*x*x*x*x*x*x*x*
  1360.  
  1361. )17( BUZZWOLE - The Swollen Pokémon
  1362. Level: 70
  1363. Type: Bug/Fighting
  1364. Ability: Beast Boost
  1365. Moves Known: Counter, Hammer Arm, Superpower, Focus Punch
  1366.  
  1367. **BATTLE NOTES:
  1368. - Buzzwole gets an Attack boost at the start.
  1369.  
  1370. Given how overused the word "swol" is in pop culture these days, I just had to laugh at the Dex description for Buzzwole. The name is familiar, I think it might have been among the Pokémon which were left out of the final update for Pokémon Adventure Red Chapter. So Unbound is the very first ROMhack which gives me a chance to see these other Ultra Beasts and try them out...but damn, how did we go from the simple familiar designs of Gen 1 to 3 to official Pokémon that might be mistaken for Fakemon xD??
  1371.  
  1372. Return to the Great Desert's centre canyon (where we found the trapped Clown and battled Mega Trainer Travon) during the day to find No.18's portal.
  1373.  
  1374. *x*x*x*x*x*x*x*x*x*x*x*
  1375. >>PORTAL PURGE BATTLE<<
  1376. *x*x*x*x*x*x*x*x*x*x*x*
  1377.  
  1378. )18( PHEROMOSA - The Lissome Pokémon
  1379. Level: 70
  1380. Type: Bug/Fighting
  1381. Ability: Beast Boost
  1382. Moves Known: Speed Swap, Bug Buzz, Quiver Dance, Hi Jump Kick
  1383.  
  1384. **BATTLE NOTES:
  1385. - Pheromosa gets a Speed boost at the start.
  1386.  
  1387. It makes me think of Perfect Cell from Dragon Ball Z and the Chimera Ant King from Hunter x Hunter...actually I think Pheromosa would fit among the Chimera Ants.
  1388.  
  1389. No.19's portal appears in northwest section of Thundercap Mt. 2F at night.
  1390.  
  1391. *x*x*x*x*x*x*x*x*x*x*x*
  1392. >>PORTAL PURGE BATTLE<<
  1393. *x*x*x*x*x*x*x*x*x*x*x*
  1394.  
  1395. )19( XURKITREE - The Glowing Pokémon
  1396. Level: 70
  1397. Type: Electric
  1398. Ability: Beast Boost
  1399. Moves Known: Thunderbolt, Elec Terrain, Power Whip, Zap Cannon
  1400.  
  1401. **BATTLE NOTES:
  1402. - Xurkitree gets a Sp. Attack boost at the start.
  1403.  
  1404. I dig the name...but what in blazes is that thing xD??
  1405.  
  1406. We'll find No.20's portal in the middle of Crater Town at night.
  1407.  
  1408. *x*x*x*x*x*x*x*x*x*x*x*
  1409. >>PORTAL PURGE BATTLE<<
  1410. *x*x*x*x*x*x*x*x*x*x*x*
  1411.  
  1412. )20( CELESTEELA - The Launch Pokémon
  1413. Level: 70
  1414. Type: Steel/Flying
  1415. Ability: Beast Boost
  1416. Moves Known: Leech Seed, Heavy Slam, Double-Edge, Skull Bash
  1417.  
  1418. **BATTLE NOTES:
  1419. - Celesteela gets a Defense boost at the start.
  1420.  
  1421. A giant living vegetable or cheese grater, that's what Celesteela makes me think of.
  1422.  
  1423. Enter Vivill Woods during the day and go to the northwest pond to find No.21's portal.
  1424.  
  1425. *x*x*x*x*x*x*x*x*x*x*x*
  1426. >>PORTAL PURGE BATTLE<<
  1427. *x*x*x*x*x*x*x*x*x*x*x*
  1428.  
  1429. )21( KARTANA - The Drawn Sword Pokémon
  1430. Level: 70
  1431. Type: Grass/Steel
  1432. Ability: Beast Boost
  1433. Moves Known: Leaf Blade, Sacred Sword, Swords Dance, Guillotine
  1434.  
  1435. **BATTLE NOTES:
  1436. - Kartana gets an Attack boost at the start.
  1437.  
  1438. Even though there's Ferroseed and Ferrothorn that are under the Grass/Steel-type, when I saw Kartana's type I immediately thought of Chanolour from Pokémon Clover.
  1439.  
  1440. For No.22 we have to return to the Antisis Sewers Area 2 at night, that southwest section which needed us to know Waterfall in order to enter it.
  1441.  
  1442. *x*x*x*x*x*x*x*x*x*x*x*
  1443. >>PORTAL PURGE BATTLE<<
  1444. *x*x*x*x*x*x*x*x*x*x*x*
  1445.  
  1446. )22( GUZZLORD - The Junkivor Pokémon
  1447. Level: 70
  1448. Type: Dark/Dragon
  1449. Ability: Beast Boost
  1450. Moves Known: Dragon Rush, Belch, Thrash, Giga Impact
  1451.  
  1452. **BATTLE NOTES:
  1453. - Guzzlord gets an Attack boost at the start.
  1454.  
  1455. I remember seeing Guzzlord in Pokémon Adventure Red Chapter and thinking it was one of the Fakemon made for the game haha. With what we've seen of these Ultra Beasts so far could you have blamed me?
  1456.  
  1457. No.23's portal appears on Frost Mountain 3F at night when you've got Solgaleo and Lunala in the party.
  1458.  
  1459. *x*x*x*x*x*x*x*x*x*x*x*
  1460. >>PORTAL PURGE BATTLE<<
  1461. *x*x*x*x*x*x*x*x*x*x*x*
  1462.  
  1463. )23( NECROZMA - The Prism Pokémon
  1464. Level: 75
  1465. Type: Psychic
  1466. Ability: Prism Armor
  1467. Moves Known: Rock Blast, Iron Defense, Power Gem, PhotonGeyser
  1468.  
  1469. **BATTLE NOTES:
  1470. - Necrozma gets an Attack boost at the start.
  1471.  
  1472. I hadn't seen what it looks like until now and didn't know much about it except that it is in the Ultra games. The name gives it a big villain vibe though.
  1473.  
  1474. No.24 pops up just south of the Fishing Dude's house on Route 7 during the day.
  1475.  
  1476. *x*x*x*x*x*x*x*x*x*x*x*
  1477. >>PORTAL PURGE BATTLE<<
  1478. *x*x*x*x*x*x*x*x*x*x*x*
  1479.  
  1480. )24( STAKATAKA - The Rampart Pokémon
  1481. Level: 70
  1482. Type: Rock/Steel
  1483. Ability: Beast Boost
  1484. Moves Known: Iron Head, Take Down, Stealth Rock, Double-Edge
  1485.  
  1486. **BATTLE NOTES:
  1487. - Stakataka gets a Defense boost at the start.
  1488.  
  1489. It just looks like a stone stool that has gone on the attack xD reminds me of that creepy toy with a doll's head from Toy Story.
  1490.  
  1491. And finally No.25, we'll find its portal in the northwest side of Magnolia Fields at night.
  1492.  
  1493. *x*x*x*x*x*x*x*x*x*x*x*
  1494. >>PORTAL PURGE BATTLE<<
  1495. *x*x*x*x*x*x*x*x*x*x*x*
  1496.  
  1497. )25( BLACEPHALON - The Fireworks Pokémon
  1498. Level: 70
  1499. Type: Fire/Ghost
  1500. Ability: Beast Boost
  1501. Moves Known: Will-o-Wisp, Trick, Fire Blast, Mind Blown
  1502.  
  1503. **BATTLE NOTES:
  1504. - Blacephalon gets a Sp. Attack boost at the start.
  1505.  
  1506. Gotta give a slow clap for whoever came up with that Mind Blown move :D clever name that fits with the description, well played. As for Blacephalon...it reminds me of Prospero from One Piece because of the colourful outfit.
  1507.  
  1508. All the Portal Pokémon have been taken care of, go back home and speak to Prof. Log. Those Pokémon should've been enough of a reward but we get one more - another Master Ball. Maybe you were expecting something else :) well how about the two items on the table too - a pair of Mega Stones for the Starters that we didn't select. A little better xD, Mission completed. Now we move on to search for the remaining Mythical and Legendary Pokémon.
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