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- Users:
- <users>
- <user name="username1">
- <points>1000</points>
- <daily>FriFeb172017</daily>
- <pokemon>
- <num>001</num>
- <lvl>100</lvl>
- <shiny>False</shiny>
- <id>00001</id>
- </pokemon>
- <pokemon>
- <num>001</num>
- <lvl>100</lvl>
- <shiny>False</shiny
- <is>00002</id>
- </pokemon>
- <item name="pokeball" />
- <item name="pokeball" />
- </user>
- <user name="username2">
- <points>1000</points>
- <daily>FriFeb172017</daily>
- </user>
- </users>
- Pokemon:
- <pokemon>
- <pkmn num="0">
- <name>Missingno</name>
- </pkmn>
- <pkmn num="1">
- <name>Bulbasaur</name>
- <buyable>Yes</buyable><!--Node doesn't exist if pokemon isn't buyable-->
- <price>40</price><!--Price to either buy or evolve to the pokemon-->
- <catchrate>45</catchrate>
- <type1>Grass</type1>
- <type2>Poison</type2><!--Node doesn't exist if the pokemon has no type2-->
- <evolution><!--One of these nodes per evolution the pokemon has-->
- <to>2</to>
- <type>level</type><!--Valid types are: level (can evolve after certain level), random (I.E., Tyrogue), day/night (Eevee), stone, trade, special (specific item)-->
- <requ>16</requ><!--Requirement for evolution - level amount, what type of stone, or what kind of item required-->
- </evolution>
- <nickname>nickname</nickname><!--Node doesn't exist if pokemon has no nickname, can have multiples of these nodes for multiple nicknames-->
- </pkmn>
- </pokemon>
- Items:
- <items>
- <item name="thunderstone"><!--Item referable name-->
- <name>Thunder Stone</name><!--Displayable name-->
- <price>50</price>
- </item>
- </items>
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