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- So, i dont like very much how level in Fallout Works.
- Each level you and the enemies gains HP , PA, DMG.[NOT SURE] .Well its Fair, but the level range on the game its like 1-99.
- It's seen stupid to me find a super-resistent Radroach only because it's level 20.
- Or find a Camp with lots of Raider at lvl 10 when you are lvl 30. They are a lot weaker than the "stupid" lvl 20 RadRoach hehe.
- So, let me introduce my proposal.
- This mod would make the experience needed to get from level 1 to 2 the same amount as vannila 1 to 6 (1750)
- 2 to 3 the same as vanilla 6 to 11 (3625)....
- So a level 50 in vanilla game would be a lvl 10 now. (almost 11)
- BUT the intention is to only reduce level progression and range, keeping Perks and other stuff proportional
- For example, you would gain 5 Perk points per level.
- Perk level requirements would be corrected near the according to the level conversion ( level/5 )
- Weapons and armor spawns [and mods] would be rebalanced aswell.
- So, basically this mod would balance enemy's strenght, HP, Resistance without sacrifice the Perk's progression and equipment spawns.
- My intention is to make the game more balanced, without encounters with super weak mobs and with super strong's too
- [For example, in level 20 you kill a lvl 10 Ghoul with 1 shotgun shoot, but a level 30 ghoul you have to spend 6 shoots. With this mod, the level 10 would become a lvl 3, you would be at lvl 5 and the lvl 30 ghoul would become a lvl 7. Higher Difficulty would be more noticeable too, i believe.]
- You could say its like a shooter game, i agree, but i think it's more like D&D, where the level range its 1-20 (heroic) and more based on perks and talents
- No more High Level Radroachs or Low Level extremly-weak Raiders
- Well, it's just a suggestion.
- Everyone that like the ideia but disagree with the numbers or something, fell free the discuss and sugest changes :)
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- EXEMPLIFYING
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- For example, your level 21 now would be a lvl 5, with 20 perk points. You should have about 12 hours of game at this point and encounter monsters between 1 and 8 (where you used to find 1-36)
- Gun Nut perk lvl REQ wound be like: [lvl 1 - 3 - 6 - 10 ], slowing weapon power progression. The same for other crafting perks. [Vanilla: 1-13-25-39]
- Damage and Resistance perk REQ woul be higher too, to keep it balanced. Especially Damage one's
- -Example: Rifleman [lvl 2-4-7-10-12] // Vanilla [1-8-28-38-46]
- Thefefore, exploration perks would be reduced, like Lockpick [1-2-4-6] // Vanilla [1-7-18-41]
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