IRFxNightFire

The Seven Elements(T7E) - Weapon Types and Combat Dice

Mar 5th, 2013
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  1. This is about weapons and how to use dice in combat.
  2.  
  3. Light weapons
  4. Daggers
  5. Throwing Knives (Different from daggers because they're meant to be thrown.)
  6. Short swords
  7. Grenades
  8. Javelins
  9. Wooden bows
  10.  
  11. Medium weapons
  12. Fighting/parrying knives
  13. Combat swords
  14. Maces
  15. Spears
  16. Composite bows
  17. Hand Crossbows
  18. One-hand axes
  19.  
  20. Heavy weapons
  21. Zweihanders/long swords
  22. Battleaxes
  23. Pikes
  24. Metal bows
  25. Warhammers
  26. Rifle Crossbows
  27. Hand-Cannons
  28.  
  29.  
  30. And this is about how combat actually works with the D10 and D20
  31.  
  32. First, roll 1d20 for a normal combat strike
  33. 1- Critical Fail, which leaves you susceptible to be counter-attacked
  34. 2-10- Miss
  35. 11-19- Hit
  36. 20- Critical Hit (The base damage for this would be 1.5)
  37.  
  38. When he's killed, roll 1d10 for XP
  39. Take the total number of the enemy's HP and that is the max XP you can gain
  40. All digits save for the last on the right make the least XP you can get.
  41. Example, if you roll 1 and the enemy's HP is 100, you get 10XP.
  42. If you don't get it then ask me.
  43.  
  44. Then roll 1d20 again for loot
  45. 1- You don't get shit
  46. 2-5- Get his visible weapons
  47. 6-12- Visible weapons and armor
  48. 13-19- The above, plus ammo, grenades, potions and food
  49. 20- All his shit.
  50.  
  51. Now, if you're not a nig, you should still have all your shit together
  52. Do 1d10 x 1d20 and you have your gold loot from a person
  53. For chests it's 1d20 x 1d20, since they'd carry more gold than a person
  54. Example for looting a dead guy:
  55. Roll 7 on your d10 and 6 on your d20
  56. 7x6=42
  57. You get 42GP
  58. Don't spend it all in one place.
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