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- #
- # VSpigot v1.0
- # Thanks for the purchase!
- # This shit is better than you think.
- #
- LICENSE-KEY: ''
- performance:
- # Speed of ticking blocks. Default = 3. How this works:
- # https://youtube.com/shorts/O83A7L1Qed0?si=MLEKPdCakR2l3ovn
- randomTickSpeed: 3
- # Speed of server task ticking. Increased = smoother gameplay and kb
- ticksPerSecond: 250
- tick:
- # Toggle weather ticking & changing
- weather: true
- # Toggle entities tracking
- entityTracking: true
- # Toggle villages ticking Disable if villages are not used on the server
- villages: false
- # Toggle tile entities ticking
- tileEntities: true
- blocks:
- # Toggle all blocks ticking
- allBlocks: true
- # Toggle beacons ticking
- beacons: true
- # Toggle hoppers ticking
- hoppers: true
- # Toggle brewer stands ticking
- brewerStands: true
- # Toggle furnaces ticking
- furnaces: true
- # Toggle biome cache cleanup. Recommended for Hubs
- biomeCacheCleanup: true
- # Toggle chunks ticking
- chunks: true
- # Update the ping of players in tab
- tabLatency: true
- # Toggle lighting system. Recommended for Practice.
- disableLighting: false
- misc:
- # Used in the command registry and server ping information
- serverName: VSpigot
- # Toggle all logs in the console on player join
- connectionLogs: true
- # Toggle IP hiding in logs
- ipLogs: true
- player:
- # Auto respawn player immediately. The player dont need to click respawn in the dead screen.
- autoRespawn: false
- # Toggles player idle timer (Auto AFK kick timer)
- idleTimer: false
- # Toggle randomizing final enchantment level modifier
- protectionRandomness: true
- # Hide projectiles that are thrown by hidden players
- hideHiddenEntities: false
- # Toggle player data saving in the world folder. Disable for Hubs.
- playerDataSaving: true
- # Stop ticking worlds if no player online
- stopTickingWorld: false
- # Remove block placing cooldown delay. Players can place blocks more faster.
- optimizePrinter: false
- # Toggle everybody sleep check. Disable if bed mechanic is not used
- everybodySleepCheck: false
- # Toggle player flight check. Disable if you have any anti cheat on
- flightCheck: true
- # Toggle player damage outside of border
- borderDamageCheck: false
- # Toggle 1.7 enchanting system
- oldEnchantSystem: false
- patches:
- # Fix Freecam hack cegging. May cause performance issues. False is recommended.
- patchFreecamCegging: false
- # Fix arrow bouncing off often randomly. Disables arrow hit delay.
- patchArrowBouncingOff: true
- # Fix eating whilst dropping food. Example:
- # https://youtu.be/SuLVU8ZDn_A?si=zlPqoRlWq9jy3Ejv
- patchDropAndEat: true
- # Fix random double hit damage bug. Only enable if this happen on your server.
- patchDoubleHitBug: false
- # Fix armor / item display in Nametags hack.
- patchArmorViewing: true
- # Fix health display in Nametags hack.
- patchHealthViewing: true
- projectiles:
- # Adjust arrow randomness on shoot
- arrowRandomness: 1.0
- # Adjust fishing hook randomness on shoot
- rodRandomness: 1.0
- # Adjust snowball randomness on shoot
- snowballRandomness: 1.0
- # Adjust egg randomness on shoot
- eggRandomness: 1.0
- # Adjust pearl randomness on shoot
- pearlRandomness: 1.0
- # Adjust pot randomness on shoot
- potionRandomness: 1.0
- world:
- # Piston will push entities. Optimizes cannons
- pistonPushEntities: true
- # Toggle dispenser randomness. Optimizes cannons
- dispenserRandomness: true
- # Maximum piston push blocks value
- maxPistonPush: 12
- # Toggle gravel physics
- gravelGravity: true
- # Toggle grass spreading
- grassSpread: true
- # Toggle grass ignoring light for spread
- grassIgnoreLight: false
- # Toggle leaf decaying
- leafDecay: true
- # Toggle block drop from explosions
- dropExplosionBlocks: true
- # Toggle floating plants drop. Recommended for Hub
- dropFloatingPlants: true
- fluids:
- # Toggle creation of infinite water sources
- infiniteWaterSources: true
- # Toggle water destroying redstone. Used for cannons
- waterDestroysRedstone: true
- generate:
- # Toggle fluids generate obsidian
- obsidian: true
- # Toggle fluids generate stone
- stone: true
- # Toggle fluids generate cobble
- cobble: true
- chunks:
- # Number of threads used for loading chunks. Don't touch it if you don't understand.
- threads: 3
- # Number of players for each thread. Don't touch it if you don't understand
- playersPerThread: 100
- # Toggle chunk unloading & saving
- unload: true
- # Adjust amount of chunks unloading per tick
- unload-per-tick: 150
- mobs:
- # Toggle mob AI
- ai: true
- # Toggle natural mob spawning
- naturalSpawn: true
- # Toggles iron golem fall damage
- ironGolemFallDamage: false
- # Toggles snowman fall damage
- snowGolemFallDamage: false
- spawn:
- # Toggle zombie baby spawning.
- babyZombie: true
- # Toggle zombie on chicken spawning.
- chickenZombie: true
- # Toggle villager zombie spawning.
- villagerZombie: true
- # Toggle skeleton on spider spawning.
- spiderSkeleton: true
- # Toggle entity collisions
- entityCollisions: true
- # Delay between next entity collision with other entities. Recommended to keep 4 by default
- collisionsDelay: 4
- sponges:
- # Custom sponge mechanic activation radius. 0 - to disable
- radius: 0
- # Toggle sponge preventing water from flowing
- preventWaterFlow: true
- # Toggle sponge instant break
- instantBreak: false
- spawners:
- # Number of mobs in a chunk to prevent spawning. 0 - to disable requirement
- chunkMobLimit: 0
- # Minimum spawner spawn delay
- minSpawnDelay: 200
- # Maximum spawner spawn delay
- maxSpawnDelay: 800
- # Max amount of entities to spawn
- spawnCount: 4
- # Entity spawn range near spawner
- spawnRange: 4.0
- # Range of a required player near spawner. 0 - to disable
- requiredPlayersNearbyRange: 16.0
- # Entity limit near spawner to stop spawning. 0 - to disable
- maxNearbyEntities: 6
- # Enable spawning of mobs even in the light
- lightLevelsCheck: true
- # Toggle randomized entity spawn locations
- randomSpawnLocations: true
- boost:
- # Multiplier of cooking speed
- cooking: 1.0
- # Multiplier of potion brewing speed
- brewing: 1.0
- # Multiplier of fall damage
- fallDamage: 1.0
- # Multiplier of crit damage. Default - 1.5
- critDamage: 1.5
- # Multiplier of armor damage. Default - 4.0. HCF - 12.0
- armorDamage: 4.0
- events:
- # Toggle firing BPE on block physics
- blockPhysicsEvent: true
- # Toggle player move event
- playerMoveEvent: true
- # Toggle super laggy hopper event
- inventoryMoveItemEvent: true
- # Toggle falling blocks fire event
- sandEntityChangeBlockEvent: true
- # Toggle falling blocks fire event
- sandBlockPhysicsEvent: true
- # Toggle redstone fire event
- redstoneBlockPhysicsEvent: true
- # Toggle TNT fire BDE on dispense
- TNTBlockDispenseEvent: true
- sounds:
- # Toggle item fizz sounds on burn
- itemFizzSounds: true
- # Toggle all water & lava fizz sounds on generating
- fluidsFizzSounds: true
- # Toggle useless random mob sounds
- mobRandomSounds: false
- # Toggle all explosions sounds
- explosionSounds: true
- # Toggle footstep sounds of all entities
- footstepSounds: true
- particles:
- # Toggle all dispenser sounds and particles
- dispenserEffects: true
- # Toggle spawner particles
- spawnerParticles: true
- # Toggle all explosions particles
- explosionParticles: true
- # Toggle TNT particles
- tntParticles: true
- # Toggle footstep particles
- footstepParticles: true
- cannons:
- # Toggle explosion damage
- gracePeriod: false
- # Adjust explosion block power
- explosionBlockPower: 1.12
- # Adjust explosion entity power
- explosionEntityPower: 2.0
- # Toggle sand merging
- sandMerging: false
- # Toggle TNT merging
- tntMerging: false
- # Toggle visibility of piston animations
- hidePiston: false
- # Toggle visibility of TNT entities
- hideTnt: false
- # Toggle visibility of falling blocks
- hideSand: false
- # Fix cannons explode in unloaded chunks
- fixSandUnloading: true
- # Optimize sand movement. Breaks floating plants/sign sand trap!
- # Example: https://youtu.be/nCAOWWOo4Rk?si=FtAFHpSd1sfoA18E
- optimizeSandMovement: false
- # TacoSpigot's tnt movement optimization
- optimizeTNTMovement: false
- # TacoSpigot's fix east/west cannoning by calculating the z movement before x if the x velocity is greater
- fixEastWestCannoning: true
- explosion-destroyer:
- # Toggle explosion destroyer. Used by Factions.
- enabled: false
- # Check the block current durability by clicking it with an item
- durabilityItemChecker: potato
- # Toggle damage for durability blocks only from tnt
- damageOnlyByTNT: false
- # Set explosion durability for specified blocks
- blockDurabilities:
- - obsidian:3
- - bedrock:5
- - end_stone:5
- # Set block resistances for specified blocks
- blockResistances:
- - obsidian:35.0
- - bedrock:60.0
- - end_stone:45.0
- - anvil:2000.0
- commands:
- # Toggle /ping command
- ping: true
- # Toggle /plugman command
- plugman: true
- # Toggle /killentities command
- killentities: true
- # Toggle /chunkunload command
- chunkunload: true
- # Toggle /graceperiod command
- graceperiod: false
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