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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3 Config By DMF
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&f&lAge Of Mages'
  176. - '&c&lA&f&lge Of Mages'
  177. - '&c&lA&c&lg&f&le Of Mages'
  178. - '&c&lAge &f&lOf Mages'
  179. - '&c&lAge &c&lO&f&lf Mages'
  180. - '&c&lAge &c&lO&c&lf &f&lMages'
  181. - '&c&lAge Of &c&lM&f&lages'
  182. - '&c&lAge Of &c&lMa&f&lges'
  183. - '&c&lAge Of &lMag&f&les'
  184. - '&c&lAge Of Mag&c&le&f&ls'
  185. - '&c&lAge Of Mages'
  186. - '&c&lAge Of Mage&f&ls'
  187. - '&c&lAge Of Mag&f&les'
  188. - '&c&lAge Of Ma&f&lges'
  189. - '&c&lAge Of M&f&lages'
  190. - '&c&lAge Of &f&lMages'
  191. - '&c&lAge O&f&lf Mages'
  192. - '&c&lAge &f&lOf Mages'
  193. - '&c&lAg&f&le Of Mages'
  194. - '&c&lA&f&lge Of Mages'
  195. - '&f&lAge Of Mages'
  196. interval: 7
  197. # Interval is the animation interval in TICKS (20 ticks is one second).
  198. # Every X ticks the animation goes to the next frame (see above)
  199. # Once all frames are finished it will start over from the first one
  200. # If you don't want a static order of the frames and want to show each frame at random
  201. # you can enable this option.
  202. random: false
  203. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  204. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  205. # These lines (usually a header or footer) are also good for decoration.
  206. header:
  207. text:
  208. - '<rainbow>&m+---------------------+</rainbow>'
  209. interval: 10
  210. random: true
  211. player-label:
  212. text:
  213. - '&b&l> &e&lPlayer Info:'
  214. interval: 100
  215. random: false
  216. player-line1:
  217. text:
  218. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  219. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  220. interval: 2
  221. random: false
  222. player-line2:
  223. text:
  224. - '{ping} &7ms latency'
  225. interval: 2
  226. random: false
  227. # For empty lines just add another 'section' but just don't put any text
  228. # in it so it acts like an empty line.
  229. spacer1:
  230. text: []
  231. interval: 100
  232. random: false
  233. news-info:
  234. text:
  235. - '&b&l> &e&lNews:'
  236. interval: 100
  237. random: false
  238. news:
  239. # Lets create some animated news
  240. # News is something you need to write quick
  241. # and usually you don't want to spend ages on creating
  242. # some cool effect. That is why FeatherBoard features
  243. # several presets you can use.
  244. text:
  245. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  246. interval: 2 # When using preset effects. The interval will apply to that effect
  247. # Do you want to randomize the animation frames?
  248. random: false
  249. # For empty lines just add another 'section' but just don't put any text
  250. # in it so it acts like an empty line.
  251. spacer2:
  252. text: []
  253. interval: 100
  254. random: false
  255. timesplayed-label: #Switch between site, times played and health
  256. text:
  257. - '&b&l> &e&lSite:'
  258. - '&b&l> &e&lPlayed:'
  259. - '&b&l> &e&lHealth:'
  260. interval: 100
  261. random: false
  262. timesplayed: #Switch between site, times played and health
  263. text:
  264. - 'www.mvdw-software.com'
  265. - '{stat_timesplayed}'
  266. - '{healthbar}'
  267. interval: 100
  268. random: false
  269. # For empty lines just add another 'section' but just don't put any text
  270. # in it so it acts like an empty line.
  271. spacer3:
  272. text: []
  273. interval: 100
  274. random: false
  275. server-label:
  276. text:
  277. - '&b&l> &e&lServer Info:'
  278. interval: 100
  279. random: false
  280. server-line1:
  281. text:
  282. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  283. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  284. interval: 1
  285. random: false
  286. server-line2:
  287. text:
  288. - '{onlineplayers} &aonline players'
  289. interval: 10
  290. random: false
  291. # This is the same as the header. It is not needed since you already use the header as the longest line
  292. # but it looks cleaner having a footer.
  293. footer:
  294. text:
  295. - '<rainbow>&m+---------------------+</rainbow>'
  296. interval: 10
  297. random: true
  298. # This is a combat scoreboard example showing
  299. # combat related information.
  300. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  301. # DMF FeatherBoard DMF
  302. # (Unless you want it to show all the time)
  303. # You still need to 'trigger' this scoreboard in the vanilla_combat
  304. combat-scoreboard-example:
  305. # Lets just use the title,header and footer from the example above
  306. # for in depth configuration look above.
  307. #
  308. # When designing a board that is used when triggered on an event. You have
  309. # to think (before looking at the placeholders) what is relevant.
  310. # For example: When I think of combat my first thoughts are:
  311. # - Health: To see how much you have left
  312. # - Possible cooldown timers
  313. # - With who am I in combat?
  314. # - Target health
  315. # - mcMMO attacking level?
  316. #
  317. # Next you have to think what is important during that event:
  318. # - Combat: not too much distraction (no animations, smaller scoreboard)
  319. #
  320. # Once you know those things start looking for placeholders. A lot of events such
  321. # as mcmmo have placeholders that can only be used in such events.
  322. title:
  323. text:
  324. # To create cool looking animations you create yourself
  325. # you can use the graphical tool AnimationCreator
  326. # https://www.spigotmc.org/resources/animationcreator.6001/
  327. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  328. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  329. - '<single><delay times="10">&l><</delay></single>'
  330. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  331. - '<single>&f&lherB</single>'
  332. - '<single>&f&lherBo</single>'
  333. - '<single>&f&latherBoa</single>'
  334. - '<single>&f&leatherBoar</single>'
  335. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  336. interval: 2
  337. random: false
  338. header:
  339. text:
  340. - '&a&m+-----------------+'
  341. interval: 10
  342. random: true
  343. combat-label:
  344. text:
  345. - '&8&l> &7&lCombat target:'
  346. interval: 100
  347. random: false
  348. combat-data:
  349. text:
  350. - '{vanilla-combat_opponent_name}'
  351. interval: 2
  352. random: false
  353. spacer1:
  354. text: []
  355. interval: 100
  356. health-label:
  357. text:
  358. - '&8&l> &7&lHealth stats:'
  359. interval: 100
  360. random: false
  361. health-data-1:
  362. text:
  363. - '&aYou: {healthbar}'
  364. interval: 1
  365. random: false
  366. health-data-2:
  367. text:
  368. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  369. interval: 1
  370. random: false
  371. footer:
  372. text:
  373. - '&a&m+-----------------+'
  374. interval: 10
  375. random: true
  376. # This is an example for mcMMO when you level up
  377. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  378. # (Unless you want it to show all the time)
  379. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  380. mcmmo-levelup:
  381. title:
  382. text:
  383. # To create cool looking animations you create yourself
  384. # you can use the graphical tool AnimationCreator
  385. # https://www.spigotmc.org/resources/animationcreator.6001/
  386. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  387. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  388. - '<single><delay times="10">&l><</delay></single>'
  389. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  390. - '<single>&f&lherB</single>'
  391. - '<single>&f&lherBo</single>'
  392. - '<single>&f&latherBoa</single>'
  393. - '<single>&f&leatherBoar</single>'
  394. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  395. interval: 2
  396. random: false
  397. header:
  398. text:
  399. - '&a&m+-----------------+'
  400. interval: 10
  401. random: true
  402. info-label:
  403. text:
  404. # mcMMO-levelup comes with several event specific placeholders
  405. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  406. interval: 10
  407. spacer1: # This is a spacer an empty line
  408. text:
  409. - ''
  410. interval: 10
  411. # Do you want to randomize the animation frames?
  412. random: false
  413. skill-label: # You can add elements to the group and name them like you want
  414. # Lets make a static label
  415. text:
  416. - '&9&l> &e&lSkill:'
  417. interval: 10 # The interval is not important since its just 1 static text.
  418. # Do you want to randomize the animation frames?
  419. random: false
  420. skill:
  421. # Lets make a static label
  422. text:
  423. - '{mcmmo-levelup_skill_name}'
  424. interval: 10 # The interval is not important since its just 1 static text.
  425. # Do you want to randomize the animation frames?
  426. random: false
  427. spacer2: # This is a spacer an empty line
  428. text:
  429. - ''
  430. interval: 100
  431. # Do you want to randomize the animation frames?
  432. random: false
  433. skilllevel-label: # You can add elements to the group and name them like you want
  434. # Lets make a static label
  435. text:
  436. - '&b&l> &e&lCurrent level:'
  437. interval: 10 # The interval is not important since its just 1 static text.
  438. # Do you want to randomize the animation frames?
  439. random: false
  440. skilllevel:
  441. # Lets make a static label
  442. text:
  443. - '{mcmmo-levelup_skilllevel}'
  444. interval: 10 # The interval is not important since its just 1 static text.
  445. # Do you want to randomize the animation frames?
  446. random: false
  447. footer:
  448. text:
  449. - '&a&m+-----------------+'
  450. interval: 10
  451. random: true
  452. # This is an example for Towny when you enter a town
  453. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  454. # (Unless you want it to show all the time)
  455. # You still need to 'trigger' this scoreboard in the 'towny-town'
  456. towny-town-example:
  457. # Lets just use the title,header and footer from the example above
  458. # for in depth configuration look above.
  459. title:
  460. text:
  461. # To create cool looking animations you create yourself
  462. # you can use the graphical tool AnimationCreator
  463. # https://www.spigotmc.org/resources/animationcreator.6001/
  464. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  465. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  466. - '<single><delay times="10">&l><</delay></single>'
  467. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  468. - '<single>&f&lherB</single>'
  469. - '<single>&f&lherBo</single>'
  470. - '<single>&f&latherBoa</single>'
  471. - '<single>&f&leatherBoar</single>'
  472. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  473. interval: 2
  474. random: false
  475. header:
  476. text:
  477. - '&a&m+-------------------+'
  478. interval: 10
  479. random: true
  480. town-label:
  481. text:
  482. - '&bYou are in town:'
  483. interval: 100
  484. town-data:
  485. text:
  486. - '{towny_currenttown_name}'
  487. interval: 100
  488. spacer1:
  489. text: []
  490. interval: 100
  491. townboard-label:
  492. text:
  493. - '&bTown board:'
  494. interval: 100
  495. townboard:
  496. text:
  497. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  498. interval: 3
  499. spacer2:
  500. text: []
  501. interval: 100
  502. population-label:
  503. text:
  504. - '&bPopulation:'
  505. interval: 100
  506. poplulation-data:
  507. text:
  508. - '{towny_currenttown_residents}'
  509. interval: 100
  510. footer:
  511. text:
  512. - '&a&m+-------------------+'
  513. interval: 10
  514. random: true
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