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- Judge Pequod (Archerous)
- Jojolity
- As for Jojolities, I’ll keep it brief. Kid embodies his role as a tyrannical captain to a T, not only through the nautical theming of his weapons, but also in his salty attitude throughout. In this crew, what he says goes, and so long as there’s no mutiny, he will protect them, even if the threat is ultimately caused by him. Like a true Captain Ahab, Kid commands respect and has a dogged dedication to the beast that would threaten his pride. Thus, I’m giving this Jojolity a 9. Well done!
- As for Angelino, he too gets right into the spirit of things. His whole plan is built around forming a crew and protecting their ship from a crazed captain. He takes the time to assign roles to his crewmates and delegates tasks for them to do in order for the ship to stay afloat amidst the storm seas below. He leads with authority, but also with comradery, proving himself to be a part of the crew, just as they are. Thus, I’m giving this Jojolity an 8. Well done!
- Judge Samuel Enderby (CPU)
- Jojolity
- Starting with Angelino again, and good job here! By deputizing and playing around the NPCs in a manner to keep them safe from both the much Kid makes on the ground and Kid’s offenses otherwise, he creates a solid base for the Jojolity. However, I feel that where Angelino really cinches the Jojolity here is in how he treats Kid, not as a grim captain but someone else to be saved. Easy 8/10 for me here.
- With Kid, this is similarly sauced to Angelino’s Jojolity, but I feel that the nautical nonsense runs a bit deeper in Kid’s strategy. Starting off, the decision to ignore NPCs actually helps feed into your Jojolity; they haven’t outright mutinied against him, so why should he care at all? Past that, many of your actual techs are nautical in nature; the harpoon and breaking wheel being standouts, but even the process of your projectile-heavy early game having the flavor of a cannonball barrage. Given the superior integration into the strategy, I feel a 9/10 is earned here; great job!
- Judge Jungfrau (Coop)
- Jojolity-
- Kid's “captain” resembles that of a “righteous” tyrant that isn't afraid to walk over or push aside his subjects, but will be damned if anyone else attempts to do so. “Sea captain” aesthetics also make their way into Kid's arsenal with cannon-like barrages of Inundation and makeshift harpoons to pierce through Angelino's steel blubber. Actions taken and narrative given are integrated very well, Kid gets a **9**.
- Angelino’s “shipmate” not only looks out for and accepts aid from his fellow sailors, but also shows respect and understanding for his “captain”. Leaning in on the existent Moby Dick thematics, Angelino's fight is centered more on wearing Kid down and to make him cease his “hunt”. Utilizing some of the NPC’s as fellow shipmates is also an inspired play, though I would’ve liked to have seen the concept taken a bit further after introducing it. Angelino gets a solid **8**.
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