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- bShadowMaskZPrepass=0
- bShadowsOnGrass=1
- fInteriorShadowDistance=3000.0000
- fShadowBiasScale=0.2500
- fShadowDistance=4000.0000
- fShadowLODStartFade=400.0000
- iActorShadowCountExt=4
- iActorShadowCountInt=6
- iBlurDeferredShadowMask=5
- iShadowFilter=4
- iShadowMapResolution=4096
- iShadowMapResolutionPrimary=4096
- iShadowMapResolutionSecondary=4096
- iShadowMaskQuarter=4
- iShadowMode=4
- iShadowSplitCount=2
- bTreesReceiveShadows=1
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