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- Brain
- Go to Class 2-A (2F) and free Kurata from the locker.
- Examine the locker Kurata was in to find a Locker Key.
- Go to the 1F Staff Room and use the key to open the lockers there.
- Head
- Go through the scene with Yoshino in the 1F Science Lab. You'll end up covered in blood.
- Get the Bat from the locker in the 1F Hall.
- Go outside from 1F to the Abyss and go down the well.
- Smash the boulders with the Bat, but be careful...
- There are secret hiding spots in the sides of the hallway. After smashing the third boulder, run back and hide in them.
- Step into the water to wash off the blood. The way will then open.
- Eyes
- Get the Lilies from the 2F Library.
- Examine the blackboard in the 1F Hall for a hint on what to do with the Lilies.
- Go to Class 2-A (2F), 2-B (2F), and 3-C (3F) and check the corresponding desks (marked A, B, and C) to find vases. Put Lilies in each.
- After all the spots have been adorned, go to the Rooftop from 3F.
- Arms
- After freeing Kurata from the Class 2-A (2F) locker, go to the 1F Infirmary.
- Go to the 1F Staff Room and look for the tranquilizer as instructed, then return to the 1F Infirmary.
- Legs
- Get the Bat from the locker in the 1F Hall.
- Go to the 3F Principal's Office and smash the vase with the Bat for the Emergency Exit Key.
- Go to the right 2F hallway and use the key in the room ahead.
- After the scene, go to the 1F Boys' Bathroom and open the car door.
- Heart
- Go into the Girls' Bathroom and knock on the far-right door three times.
- Flush the toilet in the stall that opens, then get around Hanako to get Coins from the other toilet.
- (If you're having trouble with Hanako, try luring her to one side, wait for her "dash," and then run past on the other side.)
- Use the Coins in the 1F Hall vending machine to get Pocari Sweat.
- Go into the 1F Boys' Bathroom to see a scene with Saotome and Tohma.
- Find Tohma in Class 3-C (3F). Take him to the 2F Library.
- Give Tohma the Pocari Sweat to get the Small Key.
- Check the capsule containing the mandrake in the 1F Science Lab to release it.
- Read the note on the table about salt mandrakes.
- Get Salt from the mandrake. Guide it right below the telephone to make it faint from fright.
- Place Salt on the floor in the left 2F hallway (in the place where the spirit appears) to stop the looping.
- In the 2F Music Room, sit still in the chair and listen.
- Use the Small Key to open the chest for the Boot Disc.
- Use the Boot Disc on the upper machine in the 1F Science Lab. There's a hint for the password nearby.
- The first password is 78450.
- Go around the capsules and input another password on the terminal there.
- The second password is 31269.
- Ending
- Once you have all the parts, go to the Altar outside, place the parts, and inspect the lantern at the top.
- Return to Onigawara to find out the last thing you need to do.
- Make your choice, use the Bat, then return to the Altar.
- Sacrificing Tohma results in the Bad End.
- Sacrificing Sohta results in the Good End.
- Truth
- The true ending is rather straightforward, so I don't think a walkthrough is necessary.
- The secret password it asks for at the end can be learned by talking to Onigawara and choosing the invisible third option.
- If you don't want to go back to find it, it's ABANDONHOPE in all caps
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