EnforcerSetup

SilentInDuty

Jul 29th, 2017
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  1. Silent in Duty
  2. Palatina Dynasty Salvage Vessel
  3.  
  4. Hull: Heavily-Modified Universe-Class Mass Conveyor (Transport)
  5. Dimensions: 12 km long, 1.3 km abeam at fins approx.
  6. Mass: 60 megatonnes approx.
  7. Crew: 60,000 crew, 200,000 - 500,000 potential passenger capacity, approx.
  8. Acceleration: 0.5 gravities max sustainable acceleration
  9. Speed: 2
  10. Manoeuvrability: -26
  11. Detection: +3
  12. Hull Integrity: 68/68
  13. Morale: 101/101
  14. Population: 100/100
  15. Armour: 12
  16. Turret Rating: 1
  17. Space: 110/112
  18. Ship Points: 73
  19. Weapon Mounts: 1 Dorsal, 1 Port, 1 Starboard
  20. Void Shield Strength: 2
  21. Power: 81/75, +10 if stellar scooping at least once/year
  22. Crew Quality: x (rating)
  23.  
  24. Quirks:
  25. > Resolute (adjusted speed and hull values, +10 to tests to repair the vessel)
  26. > Stoic (reduce PF gains by 1, but ignore unpowered on 7+ on D10)
  27.  
  28. Components:
  29. > Plasma Drive: Jovian Pattern Class 4 Drive (Common)
  30. > Warp Drive: Strelov 2 Warp Engine (Common)
  31. > Void Shield: Repulsor Shield Array (Common)
  32. > Gellar Field: Warpsbane Hull (Common)
  33. > Life Sustainer: Eldar Life Sustainer (count as Xenostech version of Archeotech Life Sustainer)
  34. > Crew Compartment: Pressed-Crew Quarters (Common)
  35. > Bridge: Commerce Bridge (Common)
  36. > Augur Array: R-50 Auspex Multi-Band (Common)
  37. > 3x Thunderstrike Macrocannon
  38. > 2x Cargo Hold & Lighter Bay (Common)
  39. > 2x Main Cargo Hold (Common)
  40. > Ship's Stores (Common)
  41. > Goliath Plasma Refinery (N/A)
  42. > Augmented Retro-Thrusters (Common)
  43. > Crew Reclamation Facility (Common)
  44. > Extended Supply Vaults (Common)
  45. > Cloudmining Facility (Common
  46. > Manufactorium (Common)
  47. > Plasma Scoop (Common)
  48. > Salvage Systems (Common)
  49. > Spacedock Piers (Common)
  50. > Asteroid Mining Facility (Common)
  51.  
  52. Armament:
  53. > 3x Thunderstrike Macrocannon, Dorsal/Port/Starboard (Common)
  54. > Strength 3, Damage 1d10+1, Critical Rating 6, Range 4
  55.  
  56. Upgrades:
  57. > None currently installed (N/A)
  58.  
  59. Notes:
  60. > May refine ore to plasma for power generation and income
  61. - Requires a load of cheap ore, 3 days in retrograde orbit around a Blue Giant, and two Piloting checks @ +10 each
  62. - Failure by 5 degrees or more destroys the ship
  63. - Success on both yields +10 power generated for about a year and +100 achievement for selling the byproduct
  64.  
  65. > May mine gas giants for fuel and income
  66. - Requires a gas giant and a Piloting check @ +0, with d5 hull damage ignoring shields per degree of failure
  67. - Success grants about a month of fuel
  68.  
  69. > May mine asteroids for ore
  70. - Can build an endeavour around this, or gain +200 to a Trade Achievement
  71.  
  72. > May salvage from space hulks
  73. - Dock with ship, spent about a week for a Tech-Use test @ -10 to strip a component
  74. - Failure destroys the component, success moves to stores or lashes for towing
  75.  
  76. > Oversized Monstrosity (max speed 2, can never be increased above 2 by components)
  77. - Counts as a cruiser by default but can mount transport-only components unless there is a cruiser equivalent
  78.  
  79. > May deploy grav anchor to count as a space station
  80. - Immobile while deployed, cannot mount Broadside weapons, count as a port for replenishing morale
  81. - +10 Acquisition while making repairs aboard, up to 4 smaller ships can dock at once
  82.  
  83. > +10 to warp navigation, roll twice and choose for warp encounters (Warpsbane hull)
  84.  
  85. > Reduce all population losses from non-combat sources by 1, minimum zero (Eldar Life Sustainer)
  86. > Reduce all population losses by 3, to minimum 1, increase morale loss by 1 (Crew Reclamation)
  87.  
  88. > +5 to manoeuvring tests to avoid stellar phenomenon (Auspex Multi-Band)
  89. > No penalty to manoeuvring tests due to stellar phenomenon made of primarily small particles (nebulae, rings, etc)
  90.  
  91. > Double normal time ship can remain at void without loss to population or morale (Extended Supply Vaults)
  92.  
  93. > +10 to extended repairs (stacks with Resolute) and repair 2 additional hull, or +10 Acquisition to pay for repairs
  94. - Can fabricate most common spare parts for voidships
  95. - Can hold up to 10 space worth of components internally and install components on docked ships
  96.  
  97. > Achievement bonuses
  98. - Trade: +510
  99. - Exploration: +50
  100. - Criminal: +100
  101. - +5 to any endeavour where self refuelling would help cut costs
  102. - +200 to any endeavour where mining ore from asteroids provides useful income
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