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- Silent in Duty
- Palatina Dynasty Salvage Vessel
- Hull: Heavily-Modified Universe-Class Mass Conveyor (Transport)
- Dimensions: 12 km long, 1.3 km abeam at fins approx.
- Mass: 60 megatonnes approx.
- Crew: 60,000 crew, 200,000 - 500,000 potential passenger capacity, approx.
- Acceleration: 0.5 gravities max sustainable acceleration
- Speed: 2
- Manoeuvrability: -26
- Detection: +3
- Hull Integrity: 68/68
- Morale: 101/101
- Population: 100/100
- Armour: 12
- Turret Rating: 1
- Space: 110/112
- Ship Points: 73
- Weapon Mounts: 1 Dorsal, 1 Port, 1 Starboard
- Void Shield Strength: 2
- Power: 81/75, +10 if stellar scooping at least once/year
- Crew Quality: x (rating)
- Quirks:
- > Resolute (adjusted speed and hull values, +10 to tests to repair the vessel)
- > Stoic (reduce PF gains by 1, but ignore unpowered on 7+ on D10)
- Components:
- > Plasma Drive: Jovian Pattern Class 4 Drive (Common)
- > Warp Drive: Strelov 2 Warp Engine (Common)
- > Void Shield: Repulsor Shield Array (Common)
- > Gellar Field: Warpsbane Hull (Common)
- > Life Sustainer: Eldar Life Sustainer (count as Xenostech version of Archeotech Life Sustainer)
- > Crew Compartment: Pressed-Crew Quarters (Common)
- > Bridge: Commerce Bridge (Common)
- > Augur Array: R-50 Auspex Multi-Band (Common)
- > 3x Thunderstrike Macrocannon
- > 2x Cargo Hold & Lighter Bay (Common)
- > 2x Main Cargo Hold (Common)
- > Ship's Stores (Common)
- > Goliath Plasma Refinery (N/A)
- > Augmented Retro-Thrusters (Common)
- > Crew Reclamation Facility (Common)
- > Extended Supply Vaults (Common)
- > Cloudmining Facility (Common
- > Manufactorium (Common)
- > Plasma Scoop (Common)
- > Salvage Systems (Common)
- > Spacedock Piers (Common)
- > Asteroid Mining Facility (Common)
- Armament:
- > 3x Thunderstrike Macrocannon, Dorsal/Port/Starboard (Common)
- > Strength 3, Damage 1d10+1, Critical Rating 6, Range 4
- Upgrades:
- > None currently installed (N/A)
- Notes:
- > May refine ore to plasma for power generation and income
- - Requires a load of cheap ore, 3 days in retrograde orbit around a Blue Giant, and two Piloting checks @ +10 each
- - Failure by 5 degrees or more destroys the ship
- - Success on both yields +10 power generated for about a year and +100 achievement for selling the byproduct
- > May mine gas giants for fuel and income
- - Requires a gas giant and a Piloting check @ +0, with d5 hull damage ignoring shields per degree of failure
- - Success grants about a month of fuel
- > May mine asteroids for ore
- - Can build an endeavour around this, or gain +200 to a Trade Achievement
- > May salvage from space hulks
- - Dock with ship, spent about a week for a Tech-Use test @ -10 to strip a component
- - Failure destroys the component, success moves to stores or lashes for towing
- > Oversized Monstrosity (max speed 2, can never be increased above 2 by components)
- - Counts as a cruiser by default but can mount transport-only components unless there is a cruiser equivalent
- > May deploy grav anchor to count as a space station
- - Immobile while deployed, cannot mount Broadside weapons, count as a port for replenishing morale
- - +10 Acquisition while making repairs aboard, up to 4 smaller ships can dock at once
- > +10 to warp navigation, roll twice and choose for warp encounters (Warpsbane hull)
- > Reduce all population losses from non-combat sources by 1, minimum zero (Eldar Life Sustainer)
- > Reduce all population losses by 3, to minimum 1, increase morale loss by 1 (Crew Reclamation)
- > +5 to manoeuvring tests to avoid stellar phenomenon (Auspex Multi-Band)
- > No penalty to manoeuvring tests due to stellar phenomenon made of primarily small particles (nebulae, rings, etc)
- > Double normal time ship can remain at void without loss to population or morale (Extended Supply Vaults)
- > +10 to extended repairs (stacks with Resolute) and repair 2 additional hull, or +10 Acquisition to pay for repairs
- - Can fabricate most common spare parts for voidships
- - Can hold up to 10 space worth of components internally and install components on docked ships
- > Achievement bonuses
- - Trade: +510
- - Exploration: +50
- - Criminal: +100
- - +5 to any endeavour where self refuelling would help cut costs
- - +200 to any endeavour where mining ore from asteroids provides useful income
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