22-25 in book, 19-22 in pdf.
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- IV. The exercises.
- 18. The sports regulation contains:
- a) The mandatory exercises required of each soldier
- b) Exercises which are moreover exempt and especially valuable for the further training of officers,
- non-comissioned officers and especially exceptional soldiers. These exercises are added in small print to the individual practice areas without description.
- c) The battalion-etc. commander can in special cases like absence of training facilities (lack of equipment, swimming opportunity, etc.) remove certain parts part of the mandatory exercises (except athletics).
- On the other hand, these commanders may take previousley exempt exercises and use them for their own fitness regiment if it fits their troops needs.
- A Körperschule (School of the body)
- 19. The basic physical education takes place in the body school (Körperschule). It includes movement games, gymnastics and exercises on the gym equipment.
- 20. Movement games. Easy games in the form of running-, pulling-, throwing-, ball-, and party games are the easiest way to make an untraied recruit versatile and flexible.
- In doing so, they awake and encourage the enjoyment of physical activity. Playing games should therefore form the start of the training. Further, the games serve as balance and relaxation after heavy duty and should be continued throughout the year.
- The listed games may be chosen by the instructor or supplemented by further ones.
- Examples of games:
- a) Obstacle course. Behind a drawn line, there are several rows of up to 10 players, 4 in a distance of 25m with a 5-step distance as obstacles in a row,
- the first kneeling, the second in side-stance position, the third as a vault, the fourth in a resting position.
- On "Go!", the first player in each row runs towards the obstacles; the first is to be jumped over, the second to crawl through, the third be jumped over, the fourth to be run around.
- Then the player runs back to his row, where the next one starts after a slap on the hand from the drawn line. The game is over when everyone in the series has run.
- b) Fight against the row. About 12 players stand in a row, each clinging to the hips of his front man, the front man has his arms spread out; opposite of him is a lone player, the attacker,
- whose job it is to separate the clinging at some point in the row. The 1st row player may block the attacker with outstretched arms, but without holding him.
- The players in the back swing right when the attacker comes from the left and vice versa. if the attacker has succesfully destroyed the the row, he takes his place as the last person in the row and
- the player at the front becomes the attacker.
- c) Tug of War
- d) Medicine ball relay. The squads (up to 20 participants each) stand in a line, with the player in the front (with his legs spread wide), about 3 meters away in a marked location.
- On the command "Go!", the ball is rolled through the straddled legs, beginning from the first player. Each player tries to accelerate the rolling ball by punching it with the open hand.
- The last in line receives the ball kneeling and runs past the right side of the squad to replace the first player. During this part each player moves one space back. If the ball exits the squad before reaching the last players
- the game continues from where the ball left the squad.
- The winner is the squad, who first returns every player to his starting position.
- In the same setup you can play the ball alternately over the head and through the legs.
- The squad gains in speed when playing with 2 or 3 balls.
- The balls come into play in a distance of about 8m each on the command "Go!".
- However, each relay participant takes one ball to the front, only the last player has to collect and take back all the balls in the game.
- The squad whose balls return to their original position, win. Further exercises are optional.
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