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Kappy321

MQ LC BP Only MASTER 2

Jan 30th, 2020
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  1. 100 HP, 2 ATK (9 + 9 combo), 2 DEF
  2.  
  3. - ATK increases by 2 with every hit
  4.  
  5. STATS
  6. 10 HP 5 FP
  7. BADGES: Power Smash, S. Smash Charge, Quick Change, Flower Saver, Flower Fanatic, Defend Plus, Damage Dodge x2, All or Nothing, Mega Rush, Hold Fast, Star Gift (forgot to unequip Power Rush)
  8. ITEMS: Repel Gel, Spaghetti x9
  9.  
  10. T1: Super Smash Charge, Outta Sight (M2: 100, M: 10, FP: 3)
  11. T2: Super Smash Charge (M2: 100, M: 1/10, FP: 2)
  12. T3-TX*: Do Nothing until he uses Combo Move (M2: 100, M: 1, FP: 2)
  13.  
  14. TX1: Power Smash, Outta Sight (M: 82, M: 1, FP: 0)
  15. TX2: Spaghetti (M2: 82, M: 10**, FP: 5)
  16. TX3: Super Smash Charge, Outta Sight (M: 82, M: 10, FP: 3)
  17. TX4: Super Smash Charge (M2: 82, M: 1/10, FP: 2)
  18. TX5-TY*: Do Nothing until he uses Combo
  19.  
  20. TY1: Power Smash, Outta Sight (M2: 64, M: 1, FP: 0)
  21. TY2: Spaghetti (M2: 64, M: 10**, FP: 5)
  22. TY3: Super Smash Charge, Outta Sight (M2: 64, M: 1, FP: 3)
  23. TY4: Spaghetti (M2: 64, M: 5***, FP: 5)
  24. TY5: Super Smash Charge, Outta Sight (M2: 64, M: 5, FP: 3)
  25. TY6-TZ: Spaghetti until he uses Combo (can only try a few times)
  26.  
  27. TZ1: Power Smash, Outta Sight (M2: 46, M: 1, FP: 3)
  28. TZ2: Spaghetti (M2: 46, M: 6, FP: 5)
  29. TZ3: Super Smash Charge, Outta Sight (M2: 46, M: 6, FP: 3)
  30. TZ4: Spaghetti (M2: 46, M: 3, FP: 5)
  31. TZ5: Super Smash Charge, Outta Sight (M2: 46, M: 3, FP: 3)
  32. TZ6: Spaghetti (M2: 46, M: 6, FP: 5)
  33. TZ7: Focus, Outta Sight (M2: 46, M: 6, FP: 4)
  34. TZ8: Refresh*** (M2: 46, M: 1, FP: 5)
  35. TZ9: Power Smash, Outta Sight (M2: 28, M: 1, FP: 3)
  36. TZ10: Spaghetti (M2: 28, M: 1, FP: 5) *Don't Guard if Kick
  37. TZ11: Super Smash Charge, Outta Sight (M2: 28, M: 1, FP: 3)
  38. TZ12: Spaghetti (M2: 28, M: 1, FP: 5) *Don't Guard if Kick
  39. TZ13: Super Smash Charge, Outta Sight (M2: 28, M: 1, FP: 3)
  40. TZ14: Repel Gel (M2: 28, M: 1, FP: 3)
  41. TZ15: Power Smash, Outta Sight (M2: 10, M: 1, FP: 1)
  42. TZ16: Jump [KO]
  43.  
  44. *Mario takes no damage from a blocked Kick, so he can infinitely stay in this state until the Master uses his Combo.
  45.  
  46. **The Master could use a Combo here, meaning instead of easily going through the Charge->Outta Sight cycle, Mario needs to use another Spaghetti to be at the right HP.
  47.  
  48. ***At the time of using Refresh, you are basically again using Spaghetti to wait for a Combo. Here, I realized that I had just enough for a Refresh thanks to Star Gift, so I did that to stall out a Spaghetti being used.
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